Encore quelques info de lockon 1.1
#1
*This post will be updated with new information periodically.*
*Updated- 25/11/04*
Hi everyone... until there is an official English part of the forum, myself and other v1.1 testers can answer questions about this fantastic add on to Lock On: Modern Air Combat.
I'll start with a basic overview of the new, improved, and much more authentic Russian Su-27/33 and Mig-29A/S combat avionics.
The improved Russian avionics actually create more workload for the pilot... so be ready to update your joystick files! icon_smile.gif
-There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...
-For head on enagagements Encounter mode(Hi PRF) will provide the best range and for tail on chase, pursuit(Medium PRF) will provide the best range. Auto(Interleaved PRF) is a combination of both but the acquisition range is reduced.
If you are tail on to a bandit and in encounter mode you will not see it with the radar until very close range so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it until it is much closer then with auto or encounter modes.
-TWS-SNP, there is now the SNP mode including automatic threat prioritisation and lock-on.
-Radar azimuth is now 3 zones only, left, center, and right.
-There is a radar elevation zone indication on the HUD.
-There is radar azimuth zone indication on the HUD
-You can set the radar range on the HUD.
-When a target is locked there is a radar beam position indication on the HUD.
-The larger the target, the larger the track symbol on the HUD.
-There is now auto lock On in CAC Vertical(radar and EOS) and FIO(Longitudinal Missile Aiming - IR seekers only)
-ECM jamming is now indicated on the HUD and HOJ lock on is possible with the R-27 and R-77.
-You can now change the size of the gun funnel depending on the size of target you want to hit.
-As seen in the screenshots, the weapon stations are now displayed on the HUD too.
-IR missiles now emit a tone when they are locked on.
-You can now increase and decrease the volume of the RWR and SPO warning tones.
The Mig-29 HUD symbology includes a pitch scale on the right side of the HUD.
NAV avionics are basically unchanged except the enroute NAV mode sensitivity was greatly reduced so tracking a course is much easier then in v1.02.
ILS guidance indictaion is changed to 2 circles that must be inside each other to be on the glideslope and localizer.
All new autopilot modes:
- autopilot override
- roll and pitch stabilization
- altitude and roll stabilization
- transition in horizontal flight (panic button)
- altitude stabilization
- radio-altimeter terrain following
- reset all autopilot modes
-All new improved HUD fonts for all aircraft which are much sharper and easier to read.
-New improved sound for the A-10A and the F-15C cannons .
-All new and higher resolution A-10A aircraft textures.
-Airframe shake for all aircraft when cannon is fired.
-Improved view of the wings when looking back at 4 and 8 o'clock in the F-15C, Su-27/33, and Mig-29A/S.
-Many new weapon 3D models and textures.
-Navigation lights that can be on steady or flash(Su-25T)
-Improved cockpit ejection model with the pilot, seat, and chute remaining visible after reaching the ground.
Highlights of the Su-25 and Su-25T Advanced Flight Model(AFM) and physics
-Dynamic flight and physics model that reacts to weight, center of gravity position, and moments of inertia in real time with no scripting.
- Assymetric wing loading dynamics... for example... weapons hanging on pylons have weight and drag and when a weapon(A2G missile for example) is fired from one wing only the loss of weight and drag affect how the aircraft reacts. For example, the lighter wing will rise and cause it to accelerate, the heavier wing will drop and deccelrate, which will in turn create yaw.
-Flight tested by a Russian Su-25 pilot.
-Fully dynamic aircraft damage modeling including tires that will blow and separate.
-Ability to land on all terrain surfaces on wheels and on aircraft belly.
These are just highlights but, IMO, this is the most advanced flight model yet for a PC Simulation title.
-Air to ground capability for the Su-27... dumb bombs, KMGU dispensors, and rockets.
-Multiplayer will now show text on the screen of battle action in terms of kills, ejections, crashes, and landings. For example: "Shepski(Su-27) kill SwingKid(F-15C) with R-27R"
-Ability to have avi's play immediately prior to mission start so all missions can now have user made movies integrated into them.
Highlights of the Su-25T combat avionics suite
*The Shkval Optical Targeting System*
-High resolution optical image with zoom levels of 5X and 23X.
