L'autre jour, sur le forum officiel Lockon un gars nommé -razor-, se présentant comme fils de pilote d'essai militaire suédois (volant sur Saab Gipen) et lui même comme suivant une formation de pilote pour l'armée de l'air a posté le fait qu'hormis le F-22 et le Typhoon, un chasseur ne pourrait subir plus de +7g en vol supersonique sans "exploser".
Il s'est pas mal fait déboiter et traiter de troll (ou presque), dans la mesure ou son argumentaire tournait autour du fait que les Gs à haute vitesse seraient plus "forts" qu'en subsonique et que les cellules des avions type Flanker, F-15, etc... n'y survivraient pas...
Dans tous les cas, ses posts ressemblaient bien à quelqu'un qui s'était fait, ou avait vu son papa, se faire déboiter en jouant sur internet et :
- en utilisant des AIM-120 sans tenir compte de leur modélisation simplifiée et du gameplay inhérent au jeu (il a ralé pas mal la dessus aussi... )
- face à des joueurs en Su-27 qui ont du lui échapper en manoeuvrant comme des bourrins en supersonique à basse altitude pour épuiser/éviter les missiles (très classique à Lockon, mais justement, est ce envisageable de façon réelle ?)
Pour moi, 8g à 350kts ou 8g à 700kts, ça reste 8g pour le pilote et la cellule, mais je me demandais si il n'y avait pas du vrai dans ce qu'il disait : est ce que tirer pas mal de Gs en supersonique n'aurait pas pour conséquence de freiner l'avion de façon aérodynamique et le faire passer en transonique ? Parce que pour le coup, un gros facteur de charge + de l'angle d'attaque pour franchir le mach, je ne sais pas si c'est vraiment conseillé... Ca pourrait rejoindre ce que -razor- affirmait
Merci pour vos réponses
Ciao
Hub.
PS : ci dessous, des extraits des posts de -razor- :
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one way to defeat a amraam is like all dose in lomac, beam at high speed, try make a 7-9g turn at M1,2 or somethething. in real life u cant to that cous it will break the plane. something have to be done with this game, its crazy, And dont say this is a realistic game becouse it is NOT! did lomac get there information to this game from ikea or what?
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okay this is a sim, and u dont have any stops cous u dont sit in the aircraft, but to simulate this there would be fysics effekt such as the aircraft breaks, nothing happens when u pull 7-9g at mach +1,xx just blackout, in real life there are no aircraft left, just burning metall going down wery fast.
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Okay lets do it like this, all of u that dont belive me, go pay and fly a su27 in moscow, and ask them to go supersonic at low alt like 5000feet, and ask them to make i 9g turn, if thay want to do it (what thay will not). if u survice u can tell me how it was. ask them alsow how much it will coust to repair the aircraft after its done.
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First my father is a test pilot for saab at Lindköping, right now he is testing jdam on gripen, he knows it, and all of it weapons inside out.
my self, im at Blekinge flygflottilj (F17) where im lerning how to fly jas39 gripen, i first flew ja37 viggen when i was 14 years old, after that i flew sessna 172 until i was 17 years, then i made 12month as a medic in an airborne company, and the last summer i began my studdy to gripen aviator.
but ofcourse, u have played lomac so u know bether than me, im sorry.
S!
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AAWWWWWW im talking about 1970 aircrafts, aluminium, titanium, f22 is carbenfiber and titanium, and as typhoon the F22 is made by a solid chassie like typhoon, wery stong and solid, thats why thay can do those crazy manuvers, metall is always metall and will break and bend, and F15 and the flanker family is made by aluminium, what is light and not strong, u could get a complite test room for the ja37 viggen.
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i bvr flight NEVER EVER goes over 400knots! sometimes under a bugg out 450knots, i dont think anyone of u under stand the forces of +7g at supersonic, couse the turn rate is crap at those speeds, the same turn rate at 330knot at 450 knots u have to do like 20-30G! (turnrate=degrees per sekond.) yes russian airplane have the best turnrate after typhoon. and typhoon is a class for it self.
lomac team, some how u have to limit the speed of aircraft in bvr combat.
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it is about how fast u can get out of a messiles wey, not how many Gs, when u fly at 330mph and 6g for example, your turn rate may be 25dregrees per sekond, if u fly at 550mph your turnrate is like 15-20 degrees per sekond. that meens when u fly slower u can faster beam the messile. But yes this is a game. so keep flying and protend u are the best polit in the world, but dont belive anything of what u "learnd" in lomac will work in a real jet. And amraam ignores beam, almost immune agains chaafs, long as u keep a solid and good lock on the bandit for the 2/3 of the flightpath, it wont miss. and if it dose, it will explode next to the gye and kill him/damage the airplane, end of conversation.
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but where i want to come with this, is what u already know, limetid speed, and breaking aircraft is a good way, and it happens in real aircrafts as well, just like a speed reducer on thuse roads, it works, if players know that the aircraft my break at high g at high speeds, thay wont fly that fast, and it would be harder to dodge the messile in question that way peapul fly slower, what makes bvr combat more fun and realistc. there were a tomcat that exploded when supersonic and made some Gs dont know how many, but from my wyu(dont find the word), it looked like 4-5Gs pilots suvived.
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