[DCS] Update version Stable

Salle centrale dédiée à DCS World et ses modules -Questions, addon et support
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Marc_63
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Re: [DCS] Update version Stable

#176

Message par Marc_63 »

Cyberstorm a écrit :
mar. juil. 16, 2024 10:52 am
J'ai eu la même icone indiquant un conflit sur l'axe de la manette de gaz.

A noter que pour moi, l'axe initialement défini était "Joy_Z", mais a été reconfiguré par la mise à jour sur "Joy_RZ"

Je n'ai pas pour ma part réinitialisé mon dossier "Saved games", mais restauré uniquement les bindings du Hotas depuis une sauvegarde récente.

Cependant, je ne pouvais toujours pas réassigner cet axe.

J'ai donc désactivé le launcher, réinitialisé l'affectation de cet axe, puis redémarré DCS.

Le conflit sur cet axe "Joy_RZ" a mystérieusement disparu et j'ai put enfin le réassigner correctement.

J'ai remarqué que cela a aussi permis de corriger du même coup, le problème de son et des options de configuration désactivé à chaque démarrage depuis le launcher.

Même soucis mais sur le palonnier seulement avec tous mes modules, les freins eux fonctionnaient normalement.
J'ai rechargé mes commandes Rudder sauvegardées mais sans succès.

J'ai appliqué ta solution et maintenant le palonnier fonctionne, merci Cyberstorm. :notworthy
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renwolf06600
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Re: [DCS] Update version Stable

#177

Message par renwolf06600 »

bonjour,

Est que les avions de FC24 sont-ils tous cliquables au niveau cockpit ? ce qui n'était pas le cas dans FC3 (du fait je ne les utilisais plus).

Merci pour vos réponses
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Morpheus
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Re: [DCS] Update version Stable

#178

Message par Morpheus »

renwolf06600 a écrit :
ven. août 02, 2024 7:45 pm
bonjour,

Est que les avions de FC24 sont-ils tous cliquables au niveau cockpit ? ce qui n'était pas le cas dans FC3 (du fait je ne les utilisais plus).

Merci pour vos réponses
Ben non, comme indiqué partout FC 24 c'est FC3 avec trois avions en plus mais même philosophie (systèmes simplifiés et non cliquable)
Dernière modification par Morpheus le dim. août 04, 2024 1:36 pm, modifié 1 fois.
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DeeJay
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Re: [DCS] Update version Stable

#179

Message par DeeJay »

Chez moi, l’installation de base me prend 40 à 60Go de plus qu'avant ... je viens de comprendre pourquoi.
On dit souvent que c'est beau ... tu m’étonne, ça peu être beau au prix de la qualité hallucinante des textures:

Le OH-58 prend 1.1Go rien que de textures ! :emlaugh: ... et il y a pire ... bien pire ...

F14 : 16.7Go
F-4E : 13.7 Go
Mirage F1 : 8.9 Go
... etc ...

Image

Ce serait quand meme bien qu'ils proposent un pack de texture un peu réduites en resolution (pas difficile à faire) qui rationaliserait un peu l’espace disque pour des avions qui tous le monde ne possède pas et qui ne présentent pas un vrai intérêt d'avoir en 8K !!!

Besoin de 200Go pour deux modules et deux terrains, c'est un peu de moquer du monde je trouve. :hum:
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grim_reaper68570
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Re: [DCS] Update version Stable

#180

Message par grim_reaper68570 »

Perso, mon install DCS prends 700Go, avec comme modules: F-14, F-16, F-18, M2000, Mirage F1, A-10A, A-10CII, AH-64D, SA342 Gazelle, UH-1, et en terrains: Kola, Syrie, Golfe Persique, Sinaï, Normandie, Mariannes, et en ce moment Afghanistan en trial. Plus 88Go de mods dans le répertoire parties sauvegardées. J'ai investis dans un NVME de 2 To pour DCS et FS2020.
Après, je peux te comprendre pour ce qui est des textures (le F1 est passé de textures en 4096 à 8192),et effectivement suivant la config PC, ça peut piquer.
Maintenant, d'un autre côté, avec la montée en puissance des PC et la demande d'avoir toujours quelque chose de plus "réaliste", c'est une course à l'armement. Le F1 a pris une claque visuelle avec ces nouvelles textures.
Et que vive le grand et prestigieux Régiment de Chasse 2/30 Normandie-Niémen!
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DeeJay
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Re: [DCS] Update version Stable

#181

Message par DeeJay »

Des textures 8K pour des truc qu'en utilisation normale on ne le voit pas à moins de 10m au plus près ... ca ne sert a rien d'autre qu'à provoquer des érections en vue extérieure pour faire des vidéos.

Sachant que la place sur le disque est proportionnelle au carré de la résolution, il y aurait moyen de drastiquement réduire l'espace disque ainsi que les besoins en RAM et VRAM. Côté optimisation c'est zero en comparaison de l'intérêt que cela représente (en me baladant dans les répertoires j'ai cru voir des textures 4K ou 8k mappés sur de toutes petites surfaces telles que boîtiers avionique ou patch de combinaisons! Ca fait vraiment fils de riche).

Mais comme les vidéos et screenshots de type "wahou" sont parmi les principaux arguments de vente, j'imagine de cela à déjà été pensé voir envisagé ... mais probablement rejetté car ... etc ...

C'est dommage.

