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Rise of Flight

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Fifi
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#51

Message par Fifi »

pollux18 a écrit :On ne peut pas tout avoir, le soleil ou les patchs en temps voulu... lol
Off topic, mais j'en profite quand même Pollux.
Tu as la tombe d'une grande figure de l'aviation 14/18 non loin de chez toi: André Chainat est enterré à Sancoins!

http://www.bibert.fr/Joseph_Bibert_fich ... HAINAT.htm

Habitant à coté quand j'étais en métropole mais ne le savant pas, j'aurais bien voulu y faire un saut...vas-y de ma part! :yes:
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Pollux
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#52

Message par Pollux »

Tiens c'est drôle, j' y suis passe 2 fois aujourd'hui !

C'est une information très intéressante que j'ignorais moi même. Compte sur moi pour il faire un pèlerinage et t'envoyer quelques souvenir !
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: https://escadrilleccg.forumactif.com/
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Pollux
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#53

Message par Pollux »

Une petite vidéo de Jason sur les nouvelles options disponible dans l'interface du jeu.

http://riseofflight.com/Forum/viewtopic.php?t=25209

Bon j'aurais bien aimé aussi celle du RE8... Oui je sais jamais satisfait !
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: https://escadrilleccg.forumactif.com/
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EFG_Richy
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#54

Message par EFG_Richy »

Ben de quoi tu te plains?
On voit le Re8 pendant 12 bonnes minutes dans le fond!! lol
Tu n'as jamais eu de vidéo aussi longue sur un avion qui allait sortir, et tu trouves le moyen de râler? Ces gens qui ne sont jamais content! :exit:
Les chasseurs font les films, les bombardiers écrivent l'Histoire.

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#55

Message par chaud-cacao »

Excellent !! lol
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Pollux
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#56

Message par Pollux »

C'est pas faux lol
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: https://escadrilleccg.forumactif.com/
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OBT~Voss
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#57

Message par OBT~Voss »

Tralali tralala je suis impatient de rentrer à la casa ce soir ...


Dear Customers!
We should inform you, that "Rise of Flight" Master Server will be offline for maintenance works from 10:00 till 13:00 UTC/GMT in 21 November (Monday). While it is - you may to use OFFLINE game mode for playing the "Rise Of Flight".




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jeanba
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#58

Message par jeanba »

Voss a écrit : [/color] Dear Customers!
We should inform you, that "Rise of Flight" Master Server will be offline for maintenance works from 10:00 till 13:00 UTC/GMT in 21 November (Monday). While it is - you may to use OFFLINE game mode for playing the "Rise Of Flight".
It iz absolutely admissible zat we cannot access ze server and cannot play onlibe or career, even when I am at work and always play offline
:jerry:
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
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Pollux
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#59

Message par Pollux »

Enfin :sweatdrop :Jumpy:
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: https://escadrilleccg.forumactif.com/
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OBT~Voss
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#60

Message par OBT~Voss »

Oh Yes !

