comment ça marche: tu dézippe dans le répertoire principal du jeu
les options (aucune n' est nécessaire, c'est juste un moyen d'améliorer le gameplay selon tes goûts): s' ajoutent dans le fichier conf.ini (rep principal), en bas dans une nouvelle section que tu appelles [DGen]
;MissionDistance= (0-300)
;
;In FB - prefered mission distance in km
;In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas.
;
;SlowFire=(0.5-100, default 5)
;
;In PF only - ship rate of fire is reduced.
;
;RandomFlights=(0-5) FB only - a maximal number of random flights.
;
;MaxFLAK=(0-100)
;
;FB only - maximal number of AAA en route, does not affect target area.
;
;MaxBomberSkill=(0-3)
;PF and FB - max skill level of bombers.
;
;CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong)
;FB only - allows to reduce a number of missions in campaign.
;
;CampaignDifficulty=(Hard,Normal,Easy)
;FB and PF
;same as simultaneously setting CampaignAI and CampaignMissions
;
;CampaignAI=(Hard,Normal,Easy)
;FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels.
;
;CampaignMissions=(Hard,Normal,Easy)
;FB and PF (no files for PF yet)
;Switches to alternative set of ops files, modifying numbers of friendly and hostile flights.
;
;OperationVictory=
;OperationDefeat=
;
;PF only
;sets numbers of points after which an operation is considered success or failure, calling alternative debrief.
;
;WarVictory=
;WarDefeat=
;
;PF only
;
;sets numbers of points after which a war is considered won or lost calling alternative end of war missions.
;
;NoActiveFrontline
;
;BoE only
;Removes additional units active around frontline.
;
;NoBadWeather
;
;FB and PF
;Prevents bad weather (thunderstorm, rain, snow)
;
;NoAirfieldHighlight
;
;FB and PF
;Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields).
;
;UseParkedPlanes
;Murmansk only.
;
;Player's plane initial airfield is defined by parked static planes.
;
;UseParachutes
;
;PF only
;Allows Japanese to use chutes since start of the war.
;
;AirIntensity=(High,Medium,Low)
;
;Modifies group size. In PF also modifies a number of random flights.
;
;GroundIntensity=(High,Medium,Low)
;
;Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area.
;
;PromotionRate=(0.0-100.0), default 1.0
;HistoricalRanks=1, évite d'avoir à attendre d' être major pour diriger un ailier voir un groupe de 4 avions.
voici l'extrait de mon conf.ini z' à moi
[DGen]
CampaignLength=Medium
MaxBomberSkill=2
RandomFlights=5
NoBadWeather=0
NoActiveFrontline=1
MissionDistance=
GroundIntensity=Medium
PromotionRate=
HistoricalRanks=1
pas de site officiel, à part... C6 :lol:
L'avion, l'avion, l'avion, ça fait lever les yeux, etc...