Combat360 : Angolan Theatre Updates
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Topic author - Nouvelle Recrue
- Messages : 24
- Inscription : 06 mai 2004
#26
Beta is scheduled for release to TE designers around about end-Sept/Oct this year, and the theater toawrds Dec 2005
#28
Any information concerning price/gratuity ?
Just to know.
Just to know.
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
#30
Qu'est-ce que j'y peux si moi je choisis de rester dans F4 et d'autres pas ???Originally posted by Mhm...mhm@8 Jul 2005, 13:53
...
Tu vas faire des jaloux...
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
#31
Autour de 35/45 USD (fraix de port compris)
plus de précision
Mais c'est du sérieux, ils en sont déjà à 950 Mo, et à priori plein de bonus (livre complet sur les combat des Mirage F1 contre l'angola, manuels de vol originaux des avions...).
Pour info, rien qu'un manuel de vol sur CD c'est dans les 20 USD!
plus de précision
Mais c'est du sérieux, ils en sont déjà à 950 Mo, et à priori plein de bonus (livre complet sur les combat des Mirage F1 contre l'angola, manuels de vol originaux des avions...).
Pour info, rien qu'un manuel de vol sur CD c'est dans les 20 USD!
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Topic author - Nouvelle Recrue
- Messages : 24
- Inscription : 06 mai 2004
#32
We are having a combat360 team meeting at Swartkop AFB outside Pretoria tomorrow (Sat, 16 July) at 11h00B, oustide the SAAF Museum canteern next to the flightline.
Objective of the meet will be to give a project update, meet new team members, and allocate tasking to complete the beta release. I have invited some new folk who want to contribute froma coding, research and modelling perspective.
We will also discuss other combat360 objectives and assign some roles and responsabilities.
Below are some screenies update - (pardon the quality, taken on my old bloody laptop whilst on business in JHB)
TACREF UI Screen samples
More later
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
Objective of the meet will be to give a project update, meet new team members, and allocate tasking to complete the beta release. I have invited some new folk who want to contribute froma coding, research and modelling perspective.
We will also discuss other combat360 objectives and assign some roles and responsabilities.
Below are some screenies update - (pardon the quality, taken on my old bloody laptop whilst on business in JHB)
TACREF UI Screen samples
More later
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
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Topic author - Nouvelle Recrue
- Messages : 24
- Inscription : 06 mai 2004
#33
A few 1024x768 sized screenshot desktops for you..... Cheetah D2's on patrol
CHEETAH D2 DESKTOP Screen samples
download here
1 >> http://www.combat360.com/4f4/screens/20 ... 004208.jpg
2 >> http://www.combat360.com/4f4/screens/20 ... 004297.jpg
3 >> http://www.combat360.com/4f4/screens/combo1.jpg
4 >> http://www.combat360.com/4f4/screens/combo2.jpg
More later
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
CHEETAH D2 DESKTOP Screen samples
download here
1 >> http://www.combat360.com/4f4/screens/20 ... 004208.jpg
2 >> http://www.combat360.com/4f4/screens/20 ... 004297.jpg
3 >> http://www.combat360.com/4f4/screens/combo1.jpg
4 >> http://www.combat360.com/4f4/screens/combo2.jpg
More later
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
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Topic author - Nouvelle Recrue
- Messages : 24
- Inscription : 06 mai 2004
#34
Some more screenies taken on my laptop
Mirage F1AZ on ACM trials (texture tests)
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
Mirage F1AZ on ACM trials (texture tests)
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
-
Topic author - Nouvelle Recrue
- Messages : 24
- Inscription : 06 mai 2004
#35
Some more screenies taken on my laptop
Cheetah D2 on finals
C-47 Dak over Kaokoland
AM3C Bosbok (Bossie) first FM tests - FAC (ignore skins)
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
Cheetah D2 on finals
C-47 Dak over Kaokoland
AM3C Bosbok (Bossie) first FM tests - FAC (ignore skins)
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
-
Topic author - Nouvelle Recrue
- Messages : 24
- Inscription : 06 mai 2004
#36
Cheetah D2 before sunrise
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
http://www.combat360.com
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
http://www.combat360.com
-
- As du Manche
- Messages : 14332
- Inscription : 18 août 2001
#38
tt est offline ?