Version 1.022

Hello Dear Friends!
Let me tear you away from your joystick for a minute and fill you in on version 1.022. We hope you will enjoy this update because it is very difficult to please everyone in our great and sometimes controversial community. We try to read all of the major forums and we read your messages carefully where you have either praise or criticism of ROF. Our first rule during each development cycle is to try not to break what works and second, try to change some broken items to make ROF better and more enjoyable for you to play. Any criticism sent our way should be constructive and not laced with insults. That turns us off and hurts the image of the community and project as a whole.
Along those lines, when we look at items to change or fix you have to remember the challenges that we face as a developer. We have to please all parties. For instance, many of you have been playing for a few months, maybe years and you know about everything in ROF. And of course, there are issues you want us to change or there is something that you think ROF is missing and you are trying to bring it to our attention. Now imagine a new pilot who joined our community just a day or two ago and is still under the influence from the first flight, first air battle or the first mission in the rain when you are completely lost and could not find your base. There are very different segments in the community due to different levels of understanding of the game and it is very important to find ways to please both these groups. For us, it is important to view both the concerns of the master and the novice pilots equally. Believe me, we are on your side and it is a great joy to know that you enjoy your time flying ROF, but we have very limited resources and thus have to carefully choose the amount of tasks we take on. Some of your requests can be addressed very quickly, but some require several months of work. If you are constructive in your criticism or requests we will try to find the time to read them and make changes to the game. Remember that your opinion is one of many thousands and when you let your emotions do the talking the chorus becomes too loud and we perhaps won’t hear the most important or helpful voice.
Now let's get back to the new version. We are pleased to present you the R.E.8 or “Harry Tate” as it was known. It’s a famous British two-seater which was used as a scout or light bomber. As always, differences in hard data and emotional descriptions of the pilots cloud reality. We expected to get quite a weak and unstable aircraft, but actually, even with all its shortcomings it is a pretty robust platform if flown appropriately. From the moment it entered service early in the war, the R.E.8 became the essential two-seater and will work well in the Career. Of course it has its own character and sometimes it can show in a surprising moment, but if you maximize its strengths and avoid its weaknesses it is a stable and pleasurable aircraft to fly. So get your keys for it, the machine is already in your hangar.
During this time, we were able to revise and clarify the performance of another plane - the Nieuport 17. As is the case with S.E.5a refinement does not always mean better. Of course, this plane has become more dangerous at low and medium altitudes, but now loses all the advantages at higher altitudes. Altitudes higher than 3km are now dangerous for N.17 pilots and to fight high up in this plane is difficult. No one can say more about the plane than the engineer who tuned it. Here is Andrey in his own words:
"The plane turned out interesting, with a character that was different than before, but now it has some special characteristics. Good response to inputs, sharp, nimble, agile, but at the same time possessing a sharp breakdown when you drag the handle. It’s able to work in small areas. For takeoff and landing a piglet size runway of 50-60 meters is enough! It has a high thrust-weight ratio. Immediately after take-off Nieuport 17 can perform a spectacular climb, reaching its maximum altitude at a speed less than 100kph. A large area of ??the rudder and elevators are in a powerful stream of the propeller wash. N.17 pilots can experience fantastic pirouettes in the air at extremely low speeds, but when combined with the unpredictability of the aircraft near the stall envelope requires some skill. Personally, I liked to pilot the new Nieuport 17, once you touch it, it leaves an impression of a daring thoroughbred horse and if you speak its language then you'll be surprised at what you can accomplish with it. It's a real fighter. I'm sure many of you will like it and you'll get real pleasure from flying on this remarkable airplane."
In the future, we hope to revise a few more previously released planes as well. Thanks to all those who helped us in during this work on the Nieuport 17.
We have also completed some changes to the in-game interface. We have copied all the basic settings of the game that were in the launcher to inside the game, as well as added some much requested flexibility. This new flexibility now enables users to assign any button to the Service functions, such as the "Map" key and others which were previously blocked. We know this will be a welcome improvement.
We also took on the huge task of allowing the user to assign a unique Response Curve for each individual aircraft. This is an optional feature and for all those who do not need this additional tuning capability you can be assured; we still provide the ability to us a single curve for all aircraft. Please read the message about how we separated the Key Assignments and the Response Curves from your old input profiles into two separate files. You will be presented with this message after you complete the update and launch ROF.
We’ve also taken a big step with DServer functionality in this update. We have transferred to user’s new abilities and functions in controlling DServer. Of course, this change is almost impossible to see in the game, but we hope that the fruits of this change will be seen on MP servers. Now the owners of servers or users who are familiar with programming will be able to create entire systems to manage ROF servers. This may lead to the creation of powerful projects that reconstruct the various stages and aspects of the air war in WWI. We are very curious to see what comes of this new server functionality.
And finally, we have changed how Mod On mode loads missions so now the load time of Mods On and Mods Off game modes are similar. This should make using and creating mods more popular and enjoyable. However, we have not had a lot of time to test this and we are not sure it is completely perfect, so please use with caution and report any problems to us. We didn’t want you to wait any longer for this change, but again, we are cautious about how well it works. In Beta we had no bad reports, but we need more testing to be sure.
As always, you can find a complete list of changes on the forum. We leave you to begin the preparing of the version 1.023, in which you will find many surprises.
Best wishes!
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Fifi
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#61

Message par Fifi »

