"While we are still unravelling the shortcomings of the 4.33.x BMS releases concerning large scale FvF operations here at Falcon Online, the inevitable is within range.
The BMS development team have previously indicated that 4.33.x versions are not optimized / stable for large scale flights which are common with the participation levels we are used to seeing here.
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Quote Originally Posted by Boxer
There will be more specifics to say about this but please keep in mind that we made a trade-off decision in releasing 4.33.1 that specifically concerns MP games with scale of 10's of players. The BMS team is aware of some specific scaling issues that can result in uneven gameplay and game code crash (CTD) events. Obviously this is less than ideal. However, we chose to release anyway knowing that a very significant portion of the community would get enjoyment and stable results out of 4.33.1 as it stands now, even if some of the larger-server-ops folks might experience frustration.
We've actually learned quite a bit and found some new avenues for exploration quite recently. Those investigations will continue and with luck will bear fruit in due course. We did not feel close enough to meaningful changes to address stability and scaling issues, as yet, so as to warrant holding up 4.33.1 from release. The things I'm referring too are inherent in 4.33 as well, btw, it's not newly introduced issues per se.
We did make a couple of point fixes for issues (for example the g_bSkipAggregationBWCheck fix which we believe will help with ghost flights and the like) but more significant changes to address what we have learned will need to wait a while yet.
Now, please understand that I'm not going to try and get into more details or respond to questions here. Others more familiar with the issues will start separate thread(s) to share what we know and what we think we know and what we think are best-known-methods for improving your chances of stable MP experiences with larger population MP games.
For now, I just wanted to let you know that this is a concern for the team and to temper any frustration you might have coming if you are at some point bitten by these kinds of issues: in that regard, please know that we are aware and working on solutions.
We have concluded that the BMS team themselves have the best vantage point to make these fixes (if required) when they are ready, but this is currently unknown and not expected to change at least for the short while as far as networking is concerned.
At this time hosting 4.33.x for large scale operations (30+ simultaneous players) the moment this is technically impossible due to scaling issues with 4.33.x vs. 4.32 which we did not observe to have the same behaviour.
This leads us to our last proposed (possibly temporary) solution to the issue at hand, using BMS 4.32 as the required version for Falcon Online events.
As we can predict and have much experience in the past hosting this version, we believe it would be the simplest fix for the time being.
Users can still have BMS 4.33.x installed, just to fly with Falcon Online it would also require BMS 4.32 to be installed on the same system.
We are certain not everyone will be a fan of this idea, but it's a viable option.
Falcon BMS 4.32 is not supported nor hosted for download on Falcon-Online.org or any Falcon-Online.org affiliated domain(s).
The end user is responsible for sourcing their own instance.
Please let us know what you think and leave your vote in the poll.
Thanks in advance,
-Admin"
Bizarre...., y'en a un qui s'est barré avec le code MP entre la 4.32 et les 4.33.xx ?
En attendant je réinstalle la 4.32... .

@+Markus