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
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- Pilote Confirmé
- Messages : 2811
- Inscription : 06 mars 2003
#40
j'ai pas pu lire l'interview de LP en news (le firewall du taff fait que je ne peux voir que le forum de C6 et pas le site) mais j'ai quand même l'impression que LP ira en justice pour lutter contre les développements à venir des exe de F4, c'est à dire luttera contre Angola...
C'est un peu ce à quoi je m'attendais, mais c'est pô bon signe !
C'est un peu ce à quoi je m'attendais, mais c'est pô bon signe !
C2D E 6750, Asus P5KC, Nvidia 8800 GT 512 Mo, 2 Go de RAM, Cougar FFSB R1, TIR PRO 3 + VE, PC dash 2
-
- As du Manche
- Messages : 14332
- Inscription : 18 août 2001
#42
j'ai eu beau chercher je n'ai rien vu de ce que tu énonces ds l'autre post Topolo. es-tu sur d'avoir bien compris..?
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
-
- As du Manche
- Messages : 14332
- Inscription : 18 août 2001
#43
c bon. Sweep nous a "briefé"
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
-
Topic author - Nouvelle Recrue
- Messages : 24
- Inscription : 06 mai 2004
-
- As du Manche
- Messages : 14332
- Inscription : 18 août 2001
#45
what a bunch !
looking forward to release.
looking forward to release.
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
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- Nouvelle Recrue
- Messages : 9
- Inscription : 29 décembre 2004
#46
Some updates
Most of the work over the last few weeks has been around designing new objectives/features for the Angolan Theater. Kasper has been quite active working on the new airbases and testing some new ideas around more 3D objects (trees etc)
List of new airbases
AFB Ondangwa (main forward base and center of SAAF air operations in Angola)
AFB Grootfontein (biggest of bases - and home of buccs, canberras etc)
AFB Mpacha (used extensively for Impala Strikes, COIN ops and logistics to UNITA)
AFM Rundu (alternate base used by Mirages/Impalas)
AFB Ruacana (small strip)
smaller "army airstrips"
Cuban/FAPA bases were large bases based on Soviet design and we will model 3-4 types to be used for Angolan bases. Luckilly we managed to get some excellent satellite data and images to model these to great extent, for example Menongue, Cahama, Ongiva, Cuito Cuanavale etc.
Other important objects being modelled include extensive (4-16 tiles) terrorist bases used by SWAPO, FAPLA SAM sites and brigade HQ's.
The nature of the war included some "unique" solutions to be modelled e.g. HAA (helicopter administraion areas) which basecally were temporary forward "landing zones" that were set up in the bush for logistics and launching operations from.
So these are "cleared areas" in the bush that will be used by choppers and small transports to land and take off from. Another requirement were "bush strips" that basically were just flat areas in the bush or desert that were used by C130's, choppers and transports to use...
Lots of work has been happening in the DB surrounding weapons and stores, also aircraft data, radar data, and work on hitboxes. We dont like the idea of flying a Mirage "through a tree" and not suffering any damage.
On the issue of damage modelling... Kasper has done some preliminary testing on improved damage modelling, and CET is looking at the code to see how some of this can be incorporated. He is also dead set on working on a DX9 solution (mmmm but he realises the amount of work involved here after our last conversations) as to offer a dynamic lighting/shadow solution.
TrXtr does not know it yet, but he is going to be helping on tools development especially helping Seifer with some Java on cockpit editor (hehe news to both of them), CATE rebuild to assist with a possible solution around "object placing", and then to finally complete my "falconeer DB editor" that I wrote in VB too long ago.
Shutterman is our one stop photographic solution so he provides any reference images we need for texturing and cockpit design.
Bones is being bestowed ownership of our TACREF section, providing a complete multimedia "source" to the entire war, its weapons, people, OPFORS, operations etc and he is involved also in some major data edits regarding radar performances and weapons performances (based on his real life involvement in this arena).
Still no interest from AF or aany of the other "teams", so we are going ahead on our own. We have committed to finishing this theater, I will help on the Vietnam theater photographic tiles later, then our "SAAF collection" addons for FS2004, and high res packaged aircraft add ons to our standards for Falcon 4.