Je vais voir si il n'y a pas moyen de le faire moi-même et diviser par deux la résolution.
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grim_reaper68570
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Re: [DCS] Update version Stable

#182

Message par grim_reaper68570 »

Possible peut_être en créant des livrées dans la partie saved_games pour ne pas les voir mises au rencart à chaque mise à jour.
Et que vive le grand et prestigieux Régiment de Chasse 2/30 Normandie-Niémen!
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Morpheus
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Re: [DCS] Update version Stable

#183

Message par Morpheus »

DeeJay a écrit :
dim. août 04, 2024 5:08 pm
Je vais voir si il n'y a pas moyen de le faire moi-même et diviser par deux la résolution.
C'est certainement possible, c'est un peu de taf mais rien d'insurmontable, et après tu fais un mod OVGME qui te permet d'installer/ désinstaller pour les mises à jour en un clic
grim_reaper68570 a écrit :
dim. août 04, 2024 6:08 pm
Possible peut_être en créant des livrées dans la partie saved_games pour ne pas les voir mises au rencart à chaque mise à jour.
Oui mais là tu as l'effet inverse tu gardes tes livrées 8k et tu en rajoutes dans Saved Games si je t'ai bien suivi
Dernière modification par Morpheus le lun. août 05, 2024 12:42 pm, modifié 1 fois.
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grim_reaper68570
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Re: [DCS] Update version Stable

#184

Message par grim_reaper68570 »

Oui en effet, autant pour moi.
Et que vive le grand et prestigieux Régiment de Chasse 2/30 Normandie-Niémen!
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TRUC TRUC
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Re: [DCS] Update version Stable

#185

Message par TRUC TRUC »

DeeJay a écrit :
dim. août 04, 2024 5:08 pm
Des textures 8K pour des truc qu'en utilisation normale on ne le voit pas à moins de 10m au plus près ... ca ne sert a rien d'autre qu'à provoquer des érections en vue extérieure pour faire des vidéos.

Sachant que la place sur le disque est proportionnelle au carré de la résolution, il y aurait moyen de drastiquement réduire l'espace disque ainsi que les besoins en RAM et VRAM. Côté optimisation c'est zero en comparaison de l'intérêt que cela représente (en me baladant dans les répertoires j'ai cru voir des textures 4K ou 8k mappés sur de toutes petites surfaces telles que boîtiers avionique ou patch de combinaisons! Ca fait vraiment fils de riche).

Mais comme les vidéos et screenshots de type "wahou" sont parmi les principaux arguments de vente, j'imagine de cela à déjà été pensé voir envisagé ... mais probablement rejetté car ... etc ...

C'est dommage.

Je vais voir si il n'y a pas moyen de le faire moi-même et diviser par deux la résolution.
Hello Deejay

il y a ici un sujet sur l'optimisation des textures : https://forum.dcs.world/topic/323252-dc ... -textures/
13600k, 64 Go Corsair 6600mhz Cas 32, RTX 3070 TI , CM MSI Z790 Tomawhak , PSU MSI A1000G PCI 5 + écran 27".
Map Syrie, Nevada, Persian Gulf, Sinaï.
Addons A10C, FA18, F16, KA50, AH 64D, SUPER CARRIER. FC3.
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DeeJay
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Re: [DCS] Update version Stable

#186

Message par DeeJay »

Merci pour l'info!
Ce ne serait pas con de permettre ça en natif plutôt qu'en mod (avec les risques de bugs et/ou de faux bugs). Tellement trivial à implémenter.
ED, vous avez un message. ;) (en plus ça pourrait alléger vos serveurs de mise à jour si c'est fait de façon à être sélectionné par défaut avant l'installation du core).
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DeeJay
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Re: [DCS] Update version Stable

#187

Message par DeeJay »

Dommage. Le mod n'est pas à jour depuis décembre 2023. L'auteur a "disparu" depuis mars.

EDIT: Je constate également que je ne peux plus rejoindre de serveur publique (depuis longtemps). Je n'avais pas creusé plus que cela jusque là, mais maintenant, en ayant creusé un peu, je vois qu'en VR ça plante systématiquement à au chargement du serveur sélectionné (LOADING ... crash). Sauf ... quand je ne suis pas en VR.

Correction ... sans VR ça crash aussi (!?) ... Installation propre "from scratch", sans mod (testé avec settings sur "Low").
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Re: [DCS] Update version Stable

#188

Message par phoenix »

Deedjay, il y a certains serveur qui utilisent des mods, et si tu ne les as pas, tu ne peux pas rentrer sur le serveur. C'est peut être ce qu'il t'arrive.
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Re: [DCS] Update version Stable

#190

Message par Psycho »

Si tu n'a pas le mod, tu ne peux pas rejoindre le serveur point. ça ne doit ni loader, ni crash.
Dans la liste des serveurs, quand tu en sélectionne un avec des mods que tu n'a pas : ils sont affichés en rouge dans la fenêtre en bas à gauche.
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falcon29
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Re: [DCS] Update version Stable

#192

Message par falcon29 »

