Refuelling in 1.0.6
Refuelling in 1.0.6
#1Hi,
I read in another thread some questions concerning refuelling, so here is the detail from "CraterMass":
Air to air refuelling has been subjected to a major overhaul. This has resulted in a complete rewrite of the tanker and receiving aircraft AI.
The flight leader may request refuelling and this is on behalf of the entire flight. If another flight member requests fuel, the request is for the single aircraft.
The way the player aircraft behaves depends upon the player options. In easy mode, the player simply needs to line up approximately behind the tanker, and the new AI will take control and refuel the aircraft. In simplified mode, the AI has one hand on the aircraft along with the player. The AI and player controls are mixed together. As the aircraft moves nearer the tanker, the player has less influence over the movement. The AI provides most the throttle control, with the player throttle control becoming a modifier, allowing some influence over the speed of the jet.
In both Easy and Simplified mode, the AI will open and close the refuelling door, plus make a “ready for gas” radio call when stabilised behind the tanker. Once the jet is refuelled, the AI will make the “Done refuelling” radio call.
In Realistic mode, the player has full control over the jet in all respects. He must open and close the refuelling door manually, fly the jet into position, make a “ready for gas” radio call, fly the aircraft to the boom and once refuelled, make a “Done refuelling” radio call. Then fly into the waiting position until all jets in the flight have been serviced.
In all modes, once the refuelling door is opened, the flight control computer dampens the control surfaces. This permits the pilot to make small control movements with ease.
Major changes have occurred to the AI for the tanker and thirsty aircraft to eliminate completely the rapid jitter that occurs in FalconAF when refuelling takes place. The AI is now able to refuel during a tanker turn, and the tanker turns are now distributed in multiplayer so that the turn is consistent between clients.
The tanker no longer struggles to maintain a constant speed or altitude during refuelling.
After refuelling, the thirsty aircraft reduces speed and decreases altitude slightly before sliding across to the waiting position. Meanwhile, the tanker will increase its speed by a few kts only during decoupling before settling back to the previous refuelling speed. The tanker altitude will not vary between refuelling aircraft from the same flight. Tanker boom should now visibly connect in MP.
I read in another thread some questions concerning refuelling, so here is the detail from "CraterMass":
Air to air refuelling has been subjected to a major overhaul. This has resulted in a complete rewrite of the tanker and receiving aircraft AI.
The flight leader may request refuelling and this is on behalf of the entire flight. If another flight member requests fuel, the request is for the single aircraft.
The way the player aircraft behaves depends upon the player options. In easy mode, the player simply needs to line up approximately behind the tanker, and the new AI will take control and refuel the aircraft. In simplified mode, the AI has one hand on the aircraft along with the player. The AI and player controls are mixed together. As the aircraft moves nearer the tanker, the player has less influence over the movement. The AI provides most the throttle control, with the player throttle control becoming a modifier, allowing some influence over the speed of the jet.
In both Easy and Simplified mode, the AI will open and close the refuelling door, plus make a “ready for gas” radio call when stabilised behind the tanker. Once the jet is refuelled, the AI will make the “Done refuelling” radio call.
In Realistic mode, the player has full control over the jet in all respects. He must open and close the refuelling door manually, fly the jet into position, make a “ready for gas” radio call, fly the aircraft to the boom and once refuelled, make a “Done refuelling” radio call. Then fly into the waiting position until all jets in the flight have been serviced.
In all modes, once the refuelling door is opened, the flight control computer dampens the control surfaces. This permits the pilot to make small control movements with ease.
Major changes have occurred to the AI for the tanker and thirsty aircraft to eliminate completely the rapid jitter that occurs in FalconAF when refuelling takes place. The AI is now able to refuel during a tanker turn, and the tanker turns are now distributed in multiplayer so that the turn is consistent between clients.
The tanker no longer struggles to maintain a constant speed or altitude during refuelling.
After refuelling, the thirsty aircraft reduces speed and decreases altitude slightly before sliding across to the waiting position. Meanwhile, the tanker will increase its speed by a few kts only during decoupling before settling back to the previous refuelling speed. The tanker altitude will not vary between refuelling aircraft from the same flight. Tanker boom should now visibly connect in MP.
A Big Thank You!
#3Hello C3PO,
I raise my glass has all team!
A BIG THANK YOU!
@+Den
Québec, Canada
I raise my glass has all team!
A BIG THANK YOU!
@+Den
Québec, Canada
#4
very impatient to instal patch 1.06 now ! ! !
will it be available in March ???
will it be available in March ???
AMD 3700 X - DDR4 32GB 3400 ghz - RTX 3080 ti - SoundBlaster Omni 5.1
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simrace --> Volant Fanatec DD1 + pédalier HPP (JVB) + Boutons box ( DsD + Saitek box )
#5
Not in March probably ... still much testing to be done.Jallie a écrit :very impatient to instal patch 1.06 now ! ! !
will it be available in March ???
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#7
We have show at paris in june ..
Big show based on Simulation at "musée de l air et de l espace Bourget" it s call "Mondial de la simulation"
Checksix 'll propose big demo (15-18 pilotes on lan ) on AF , Lock on and pacific figter..
i hope to have 1.06 a this date ..
Big show based on Simulation at "musée de l air et de l espace Bourget" it s call "Mondial de la simulation"
Checksix 'll propose big demo (15-18 pilotes on lan ) on AF , Lock on and pacific figter..
i hope to have 1.06 a this date ..
Moniteur F/A-18C à l AVM http://avm-fr.com/
Amd 3700x - 64 go DDR 4 3200 -Asus Tuf x570 gaming wifi - RTX 4080 16 go - SSD : 1 to NVME ( OS + simus) + 1ssd 500 GO Mx 500 simus + 1 SSD 256 GO (games) + 5 To HD(s)+ TM Warthog + Grip F/A18 - Track IR 5 - Pallo TPR - Deskpit 2 MFD+ICP +Oculus tift
Amd 3700x - 64 go DDR 4 3200 -Asus Tuf x570 gaming wifi - RTX 4080 16 go - SSD : 1 to NVME ( OS + simus) + 1ssd 500 GO Mx 500 simus + 1 SSD 256 GO (games) + 5 To HD(s)+ TM Warthog + Grip F/A18 - Track IR 5 - Pallo TPR - Deskpit 2 MFD+ICP +Oculus tift
#8
GREAT !!!
Cannot wait to try this new refueling in 1.0.6 because that's true it is very hard now. The less sensitive surfaces movements will help.
Great support from LP !:king:
Cannot wait to try this new refueling in 1.0.6 because that's true it is very hard now. The less sensitive surfaces movements will help.
Great support from LP !:king:
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#12
The biggest issue in refuelling too is the jittering of the tanker close up -- both in Single Player and Multi Player. Thankfully the fixes have made this much easier for the pilot. Smoothness in online play over the internet too is now like single player. It really has to be seen to be believed.Tuna a écrit :GREAT !!!
Cannot wait to try this new refueling in 1.0.6 because that's true it is very hard now. The less sensitive surfaces movements will help.
Great support from LP !:king:
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- Chef de patrouille
- Messages : 5714
- Inscription : 20 janvier 2002
#13
It really has to be seen to be believed.
Don't worry, we will see, congratulate or censure depending on new features/corrected bugs/broken code...
Thanks again to keep us informed
#14
greeeat !!!
Thx C3PO to keep french community informed
Thx C3PO to keep french community informed
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Escadron 16/64 DELTΔ
Amitié, Fun et Simu !
Escadron 16/64 DELTΔ
Amitié, Fun et Simu !