C'est la rentrée !
C'est la rentrée !
#1Je propose donc de reprendre les vols samedi prochain. Un vol de reprise pour moi vu que je n'ai pas touché aux commandes depuis 3 mois, ainsi qu'un certain chat noir qui devrait avoir recuperé son matos
Pour les extérieurs, voir ICI comment vous inscrire. Vous êtes toujours les bienvenus.
Pour les extérieurs, voir ICI comment vous inscrire. Vous êtes toujours les bienvenus.
#2
Je vais essayer d'être là, car comme c'est la rentrée, il est possible qu'il faille courir samedi pour le réassort de la descendance.
Excellente nouvelle pour le Matos de BadJack
Excellente nouvelle pour le Matos de BadJack
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#3
Matos, matou, chat noir, tout ça s'enchaîne......
Excellente nouvelle aussi si tu es là samedi matin
Excellente nouvelle aussi si tu es là samedi matin
#4
Yes, carte mère récupérée cette semaine (faut d'ailleurs que je modifie ma SIG...) .Mongoose a écrit :Excellente nouvelle pour le Matos de BadJack
Par contre je ne garantis pas la remise à niveau pour samedi ... D'abord y'a un peu de boulot pour remonter et configurer le tout et pour bien faire, ce WE est pris par une plongée avec mon fiston suivi de 3 jours de déplacement à Paris pour faire bonne mesure !
Mais sur TS, pour sûr !
#5
Je ne sais pas encore si je serais dispo pour la reprise .
Je vous tiendrais au courant dans la semaine.
Je vous tiendrais au courant dans la semaine.
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Stick : Thrustmaster HOTAS Cougar & mod : FSSB R1 - Trottle : Thrustmaster VIPER TQS Mission Pack - Rudder : Thrustmaster Pendular Rudder - Track IR v5 & TrackClip pro - MFD CougarPack - ICP PalatynSM - Elgato Stream Deck
#6
Je devrais être là
Pas volé non plus depuis 2 mois
Quelqu'un a testé le serveur Dragons depuis les dernières modifs de Zarpij (lors de son retour de vacances) ?
Sinon j'essayerais de faire un test un soir de la semaine
Pas volé non plus depuis 2 mois
Quelqu'un a testé le serveur Dragons depuis les dernières modifs de Zarpij (lors de son retour de vacances) ?
Sinon j'essayerais de faire un test un soir de la semaine
Pilote indépendant de F16 block 50/52 sur Falcon BMS - HOTAS Cougar modé FCC1 - Saitek Pro Rudder Pedals - ED TRacker - 2x MFD Cougar - ICP "CatPlombe" - 1x Carte Pokeys - un cockpit F16 en chantier - CM MSI B650 Gaming ; AMD Ryzen 7800X3D 4,20GHz ; 32 Go DDR5 Corsair ; AMD Radeon RX7900XTX 24Go DDR6 ; Ecran Hisense 55" 4K
#8
Essai de lancement du serveur ce soir : ça ne répond pas
Pilote indépendant de F16 block 50/52 sur Falcon BMS - HOTAS Cougar modé FCC1 - Saitek Pro Rudder Pedals - ED TRacker - 2x MFD Cougar - ICP "CatPlombe" - 1x Carte Pokeys - un cockpit F16 en chantier - CM MSI B650 Gaming ; AMD Ryzen 7800X3D 4,20GHz ; 32 Go DDR5 Corsair ; AMD Radeon RX7900XTX 24Go DDR6 ; Ecran Hisense 55" 4K
#10
Je serais absent pour ce samedi de reprise. Bon vol à tous.
PC: Z790-A WIFI – I9 13900K@5.5GHz – 32Go DDR5 – RTX2080 SUPER - Windows 10 pro (x64) - Souris Razer Mamba TE - Clavier Razer BlackWidow X Chroma - MicroCasque Razer BlackShark V2
Stick : Thrustmaster HOTAS Cougar & mod : FSSB R1 - Trottle : Thrustmaster VIPER TQS Mission Pack - Rudder : Thrustmaster Pendular Rudder - Track IR v5 & TrackClip pro - MFD CougarPack - ICP PalatynSM - Elgato Stream Deck
Stick : Thrustmaster HOTAS Cougar & mod : FSSB R1 - Trottle : Thrustmaster VIPER TQS Mission Pack - Rudder : Thrustmaster Pendular Rudder - Track IR v5 & TrackClip pro - MFD CougarPack - ICP PalatynSM - Elgato Stream Deck
#11
Absent également.
Bonne reprise
Bonne reprise
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#12
Une bonne reprise après plus de 3 mois d'arrêt. Avec Vico et Tucano, sous la houlette de Badjack toujours grounded, on a fait un peu de PS et finalement c'est comme le vélo !
Puis on a tenté une 'tite mission hardue où on s'est fait démater à vitesse grand V !
Ça fait du bien quand même. Vivement samedi prochain !