Allez du lourd ce soir: 121.33 Go

DCS 2.9.8.1107
DCS World
DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon.
Improved Spotting dots. Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors.
Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread.
3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna.
3D Models. EWR55G6 shows as red in mirrors - Fixed.
Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter.
Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed.
Aircraft AI. Carpet bombing task not working - fixed.
Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed.
Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed.
Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed.
Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed.
Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work.
Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased.
Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view.
Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed
Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed
Aircraft AI. Sometime aircraft ignores the task Attack group - fixed
Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed
Aircraft AI. WWII AI planes doesn’t engage - fixed
DCS Core. FPS drops and issues related to mouse activity and polling rate - fixed.
DCS Core. RAM is not being released in some cases - fixed.
DCS Core. Ground EWR not responding on client side - fixed.
DCS Core. F10 map view adjustments to stop seeing enemy static objects and FARPs and neutrals if relevant settings forbid it.
CTD. Dynamic Slots, track replay crash - fixed.
Debriefing. Information takes too long to load after track with multiple planes crashes - fixed
Cargo. Added ability to carry cargo internally for Mi-8, Mi-24P and UH-1H. WIP (known issue cargo may clip into gunner model)
Cargo don't break anymore when they fall to the ground - fixed.
Cargo items register as a unit not a static object - Fixed.
Cargo icons clutter the carrying aircraft icon of F10 map when cargo is carried internally - fixed.
Cargo. Dynamic Cargo resource screen remains open after leaving mission - fixed.
Cargo. Unhooking sling loaded static cargo will now add contents to warehouse same way as unloading from internal cargo
FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII.
Ground AI. Adjusted the armor values of some units. Details here: https://forum.dcs.world/topic/358237-pa ... nt=5526093
Ground AI. Fixed problem with crossing bridges.
Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch.
Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed.
Ground AI. URAL 4320T chassis animation bug - fixed
Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed.
Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed.
Ground AI. Flak won’t engage - fixed.
Ground AI. Patriot not engaging if there are more than 11 targets - fixed.
Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water.
Ground AI. When ground AI units expend all of their ammo, the unit does not rearm - fixed
GUI. Clients do not see all drawing objects in certain cases on the F10 map in MP - fixed.
GUI. Change in MP coalition choice screen to list available aircraft instead of available seats
GUI. Dynamic slots. Added routine for accommodating Datalink STN numbers and AH-64 IDM parameters.
Launcher. Added. Files icon can show the operation in progress sign now
MP. When the aircraft host disconnects client players do not leave those aircraft slots - fixed.
ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed.
ME. GUI Error when using a dropdown list in some cases - fixed.
ME. The removed helicopter from the map still displayed in the list of aircraft - fixed
ME. GUI. Warehouse panel improvement, added ability to sort the list by name and count. Added filter to show ALL contents, added filter to show entries which have specific more than X quantity (Thank you Grimes for suggestion).
ME. AI cargo loading task. Visible cargo loading zone added.
MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed.
MP: Datalink STN duplicated when using dynamic spawn template. Fixed.
Map objects. Caucasus. DM restored at fuel reservoirs and tanks.
Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed.
Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed.
Server. Adjusted retry for server registration in MP master server list if having connectivity problems
Server. Logout when exiting the process (solves the problem of new dedicated server sessions terminating oldest ones)
Terrain engine. New terrain scenery models VRAM management system:
optimized VRAM usage
optimized streaming from storage disk
optimized CPU utilization in scenery models rendering
Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season.
Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs.
VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool
VR. Added options for Quad View to VR settings
Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed.
Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed.
Weapons. AIs do not use APKWS rockets - fixed
Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s.
Weapons. R-27R/ERs do not homing to cruise missiles - fixed.
Weapons. SA10 5V55 missile has folded fins in flight - fixed.
Weapons. China Asset Pack. Added HJ-12 ATGM missile.
Weapons. APKWS. Added laser code settings field in the payload editor.
Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed.
Weapons. New FIM-92 Stinger 3D model added
DCS: F-16C Viper by Eagle Dynamics
Added radar shadows for ground radar.
Added special settings to adjust the dead zone and gradient of the roll and pitch channel in FCS.
Fixed TWS can't step or target second bugged aircraft.
Fixed FCR RWS, TWS, VS, losing radar contact returns.
Fixed Cannot interact with false targets.
Fixed RWS Hot lines do not work consistently.
Fixed CCRP CCIP Ripple - Delayed Release of Remaining Weapons After First Weapon drops.
Fixed Able to exceed maximum bars on FCR by switching from TWS -> VSR with 3 bar scan selected.
Fixed Radar very low Pd at any range.
Fixed RWS False targets do not have altitude indication if hovering cursor over them.
Fixed FLCS Pitch oscillations at high altitude.
Fixed CRUS TOS does not work if TOS is on next day zulu time.
Improved. FLCS Pitch overshoot/creep when releasing stick.
Fixed Bugging false target causes a zero to permanently appear in the middle of the FCR screen.
Fixed AG radar ground sticking to the cross.
DCS: F/A-18C by Eagle Dynamics
Added radio shadows for ground radars.
Fixed able to enter TWS in AG master mode.
Fixed TWS BIAS does not exit with RAID.
Fixed BIAS is not deselected when a trackfile no longer exists.
Fixed JDAM with FMU-139 DLY1 EFUZ is missing.
Fixed Lesson 20 - Canister Munitions Bombing - Will have the instruction to select VT and cycle to HT for 1500ft but the new settings only allow for PRI or OPT, making it impossible to select the desired H.
Fixed Missing or wrong DUD cue, not respecting MFUZ, EFUZ or fuze settings.
Fixed SLAM/SLAM-ER format bugged.
Fixed Fuel dump vapour now Purple/Pink.
DCS: AH-64D by Eagle Dynamics
Added radar shadows for ground radar.
Fixed Gun mount spring model is badly textured.
Fixed Laser beam-rider warning not present when engaged by 9M119 missile from T-72/T-80/T-90.