-Adjustable target designation box from 5 to 60 meters with auto lock on capability of large buildings to airborne helicopters.
-Camera elevation and azimuth scales.
-Aircraft attitude indicator.
-Aircraft pitch and altitude indications(including radar altitude when appropriate).
-Slant range indication to the target designation box.
-Timer, in seconds, to target impact for guided rockets and missiles.
-The Prichal laser rangefinder and designator requires a cooling cycle prior to operation in the ratio of 2x cooling for 1x operation.
-The cooling cycle can be over ridden if necessary but will decrease the life of the laser.
-The Shkval and Prichal laser is used in combination with the Vikhr guided rocket system as a very effective anti-armour weapon system.
*Mercury LLTV(Low Light TV) Pod*
-Centerline mounted light amplification optical targeting pod.
-Uses all the features of the Shkval but limited to a 5X zoom only.
*L-081 Phantasmagoria ETS Anti-Radar System*
-Via a centerline mounted pod, this system is capable of identifying, displaying, and engaging surface to air threat radars.
-The threat radar location and classification is displayed on the HUD for targeting with fire and forget KH-25MP and KH-58 anti-radar missiles.
-The L-081 can classify and display multiple threat radars at one time.
*SPPU-22 Gun Pod*
-This external twin 23mm cannon pod can be used in combination with the Shkval system and Prichal laser for precision cannon attacks.
-The SPPU-22 twin barrels are depresible to an elevation of -30 degrees.
-Up to 4 SPPU-22 gunpods can be carried and they can be fired in pairs, all 4 together, or all 4 gun pods combined with the GSH-2-30 cannon on the Su-25T for maximum damage.
Lots of new commands for operatiing these new systems folks! icon_smile.gif
Cheers!
_________________
Eagle Dynamics Beta Teamu
*Updated- 25/11/04*
Hi everyone... until there is an official English part of the forum, myself and other v1.1 testers can answer questions about this fantastic add on to Lock On: Modern Air Combat.
I'll start with a basic overview of the new, improved, and much more authentic Russian Su-27/33 and Mig-29A/S combat avionics.
The improved Russian avionics actually create more workload for the pilot... so be ready to update your joystick files! icon_smile.gif
-There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...
-For head on enagagements Encounter mode(Hi PRF) will provide the best range and for tail on chase, pursuit(Medium PRF) will provide the best range. Auto(Interleaved PRF) is a combination of both but the acquisition range is reduced.
If you are tail on to a bandit and in encounter mode you will not see it with the radar until very close range so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it until it is much closer then with auto or encounter modes.
-TWS-SNP, there is now the SNP mode including automatic threat prioritisation and lock-on.
-Radar azimuth is now 3 zones only, left, center, and right.
-There is a radar elevation zone indication on the HUD.
-There is radar azimuth zone indication on the HUD
-You can set the radar range on the HUD.
-When a target is locked there is a radar beam position indication on the HUD.
-The larger the target, the larger the track symbol on the HUD.
-There is now auto lock On in CAC Vertical(radar and EOS) and FIO(Longitudinal Missile Aiming - IR seekers only)
-ECM jamming is now indicated on the HUD and HOJ lock on is possible with the R-27 and R-77.
-You can now change the size of the gun funnel depending on the size of target you want to hit.
-As seen in the screenshots, the weapon stations are now displayed on the HUD too.
-IR missiles now emit a tone when they are locked on.
-You can now increase and decrease the volume of the RWR and SPO warning tones.
The Mig-29 HUD symbology includes a pitch scale on the right side of the HUD.
NAV avionics are basically unchanged except the enroute NAV mode sensitivity was greatly reduced so tracking a course is much easier then in v1.02.
ILS guidance indictaion is changed to 2 circles that must be inside each other to be on the glideslope and localizer.
All new autopilot modes:
- autopilot override
- roll and pitch stabilization
- altitude and roll stabilization
- transition in horizontal flight (panic button)
- altitude stabilization
- radio-altimeter terrain following
- reset all autopilot modes
-All new improved HUD fonts for all aircraft which are much sharper and easier to read.
-New improved sound for the A-10A and the F-15C cannons .
-All new and higher resolution A-10A aircraft textures.
-Airframe shake for all aircraft when cannon is fired.
