Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64 Hulk of DoverNever before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64 Hulk of DoverNever before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64 Hulk of DoverNever before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Dieu est là mes chers frêres et il nous pond encore un correctif
suite au patch lod il y a de nuit comme qui dirait une anomalie dans la gestion de la lumière .
heureusement teka est là
If you apply the official LOD patch (Ground Units LODs Fix), the runway lights will become weird.
This bug could be fixed by editing \Bazar\ModelLOD.txt. I made this fix LoMan compatible and attached to this message.
Hopefully this will be repaired in the next official patch
ça se prend dans la signature de teka teka sur le forum ubi
pour rappel teka teka est l'auteur des mod suivants pour flamming cliff
HUD Color Tweak / View Rotation Limit Tweak / Russian Cockpit Seat Fix / Structure Lights Mod V2 / Realistic Moon Mod V2 / Directional Airfield Icon Mod / Unofficial LoMan Patch
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64 Hulk of DoverNever before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64 Hulk of DoverNever before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Par contre je sais pas qui fait les patches sur http://www.lomacfiles.com, mais si quelqu'un pourrai demander si il y a pas moyen de corriger le bug de son qu'on a depuis tjs.
j'explique, lorsqu'il pleue pas de son des gouttes d'eau sur le canopy, et pas de son des eclairs, grondements etc...
On a les sons en vue externe mais aucun son en vue cockpit, ce qui rend les missions par mauvais temps pas tres immersive.
PS: je suis mauvais en anglais donc si quelqu'un peu demander a ma place cela m'arrangerai
Merci
Tu ne ces jamais a quel point tu et fort jusqu'au jour ou etre fort reste ta seule option.
Merci Stef pour l'info....
c'est vrai que teka teka fait des mods simples, mais super efficace, et trés fonctionnel, qui apporte pas mal au jeu.
Le tweak de la rotation de la tete, apporte énormément au gameplay sans pour autant sacrifier au réalisme.
J'ai moi aussi constaté ce petit désagrément de l'éclairage des pistes, beaucoup plus "baveux" qu'avant.
Par contre, je ne trouve pas trace de son fix sur son post, il le dit attché au post, mais je n'y trouve rien, et constate qu'il a été édité pour dire que cela sera fixé avec la sortie du patch prévu.
est ce que c'est moi qui voit rien ou a-t-il été supprimé ?
C'est semble t il une édition du lod.txt, mais sur quel ligne, et à quelle valeur ?
merci
a+
------------------------------------ Ne volez plus, devenez la machine
// GAZ-3307
model
{
name = "GAZ-3307";
lod = {"GAZ-3307", 1000};
lod = {"LD_T-80", 1000000};
}
// GAZ-3308
model
{
name = "GAZ-3308";
lod = {"GAZ-3308", 1000};
lod = {"LD_T-80", 1000000};
}
// MAZ-6303
model
{
name = "MAZ-6303";
lod = {"MAZ-6303", 1000};
lod = {"LD_Tec", 1000000};
}
// TECH
model
{
name = "TECH";
lod = {"TECH", 1000000};
collision = "TECH_collision";
}
// Tomahawk
model
{
name = "Tomahawk";
lod = {"Tomahawk", 1000000};
collision = "weapon_collision";
}
// Agm-84
model
{
name = "Agm-84";
lod = {"Agm-84", 1000000};
collision = "weapon_collision";
}
// Agm-84s
model
{
name = "Agm-84s";
lod = {"Agm-84s", 1000000};
collision = "weapon_collision";
}
// X-41
model
{
name = "X-41";
lod = {"X-41", 1000000};
collision = "weapon_collision";
}
// Bazalt
model
{
name = "Bazalt";
lod = {"Bazalt", 1000000};
collision = "weapon_collision";
}
// Granit
model
{
name = "Granit";
lod = {"Granit", 1000000};
collision = "weapon_collision";
}
// X-35
model
{
name = "X-35";
lod = {"X-35", 1000000};
collision = "weapon_collision";
}
// X-31
model
{
name = "X-31";
lod = {"X-31", 1000000};
collision = "weapon_collision";
}
// X-25mp
model
{
name = "X-25mp";
lod = {"X-25mp", 1000000};
collision = "weapon_collision";
}
// X-58
model
{
name = "X-58";
lod = {"X-58", 1000000};
collision = "weapon_collision";
}
// Agm-88
model
{
name = "Agm-88";
lod = {"Agm-88", 1000000};
collision = "weapon_collision";
}
// Agm-86
model
{
name = "Agm-86";
lod = {"Agm-86", 1000000};
collision = "weapon_collision";
}
// LEOPARD-2
model
{
name = "LEOPARD-2";
lod = {"LEOPARD-2", 1000000};
collision = "Leopard-2-collision";
}
// cadaver
model
{
name = "cadaver";
lod = {"cadaver", 5000};
collision = "empty";
}
// LD
model
{
name = "A-10-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "A50-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "AB-212-OBLOMOK";
lod = {"AB-212-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "AH-1W-OBLOMOK";
lod = {"AH-1W-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "AH-64-OBLOMOK";
lod = {"AH-64-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "B-1B-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "B-52-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "C-130-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "C-17A-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "CH-47D-OBLOMOK";
lod = {"CH-47D-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "CH-53E-OBLOMOK";
lod = {"CH-53E-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "E-3-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "F-117-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "F-14A-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "F-15-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "F-16-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "F-18A-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "F-18C-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "F5-E-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "IL-76MD-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "IL-78M-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "KA-27-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "KA-50-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "KA-52-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "KC-10A-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "M2000-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MI-24W-OBLOMOK";
lod = {"MI-24W-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MI-26-OBLOMOK";
lod = {"MI-26-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "Mi-8-OBLOMOK";
lod = {"Mi-8-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MI-8MT-OBLOMOK";
lod = {"MI-8MT-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MIG-23-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MIG-25-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MIG-25P-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MIG-27-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MIG-29-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "MIG-31-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "S-3A-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SH-3-OBLOMOK";
lod = {"SH-3-OBLOMOK", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-17-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-24-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-25-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-27-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-30-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-33-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-39-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
// LD
model
{
name = "SU-25T-OBLOMOK";
lod = {"LD_0", 300};
lod = {"LD_1", 5000};
collision = "empty";
}
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64 Hulk of DoverNever before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
le nouveau fichier fix log fait 594 ko au lieu des 592 du precedent
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64 Hulk of DoverNever before in the fields of human gaming has so much been promised by so few and not been delivered to so many.