Fixed R-MAP has difficulties to draw ground in flight, not hover.
Fixed FCR Moving target velocity is zero for gun and rocket solutions.
Fixed RFHO selection menu not closing properly when RFHO transmitted or aborted.
Fixed George AI CPG - Slave/De-slave delay/bug.
Fixed FCR declutter when TSD >25 KM scale.
Fixed REMOVE MESSAGE should be removed when pressed or IHADSS is boresighted.
Fixed Actioning Gun on TEDAC grip while CPG sight is HMD is not changing CPG range source to Manual.
Fixed Infinite ammunition setting makes George ignore burst count.
Fixed FCR XMIT should take priority over FIXED in High Action Display if FCR is transmitting.
Fixed Either elevation arrow should be hidden if FCR is at a max/min elevation setting.
Fixed George is unable to land in the Tarawa.
Fixed TSD paging corrections:
Implemented missing 3rd level TSD paging for certain combinations of TSD sub-pages, which allows some TSD sub-pages to be entered and exited from an existing TSD sub-page without returning to the "top-level" TSD page.
Example: If interacting with routes, points, or fire zones on the RTE, POINT, or BAM sub-pages respectively, the PAN or MAP sub-pages may be selected to pan the TSD, change the orientation of the TSD, or change the TSD map type, then de-select PAN or MAP to return directly back to the RTE, POINT, or BAM sub-pages to resume interacting with routes, points, or fire zones.
Fixed Hazards (Hxx) are displayed as Waypoints (Wxx) on TSD PAN page when Route Panning.
Fixed CROSSFEED should remain in NORM when Engine 2 is commanded to START.
Fixed Alternate Sensor Bearing and TADS video Command Heading in Pilot crewstation follow CPG helmet azimuth when CPG's selected sight is TADS.
Fixed VID page on left MPD shows wrong FOR Box format for opposite crewmember.
Fixed TADS sensor indication removed from left MPD if right MPD set to different video source and VSEL (T6) selected.
Fixed VR only - Wiper blades do not clear rain.
Fixed Preset data not synced in multicrew when COM Preset entered into STBY slot.
Fixed AIRCRAFT pages (ENG, FLT, FUEL, PERF, UTIL) cannot be de-selected by MPD cursor.
Fixed Incorrect rendering on TEDAC of priority target in RMAP.
Fixed FCR Moving target symbol regression.
DCS: CH-47F by Eagle Dynamics
3D models
Fixed. Stick handle base rotation angle.
Fixed. Missed elements in the rotor
Improved. Glass reflections on MFDs.
Improved. Thrust control lever animation.
Improved. Reworked digital numbers on the cockpit Radar Altimeter.
Added. New pilot models for the first-person view mode.
Added. New pilot models for the third-person view mode.
Added. Skins for Japan and Turkey.
Added. Fake mirror reflection (when mirror is turned off).
Added. Broken glasses from inside the helicopter.
Gunners
Fixed. AI gunners don't fire from the human controlled helicopter.
Added. Gunners control window.
Added. Ramp (aft) gunner.
Added. M240H gun for all gunners.
Added. NVG support for gunners
Systems and Avionics
Fixed. Long press on the CLR button on CDUs doesn't delete the whole string.
Fixed. MFD INST and VSD pages engine/rotor parameters values are correctly rounded now.
Fixed. Fuel quantities on MFD FUEL pages are now rounded to the nearest 10 pounds.
Fixed. MFD VSD Radar Altimeter drag line color is changed from green to red. It is displayed only when below the low altitude setting.
Fixed. Power issues that may trigger failure during start-up
Fixed. Fuel level can show negative numbers
Fixed. MFD NVG dimmers
Fixed. Aux. tank fuel pump fail to transfer fuel
Fixed. Simplified radio usage
Fixed. The total fuel bar doesn't show correct levels
Fixed. CMWS calls out wrong side for missile launch
Fixed. Work of the flood light rheostat
Fixed. Crash when frequently switching the BATT to on/off position
Fixed. RWR using sounds from AH-64D module
Fixed. RWR symbols are black when signal is lost instead of dashed
Improved. Total fuel quantity and bar will be of yellow color, when any tank low quantity sensor was triggered.
Improved. MFD bezel labels positions were adjusted.
Improved. Adjusted sizes and positions of most MFD VSD symbols.
Improved. Changed Modified Flight Plan lines to dashed
Improved. PLT and CPLT camera positions in VR
Added. HSD North-UP (NRT UP) orientation.
Added. Automatic map orientation changes from HDG UP to TRK UP when ground speed exceeds 44 KCAS, and from TRK UP to HDG UP when speed drops below 40 KCAS.
Added. Track Angle indicator, which displays the current track angle on the HSD in HDG UP and NRT UP modes.
Added. Heading Angle indicator, which displays the current heading angle on the HSD in TRK UP and HDG UP modes.
Added. Wind Arrow and Wind Speed indicators, displaying wind direction and speed on the HSD.
Added. Heading Reference Bug and Speed field on the HSD.
Added. Navaid symbols to the HSD - DME, VOR, TACAN, VORTAC, VOR/DME.
Added. Synchronization of HSD/MAP parameters.
Added. The new list of available RANGE settings for MAP OFF mode, with updated RANGE indications (e.g., 250K -> 10NM).
Added. When the map is turned off the HSD display format settings and zoom are now configured separately for each MFD.
Added. ARC-164 radio.
Added. Unacknowledged Caution/Advisory fields to the bottom of MFD.
Added. Active Communication Frequency Field to the bottom of MFD.
Added. Fuel display to HSD page
Added. COMM page now available via SYST menu
Added. Proper default MFD pages setup on start-up
Added. Proper reaction of MFDs on circuit breakers
Disabled. EAPS Fail warnings
Others
Fixed. Freeze on the server because of the wrong information from the CH-47F module.
Improved. Steering wheel animations and behavior
Added. Support for FFB joysticks.
DCS: A-10C II by Eagle Dynamics
Fixed. HMCS Display Malfunctions caused by DLSS
Fixed. ENG OPER IGN Keybinds Not Working
Fixed. RWR shows Viggen and F-4E as Unknown
Fixed. HMCS brightness is too dim.
DCS: Mi-24P by Eagle Dynamics
Radio Presets added to the kneeboard
Quick Start missions: "Kodori Storm" and "Weapons range" fixes
Sight reflector glass lock and unlock binds inverted - fixed.
DCS: UH-1H by Eagle Dynamics
Fixed. XM158 rockets fire north.
DCS: Supercarrier by Eagle Dynamics
Fixed Arresting cable attached to wrong carrier when player calls his tower first.
DCS: Flaming Cliffs 2024 by Eagle Dynamics
J-11. Incockpit mirrors not working - fixed.
DCS: Fw 190D-9 Dora by Eagle Dynamics
Fixed: Random engine failures (adjustments to oil system)
DCS: Combined Arms by Eagle Dynamics
Player controlled ground unit does not reach maximum speed - fixed.
Fixed the speed of floating units on water.
Driver Role displayed with interface gunner role in some cases - fixed.
Radar scope does not show targets - fixed.
DCS: F-4E Phantom II by Heatblur Simulations
NEW: Added Frog-7 Mini-Campaign (Requirement: Syria. Optional: Combined Arms)
NEW: Added basic instant action missions for Afghanistan
NEW: Added new missions by Activity (thank you!)
NEW: Added static object assets IP Navigation Tower and GHQ Building
HBUI: Fixed crashes related to HBUI
HBUI: Improved Special Options Afterburner Detent description
HBUI: Added default values to Special Options descriptions
CTD: Fixed crashes for users who have DCS on Unicode paths (e.g. C:/Users/张伟)
CTD: Fixed some crashes related to homebase TACAN
JESTER AI: NEW: Jester Navigation Update (WIP), support for special waypoint types
