[DCS] Updates Open Beta
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- Pilote Philanthrope
- Messages : 803
- Inscription : 17 janvier 2005
Re: [DCS] Updates Open Beta
#276Je confirme gain de fps en VR, avant j’étais vers 20-25 et maintenant presque 40 stable (ce qui est le Max du rift)
I7 1270k - 64 gb ram ddr4 - 3080ti
Quest 2 - hotas Warthog + F-18 stick - Winwing MIP - Winwing throttel F-18- TPR Tm
Quest 2 - hotas Warthog + F-18 stick - Winwing MIP - Winwing throttel F-18- TPR Tm
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- Apprenti-Mécano
- Messages : 396
- Inscription : 31 janvier 2018
Re: [DCS] Updates Open Beta
#277Hello
"Je confirme gain de fps en VR, avant j’étais vers 20-25 et maintenant presque 40 stable (ce qui est le Max du rift)"
Heueueueu ha bon ... Aucune différence flagrante chez moi HP reverb
"Je confirme gain de fps en VR, avant j’étais vers 20-25 et maintenant presque 40 stable (ce qui est le Max du rift)"
Heueueueu ha bon ... Aucune différence flagrante chez moi HP reverb
Re: [DCS] Updates Open Beta
#278Il faudrait voir comment tu charges ton GPU (SS, AA,...). Si c'est lui qui limite, cette affaire d'affinité CPU ne devrait pas trop changer la done..
Mais il se passe tout de meme des trucs bizarres avec DCS et WMR. J'ai limité mon Reverb a 60 Hz, du coup j'ai 60 fps en quasi constant sur plusieurs "instant actions". J'ai essayé de mettre le casque a 90 Hz pour voir (avec arret/relance de wmr, steamVR et dcs) et j'ai... moins de fps ! Plutot que d'être constant a 60 fps les fps fluctuent rapidement entre 50 et 60...Retour a 60 Hz et retour a 60 fps...bizarre...
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- Apprenti-Mécano
- Messages : 396
- Inscription : 31 janvier 2018
Re: [DCS] Updates Open Beta
#279lefuneste a écrit : ↑mar. juil. 21, 2020 7:26 pmIl faudrait voir comment tu charges ton GPU (SS, AA,...). Si c'est lui qui limite, cette affaire d'affinité CPU ne devrait pas trop changer la done..
Mais il se passe tout de meme des trucs bizarres avec DCS et WMR. J'ai limité mon Reverb a 60 Hz, du coup j'ai 60 fps en quasi constant sur plusieurs "instant actions". J'ai essayé de mettre le casque a 90 Hz pour voir (avec arret/relance de wmr, steamVR et dcs) et j'ai... moins de fps ! Plutot que d'être constant a 60 fps les fps fluctuent rapidement entre 50 et 60...Retour a 60 Hz et retour a 60 fps...bizarre...
Mon CPu c'est un 9900k 5 ghz mémoire 32 giga à 4000 et ma CG une 2080 TI ... aucune espèce de limitation en vue .. Aprés ne faudrait-il pas réinstaller tout propre...Je vis essayer ton truc à 60 Hz ... Sinon je parle des mêmes réglages d'une mise à jour à l'autre sans rien toucher ..pas de différence flagrante en VR
Re: [DCS] Updates Open Beta
#280même une 2080 Ti a ses limites, si tu as du SS a donf + du AA ou MSAA tu peux saturer sa bande passante...
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- Apprenti-Mécano
- Messages : 396
- Inscription : 31 janvier 2018
Re: [DCS] Updates Open Beta
#282C'est en solo ou en MP ?dragons2rg a écrit : ↑mar. juil. 21, 2020 5:40 pmJe confirme gain de fps en VR, avant j’étais vers 20-25 et maintenant presque 40 stable (ce qui est le Max du rift)
Sinon le max c'est 80 en théorie sur le Rift S, mais on ne l'obtient qu'en regardant le ciel
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- Apprenti-Mécano
- Messages : 389
- Inscription : 28 janvier 2017
Re: [DCS] Updates Open Beta
#283merci dragon, je vais surement me laisser tenter par un passage en version beta, quitte à faire marche arrière plus tard.
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- Pilote Philanthrope
- Messages : 803
- Inscription : 17 janvier 2005
Re: [DCS] Updates Open Beta
#284Ah écoute moi le rift a toujours été bloqué à 40 dansDCS.