-Improved view of the wings when looking back at 4 and 8 o'clock in the F-15C, Su-27/33, and Mig-29A/S.
-Many new weapon 3D models and textures.
-Navigation lights that can be on steady or flash(Su-25T)
-Improved cockpit ejection model with the pilot, seat, and chute remaining visible after reaching the ground.
Highlights of the Su-25 and Su-25T Advanced Flight Model(AFM) and physics
-Dynamic flight and physics model that reacts to weight, center of gravity position, and moments of inertia in real time with no scripting.
- Assymetric wing loading dynamics... for example... weapons hanging on pylons have weight and drag and when a weapon(A2G missile for example) is fired from one wing only the loss of weight and drag affect how the aircraft reacts. For example, the lighter wing will rise and cause it to accelerate, the heavier wing will drop and deccelrate, which will in turn create yaw.
-Flight tested by a Russian Su-25 pilot.
-Fully dynamic aircraft damage modeling including tires that will blow and separate.
-Ability to land on all terrain surfaces on wheels and on aircraft belly.
These are just highlights but, IMO, this is the most advanced flight model yet for a PC Simulation title.
-Air to ground capability for the Su-27... dumb bombs, KMGU dispensors, and rockets.
-Multiplayer will now show text on the screen of battle action in terms of kills, ejections, crashes, and landings. For example: "Shepski(Su-27) kill SwingKid(F-15C) with R-27R"
-Ability to have avi's play immediately prior to mission start so all missions can now have user made movies integrated into them.
Highlights of the Su-25T combat avionics suite
*The Shkval Optical Targeting System*
-High resolution optical image with zoom levels of 5X and 23X.
-Adjustable target designation box from 5 to 60 meters with auto lock on capability of large buildings to airborne helicopters.
-Camera elevation and azimuth scales.
-Aircraft attitude indicator.
-Aircraft pitch and altitude indications(including radar altitude when appropriate).
-Slant range indication to the target designation box.
-Timer, in seconds, to target impact for guided rockets and missiles.
-The Prichal laser rangefinder and designator requires a cooling cycle prior to operation in the ratio of 2x cooling for 1x operation.
-The cooling cycle can be over ridden if necessary but will decrease the life of the laser.
-The Shkval and Prichal laser is used in combination with the Vikhr guided rocket system as a very effective anti-armour weapon system.
*Mercury LLTV(Low Light TV) Pod*
-Centerline mounted light amplification optical targeting pod.
-Uses all the features of the Shkval but limited to a 5X zoom only.
*L-081 Phantasmagoria ETS Anti-Radar System*
-Via a centerline mounted pod, this system is capable of identifying, displaying, and engaging surface to air threat radars.
-The threat radar location and classification is displayed on the HUD for targeting with fire and forget KH-25MP and KH-58 anti-radar missiles.
-The L-081 can classify and display multiple threat radars at one time.
*SPPU-22 Gun Pod*
-This external twin 23mm cannon pod can be used in combination with the Shkval system and Prichal laser for precision cannon attacks.
-The SPPU-22 twin barrels are depresible to an elevation of -30 degrees.
-Up to 4 SPPU-22 gunpods can be carried and they can be fired in pairs, all 4 together, or all 4 gun pods combined with the GSH-2-30 cannon on the Su-25T for maximum damage.
Lots of new commands for operatiing these new systems folks! icon_smile.gif
Cheers!
_________________
Eagle Dynamics Beta Teamu
Le meilleur moyen de prédire l'avenir , c'est de l'inventer.
#3
Alors ca c est n importe quoi ......Originally posted by curli@27 Nov 2004, 15:02
-Airframe shake for all aircraft when cannon is fired.
#avionmoche : Mais le F35 reste moche ...
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#5
Wow!!
Trop fort le suivi de térrain!
Et aussi l'action du tir missile sur le comportement de l'avion!
Trop fort le suivi de térrain!
Et aussi l'action du tir missile sur le comportement de l'avion!
#6
Alors ca c est n importe quoi ...... [/b][/quote]Originally posted by El_Knell+27 Nov 2004, 16:26--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (El_Knell @ 27 Nov 2004, 16:26)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-curli@27 Nov 2004, 15:02
-Airframe shake for all aircraft when cannon is fired.
