Bonjour à tous,
J'utilise depuis plusieurs mois BDG0.99 avec une ti4400 sans problème.
Depuis environ 2 semaines, j'ai installé une 6600GT, et je me retrouve avec des freezes qui rendent le jeu injouable (exemple : mission intercept : scattereed escort scattered attackers, je pilote les spits).
J'ai mis à jour mon cardbase, en notant comme référence de carte f1 (voir ci-dessous pour mon cardbase), j'ai deplus désactivé avast, qui peu apparemment donner des problèmes, mais rien n'y fait :(.
Une autre idée ?
voilà mon cardbase :
FORALL MIN_FRAME_TIME_MS 20
#FORALL DO_DIAGS
#FORALL FRAME_TIME_BUFF 50
# please note that the above line MUST come before your cards entry, or before the
# DEFAULT line
#
##################################################################################
# This is the card database, containing fixes for cards...
# The format of this file is pretty simple (you'll have guessed that a '#'
# is a comment line) Fixes come in a list (whitespace separated) after the
# device identifier (in hex)
# Following fixes allowed - note case sensitivity (as I'm lazy...)
# DO_DIAGS - write some diagnotsics to file 3D_Diags.txts
# FRAME_TIME_BUFF <integer> - store a buffer of frame times,
# size is the argument.
# will be output on exit to 3d into
# 3D_Timings.txt
#
# MIN_FRAME_TIME_MS <integer> - follow this by a number which is the
# minimum frame time in milliseconds
# setting to 20 (which is max of 50 fps)
# will often fix stuttering problems
# The first line in this file uses
# that as a generic fix for all cards
#
# VERTEX_FOG - try this if there are fog problems
# (usually things are blue in the
# wrong places) or everything is blue.
# NO_TEXTURE_TARGET - try this if tiles (squares) of the
# landscape are black or the wrong
# colour.
# SLOW_TEXTURE_DOWNLOAD - as above, often needed in
# conjunction with it.
# SLOWEST_TEXTURE_DOWNLOAD - as above, however only one of
# this fix and the previous one
# can be active at once, if both
# are in a line then the last to
# appear will be used.
# LOCK_TARG_FMT_TO_BACK_BUFF - as above, sometimes a better
# option as it can be quicker, however
# can use up gfx card memory
# in 32 bit colour depth
# NO_TEXTURE_BLEND - if the sea looks wrong or
# the cloud layer looks wrong
# then this may be the option
# for you (also effects the dither
# antialiasing).
# NO_DEVICE_VALIDATION - this can fix the problems from
# the above in a more satisfactory
# manner. Also if the game
# can't even get into the 3D it is a
# good idea to try this one.
# MAX_TEXTURE_WIDTH <integer> - if textures seem to be cut
# off or you can't get into the 3D
# MAX_TEXTURE_HEIGHT <integer> - then using these two fixes
# with values of 256 or 128
# ALWAYS_USE_W - Always use a W buffer
# ALWAYS_USE_Z - Always use a Z buffer
# - if there is only a 16 bit or
# smaller z buffer available we
# will use a z buffer, otherwise
# we will use a w buffer if the
# card claims it can. Symptoms for
# needing these fixes include the
# 3d not being displayed over
# the splash screen, only the 2d
# overlay.
# FAKE_W_BUFFER - fakes a w buffer using z,
# can prevent the above being used.
# fixed fog and specular for
# the voodoo 5.
# NO_GUARDBAND_CLIP - don't do guardband clipping if
# it is available
# STIPPLE_ALPHA - fixes problems that may occur
# with the luminous transparency
# blending
# - use if the view reticule in
# the cockpit and the lens flares
# look wrong
# W_16BIT - use if textures don't mesh
# tear along polygon in the
# landscape and clouds
# the following should not be needed...
# SET_TEX_FMT_NUMBER <integer> <texture type> - where texture
# type is one of;
# TF_LAND TF_LANDINIT
# Many cards will not need a line in this file to fix issues with them,
# also some configurations will not need the fixes that are here,
# however if after entering the 3D in the game there are obvious graphical
# problems then these may be avoidable using on or a combinations
# of the work around's available in this file.
# If your machine has a problem in the 3D try experimenting
# with the functionality available within this file, this is the
# general procedure to follow to try and find a fix;
# Step one - establish the device identifier (in hex) for your card.
# In order to establish the device identifier of your card, use a
# default card fix, the easiest way is to uncomment the following line
# (i.e. remove the '#' symbol), save this file and then enter the 3D
# again.
#
#DEFAULT