can either be setup through the Jester Wheel or via Mission Editor
IP, TGT, VIP (nav fix), CAP, F-IN, F-OUT, HB, ALT
this especially also allows for in-flight INS updates (NAV FIX)
details in the manual
JESTER AI: Jester now supports "improving" existing alignment (Jester Wheel > Nav > Improve INS)
allows to execute a fine alignment on the current/entered coordinates
this does not allow to reset a broken alignment (will be added soon)
JESTER AI: Fixed CAGE/Boresight not properly filtering recent targets from old
JESTER AI: Added voice feedback for aspect knob selection.
Radar: Fixed a bug with the radar antenna range gate acquisition in some cases
RWR: Added RWR detection of active radar homing missiles
RWR: Updated RWR database:
Fixed SA-3 command guidance warning, and added it to Type 903 (Seacat).
Added custom Tornado radar. Added Phalanx to "...Condell" and "...Lynch"
RWR: Added RWR handoff sounds for new emitters: AIM-120, AIM-54, R-77 and Tornado
Weapons: Added BDU-33 to inner wing pylons
Weapons: GBU-24B/B (Navy Variant) replaced with GBU-24A/B (Air Force Variant)
Weapons: Added BL755 and SAMP-250KG LD Bombs on TERs to represent German F-4F specific weapons
Weapons: Added ACMI/TACTS pod (visual only, no function)
Weapons: Changed mechanical limit of sight depression from -225 mils to -250 mils
Weapons: Fixed incorrect logic for Sight Reticle Range Bar
especially during DT it never really indicated anything but the max range.
now, with a ground lock, it correctly indicates either 1000 to 6667 ft with GUNS selected or 3000 to 20000 ft without
(make sure the HUD is in AG mode, not in AA)
Systems and Avionics: Added individual backlighting for WRCS ALT/RANGE placards based on Delivery Mode to indicate which is used
Systems and Avionics: Skip F-4 ECM warmup for hot starts
Systems and Avionics: Fixed Pave Spike STOW, WRCS/INS OUT lamps in BIT1 being lit before the pod was turned on
Sound: Overhauled and improved engine sounds
Sound: Improved canopy sounds
Art/Visual: Added Brightness Control logic for the UHF repeaters
Art/Visual: Added backlighting for WSO ECM and KY-28 panels
Art/Visual: WRCS lamps are not dimmable
Art/Visual: Fixed External Engine Blades LoD00-LoD01
Art/Visual: Improved visibility of the Fuel Tape
Art/Visual: Fixed Formation Lights disappearing when zooming out
Art/Visual: Changed throttle animation to include AB detent sideways movement (WIP)
Art/Visual: Reworked FRZ and TGT INS lamps on cursor control panel
Art/Visual: Fixed Pave Spike LOS Indicator flags having wrong colors
Art/Visual: Fixed WSO Altimeter always showing the red STBY flag with night-lighting
Art/Visual: Fixed Pilot hand glitches when hiding the stick
Art/Visual: Changed the HUD Shutter animation
Art/Visual: Improved HSI/BDHI animations
Art/Visual: Adjusted IFF panel switch and roller animations
Art/Visual: Fixed IFF lamp glass color
Art/Visual: Changed TACAN panel animations
Art/Visual: Corrected IFF light color to green
Art/Visual: Fixed WSO right rudder pedal animation colliding with some cables when pressing brake
Art/Visual: Fixed alignment of the engine rotor blades
Art/Visual: Fixed animation issue when moving the Antenna Hand Control
Art/Visual: Fixed clipping of MER Durandal models
Art/Visual: Small lamp texture adjustments
Inputs: Added Jester Wheel 4/8-way hat steering binds
Inputs: Fixed some broken binds
Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO Nav)
Inputs: Added Self-accelerating knob binds (to get rid of having to bind slow/normal/fast binds)
Range Indicator Desired Release Range
Sight Depression
HSI Heading
HSI Course
Target Latitude
Target Longitude
Drag Coefficient
Target Altitude/Range
Release Range
Target Distance EW
Target Distance NS
Release Advance
Bombing Pull-Up Timer
Bombing Release Timer
LABS Low Angle
LABS High Angle
Radar Receiver Gain (fine)
Radar Receiver Gain (coarse)
Inputs: Added VR Touch Support (WIP), known issues:
no stick & throttle handling
Altimeter Reset switch
DSCG Source (Radar/TV) switch
Flaps/Slats switch
Console Flood light switch (Pilot and WSO)
Exterior Lighting switches
WSO Navigation Source switch
Nuclear Consent switch
some knobs might rotate in the wrong direction
Inputs: Added some missing TOGGLE and AXIS binds
Antenna Switch
Anti-Skid
Pilot & WSO Emergency Gear
Pilot Hook Handle
Pilot & WSO Emergency Flaps/Slats
Inputs: Fixed Jester Scan Elevation (relative) binds reversed
Inputs: Fixed Radar Half/Full ("button binds") only working sometimes
Inputs: Fixed Antenna Stab bind UP/DOWN skipping center NOR (requires rebinding)
Inputs: Fixed IFF Panel default switch positions
Inputs: Fixed clickable spot of the PITCH STAB AUG switch not moving with the switch animation
Manual: Updated in-game Manual
Manual: Added JESTER Navigation Special Waypoints and more
Missions: Updated missions by Reflected and Sedlo (thank you!)
Missions: Various fixes for training missions
Mission Editor: Added "Historical Mode" support in the Mission Editor
Mission Editor: Support absolute pitch trim command (iCommandPlaneTrimPitchAbs)
mostly meant for mission makers
send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
but can in theory also be used for user made custom binds
Liveries: Updated IRIAF & IAAF liveries (thank you ISAAC!)
Liveries: Added IAF Kurnass 303 Toad 1967 Livery (thank you Fish!)
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Added basic instant action missions for Afghanistan
Fixed NAVGRID mode displaying true bearing instead of magnetic
Changed the TID repeater on pilot HSD to also work when RIO selected TV mode
Removed laser code options from Kneeboard and Mission Editor aircraft properties, use the new Fuze Menu instead
Fixed LAU-10 Zuni pod mass (was overweight by 150kg)
Removed fuze settings from BDU-33
Allow TARPS pod to be used with Mk 82, Mk 83, GBU-12 and GBU-16
Fixed corrupted weapon names in Jester Ordnance Menu
Aligned default payloads between both Tomcat variants
Fixed all issues with controls being clickable from wrong cockpit
Fixed some 3-position switches moving in the wrong direction when Left/Right-clicked
Adjusted tooltips for IFF panel
Updated Cage the Bear campaign by Kaba, unified into one campaign, removed variants for better maintenance (thank you, Kaba!)
Fixed Afghanistan BFM instant action mission by Activity not showing
Updated Chinese localization for all missions
DCS: AJS37 Viggen by Heatblur Simulations
NEW: Added basic instant action missions for Afghanistan
Updated airfield database for Kola map
Increased max number of airfield reference codes to 98
Enabled "Beredskapsvarning" in LANDN P/O
Added Special Option to select how REF codes are generated
Fixed RB15 not locking targets when released in NAV mode
Fixed issue when saving runway direction and TILS to runway data when set manually
Fixed BAS selector being stuck in a loop if spawning at base with ID > 72
Corrected the flash rate for ground collision and "beredskapsvarning" warnings
5 and 2.5 Hz respectively
Removed obsolete warning from kneeboard
Added toggle binds for ATT and HÖJD
Small fixes to the Kola map missions
Added ability for mission makers to filter out FARPs (will not be added to REF code list)
Add "-REF-" anywhere in "unit name"
Updated the manual
DCS Mirage F1 by Aerges
Radar:

Radar APS (Autorisation de présélection, TWS) mode implemented.
Added 'Telemeter/zone scanning switch - UP/DOWN' commands.
Radar antenna elevation now is left at its last value when a target track was lost (previously it was returning to the manually commanded elevation).
Marker beacons:

Marker Beacon Light on the Spherical Indicator is now functional.
Implemented Marker Beacon Light test via the Spherical Indicator Pole selector push action.
Implemented the Marker Beacon receiver test during VOR/ILS manual test: three marker beacon signals (outer, middle, and inner) will be heard in sequence, as well as the Marker Beacon Light will be flashing.
External lights:

Adjusted the visual look of the Police Light cone.
The Police Light is now on only while the stick button is held pressed.
F1EE: The Air Refueling Light brightness can now be adjusted from the cockpit.
F1EE: Adjusted (reduced) the Air Refueling Light maximum brightness.
F1EE: Adjusted the Air Refueling Light damage logic.
F1EE: The AI Refueling Light works now the same as in a human-controlled aircraft: the light goes to 'ON' state only after the light is fully extended.
Various systems:

Added 'pole' selector logic for spherical indicator (when selected, the spherical indicator is caged).
F1BE: Fixed the inability to perform the VOR/ILS manual test from the rear cockpit.
F1BE: Fixed incorrect TACAN operation, when TACAN priority was switched to the rear seat.
Flight Controls:

Reduced trim actuation times.
Significantly increased control stick maximum displacement speed.
Increased FFB responses to joystick displacement to better match the real flight stick.
General:

Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command). Added corresponding wheel chocks physics (force and moments).
Mirage F1AZ and F1AD versions were added as AI.
Arguments transfer in multiplayer improved (minor).
Adjusted S530F missile position on rail.
View settings are correctly read now from Server.lua in the 'Saved Games' folder.
Fixed syntax errors in liveries lua files (minor).
Updated Flight Manual ES version (fixed headings, bookmark and format).
Fixed startup training mission (IFF mode 4 forced not installed, to let the mission run).
Added ME cockpit trigger parameters for radios frequencies: TRAP 136 - "VUHF_FREQ", and TRAP 137B - "UHF_FREQ".
Updated Flight Manual: Added scripting trigger parameter names for radio frequencies for mission creators (see item above).
Fixed landing gear animation, according to the changes previously made to the tyres compression.
DCS: C-101 Aviojet by AvioDev
Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command).
Removed wheel chocks 'auto display' logic (visible when the aircraft was in cold state).
C-101CC: Added ME cockpit trigger parameter for VHF-20B radio frequency: "VHF_FREQ".
Updated Flight Manual:
Added scripting trigger parameter names for radio frequencies for mission creators (see item above).
Added pdf bookmarks.
Updated C-101 "landing hard" and "extremely hard" quickstart mission. Modified weather settings, after DCS weather (clouds) setting changes, it should now be possible to see the runway when reaching minimums.
Improved wheels 3D model, texture and animation.
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed: Missing Tank slimers (formation lights) on MLU variant
Fixed: GPS shows true course instead of magnetic
DCS: JF-17 by Deka Ironwork Simulations
Added. F10 label to add FPA/FPB waypoints
Label name: “FPA*”/”FPB*”, where * denotes the channel index (1-29)
FPA has higher priority than FPB, thus processed ahead of FPB labels
If there’s FPA12 label, then all FPB labels with index smaller than 13 will be ignored
Existing flight plan has higher priority than newly placed F10 labels
If nav system already has FPB with channel starting from 15, any F10 FPA label with index greater than 14 will be ignored.
Added. ETF SATAC 2021 champion skin
Fixed. Cannot edit DST channel 59 if no DTC load or after channel 59 data is cleaned.
Fixed. Missing U1 OSB function of each MFCD DATA subpage to return to DATA page
Fixed. No MFCD TCN OSB button if joined datalink.
Fixed. Broken AG radar map render image due to camera position set inside fuselage.
DCS Black Shark 3 by Eagle Dynamics
No rain drops on cockpit glass - fixed
DCS: South Atlantic by RAZBAM Simulations
New:

Redone the following airfields
Puerto Williams
Gobernador Gregores
Improved:

refined the transition between blocks
removed global normal artifacts from all towns and block areas
DCS: Kola map by Orbx
New:

Added new airfields:
EFKS Kuusamo
EFIV Ivalo
New Summer Ground Textures
Added infrastructure around new airfields and various other places in Sweden
Added enhanced imagery around new airfields
Updated:

Reworked ESNJ Jokkmokk
Replaced hangers at ESNJ
Adjusted Colours at XLMV, UMOE, ULAK
DCS: Syria Map by Ugra Media
The scenes of 51 airfields have been improved.