"The plane turned out interesting, with a character that was different than before, but now it has some special characteristics. Good response to inputs, sharp, nimble, agile, but at the same time possessing a sharp breakdown when you drag the handle. It’s able to work in small areas. For takeoff and landing a piglet size runway of 50-60 meters is enough! It has a high thrust-weight ratio. Immediately after take-off Nieuport 17 can perform a spectacular climb, reaching its maximum altitude at a speed less than 100kph. A large area of ??the rudder and elevators are in a powerful stream of the propeller wash. N.17 pilots can experience fantastic pirouettes in the air at extremely low speeds, but when combined with the unpredictability of the aircraft near the stall envelope requires some skill. Personally, I liked to pilot the new Nieuport 17, once you touch it, it leaves an impression of a daring thoroughbred horse and if you speak its language then you'll be surprised at what you can accomplish with it. It's a real fighter. I'm sure many of you will like it and you'll get real pleasure from flying on this remarkable airplane."
Mon dieu!...à lire ces lignes, le N17 risque d'être tout simplement génial!
En tout cas, plus près de ce que les témoignages historiques nous ont laissés...
Le mythique Nieuport est de retour!! Hourra! :Jumpy:
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actionjoe
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#62

Message par actionjoe »

Ce que j'aime dans tout ça, c'est l'impression d'un léger glissement d’intérêt pour 1916-17, à poursuivre!;)
Messieurs, vous ne pouvez pas vous battre ici! C'est la Salle de Guerre!

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#63

Message par Shane »

j'adore le viseur de bombardeemnt sur le coté, ca promet des lachés super précis :)
a quand une bonne vieille trapanelle sur laquelle on lache les bombes a la main ? ;) j'adorerais ca.
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jeanba
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#64

Message par jeanba »

Shane a écrit : a quand une bonne vieille trapanelle sur laquelle on lache les bombes a la main ? ;) j'adorerais ca.
Avec la kinect ou la wiimote ?
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
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Pollux
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#65

Message par Pollux »

A vivement l'époque mythique des Farman , Voisin et Caudron...
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: https://escadrilleccg.forumactif.com/
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jeanba
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#66

Message par jeanba »

Déjà un caudron G4 ou un G6 et un biplace allemand "début de guerre", ce serait pas mal et compatible avec les avions déjà existants
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
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Poliakov
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#67

Message par Poliakov »

jeanba a écrit :Déjà un caudron G4 ou un G6 et un biplace allemand "début de guerre", ce serait pas mal et compatible avec les avions déjà existants
Le DFW est déjà un Bi-place milieu de guerre (apparition à la mi 1916) compatible avec les nieuport, G4, G6, Fokker EIII et compagnie, tu veut quoi un bi-place sans mitrailleuse de 1914 lol , sa serait pas crédible car il y a pas les chasseurs qui vont avec ...
Moi se que j'aimerais c'est justement un bi-place plus tardif compatible fin 1917, 1918 :Jumpy:

Comme ceux-ci:
http://www.thomasgenth.de/html/halberstadt_cl_ii.html
http://www.thomasgenth.de/html/halberst ... v__1_.html

Mon rêve, je les adores :)
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#68

Message par jeanba »

ouai, si tu veux.
Il est quand même dur à rattraper pour un Nieuport 11
Les rumeurs disent que le prochain avion sera un biplace teuton tardif
Hasard ou simple coïncidence ?
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
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Poliakov
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#69

Message par Poliakov »

jeanba a écrit :ouai, si tu veux.
Il est quand même dur à rattraper pour un Nieuport 11
Les rumeurs disent que le prochain avion sera un biplace teuton tardif
Hasard ou simple coïncidence ?
Tu n'a même pas idée comment un Breguet ou un Bristol est dure à rattraper pour tout avion Allemands antérieurs au Fokker DVII lol

Sinon oui il me tarde d'avoir un nouveau Bi-place Allemands de 1917, 1918, sa serra plus correct pour les coops de 1918, pis notre DFW fait un peu ridicule comparé au Breguet et aux Bristols :Jumpy::Jumpy:
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#70

Message par jeanba »

Poliakov a écrit :Tu n'a même pas idée comment un Breguet ou un Bristol est dure à rattraper pour tout avion Allemands antérieurs au Fokker DVII lol
C'est ce qui ressort des compte-rendus des pilotes de Breguet fin 17, début 18 (voir le magazine Tranchée actuel)
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
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#71

Message par actionjoe »

C'est parti! MAJ de 314 Mo dispo.
Messieurs, vous ne pouvez pas vous battre ici! C'est la Salle de Guerre!