#
# On the loading splash screen there should be a line displayed
# reading something along the line of "using default fix, your
# cards number is ????", where ???? is a hexadecimal number.
# write down the number given as you will need it later to build
# your own line in the database below
# Step two - establish a fix or combination of fixes for your card.
# The first thing to do in order to try and find fixes for
# your graphics card is to check the list and see if there is a
# similar card already listed. If there is this is normally a
# good starting point of options to test. To try out the different
# options put the fix name (in capitals with spaces separating
# different options) after 'DEFAULT' on the line above.
# Step three - add your cards fixes to the database below
# Now you have all of the fixes that you need to play the game
# you can add a specific line for your card to the database below.
# The fist thing on the line is a description of your card, this must
# contain no spaces but other than that there is no real restriction
# on what you call it. After this you should add some whitespace (a space
# for example), then your cards identification number and more whitespace.
# Finally copy the fixes from the default line you created onto the end
# of the entry you have created for your card. Don't forget to recomment
# the default line. Congratulations, you should have now created
# a new database entry for your card.
#####################
# current fixes
Voodoo2 0002 W_16BIT VERTEX_FOG NO_TEXTURE_BLEND NO_TEXTURE_TARGET
VoodooBanshee 0003 W_16BIT VERTEX_FOG NO_TEXTURE_TARGET NO_TEXTURE_BLEND
Voodoo3 0005 W_16BIT VERTEX_FOG NO_TEXTURE_TARGET NO_TEXTURE_BLEND
Voodoo5 0009 W_16BIT VERTEX_FOG FAKE_W_BUFFER
# 3dLabs Oxygen VX1 Cards are a bit of a pain.
# if you are using 32Bit then you just need VERTEX_FOG ALWAYS_USE_W
# if you are using 16bit then you have you add NO_TEXTURE_TARGET SLOW_TEXTURE_DOWNLOAD
# The first line is always used - this is setup for 32Bit Displays.
OxygenVX1 000C VERTEX_FOG ALWAYS_USE_W
OxygenVX1 000C VERTEX_FOG ALWAYS_USE_W NO_TEXTURE_TARGET SLOW_TEXTURE_DOWNLOAD
Kyro 0010 NO_TEXTURE_TARGET SLOW_TEXTURE_DOWNLOAD VERTEX_FOG
Riva_TNT 0020 NO_TEXTURE_TARGET SLOW_TEXTURE_DOWNLOAD
Riva_TNT2 0028 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
Riva_TNT2_Ultra 0029 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
Riva_TNT2_Vanta 002C NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
#GeForce 0100 NO_TEXTURE_TARGET SLOW_TEXTURE_DOWNLOAD
GeForce 0100 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
GeForce_DDR 0101 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
GeForce2 0150 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
GeForce2DDR 0151 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
GeForce2MX 0110 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
Matrox_G200_AGP 0521 NO_DEVICE_VALIDATION
FireGL_1KPro 3D07 STIPPLE_ALPHA SLOWEST_TEXTURE_DOWNLOAD NO_TEXTURE_TARGET NO_DEVICE_VALIDATION
ATI_Rage_Pro 4742 SLOW_TEXTURE_DOWNLOAD MAX_TEXTURE_WIDTH 256 MAX_TEXTURE_HEIGHT 256
ATI_Radeon 5144 FAKE_W_BUFFER SLOW_TEXTURE_DOWNLOAD NO_TEXTURE_TARGET
S3_Savage4 8A22 SLOW_TEXTURE_DOWNLOAD NO_TEXTURE_TARGET ALWAYS_USE_W
GEFORCE6600 f1 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
# now the default - note there is identifier number for
# it as I guess it is unknown... must be called 'DEFAULT'
# and have no identification number - here is an example
# also if a match is found earlier then processing of this
# file will stop so the default will never be reached
#DEFAULT NO_DEVICE_VALIDATION
Freeze avec bdg 0.99
#2
Tu as regardé le post de Pulars : Bob Mode d'emploi ?
Il m'avait bien aidé pour les problèmes de carte graphique, de cardbase et de config de BDG dans le jeu.
Il m'avait bien aidé pour les problèmes de carte graphique, de cardbase et de config de BDG dans le jeu.
Antec Nine Hundred II - Asus P6X58D-E / Intel X58 - Intel Core I7 950 3 GHz - 6 Go DDR3 1600 MHz Corsair - Windows Seven Professional 64 bits - NVidia Geforce 480 GTX 1,5 Go
#3
Oui, tout le travail de la cardbase en est issue.Originally posted by oli@6 Jul 2005, 00:03
Tu as regardé le post de Pulars : Bob Mode d'emploi ?
Il m'avait bien aidé pour les problèmes de carte graphique, de cardbase et de config de BDG dans le jeu.
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
#4
salut à tous
jeanba ---> relis le post que j'ai fait
fais le ménage des lignes de ce fichier cardbase
FORALL MIN_FRAME_TIME_MS 20 ----> 20 c'est trop bas (50 fps)
et ton numéro de carte , quel est -il ?
sinon tu pourrais passer via outil bdg advisor
à++-+
jeanba ---> relis le post que j'ai fait
fais le ménage des lignes de ce fichier cardbase
FORALL MIN_FRAME_TIME_MS 20 ----> 20 c'est trop bas (50 fps)
et ton numéro de carte , quel est -il ?
sinon tu pourrais passer via outil bdg advisor
à++-+
J'ai vécu dans mon avion ce que les autres ne connaîtront jamais.....Pierre Clostermann
My specs :
WINDOWS 10
Processeur 3,2 GHz : AMD Risen 7 / 2700 huit cœurs RAM 16 Go Windows 10 ,
64 bits x64
Carte graphique :
Nvidia Ge Force GTX1060 6 Go
My specs :
WINDOWS 10
Processeur 3,2 GHz : AMD Risen 7 / 2700 huit cœurs RAM 16 Go Windows 10 ,
64 bits x64
Carte graphique :
Nvidia Ge Force GTX1060 6 Go
#5
Fais pour bdg advsisor : pas de résultats, mon numéro de carte est f1 (dixit advisor + ta méthode) : et ça donne (dernière ligne du cardbase) :Originally posted by pulsars@8 Jul 2005, 10:41
salut à tous
jeanba ---> relis le post que j'ai fait
fais le ménage des lignes de ce fichier cardbase
FORALL MIN_FRAME_TIME_MS 20 ----> 20 c'est trop bas (50 fps)
et ton numéro de carte , quel est -il ?
sinon tu pourrais passer via outil bdg advisor
à++-+
GEFORCE6600 f1 NO_TEXTURE_TARGET LOCK_TARG_FMT_TO_BACK_BUFF
Je vais tester le desinstall / réinstall ...
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).