Improved scenes of 50 military bases:

Syria 30
Israel 8
Lebanon 3 (UN bases)
Turkey 2
Cyprus 7
61 new military bases have been added:

Syria 24
Israel 17
Jordan 5
Lebanon 15
Helicopter pads have been added to 93 military bases

Helicopter pads have been added to standard hospitals, stadiums, and oil fields

New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site

The territory of the central part of Israel has been added

Missing parts of the aeronautical charts have been added

The models were optimized

Scenes have been optimized

Fixed:

increased parking size for F-4E aircraft at Sayqal Air Base
lighting in the hangar of the Incirlik Air Base
taxiways at Muwaffaq Salti Air Base
the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased
changed the Amman airfield icon in the mission editor
part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield
added an air traffic control tower at the King Hussein Air College
added an air traffic control tower at the King Abdullah II Air Base
objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed
added runway and taxiway signs at Prince Hassan Air Base
TACAN upgraded to VORTAC at Prince Hassan Air Base
ILS identifier and frequency at Prince Hassan Air Base
relief of the monument to the unknown soldier in Damascus
relief Sanctuary of Notre Dame du Lebanon in Beirut
broken road and bridge near Latakia
many visible joints of earth textures
a lot of minor flaws in the relief of the map
the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased
DCS: Sinai Map by OnReTech
Fixed:

Bilbeis Air Base: Fixed wrong ILS frequency
Bir Hasanah: Fixed lod for mound model
Borj El Arab: Fixed missing ILS and wrong name
Borj El Arab: Fixed missing ILS and wrong name
Hatzerim: Fixed 28R missing parking and taxiway
Hatzerim: Fixed F-16 hangars missing taxiways and moved too far to one side
Hatzerim: Fixed hangars 145, 146 and 147 placed in the wrong direction
Hatzerim: Fixed hangars near 28L
Hatzerim: Fixed Runway 15-33 not modeled
Hatzerim: Fixed Runway 28L F-15 hangars wrongly modeled
Hatzerim: Fixed runway 28L holding line placed too far forward
Hatzerim: Fixed runway 28L holding zone not modeled
Hatzerim: Runway 10L holding zone not modeled correctly
Hurghada: Fixed wrong ILS frequency
Hurghada: Fixed wrong ILS frequency
Inshas: Fixed RWY22 wrong ILS frequency
Nevatim: Fixed aircraft spawn in air
Nevatim: Fixed Parking slots 8-22 cannot accommodate large aircraft
Ramon Airbase: Added missing marking for taxiways and parking spots
Ramon Airbase: Fixed inaccurate taxiway A
Ramon Airbase: Fixed taxiway lines too thin
Ramon Airbase: Fixed taxiway slope
Ramon Airbase: Fixed wrong building at upper heliport
Ramon International Airport: Fixed incorrect ground markings
Ramon International Airport: Fixed wrong ILS frequency and missing ILS
Wadi Abu Rish: Fixed broken ILS
Fixed Broken surface near Israel border
Fixed Coastline bug
Fixed surface bug - viaduct across surface mesh
Added beams for some viaducts in Egypt
Fixed ILS icons locations in ME
Fixed random helipads in the middle of the desert below Mitspe Ramon
Fixed SAM Sites blocked by map objects
Campaigns
DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame file in case of mission fail for airstart.
Mission 06. Corrected spelling errors.
Mission 07. Cutscene added (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
Mission 09. Updated kneeboard, wrong freq. for Badger.
Mission 11. Updated kneeboard, wrong picture for LZ. Added additional fallback trigger for the truck stop scene.
Mission 14.1 & 14.2. Corrected automatic mission load at the end (->End Credits).
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

Missions 8-15. Recovery tanker airspeed too slow - fixed
Mission 10. DEVIL 5 flight turning home - fixed
Mission 13. Target coordinate presentation clarified
Mission 15. SEAD flight not engaging SAM – fixed
Mission 15. Jaguar 2-1 plugging in with wrong tanker - fixed
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

Stage 4 missions. INS alignment messed up – fixed
All missions. Static aircraft side numbers fixed
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

All missions. Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
M7. Fixed typo in Dim line. Fixed issue with engagement timings.
M8. Fixed initial engagement issues with AI.
M12. Fixed incorrect JTAC freq set by Foghorn.
DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

Landing parameters have been clarified in all missions.
Minor bugs have been fixed.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
Spitfire IX The Big Show Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
DCS: P-51D Debden Eagles Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
DCS: P-47D Wolfpack Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Windsock added to the hospital helipad
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Kissoff signal added
Sun shades removed from Nellis for historical accuracy
Fine tuned weather
Time acceleration auto reset when INS alignment is complete
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

New CVN-71 skin
Updated practice scenario
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Kissoff signal added
Time acceleration auto reset when INS alignment is complete
DCS: F-4 MIG Killers Campaign by Reflected Simulations

Minor trigger tunings
Mission 2 lag roll reload bug fixed
Fixed loadouts in some missions
Typo fixes
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
DCS: F-86F Hunters over the Yalu Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

All ground unit positions revised due to new terrain sensitivity
DCS: AV-8B Kerman Campaign by Ground Pounder Sims

Mission 9 - Updates to aim of AI gunners.
Mission 10 - Stopped AI dying by falling through scenery and causing mission failure.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

Mission 3 - Moved Whiplash closer to player location to reduce comms static.
Mission 15 - Removed now redundant script.
Mission 16 - Campaign Epilogue not audible - fixed.
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

Mission 5 - Amended Newt behaviour in SAR task.
Mission 11 - Added unlimited fuel and allows afterburner to prevent AI getting too slow.
DCS: F/A-18C Operation Green Line Campaign by Badger 633

Mission 4: Voice conflict resolved. Early success fixed. Matrix crash fixed in Ace.
Mission 9: Voice conflict fixed. Fail sense improved. Route and timings improved, engagement with Migs fixed
Mission 12: Brief updated.
Printable mission brief updated for mission 12.
DCS: F/A-18C Operation Green Line Campaign by Badger 633

Printable mission brief updated for missions 12.
Missions12: Brief updated, SEAD fail fixed
Mission 8: Voice conflict fixed.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

Missions 8 all variants: 410 unreliable landing fixed. Old F18 models replaced.
All other missions: Old F18 models replaced.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

Missions 8 all variants: 420 missing his target fixed. 420 adjusted for A2A bug fix. Timings adjusted and AAA adjusted.
Missions 4 & 6 all variants: 420 adjusted for A2A bug fix.
Missions 2: Unexpected attack new AI behavior fixed
DCS: F/A-18C Serpent’s Head 2 by Badger633