Pour le moment c’est stable en solo comme en MP
Pour le moment c’est stable en solo comme en MP
I7 1270k - 64 gb ram ddr4 - 3080ti
Quest 2 - hotas Warthog + F-18 stick - Winwing MIP - Winwing throttel F-18- TPR Tm
Quest 2 - hotas Warthog + F-18 stick - Winwing MIP - Winwing throttel F-18- TPR Tm
Re: [DCS] Updates Open Beta
#285Je suis la plupart du temps à 40fps en solo, par contre en MP sur Blue Flag c'était une grosse claque à 20fps
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- Apprenti-Mécano
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- Inscription : 28 janvier 2017
Re: [DCS] Updates Open Beta
#286par contre je ne comprends pas l'histoire du 40 fps max avec le rift.... ya pas ce genre de maxi. Ya une limite forcée à 45 fps si on active l'ASW, mais ça peut monter à 90 si on le désactive et qu'on a une machine puissante.
Re: [DCS] Updates Open Beta
#28790/ 45 c'est pour le CV1.lolozinours a écrit : ↑jeu. juil. 23, 2020 10:07 ampar contre je ne comprends pas l'histoire du 40 fps max avec le rift.... ya pas ce genre de maxi. Ya une limite forcée à 45 fps si on active l'ASW, mais ça peut monter à 90 si on le désactive et qu'on a une machine puissante.
Le Rift S est limité à 80 fps max, et donc 40 fps quand on n'atteint pas les 80.
Même en désactivant l'ASW avec Debugtool ou Oculus Tray Tool, il n'y a pas vraiment d'intermédiaire entre 80 et 40.
Ma configuration est en signature.
Les mecs qui annoncent 90 avec le CV1 ou 80 avec le Rift S de manière stable sur DCS me laissent dubitatif.
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- Pilote Philanthrope
- Messages : 803
- Inscription : 17 janvier 2005
Re: [DCS] Updates Open Beta
#288Idem... quand c'est 40 c'est magnifique
I7 1270k - 64 gb ram ddr4 - 3080ti
Quest 2 - hotas Warthog + F-18 stick - Winwing MIP - Winwing throttel F-18- TPR Tm
Quest 2 - hotas Warthog + F-18 stick - Winwing MIP - Winwing throttel F-18- TPR Tm
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- Apprenti-Mécano
- Messages : 389
- Inscription : 28 janvier 2017
Re: [DCS] Updates Open Beta
#289ah je n'annonce pas 90 stable... que dans le cieljojo a écrit : ↑jeu. juil. 23, 2020 10:13 am90/ 45 c'est pour le CV1.lolozinours a écrit : ↑jeu. juil. 23, 2020 10:07 ampar contre je ne comprends pas l'histoire du 40 fps max avec le rift.... ya pas ce genre de maxi. Ya une limite forcée à 45 fps si on active l'ASW, mais ça peut monter à 90 si on le désactive et qu'on a une machine puissante.
Le Rift S est limité à 80 fps max, et donc 40 fps quand on n'atteint pas les 80.
Même en désactivant l'ASW avec Debugtool ou Oculus Tray Tool, il n'y a pas vraiment d'intermédiaire entre 80 et 40.
Ma configuration est en signature.
Les mecs qui annoncent 90 avec le CV1 ou 80 avec le Rift S de manière stable sur DCS me laissent dubitatif.
Dragon parlait du Rift S, ok
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- Pilote Philanthrope
- Messages : 1115
- Inscription : 23 août 2009
Re: [DCS] Updates Open Beta
#291Hello,
Ça fait un moment que je n'avais pas lancé DCS et j'ai profité de la MàJ d'hier pour voler un peu.
Je me suis aperçu d'un truc bien relou : avec la vsync activée dans les options du jeu, lorsque je regarde vers le bas à 12h ou vers les 6h (toujours up peu vers le bas) j'ai les fps qui baissent à 30. Dans le même temps l'occupation du GPU (1080Ti) chute aux alentours de 50%. Les FPS remontent à 60 dès que je relève un peu la tête.
Si je désactive la vsync je n'ai pas cette baisse, ou alors de l'ordre de quelques FPS.
Certains ont constaté ce phénomène ? C'était peut-être déjà le cas avant mais ça ne m'avait jamais frappé...
Ça fait un moment que je n'avais pas lancé DCS et j'ai profité de la MàJ d'hier pour voler un peu.
Je me suis aperçu d'un truc bien relou : avec la vsync activée dans les options du jeu, lorsque je regarde vers le bas à 12h ou vers les 6h (toujours up peu vers le bas) j'ai les fps qui baissent à 30. Dans le même temps l'occupation du GPU (1080Ti) chute aux alentours de 50%. Les FPS remontent à 60 dès que je relève un peu la tête.