Ben ouais...je vois pas trop pourquoi ça secouerait la cellule dans la mesure où rien ne la relie au sol !
Je ne comprends pas non plus...ou plutôt, si : rien n'est plus réel que ce que l'on tient pour tel.
"la vérité vraie est toujours invraisemblable, le savez-vous ? Pour rendre la vérité plus vraisemblable, il faut absolument y mêler du mensonge."
Dostoïevsky
#7
Quoi ? l'a j'ai du mal à saisir ????
pas besoin d'êrte relié au sol... tu mets une charge explosive contre la cellule, tu la fais péter.... tu vois si ça fait trembler ou pas..... normalement oui, non ????
pas besoin d'êrte relié au sol... tu mets une charge explosive contre la cellule, tu la fais péter.... tu vois si ça fait trembler ou pas..... normalement oui, non ????
#8
Alors ca c est n importe quoi ...... [/b][/quote]Originally posted by El_Knell+27 Nov 2004, 16:26--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (El_Knell @ 27 Nov 2004, 16:26)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-curli@27 Nov 2004, 15:02
-Airframe shake for all aircraft when cannon is fired.
Moi je dis ça dépend
Sur des avions russes et américains ou les tolérances minimales sont de l'ordre du centimètre ça doit bien vibrer :jumpy:
En revanche, sur les avions français ou tout est ajusté au millieme de micromètre tu vas a peine ressentir un petit chatouilli au niveau des fessiers
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#9
Et quand t'as 15 AWACS dans le cône t'as le HUD tout vert :lol: :lol: :lol:The larger the target, the larger the track symbol on the HUD
#10
Moi je dis ça dépendOriginally posted by Kovy+27 Nov 2004, 17:26--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Kovy @ 27 Nov 2004, 17:26)</td></tr><tr><td id='QUOTE'>Originally posted by El_Knell@27 Nov 2004, 16:26
<!--QuoteBegin-curli@27 Nov 2004, 15:02
-Airframe shake for all aircraft when cannon is fired.
Alors ca c est n importe quoi ......
Sur des avions russes et américains ou les tolérances minimales sont de l'ordre du centimètre ça doit bien vibrer :jumpy:
En revanche, sur les avions français ou tout est ajusté au millieme de micromètre tu vas a peine ressentir un petit chatouilli au niveau des fessiers [/b][/quote]
Tolérances de ? c'ets un pb hyper complexe mettant en oeuvre la structure dans sa totalité.... la seule chose que je suis certains c'est que vibration il y a obligatoirement et ce dans tout les cas. Après, est-ce que ça se ressent jusque dans les fesses du/des pilotes, ben ça dépend un peu beaucoup de l'intégration des éléments recevant l'excitation provoquée par l'explosion.... je me doute qu'il y a un coeff d'amortissement terrible.... mais pour affirmer quoi que ce soit, je pense qu'il faut soit avoir bossé sur la question, soit l'utiliser et demander à ses fesses si elles ressentent quelque chose..... et ce sur chacun des appareils. Donc on va certainement pas les blamer de se pencher sur la question..... que la réponse soit "faut que ça bouge, avec un bruit énorme", ou "que du bruit et très peu de vib dans les fesses", ou encore "que dale", ça c'est eux que ça regarde et on verra le résultat une fois sorti, mais il font effectivement bien de revoir ce point qui peut amener pas mal d'immersion et de réalisme...
#11
Ca a l'air bien sympa tout ca :D
Vivement sa sortie !
Ca c'est toujours sympaMultiplayer will now show text on the screen of battle action in terms of kills, ejections, crashes, and landings.
For example: "Shepski(Su-27) kill SwingKid(F-15C) with R-27R"
On l'avais sur le F15, tant mieux pour les avions russes ...je supposes. (je es connais pas bien)There is now auto lock On in CAC Vertical(radar and EOS) and FIO(Longitudinal Missile Aiming - IR seekers only)
Vivement sa sortie !
[SIGPIC][/SIGPIC]
#12
Et en francais ca donne quoi????
Ps:Pourquoi j'ai tanké tous les cours d'anglais
a+
Ps:Pourquoi j'ai tanké tous les cours d'anglais
a+
Le meilleur moyen de prédire l'avenir , c'est de l'inventer.
