Journal des développeurs N°84
Journal des développeurs N°84
#1L'annonce officielle: http://forum.il2sturmovik.com/topic/168 ... /?p=193032
84
Hi Everybody!
Despite the long-known tradition we’re not going to update this Friday. So, everyone who planned to complete another chapter in the campaign, or take part in a new multiplayer community event should feel free to start any time because there won’t be any temporary interuptions for updating.
The next significant update that we’re preparing for is going to happen next week. We plan to enable the command system. Yes, it was partially enable some time ago but it’s finally getting proper interface which makes the entire feature more valuable and more easy to use, of course.
Tho system consists of three categories: gestures, commands to wingmen and commands to gunners.
The name of the first category speaks for itself, and these commands don’t actually play any significat role in gameplay. The other two are on the contrary usefull and will serve you in many occasions. Commands to wingmen grant you full control over your flight partners, from tactical re-formation to engaging specific targets. Of course, you can always just tell the bots to return to the base, or make them try to do exactly what you do and to searh for firing solutions identical to yours.
The last but not least category - commands to gunners on planes with crew. You’re able to control their actions and set specific reaction patterns at any moment. Attempt to fly through a dangerous area or wreck havoc upon the enemy - it’s all much easier with the new GUI. Speaking of stealth tactics, that should really be possible now. Since enemy AI is not able to see through clouds and sees very badly in the night time, your control over gunners’ behavior is particularly handy and can save your plane in a critical situation.
You’ll get your hands on the new command system next week. That’s when the update with a bunch of other nice improvements is going to be deployed to the public version.
Meanwhile I’ve started this topic for players who might want to host a new dedicated server in the North America, for US and Canada mostly. Looks like many pilots really need it, as a training server particularly. That’s why I ask everyone who’s ready to start and maintain a multiplayer server to tell me about it. Then I’ll pick one pilot who’ll then get access to the necessary software for one week. If this server gets good feedback from users, the host will keep for another week, and so on until dserver.exe goes public.
Enjoy the weekend, pilots!
84
Hi Everybody!
Despite the long-known tradition we’re not going to update this Friday. So, everyone who planned to complete another chapter in the campaign, or take part in a new multiplayer community event should feel free to start any time because there won’t be any temporary interuptions for updating.
The next significant update that we’re preparing for is going to happen next week. We plan to enable the command system. Yes, it was partially enable some time ago but it’s finally getting proper interface which makes the entire feature more valuable and more easy to use, of course.
Tho system consists of three categories: gestures, commands to wingmen and commands to gunners.
The name of the first category speaks for itself, and these commands don’t actually play any significat role in gameplay. The other two are on the contrary usefull and will serve you in many occasions. Commands to wingmen grant you full control over your flight partners, from tactical re-formation to engaging specific targets. Of course, you can always just tell the bots to return to the base, or make them try to do exactly what you do and to searh for firing solutions identical to yours.
The last but not least category - commands to gunners on planes with crew. You’re able to control their actions and set specific reaction patterns at any moment. Attempt to fly through a dangerous area or wreck havoc upon the enemy - it’s all much easier with the new GUI. Speaking of stealth tactics, that should really be possible now. Since enemy AI is not able to see through clouds and sees very badly in the night time, your control over gunners’ behavior is particularly handy and can save your plane in a critical situation.
You’ll get your hands on the new command system next week. That’s when the update with a bunch of other nice improvements is going to be deployed to the public version.
Meanwhile I’ve started this topic for players who might want to host a new dedicated server in the North America, for US and Canada mostly. Looks like many pilots really need it, as a training server particularly. That’s why I ask everyone who’s ready to start and maintain a multiplayer server to tell me about it. Then I’ll pick one pilot who’ll then get access to the necessary software for one week. If this server gets good feedback from users, the host will keep for another week, and so on until dserver.exe goes public.
Enjoy the weekend, pilots!
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole."
Cdt De Rose
CCG: https://escadrilleccg.forumactif.com/
Re: Journal des développeurs N°84
#2Ça c'est stylé le command menu !
Ma configue : I5 3570k, GTX 1060 6gb, 16go de ram DDR 3, SSD.
Périphériques : HOTAS Warthog, grip F/A-18C avec rallonge Sahaj de 10 cm, mod TDC Delta Sim, support Monstertech version longue, MFD Cougar, palonnier TPR, HOTAS T16000M FCS, Track Ir 5.
Mon code de parrainage Star Citizen, en espérant qu'il sorte un jour : STAR-WDGN-DBJT
Périphériques : HOTAS Warthog, grip F/A-18C avec rallonge Sahaj de 10 cm, mod TDC Delta Sim, support Monstertech version longue, MFD Cougar, palonnier TPR, HOTAS T16000M FCS, Track Ir 5.
Mon code de parrainage Star Citizen, en espérant qu'il sorte un jour : STAR-WDGN-DBJT
Re: Journal des développeurs N°84
#4Et puis quoi encore ?Obelix a écrit :J'espère que les IA suivront les indications...
Cet updtae rend encore plus artificle la "release officielle" récente : zak continue à faire ses updates comme de rien n'était.
D'un autre côté on ne va pas s'en plaindre, mais ce serait marrant de savoir ce qui a motivé de mettre sur une version "earlt access" l'autocollant "release officielle" ?
Re: Journal des développeurs N°84
#5A propos d'instructions, elles ne semblent pas s'être étoffées, du genre "attaquez Flak", ou "attaquez convois", dommage...
Re: Journal des développeurs N°84
#6En phase !canauos a écrit :Ça c'est stylé le command menu !
Je trouve que c'est joli, ergonomique et lisible.
- Tony -
DCS UH-1H Huey, Su-27 Flanker - IL-2 Battle Of Stalingrad
Intel i5 4670K OC@4.3 Ghz 4 Core - MSI Z87-G43 Gaming - 8 Go DDR3 - GeForce GTX 770 2 Go - SSD 256 Go - iiyama 27" 144Hz 1920 x 1080 - Win 7 64 bits
CH Fighterstick, CH Pro Throttle, CH Pro Pedals - TrackIR 4
DCS UH-1H Huey, Su-27 Flanker - IL-2 Battle Of Stalingrad
Intel i5 4670K OC@4.3 Ghz 4 Core - MSI Z87-G43 Gaming - 8 Go DDR3 - GeForce GTX 770 2 Go - SSD 256 Go - iiyama 27" 144Hz 1920 x 1080 - Win 7 64 bits
CH Fighterstick, CH Pro Throttle, CH Pro Pedals - TrackIR 4
Re: Journal des développeurs N°84
#7Le respect d'une date annoncée pour la "release", meme si en fait c'est du flan?jeanba a écrit :
D'un autre côté on ne va pas s'en plaindre, mais ce serait marrant de savoir ce qui a motivé de mettre sur une version "earlt access" l'autocollant "release officielle" ?
Re: Journal des développeurs N°84
#8ben au moins , les traditions perdurentJ.j. a écrit :Le respect d'une date annoncée pour la "release", meme si en fait c'est du flan?jeanba a écrit :
D'un autre côté on ne va pas s'en plaindre, mais ce serait marrant de savoir ce qui a motivé de mettre sur une version "earlt access" l'autocollant "release officielle" ?
le principal , c'est que le jeux évolue dans le bon sens