Si je désactive la vsync je n'ai pas cette baisse, ou alors de l'ordre de quelques FPS.
Certains ont constaté ce phénomène ? C'était peut-être déjà le cas avant mais ça ne m'avait jamais frappé...
Re: [DCS] Updates Open Beta
#292Grosse mise à jour (autant par les mises à jour que par la taille!)
https://www.digitalcombatsimulator.com/ ... 5.6.53756/
https://www.digitalcombatsimulator.com/ ... 5.6.53756/
Introduced the new DCS: Syria Map by Ugra Media.
Introduced two new campaigns:
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
DCS World
R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
The Schnellboot will evade a collision in a torpedo attack.
ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
Projected runway lights turn off as soon as the nose wheel is down - fixed.
Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
Tail wheel tuned for all taildraggers.
GDR (East Germany) added as a country.
MP. Now when server creation, the first (not last) mission in the list will be selected.
Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
ME. AI aircraft. Added checkbox “AI off” for ground start.
ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
ME. Improved auto naming of groups.
When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
AI not using high drag MK 82 Snakeye below 1000ft - fixed.
Helicopter wingmen fall through the deck when landing on the ship - fixed.
Briefing window. Moving and scaling of large illustrations is adjusted.
F10 map units coordinates are out of panel - fixed.
ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
ME. Added View menu item with ability to switch between Imperial and Metric units.
Added removing of precompiled shaders from previous version of dcs on Update.
Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
DCS F-14B by Heatblur Simulations
NEW - Added 11 Quickstart missions for the Syria map.
Included Supercarrier versions for Syria Quickstart missions.
Added Quickstart Free Flight mission for the Channel map.
Fixed scripting error in Time Trial missions.
Updated AIM-54 countermeasure resistance probabilities.
Fixed MLC Auto not using actual antenna elevation above horizon.
Fixed keybindings not incrementing panel and gauge lights appropriately.
Fixed RIO annunciator light intensities.
Increased intensity of slime lights (= formation lights).
Corrected roughness of intake ramps.
Fixed broken normals on intake areas.
Fixed unwelded vertices on engine nacelle.
Fixed mismatch intake ramp color on default livery.
Fixed incorrectly assigned textures on exterior gear doors and right wing.
Fixed missing fuselage in cockpit view.
Re-added normal map on TCS pod.
Rudders will now detach with heavy damage.
Increased size of fuel tank hitboxes to more closely match real life sizes.
Adjusted damage model to be less “tanky” with direct missile hits.
Improved aerodynamic damage effects.
DCS AV-8B by RAZBAM
Sound missing for AI aircraft once airborne bug fix.
DCS MiG-19P by RAZBAM
Fixed several typos in Russian cockpit.
Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
Small cockpit textures corrections.
China Asset Pack by Deka Ironwork Simulations
Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
Added AKD-10 missile for WingLoong-1, more weapons will be added later.
Fixed HQ-7 LN no radar warning issue.
DCS JF-17 by Deka Ironwork Simulations
Re-made 6 training missions (more will come later)
Added new ground crew voiceover
Added abs axis binding for:
UFCP and HUD Brt knobs
ACP COM1/2, TCN/ILS and MSL Vol knobs
Сockpit illumination and AAR light knobs
Note: dcs provides only 10 customized axis commands
Fixed: SMS page: max bomb quantity for selection (determined by load setting)
If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
Fixed: player must turn off all power supply to (un)install AAR probe.
Fixed: player must open canopy to update DTC.
Fixed thrust and wheel brakes axis command id (
need to rebind your joystick!!!)
Fixed UFCP_1 fallback viewport name.
Added g-suit tube operation in auto start/stop script.
Known issues:
ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.
DCS SA-342 by Polychop Simulations
Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
Added support for NS430 Module implementation.