Thats about it for now - beta to TE team by end Sept/October.
---------------
Some "photos" from our "virtual Herman Potgieter" taken in the operational area
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
The new c360 team
Most of the work over the last few weeks has been around designing new objectives/features for the Angolan Theater. Kasper has been quite active working on the new airbases and testing some new ideas around more 3D objects (trees etc)
List of new airbases
AFB Ondangwa (main forward base and center of SAAF air operations in Angola)
AFB Grootfontein (biggest of bases - and home of buccs, canberras etc)
AFB Mpacha (used extensively for Impala Strikes, COIN ops and logistics to UNITA)
AFM Rundu (alternate base used by Mirages/Impalas)
AFB Ruacana (small strip)
smaller "army airstrips"
Cuban/FAPA bases were large bases based on Soviet design and we will model 3-4 types to be used for Angolan bases. Luckilly we managed to get some excellent satellite data and images to model these to great extent, for example Menongue, Cahama, Ongiva, Cuito Cuanavale etc.
Other important objects being modelled include extensive (4-16 tiles) terrorist bases used by SWAPO, FAPLA SAM sites and brigade HQ's.
The nature of the war included some "unique" solutions to be modelled e.g. HAA (helicopter administraion areas) which basecally were temporary forward "landing zones" that were set up in the bush for logistics and launching operations from.
So these are "cleared areas" in the bush that will be used by choppers and small transports to land and take off from. Another requirement were "bush strips" that basically were just flat areas in the bush or desert that were used by C130's, choppers and transports to use...
Lots of work has been happening in the DB surrounding weapons and stores, also aircraft data, radar data, and work on hitboxes. We dont like the idea of flying a Mirage "through a tree" and not suffering any damage.
On the issue of damage modelling... Kasper has done some preliminary testing on improved damage modelling, and CET is looking at the code to see how some of this can be incorporated. He is also dead set on working on a DX9 solution (mmmm but he realises the amount of work involved here after our last conversations) as to offer a dynamic lighting/shadow solution.
TrXtr does not know it yet, but he is going to be helping on tools development especially helping Seifer with some Java on cockpit editor (hehe news to both of them), CATE rebuild to assist with a possible solution around "object placing", and then to finally complete my "falconeer DB editor" that I wrote in VB too long ago.
Shutterman is our one stop photographic solution so he provides any reference images we need for texturing and cockpit design.
Bones is being bestowed ownership of our TACREF section, providing a complete multimedia "source" to the entire war, its weapons, people, OPFORS, operations etc and he is involved also in some major data edits regarding radar performances and weapons performances (based on his real life involvement in this arena).
Still no interest from AF or aany of the other "teams", so we are going ahead on our own. We have committed to finishing this theater, I will help on the Vietnam theater photographic tiles later, then our "SAAF collection" addons for FS2004, and high res packaged aircraft add ons to our standards for Falcon 4.
Thats about it for now - beta to TE team by end Sept/October.
---------------
Some "photos" from our "virtual Herman Potgieter" taken in the operational area
Update Threads:
Frugals >> http://forums.frugalsworld.com/vbb/show ... ge=2&pp=50
FreeFalcon >> http://www.freefalcon.com/forum/viewtop ... 5c72326c82
CombatAce >> http://forum.combatace.com/index.php?showtopic=8585
CheckSix >> http://www.checksix-forums.com/forums/i ... opic=56496
combatsim >> http://s7.invisionfree.com/COMBATSIM/in ... topic=4065
Website >> http://www.combat360.com> http://www.combat360.com
The new c360 team
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- Nouvelle Recrue
- Messages : 9
- Inscription : 29 décembre 2004
#47
Been a bit quite on the posting front - but Kasper is in Australia at the moment and I am in London on business - despite that we have been making great progress. I spent a great day with the staff at AeroSud who did the Mig-29 engine upgrade on the Mirage F1AZ (Super Mirage).
They have given us excellent access to 3 Mirage F1AZ's and a Mirage IIIBZ for as long as we require. So yep I guess we have allready taken over 1000 close up pics of the aircraft above and the cockpits.
They are also assisting in data edits to allow us to tweak all Mirage FM's and stores - TOPOLO - please if there is anything you need on the IIIBZ and F1AZ's then you must let me know so I can get this info.