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#72

Message par jeanba »

actionjoe a écrit :C'est parti! MAJ de 314 Mo dispo.
On bosse, alors c'est pas la peine de nous narguer

:starwars:
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
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#73

Message par actionjoe »

jeanba a écrit :On bosse, alors c'est pas la peine de nous narguer
Uhuh:sweatdrop
Features list version 1.022

GENERAL FEATURES:
1. R.E.8 plane was added (with Skins, Career (4 squads), Missions)
2. Nieuport 17.C1 now have revized FM (stability, agility, maneuverability, speed, climb, construction strenght, anything...)
3. Official Skins Pack ver.1.022 was approved (+20 skins)
4. Community Historical Skins Pack vol.9 was approved (+151 skins)
5. Community Fictional Skins Pack vol.9 was(+249 skins)
6. Oil on Googles effect, it's appearing when palne engine is damaged and running and you're looking on it while you're in pilot view.
7. Remote Server Control protocol was added to DServer, now you're able to control DServer via your own custom application from remote computer, also we have added an example Control-Console to make your own Control-Application progremming easier

OPTIONS FEATURES:
8. All game options which were presented in launcher tool - now are available in Game GUI
9. GUI hotkeys like Map, Icons, Gauges now can be mapped like any other input command
10. "Slight Response Curves" were added, now you're able to make a curve by operating with only 1-2 points.
11. Response curves basic presets were added.
12. Response curve shift up/down feature was added
13. Input system was re-designed, read warning on first game start cearfully. Now you may assign individual response curves for each plane separately or use common curve, by your wish

OTHER FEATURES:
14. Cinematic Camera Effect feature was added


Change list of version 1.022

GENERAL CHANGES:
1. When MODS are ON the binary (.msnbin) mission have more priority to load now (Career and QuickMission loading time are the same in Mods On and Off now)
2. Skin previews in Skinpacks were switched from .JPG to .DDS to save your memory and to reduce quantity of "OUT_OF_MEMORY" errors

GUI CHANGES:
3. Measurement system switch will apply without mission restart now
4. Gauges and map are draging below Settings window when I'm operating with settings controls
5. Bristol now have unique bombsight mask
6. Map disapearing when Nav Icons are off - fixed

CAREER CHANGES:
7. Kills without squad and ranks of Albatros D.IIlt in Spetember 1916 were fixed
8. Incorrect skins on player squad planes were fixed
9. Nieuport 17.C1 AI planes skin bug (skin from other plane) was fixed
10. Merged Planes Spawns were fixed
11. SPA3 error of spawn area in 2nd half of 1917 was fixed
12. Fokker Dr.I now is taking a part in sorties together with Albatros D.Va when the date is less than 1918
13. Reported problematic locations of trains were fixed, should be no de-railing now
14. Ground Attack now requires to destroy 50% of column, now the whole column
15. Filter by Plane on Career creating - planes order now is correct (Germans->Frenchs->Britishs, like in Quick Mission)
16. Airfield selection zone on Career creating was fixed
17. AI Bristols flights which you will meet on your way will have their loadouts which will correspond to their mission
18. Skins were attached to Nieuport 11.C1 in N31, N26, N103

OTHER CHANGES:
19. Joystick Axis which were assigned with key-modifier now is working properly (it's keeping last adjusted position when you have released modifier)
20. Kill Notifications are not fully hided when option is off on server

Notes of 1.022
1. Please be sure, that you have installed "Skins *.jpg to *.dds thumbnails conversion pack", in case if you don't - skin thumbnails will not be shown in skin lists.
2. Don't take in mind the themperature indication on the simple gauges of the Nieuport 17.C1 - his engine have redisigned themperature ballance and simple gauges indication will collaborate with it correctly only in 1.023, together with Nieuport 11.C1 FM fix.
3. Russian, Spanish, German, French localizations for the new GUI elements is to be added in upcoming updates.

Links for downloading the Skins Packs
Messieurs, vous ne pouvez pas vous battre ici! C'est la Salle de Guerre!

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OBT~Voss
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#74

Message par OBT~Voss »

Je suis impatient de voir l'effet "monoï on your face" lorsque le moteur est touché. Vite un ( ou des ) screens pour ceux qui taffent

Sinon apparemment le prochain zinc revu sera le N11

2. Don't take in mind the themperature indication on the simple gauges of the Nieuport 17.C1 - his engine have redisigned themperature ballance and simple gauges indication will collaborate with it correctly only in 1.023, together with Nieuport 11.C1 FM fix.
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space-ace
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#75

Message par space-ace »

ça télécharge!

ace!
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