L'annonce officielle: http://forum.il2sturmovik.com/topic/168 ... ntry332043
On apprend en gros:
- Sortie prévu la semaine prochaine d'un patch intermédiaire estampillé 1.107b apportant pas mal de correctif. (voir Chanlog plus bas)
1.107b version changes:
Global:
1. We'll add crash dump files saving. There will be a special forum thread for submitting such a file if you encounter a game crash, helping us to find and fix it;
2. Workaround for 'invisible planes' bug added (it doesn't fix the cause of their appearance since it is still unknown but eliminates its consequence);
3. Logging for 'invisible planes' bug added (we'll create a special forum thread about it to collect logs submitted by players);
4. Performance in the first Soviet scenario mission (first, summer, chapter of Stalingrad campaign) improved;
5. Crash that could happen while playing back large recorded tracks has been fixed. Unfortunately, tracks recorded in previous versions of the game won't work, so please consider video capturing your favorite ones if you'd like to keep them;
6. Compatibility with third party overlay software improved (for example, Steam and Teamspeak overlays);
Features:
7. It will be possible to tell which side controls an airfield before choosing your own allegiance in multiplayer;
8. Multiplayer mission author will be able to specify a range of allowed unlocks, not just individual ones;
9. IL-2 sight can be moved back and forth using Lalt-F command;
10. Light reflection and relief detail improved on thin metal parts of IL-2 model 1941, IL-2 model 1942, I-16 type 24, MiG-3 series 24, Pe-2 series 35, Pe-2 series 87, LaGG-3 series 29, La-5 series 8, P-40E-1, Ju 87 D-3, Bf 110 E-2 and MC.202 series VIII;
11. MC.202 cockpit canopy textures improved;
Physics changes:
12. Fineness ratios of all planes were re-checked with their flaps extended. Fineness ratio was decreased for LaGG-3 series 29, La-5 series 8, Yak-1 series 69, IL-2 (both) and P-40E-1. Other planes fineness ratios were found to be correct;
13. Twin turret machine guns are now reloaded one after another (not simultaneously);
14. Bf 109 F-2 radiator functioning in manual mode was corrected: it opens fully, but slower. There are contradicting sources available - text one and hydraulic schematic. Text one says "die kuhlerklappen durh den luftdruck geoffnet" which means that radiator was opened by approach flow. However early Bf 109 F-2 hydraulic schematic shows that radiator was manually opened by fixing the valve in 'open' position. After discussion we decided to follow the schematic;
15. MiG-3 cooling system has been corrected: now it requires opening its radiator to degrees similar to other Soviet aircraft, but at higher altitudes (since its power output maxes out at higher altitudes);
16. MiG-3 elevator trimmer won't work if the right side of the elevator is lost (where trim tab is located);
Other changes and fixes:
17. Selected modifications won't reset after re-entering the modifications screen;
18. Spotters correctly spot enemy aircraft closer than specified distance (with the exception of ground vehicles that can't be detected closer than 3 km);
19. Track playback progress bar corrected;
20. Wingmen correctly drop bombs after leader (player) while carrying out 'do like me' order;
21. AI gunners will fire at any planes, not only fighters;
22. Various graphical bugs caused by crossroads fixed (missing triangles, missing crossroads or road parts, etc.);
23. Airfields and taxi ways pavement corrected for autumn Lapino map;
24. Roads will look correctly in overcast light conditions;
25. La-5 canopy texture mapping fixed as requested by skin authors (it is no longer symmetric);
26. Mission editor won't crash after repeated loading of missions containing many objects.
- Sortie en fin de mois du patch contenant la carte Moscou uniquement pour le mod solo "Quick mission" (Pas d'info pour le multi ni sur la présence du JU-88 pour ce patch mais on croisent les doigts... )
- Début du beta test pour la campagne offline de BOM.
- Les première images de la ville de Moscou en WIP (sans arbre) que l'on pourra apercevoir mais pas survolé car hors de la zone de jeu. (voir carte ci-dessous)
C'est un partie pris des développeurs afin surtout de ne pas plomber les performances de leur moteur graphique au vu de la taille impressionnante de la ville. Certain seront probablement déçu d'une telle limitation (annoncée depuis le début) mais du coté historique cela ne devrait pas trop gêner sachant que les combats ne se sont pas déroulé ni dans, ni haut dessus de la ville mais plus à l'ouest.
Pour le reste d'autre screens dévoilent un peu plus du design de la nouvelle carte, voici quelques exemple:
Journal des développeurs N°122
Journal des développeurs N°122
#1"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole."
Cdt De Rose
CCG: https://escadrilleccg.forumactif.com/
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Re: Journal des développeurs N°122
#3Le choix peut-être justifié pour Moscou par contre du côté de Vyazma, ça manque de profondeur.
Re: Journal des développeurs N°122
#5Pour les créateurs de mission, attention, il est fort probable que vous rencontriez des problèmes lors du chargement de vos missions dans l'éditeur, aprés le prochain patch. Vous aurez un message d'erreur qui vous empêchera d'ouvrir la mission. Pour résoudre ce problème, il faudra effacer le fichier msbin de votre mission dans le répertoire mission ou dogfight. Ce dernier sera recréé lors de l'ouverture et de la sauvegarde dans l'éditeur de mission. L'ouverture de la mission prendra plus de temps que d'habitude.