Silent Hunter iv le patch 1.3 !
Silent Hunter iv le patch 1.3 !
#1 disponible ici http://www.mille-sabords.com/forum/
patch installé 210 mo, reconnait la version française !!
pour info:Jumpy:
patch installé 210 mo, reconnait la version française !!
pour info:Jumpy:
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- Jeune Pilote
- Messages : 1794
- Inscription : 27 décembre 2006
#2
super!!! merci beaucoup!!!
a installé par dessus les autres versions ou on peut le mettre tout seul?
a installé par dessus les autres versions ou on peut le mettre tout seul?
By Strength & Guile
re patch 1.3
#3 je l'ai installé direct sur version patchée 1.2 sans problème!
le 1.3 s'affiche à l'écran d'accueil du jeu.
il fait s'inscrire pour télécharger, voilà c'est tout:Jumpy:
je suis newbie pour les jeux de sous-marins! mais le readme semble copieux à souhaits:Jumpy:
le 1.3 s'affiche à l'écran d'accueil du jeu.
il fait s'inscrire pour télécharger, voilà c'est tout:Jumpy:
je suis newbie pour les jeux de sous-marins! mais le readme semble copieux à souhaits:Jumpy:
#4
################################################## ##############################
4. Changes in Patches
################################################## ##############################
HARD DRIVE SPACE
Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.
To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.3 you will need approximately 350 MB free hard disk space for the full patch.
The most notable changes are:
GAMEPLAY CHANGES:
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.
NEW FEATURES:
1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range+bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster
BUGFIXES:
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
6. Various ships have had firing arcs limitations corrected
7. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
8. Some problems with the sound engine have been solved
9. Various user interface enhancements / bugfixes
10. Parachutes animations run correctly now.
11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
12. All menus display correctly on widescreen resolutions
13. Periscope zoom has been set to the historical value.
14. Submarine's batteries no longer recharge when no fuel is available.
15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
16. Clemson class destroyers are no longer crewed by Japanese sailors
17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker
http://www.subsim.com/radioroom/showthread.php?t=118131
4. Changes in Patches
################################################## ##############################
HARD DRIVE SPACE
Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.
To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.3 you will need approximately 350 MB free hard disk space for the full patch.
The most notable changes are:
GAMEPLAY CHANGES:
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.
NEW FEATURES:
1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range+bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster
BUGFIXES:
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
6. Various ships have had firing arcs limitations corrected
7. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
8. Some problems with the sound engine have been solved
9. Various user interface enhancements / bugfixes
10. Parachutes animations run correctly now.
11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
12. All menus display correctly on widescreen resolutions
13. Periscope zoom has been set to the historical value.
14. Submarine's batteries no longer recharge when no fuel is available.
15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
16. Clemson class destroyers are no longer crewed by Japanese sailors
17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker
http://www.subsim.com/radioroom/showthread.php?t=118131
#5
une question à propos, est ce que les sauvegardes fonctionnent encore après l'application du patch?
-
- Jeune Pilote
- Messages : 1794
- Inscription : 27 décembre 2006
#6
Je pense que non comme les precedents
Le mieux Def c'est d'attendre la vraie release du patch la apparement il y a eu un leack...
Le mieux Def c'est d'attendre la vraie release du patch la apparement il y a eu un leack...
By Strength & Guile
#7
arf! si les sauvegardes ne fonctionnent plus!!! je ne patcherais pas alors. de toute façon, je ne comptais pas utiliser la version soit disant leaké.
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- Pilote d'essais
- Messages : 6586
- Inscription : 03 août 2001
#8
SVP, comme demandé précédement dans le topic RFactor merci de ne pas multiplier les topics concernant le même simu, surtout qu'il y a déjà un topic SH4 4 posts plus bas au moment ou je poste ce texte
Si il y a des gros changements ou annonces à faire vous pouvez toujours m'envoyer un MP pour que je renome le topic avec le dernier "événement"
Si il y a des gros changements ou annonces à faire vous pouvez toujours m'envoyer un MP pour que je renome le topic avec le dernier "événement"
A ceux qui nous ont quittés trop vite : bon vol les gars !
#9
Je viens de mettre ce patch et le principal bug selon moi est toujours là Je parle de l'affichage des paroies latérales du kiosque qui bouchent la vue lorsque l'on prend les commandes de la DCA...
Celui-là mis à part, le reste a l'air pas mal. Il faut que je teste encore pour m'en faire une opinion globale. Ah oui, j'oubliai: avec l'AA enfin fonctionnel, c'est tout de même plus beau !!!
Celui-là mis à part, le reste a l'air pas mal. Il faut que je teste encore pour m'en faire une opinion globale. Ah oui, j'oubliai: avec l'AA enfin fonctionnel, c'est tout de même plus beau !!!
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