All Missions: Old F18 models replaced
DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

Mission 4: Static Objects added in LZ Bridge. Triggerzone adopted for missing radio-calls.
Mission 5-1. Visibility in Fog increased. Triggerzone adopted and optimized. Smoke markers moved to avoid blocking of the approach path.
DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development

Mission 1 - Mission 1-B. More objects added to the scenery (HQ – X-Field – BATUMI Airport)
EASY PATHFINDING can now be deactivated. More guidance around Berlin HQ / additional Radio calls added.
Mission 2 - Mission 2-A - Mission 2-BL. More objects added to the scenery (X-Field). EASY PATHFINDING can now be deactivated.
Mission 3 - Mission 3-A - Mission 3-B. More objects added to the scenery (X-Field). Trigger Problems at Task one identified and solved. Dialing in radio Frequency to Tower at the end of the mission now stops.
Mission 4. More objects added to the scenery (BATUMI Airport).
Mission 5 - Mission 5-A - Mission 5-B. The convoy is not moving/fixed. Radio calls are not in order / fixed. More objects added to the scenery (HQ – X-Field – BATUMI Airport). EASY PATHFINDING can now be deactivated.
Mission 6. More objects added to the scenery (X-Field – IRON HORSE). LZ Smoke marker color changed. EASY PATHFINDING can now be deactivated.
Mission 7. Time of day adjusted to move Sunset (day mission). More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE). LZ Smoke marker color changed.
EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio calls added.
Mission 8. More objects added to the scenery (Batumi airport).
Mission 9. More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE – Government Complex). EASY PATHFINDING can now be deactivated.
Mission 10. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated.
Mission 11. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio call corrected to “red smoke down in LZ 2”.
Mission 12. More objects added to the scenery (IRON HORSE). EASY PATHFINDING can now be deactivated.
DCS: F-16C The Gamblers Campaign by Baltic Dragon

Mission 02. Increased tanker speed and pushed Menace to right side of the tanker after AAR
Mission 03. Addressed rare issue where mission would not progressed after destroying the convoy and contacting Ghost
Mission 04. Mission should nor register properly when player hits the mortars with the CBU
Mission 08. Updated briefing to instruct player to take off before his wingman
Mission 09. Fixed problem with central SA-6 not activating
DCS: F/A-18C Raven One Campaign by Baltic Dragon

Mission 02. Smoke correctly rejoins player after takeoff. Smoke correctly refuels and rejoins the player afterwards.
Mission 03 (thanks to Gumidek for the fixes!). SMOKE is now not just pretending AAR, but he is actually refueling. SMOKE refuel callouts are now better timed. They are based on tanker moving zones. Total refuel fail safeguard timer remain there. Clouds now set to Scattered 2 - better suit the briefing weather report. Fixed "zero" higher altitude winds - new more realistic values. Guarding SH-60R taking off from the deck. Switch GBU12/38 to NAVY grey color (not USAF green paint). Fixed low number of 30 Flares, now IR threat load of 40 Chaff + 80 Flares. Fixed Raven flight, Cutlass flight and DUTCH weapon loadout (with text in ATO). SMOKE after takeoff departs to WP1 at speed of roughly 300IAS, so Plyer can easily catch him. Tuned some TEXT notes during the mission to better describe what player should do. Texaco was assigned as "RECOVERY TANKER" (flying racetrack along carrier). Fixed bug when Exxon refused to refuel if Plyer joined tanker when Cutlass still refueling. Immortality set immediately when IGLA fired, not 1 second after – being shot down was still possible. Adjusted Texaco altitude 24k and speed of 300 IAS to match values on Raven One book. (mission briefings, kneeboards adjusted). Removed deactivation of carrier deck statics after takeoff. Updated laser code for the GBU-12.
Mission 11. Updated Iranian F4s to new model
Mission 14. Updated laser code of the bombs to match the kneeboard. Updated Iranian F4s to new model.
Mission 15. Updated Iranian F4s to new model. Reduced AI skill for shorter versions of M15.
DCS: F/A-18C Dominant Fury Campaign by Baltic Dragon

M05 - Marauder now lands correctly Comms static issues resolved. Blade rejoin issues and fuel usage fixed.
Mission 08. Updated laser code for the GBUs. Updated bombs skins to Navy
Mission 14. Added safeguards to make sure the mission continues after Spartans drop their bombs. Fixed problem with shorter version of the mission not loading. 14 does not block CAT 1 anymore. Tanking issues resolved CSAR working correctly now Known Issues 1) There is no "Use standard Carrier comms pop up, so flew all the way to Mother and eventually just used stock comms and it worked. 2) There is a "I/R" pop up when over Mother that says report on station, I hit "I" and Olive just Kissed Off. Mission can still be completed just by using standard carrier comms.
Mission 15. Fixed problem with AI flights not refueling. Fixed problem with shorter versions of missions not loading.Tanking issue fixed
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grim_reaper68570
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Re: [DCS] Update version Stable

#193

Message par grim_reaper68570 »

202 Go de mise à jour! Je vais mourir :ouin: 2h de téléchargement...
Et que vive le grand et prestigieux Régiment de Chasse 2/30 Normandie-Niémen!
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pappy2
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Re: [DCS] Update version Stable

#194

Message par pappy2 »

Et ben moi qui habite la campagne sans la fibre ...... 12h :ouin: :ouin: :ouin:
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Re: [DCS] Update version Stable

#195

Message par grim_reaper68570 »

Ah oui là en effet. Heureusement qu'il est loin le temps des modem 56K :emlaugh:
Alors moi au final, ça a pris bien moins de temps qu'indiqué à la base. Donc avec un peu de chance tu vas diviser le temps par 2.
Et que vive le grand et prestigieux Régiment de Chasse 2/30 Normandie-Niémen!
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pappy2
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Re: [DCS] Update version Stable

#196

Message par pappy2 »

Salut "Grim"
A ben non la MAJ a bien durée 12h pour moi de 8h du matin au soir 20h :unsure: :yes:
mais je suis content, la précédente avait durée le double :emlaugh: :emlaugh:
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