#13
Tu fais penser qu'il faut que me reveil au miens. Bizarre, j'ai pas trouvé cette liste sur la version russe du site ni du forum. Don je rejoin plus ou moin curli, pour ce qui est d'une traduction partiel, je comprend quant même un peu.Originally posted by curli@27 Nov 2004, 21:00
Et en francais ca donne quoi????
Ps:Pourquoi j'ai tanké tous les cours d'anglais
a+
PC: 2.53ghz, 1.5go de ram, 6600gt 128 agp x8, 250go maxtor, sound blaster et ... X-45
Face à la BAF attention aux BAFs
Vous voulez deprimer? Par ici
Face à la BAF attention aux BAFs
Vous voulez deprimer? Par ici
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#14
Je suis en train de me lancer dans une traduc, mais c'est un peu long et pas toujours facile... ^_^
#16
en gros un résumé de la preview C6 :lol:Et en francais ca donne quoi????
mise à part quelques détails qui n'étaient pas encore implémentés quand on l'a écrite ...du style les pneux du su-25 qui peuvent éclater... :jumpy:
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#19
Super ton lien Mav, tout le monde va pouvoir lire mes vannes dans la face à Gwarf! Il va adorer cette pub! :lol:
Vous aussi viendez mettre un brake à Gwarf sur notre forum. Un Carambar offert pour la meilleure vanne B)
Vous aussi viendez mettre un brake à Gwarf sur notre forum. Un Carambar offert pour la meilleure vanne B)
Talon Karde
Du Talon de qualité, élevé au grain et en plein air, entièrement livré en kit.
Razbam Lover se lustrant le manche sur DCS: Mirage 2000C et DCS: F-15E
Mes autres avions prennent la rouille
-= In Ctrl + E + E + E we trust =-
Blog Takarde Gaming
Du Talon de qualité, élevé au grain et en plein air, entièrement livré en kit.
Razbam Lover se lustrant le manche sur DCS: Mirage 2000C et DCS: F-15E
Mes autres avions prennent la rouille
-= In Ctrl + E + E + E we trust =-
Blog Takarde Gaming
#20
En ce qui concerne les sensations de depart de l'obus lors d'un tir canon sur un avion français (30 mm DEFA), le depart est perceptible mais il n'y a pas de mouvement de la cellule, pas de secousse.
Sur AC 130 quand on utilise l'obusier de 105, là ouais, je pense que la cellule gigote un poil...
Sur AC 130 quand on utilise l'obusier de 105, là ouais, je pense que la cellule gigote un poil...
Le Jaguar est le seul avion qui décolle parce que la Terre est ronde!
Certes, c'est pourquoi il décolle toujours, contrairement à d'autres...
Certes, c'est pourquoi il décolle toujours, contrairement à d'autres...
#21
sur les videos de HUD de A-10, la caméra n'aime pas trop quand l'avenger se met en branle :jumpy:
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#22
Je la comprends quand on sait que le recule de l'Avenger est supérieur à la poussée des moteurs :D Tu tires trop, ça fait frein à main
Talon Karde
Du Talon de qualité, élevé au grain et en plein air, entièrement livré en kit.
Razbam Lover se lustrant le manche sur DCS: Mirage 2000C et DCS: F-15E
Mes autres avions prennent la rouille
-= In Ctrl + E + E + E we trust =-
Blog Takarde Gaming
Du Talon de qualité, élevé au grain et en plein air, entièrement livré en kit.
Razbam Lover se lustrant le manche sur DCS: Mirage 2000C et DCS: F-15E
Mes autres avions prennent la rouille
-= In Ctrl + E + E + E we trust =-
Blog Takarde Gaming
#23
C'est vachement utile en cas de panne d'aérofreins ...
Par contre à l'aterissage tu massacres tout le personnel de secours qui a été dépéché :lol:
Par contre à l'aterissage tu massacres tout le personnel de secours qui a été dépéché :lol:
Run, live to fly, fly to live, do or die
Won't you run, live to fly, fly to live
Aces High !
Won't you run, live to fly, fly to live
Aces High !
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#24
Tiens, en parlant d'A10, je me souvient d'une photo comparant la taille du canon avec une voiture, qq1 l'a ??
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