They will assist us with redesigning the avionics and radar on the Mirage F1 in Falcon 4, also the HUD modes - and best of all we will get the legendary Ivan Pentz to flight test the models as we develop them. This is a true honour indeed.
I will attempt to upload some screenies ex-London from my ageing laptop - CET - thank you for the assistance in photography at AeroSud.
Kasper if you are out there - try and post mate - when are you RTB? I am returning to JHB on Sept 19 - tomorrow night ex-London. Will be at Balalaika Hotel again, am in St.James/Sofitel at the moment if you can make comms.
Anyway some screens - been working on the F1 a lot, re texturing in high detail has begun.
Also work on 6 x 2D cockpit panels with new instruments inclusinf preliminary testing on a new HUD. (hope i have a screenie here to show this).
Also Nigel, I have begun texturing AFB Ondangwa's taxiways and ramp areas - see screenies - and have managed to tweak the taxipoints. LP and SP's - they work well now - managed to suss it out.
----------------------->>
Impala Mk.II rolls in for the kill
Kaboom !!!
Mirage IIICZ new skin tests - in progress
They have given us excellent access to 3 Mirage F1AZ's and a Mirage IIIBZ for as long as we require. So yep I guess we have allready taken over 1000 close up pics of the aircraft above and the cockpits.
They are also assisting in data edits to allow us to tweak all Mirage FM's and stores - TOPOLO - please if there is anything you need on the IIIBZ and F1AZ's then you must let me know so I can get this info.
They will assist us with redesigning the avionics and radar on the Mirage F1 in Falcon 4, also the HUD modes - and best of all we will get the legendary Ivan Pentz to flight test the models as we develop them. This is a true honour indeed.
I will attempt to upload some screenies ex-London from my ageing laptop - CET - thank you for the assistance in photography at AeroSud.
Kasper if you are out there - try and post mate - when are you RTB? I am returning to JHB on Sept 19 - tomorrow night ex-London. Will be at Balalaika Hotel again, am in St.James/Sofitel at the moment if you can make comms.
Anyway some screens - been working on the F1 a lot, re texturing in high detail has begun.
Also work on 6 x 2D cockpit panels with new instruments inclusinf preliminary testing on a new HUD. (hope i have a screenie here to show this).
Also Nigel, I have begun texturing AFB Ondangwa's taxiways and ramp areas - see screenies - and have managed to tweak the taxipoints. LP and SP's - they work well now - managed to suss it out.
----------------------->>
Impala Mk.II rolls in for the kill
Kaboom !!!
Mirage IIICZ new skin tests - in progress
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- Nouvelle Recrue
- Messages : 9
- Inscription : 29 décembre 2004
#48
Old and New School - hots in up !!!
Impala Mk.II Gunpod tests
Mirage F1AZ first tests 2D pit panels
Impala Mk.II Gunpod tests
Mirage F1AZ first tests 2D pit panels
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- Grand Manitou
- Messages : 28502
- Inscription : 04 août 2001
#50
ARGHHHH Superb !!!!
Can t wait too !!!
Congratulations for your great job !!!
I put some screen on news !!!
If you need a beta tester ..
Can t wait too !!!
Congratulations for your great job !!!
I put some screen on news !!!
If you need a beta tester ..
Moniteur F/A-18C à l AVM http://avm-fr.com/
Amd 3700x - 64 go DDR 4 3200 -Asus Tuf x570 gaming wifi - RTX 4080 16 go - SSD : 1 to NVME ( OS + simus) + 1ssd 500 GO Mx 500 simus + 1 SSD 256 GO (games) + 5 To HD(s)+ TM Warthog + Grip F/A18 - Track IR 5 - Pallo TPR - Deskpit 2 MFD+ICP +Oculus tift
Amd 3700x - 64 go DDR 4 3200 -Asus Tuf x570 gaming wifi - RTX 4080 16 go - SSD : 1 to NVME ( OS + simus) + 1ssd 500 GO Mx 500 simus + 1 SSD 256 GO (games) + 5 To HD(s)+ TM Warthog + Grip F/A18 - Track IR 5 - Pallo TPR - Deskpit 2 MFD+ICP +Oculus tift