DCS C-101 Aviojet by AvioDev
Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
Fixed voice-over of Sea Eagle missile training mission
Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
Enabled engine fire in failures list
All failures repair works now. See extensive list below
Fixed damage and failures repair issues:
Now all EB engine-related failures are applied to C-101 (it was not the case previously)
All failures related to engine are now correctly repaired. Engine start is now possible after repair
Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
Landing gear lever is forced now to extend position at repair
Improved ITT indication (both needle and digits) when electrical power is cycled on/off
Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
Adjusted movement speed of voltmeter needle
Fixed brightness of rear cockpit AOA indexer
Fixed C-101EB takeoff mission. F-18 does not crash now
Added SCAR Light Test Button functionality
Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
Added RAAF Roulettes livery
Added “PITOT HEAT” caution light function
Added pitot heat failure in Mission Editor
Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
Added “pitot heat fail” repair
Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
Updated cockpit textures, including lighting
Adjusted effect of alpha and beta on the computed indicated airspeed
Fixed cockpit lighting of external model
Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
Adjusted g-suit effectiveness factor (a wrong scale was being used)
Modified "crash" button tooltip, added its activation condition for clarity
Updated brightness control for the following lights:
All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
CC: MPR light, telebriefing light, HSI/ADI digits
Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
Implemented landing gear red status lights (gear in transit)
Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
Gear handle light brightness depends now on the instrument knob (dimmer) position
Fuel lights are set to off (white bars) when fuel measurement CB is pulled
CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
Adjusted initial instrument/consoles knobs (dimmers) settings
DCS P-47D Thunderbolt by ED
Cylinder temperature fixed
Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
Aftercooler update
Changed position and cover's texture of the guns. Fixed collision model
Oil system update
Fixed missing FFB shake
Added landing light driven shak
Reduced propellor disbalance effect magnitude
DCS Spitfire LF Mk.IX by ED
Fixed interconnected left and central wheels damage
DCS FW 190 A-8 by ED
Tuned the adjustable iron sight
DCS FW 190 D-9 by ED
Replaced sagged valve springs
DCS Bf 109 K-4 by ED
Added net sync for gun sight
Tune up of hydro hoses damages
Adjusted negative g oil cut out
DCS P-51D Mustang by ED
Oil pressure fixed
DCS A-10C Warthog by ED
Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1
CDU display brightness adjustment don't work - fixed
DCS F-18C Hornet by ED
Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
TACAN Data not showing on SA page top left - Fixed
Launch bar switch is down for player spawned on catapult - Fixed
JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
F-18C separate RWR indication is barely visible - Fixed
RWR screen is now rendered to a texture
RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
Gun smoke is far too dense - Fixed
Forced "Unrestricted SATNAV" option doesn't work - Fixed
Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
GBU-31(V)3/B Fuze Error - Fixed
AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
Autostart macros fixed with INS STD HDG Alignment - Fixed
INS GND alignment never finishes if GPS is not available - Fixed
INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
Aided INS (AINS) position mode - Fixed
Missing MPCD Display Controls
Contrast control was added to AMPCD
Also contrast control was implemented for L/R MDIs
Added yardstick to FLIR page
Added coordinate display for FLIR page
Added north arrow to FLIR
INS align display horizontal bar aligned - Fixed
Hot start IFA not aligned properly - Fixed
Hot start should have INS selector knob in IFA - Fixed
FCS page glitch (Appear only on first page activation) - Fixed
POS/ADC Caution Message is Missing - Fixed
INS DEGD Caution Message is Missing
Fuel overwrites WP name - Fixed
Comm 1 switches from AM to FM on its own - Fixed
Engine sound update (wip)
Major external sound update
Air-to-Air Target Range on Air-to-Ground HUD - Fixed
AG radar. Infantry can be detected - Fixed
AG radar. FRZ and SIL don't function properly - Fixed
Maverick slaving after step- Fixed
AG radar. EXP render issues - Fixed
Toggle HUD Time Off with Landing Gear Down - Fixed
DCS F-16C Viper by ED
TGP Litening:
Added HOTAS Commands
Added Cursor Zero (CZ) Mode
Added Steerpoint Indication
Added HSD Steerpoint
Added Laser Range Indication
Added Laser Code Indication
Added Camera Pointing Azimuth
Added DCLT option
Added Time to Steerpoint Indication
Added AA mode
Added North Arrow
Added Coordinate Display
Added NAV Mode Slave
Added Meter Stick Value
Added Gray Scale
HUD CCRP indication doesn't sync with on TGP selected target - Fixed
LASER guided bombs Time to impact on HUD & TGP - Fixed
TGP Slew changes Waypoint locations IN HSD - Fixed
TGP can show -10ft of altitude - Fixed
TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
HUD AOA Bracket top and bottom to wide - Fixed
Adjusted dim lights logic
CMDS "CHAFF FLARE" message after takeoff - Fixed
FLIR crazy brightness parameters at night - Fixed
HSI Very dimmed at night - Fixed
Master light switch is not illuminated - Fixed
Countermeasures released below aircraft - Fixed
Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
Add Weapon Time To Impact (TTI)
Add Time to Steerpoint Needed
Add Israeli, Turkish Skins
DCS F-86F Sabre by ED
F-86F Direction indicator knob animation corrected
DCS Flaming Cliffs by ED
Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
Su-25T. The TV screen is transparent in HUD only view - fixed.
