après l'annonce de la dissolution de l'équipe de dev de Flight Simulator ont avait un peu peur de l'avenir de celui.
Aerosoft, semble vouloir très sérieusement développer leur propre simulateur en se basant des + et des - de FSX. le simulateur sera optimisé DX10 et multiproc.
ils sont en train de demander a toute la communauté ce qu'il manque sur FSX et ce qu'il faut changer. C'est donc le moment de parler.
de plus, quand on sait qu'il veulent utiliser tout les addons qu'il ont développer, ils vont trés rapidement peuplé. ils envisage un outils qui convertira une scene FSX en "FS aerosoft" pour faciliter la conversion
ils parlent d'investissement de plusieurs millions.....
cela se passe ici:
http://www.forum.aerosoft.com/index.php ... 25954&st=0
voici le premier post :
This project is in very early stages, far from even started. We are now talking to each other and developers we trust to come up with a project definition. With this definition we'll look at the market potential and finances, we are talking a multimillion Euro project here after all. Now the investments do not scare us but the building of a platform we can all agree on bothers us tremendously. If we get that wrong we lost even before we start.
You all know that Aerosoft (and me especially) believes in working with customers. We see a 1.00 release as something customers can comment on and that we can build on to create a product tuned to the customers. We like to do the same with this project. Now clearly this will get a lot of comments and replies and a topic like this will soon get unreadable. That why this topic will be managed a bit different. We will delete a lot of posts when we feel they do not seriously participate to the topic. If you write "Great idea, when do you think it will be ready" I will delete the post when I see it. When you are repeating important stuff others said, it will stay online a while so others can see it. But then it will be deleted. I believe you all understand the basic idea, we need a condensed discussion, not an endless repeat of the same stuff.
The simulator we got in mind should be modern and versatile. So multi core, DX10 etc. That's all basic stuff. More important is that developers should be able to take their 3d models they made for FSX (so 3dMax models) and convert them to the new format. This will make advanced scenery development easy and without having to start from a blank world. Aircraft models will be the same, but aircraft systems will be a lot more complex. We sure need a complete set of simVars and simEvents like FSX has, but we just can't copy what MS done. Not bad because most devs know that that system is rather flawed in many ways.
There are many ideas that are going round in company emails right now. Just this morning somebody wrote that the new sim should be able to speak FSUIPC to external applications. There is no reason why it should not and this will hundreds of external applications immediatly compatible. That was one line in one email and it made the whole project more likely to happen.
Now it's your turn. It's serious. Tell us what FSX does wrong, tell us what FSX is missing. In any reply here refer back to FSX (okay FS2004 if you like) so we can understand easy what you are talking about. Try to write short posts, do not make lists of loads of items, but write down the most important two items and add more in weeks to come. Above all, be concise and don't be offended if your post is deleted. If there is ANYTHING I can use, rest assured it is somewhere on my system when your post is deleted.