Bon vol
![Wink ;)](./images/smilies/wink.gif)
Damage Model Improvements
9. Aircraft DM: RHA equivalent of the aircraft skin has been reduced nearly three times to the previous (wrong) values.
10. Aircraft DM: an issue that made aircraft skin damage too severe for larger bombers and some fighters has been fixed.
11. Aircraft DM: like the previously released change for larger caliber ammo, now all projectiles in the game loose integrity and stability after penetrating a significant armor thickness which affects their remaining ability to penetrate armor.
12. Aircraft DM: the relative speed of the target is correctly accounted for projectile penetrations calculations.
13. Aircraft DM: AP bullets and shells make slightly bigger holes in the airframe and aircraft skin.
14. Aircraft DM: powerful HE rounds explosions cause more damage to the airframe, aircraft skin and components.
15. Aircraft DM: small HE bullets cause less damage to aircraft skin.
16. Aircraft DM: it is now possible to damage radiators and fuel tanks when firing 7.62-7.92 rounds from more than 350 m distance.
17. Aircraft DM: bullets are less likely to ricochet from aircraft skin at low angles.
18. Aircraft DM: Bf 109 radiator collision model has been improved (previously its wrong shape could cause most smaller caliber bullets to ricochet when fired directly from behind).
19. Aircraft DM: the loss of the bullets energy hitting Bf 109 F-4 engine has been corrected.
20. Aircraft DM: an issue that caused bullets hitting Spitfire Mk.XIV MGs and guns to not lose energy has been fixed.
21. Aircraft DM: engine fire probability from bullet hits has been somewhat increased for WWI-era piston engines and jet engines.
22. Aircraft DM: engine fire probability from bullet hits has been reduced for WWII-era piston engines.
23. Aircraft DM: fuel tank fire probability from bullet hits has been reduced.
24. Aircraft DM: fuel tank fire and explosion probability from HE ammo hits has been reduced, now it depends on the HE power more.
25. Aircraft DM: it’s now harder to put out the fires by side-slip movement.
26. Aircraft DM: the several years old ‘crew health cheat’ (they required four point-blank 7.62 bullets in the torso or two in the head to be killed) has been removed. Now their ability to sustain damage is much more close to reality.
27. Crew DM: a random error that could cause a death from mild G-loads has been found and fixed, thus improving survivability rate during emergency landings.
28. Ballistics: ricochet tendency has been reduced somewhat.
29. Right wing MGs on P-51B can be correctly damaged.
30. P-51B and D fighters wings (middle-upper parts) can be correctly damaged.
Pas trouvé, dans quelle mod de jeu l'as tu constaté ?DOLFO a écrit : ↑jeu. sept. 08, 2022 12:13 pmAlors, sauf erreur de ma part, il y a un Bug à l'ouest de Calais, au niveau des usines à bombarder :
On voit deux cratères (ou impacts) de bombes, mais qui sont au dessus du niveau du sol ( quelques dizaines de mètres à vue de nez ) .
Voili voilà cher Pollux![]()
Fs2020 devrait te plaire à coup sûr
Donne le carré de localisation sur la carte pour éviter toute erreur.*{64s}Yori_I a écrit : ↑ven. sept. 09, 2022 1:47 pmBelle map la Normandie et le Royaume Uni (j'aime bien Douvres). J'ai fait un vol sur les côtes à partir de Bénouville (le pont est magnifique), c'est trés beau. Ils ont même mis le port artificiel US à Omaha. Petit détail, les bunkers de la Batterie de Longues sur Mer à l'Ouest d'Arromanches ne sont pas à leurs place. Ils devraient être à l'arrière du Bunker de direction de tir. La, ils sont à coté de lui sur le bord de mer. Dommage qu'il n'y ait pas Londres mais sa aurait fait trop de boulot. En tout cas, bravo les Devs pour le boulot.
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