DCS Mi-8MTV2 by ED
Eliminated gaps on some details of the cockpit
DCS UH-1H Huey by ED
Fix of left side gunner sound
DCS L-39 Albatros by ED
Gear indicator lamps don't work after a cold start - fixed
DCS Supercarrier by ED
Super carrier figures only render in one eye in VR and the encyclopedia - fixed
DCS: The Channel Map by ED
When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed
DCS WWII and Assets Pack
Schnellboot sometimes incorrectly attacks the target - fixed
Bofors 40mm erratic behaviour - tuned
Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
Tail wheel behavior tuned for all taildraggers
Voice chat
Users can create their own rooms
Crew intercom rooms autocreated now
Mission makers can create additional coalition rooms via scripts system
Campaigns
UH-1H Argo Campaign by 373vFS Greg:
Mission 1: Adjusted landing trigger conditions.
Mission 3: UH-60 Follow conditions adjusted.
Mission 4: Mission time/ Weather conditions adjusted.
Mission 6: Mortar group trigger conditions adjusted.
Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.
The Museum Relic Campaign by Apache600:
Updated skins of F-86F and MiG-15bis
Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed
Mission 6 (F-86) Typo in Situation Briefing: Fixed
Mission 8.3 (Both) Wingman doesn't follow player : Fixed
Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed
F-15C The Georgian War campaign by Baltic Dragon:
M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.
Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:
Fine tuned triggers
Introduced interactive triggers
Added better user guidance
Campaign progression logic revised
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
Fixed path finding issues in Mission 7 and 8
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- Pilote Philanthrope
- Messages : 1656
- Inscription : 27 avril 2003
Re: [DCS] Updates Open Beta
#293La vache .............. mi Aout ils te sortent tout ça ????
CM Asus Z97-A // Intel Core i5-4690K //Gigabyte 1070ti // 4x4 Go DDR3-2133 CL9 // SSD Crucial MX100 512Go
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- Pilote Philanthrope
- Messages : 7786
- Inscription : 09 janvier 2004
Re: [DCS] Updates Open Beta
#295C'est moi ou le serveur d'ED a été dopé ? Je DL la carte Syrie (50Go) à 100MB/s..... et le patch en lui même je l'ai même c'était telement rapide que j'ai cru que ça avait foiré...
Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 / Windows 11 64bits.
Re: [DCS] Updates Open Beta
#296En fait la mise à jour fait 2.2 Go environ et la map Syrie 50!!!, On se revoit demain quand j'aurai fini de télécharger!
Re: [DCS] Updates Open Beta
#297Je ne sais pas, mais j'étais presque au max de ma connexion, j'étais à 980 mega.diditopgun a écrit : ↑mer. août 19, 2020 6:23 pmC'est moi ou le serveur d'ED a été dopé ? Je DL la carte Syrie (50Go) à 100MB/s..... et le patch en lui même je l'ai même c'était telement rapide que j'ai cru que ça avait foiré...
Re: [DCS] Updates Open Beta
#298Oui moi aussi je DL au max de ma connexion à ............................... 800Ko/s
Escadre de combat DCS Cold War
https://discord.gg/f7VgApBqHT
Config: Rog strix b550-f gaming/Nvidia 3080Ti/AMD Ryzen 7 5850X3DX/2X16GB RAM 3200Mhz/Alim Corsair HX1000W/2X1T Samsung 870 Evo/nvme Samsung 980 1T/Hotas Warthog/Palo Saitek Pro Flight Rudder/Quest 2
Jeux du moment: DCS/MFS/Helldiver 2/Squad/Squad 44/U-Boat/HOI4
Bêta testeur RedWings FS2020
https://redwing-copter.com/
https://discord.gg/f7VgApBqHT
Config: Rog strix b550-f gaming/Nvidia 3080Ti/AMD Ryzen 7 5850X3DX/2X16GB RAM 3200Mhz/Alim Corsair HX1000W/2X1T Samsung 870 Evo/nvme Samsung 980 1T/Hotas Warthog/Palo Saitek Pro Flight Rudder/Quest 2
Jeux du moment: DCS/MFS/Helldiver 2/Squad/Squad 44/U-Boat/HOI4
Bêta testeur RedWings FS2020
https://redwing-copter.com/
Re: [DCS] Updates Open Beta
#299Ne pas oublier de vider les trois dossiers après chaque mise à jour de DCS "fxo" "metashaders2" "Multiplayer" qui se trouve dans: "C:\Users\XXX\Saved Games\DCS.openbeta"