Puis on a tenté une 'tite mission hardue où on s'est fait démater à vitesse grand V !
Ça fait du bien quand même. Vivement samedi prochain !
#13
Quels systèmes ont été vos bourreaux ?
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#15
AMRAAM tactics training
The principal objection to the Weapons School’s proposed AMRAAM employment standards focused on the wingman’s role in a multi-ship engagement. A new F-16 pilot graduating from the Formal Training Unit has approximately 80 hours in the aircraft divided among basic operations, air-to-ground, and air-to-air. Within a squadron, pilots serving as wingmen typically have 100 – 300 hours of experience with only a fraction of that time dedicated to BVR air combat. Upon learning about the proposed employment standards, experienced F-16 pilots expressed strong concerns that few wingmen would have learned the required radar mechanization, communication, and tactical skills well enough to perform their role. Under the proposed standards, the flight leader keeps his radar on maximum coverage for optimal situation awareness, identifies the air picture, calls for a specific gameplan, and directivly targets the wingmen to fire at the enemy aircraft identified by the flight leader. The wingman must understand the gameplan and remember his role from the mission briefing, aim his radar as directed, locate the group of enemy aircraft and his target within the group,
all while using correct and timely communication and following the Rules of Engagement (ROE). If the wingman fails to execute properly or is too slow, the F-16s may close too near to the enemy and come within weapons range. Squadron F-16 pilots complained that Weapons School instructors could effectively use the new standards only because they had Weapons School instructors as wingmen. Typical wingmen, they asserted, would have much more difficulty executing their assigned roles.
To assess the validity of this concern and to develop training procedures for new wingmen, the Weapons School conducted an experiment using AFRL’s DMO testbed [5]. Several recent graduates of the F-16 basic course were selected to receive training in the new employment standards using AFRL’s DMO testbed. These new F-16 pilots were trained by Weapons School instructors over one week using strategies developed at AFRL for use with DMO. For this strategy, instructors first identified the competencies required to fulfil the wingman’s role using the new tactics [5]. The instructors then identified the experiences necessary to master these competencies and selected DMO scenarios that would provide these experiences. Instructors then trained the new wingmen using a building-block approach starting with relatively simple scenarios
emphasizing basic competencies through complex scenarios requiring high-level competencies [1]. For each training mission, instructors first briefed the wingmen on tactical gameplans, radar lookout responsibilities, communications standards, ROE, and other mission-critical skills. The team then flew the simulators as a
flight of four aircraft with two flight leads and two wingmen together with an Air Battle Manager onboard a virtual AWACS. During the simulator session, each scenario was initialized in the air with the friendly and adversary forces positioned beyond radar range. Typically, the flight lead would get an air picture from the Air Battle Manager and select an initial gameplan. If required by enemy actions, the flight lead would modify the gameplan and the team would then execute the new tactic. Each setup was flown to a logical conclusion in which all enemy or friendly aircraft had been killed or all learning objectives had been met. Teams would typically fly six to eight Offensive Counter Air scenarios or three to four Defensive Counter Air scenarios in an hour of simulator time. Teams would then replay and debrief each scenario reviewing what elements of thescenario were accomplished in accordance with the briefed plan, what did not go according to plan, why not, and what remediation was required. Teams would brief, fly, and debrief twice each day resulting in skill level enhancements that would normally take two or three years to develop.
By the end of one week of training, the inexperienced pilots had mastered the new employment doctrine. They were able to fulfil their responsibilities within the flight for basic and advanced scenarios. Using the results of this experiment, the Weapons School demonstrated to the F-16 community that the new employment standards were effective and could be used by inexperienced wingmen provided they received proper training.
Using DMO, the USAF Weapons School was able to adapt the F-15C AMRAAM employment doctrine for BVR air combat to the F-16, evaluate its effectiveness with both experienced and inexperienced wingmen, and develop a training program for new pilots.
The principal objection to the Weapons School’s proposed AMRAAM employment standards focused on the wingman’s role in a multi-ship engagement. A new F-16 pilot graduating from the Formal Training Unit has approximately 80 hours in the aircraft divided among basic operations, air-to-ground, and air-to-air. Within a squadron, pilots serving as wingmen typically have 100 – 300 hours of experience with only a fraction of that time dedicated to BVR air combat. Upon learning about the proposed employment standards, experienced F-16 pilots expressed strong concerns that few wingmen would have learned the required radar mechanization, communication, and tactical skills well enough to perform their role. Under the proposed standards, the flight leader keeps his radar on maximum coverage for optimal situation awareness, identifies the air picture, calls for a specific gameplan, and directivly targets the wingmen to fire at the enemy aircraft identified by the flight leader. The wingman must understand the gameplan and remember his role from the mission briefing, aim his radar as directed, locate the group of enemy aircraft and his target within the group,
all while using correct and timely communication and following the Rules of Engagement (ROE). If the wingman fails to execute properly or is too slow, the F-16s may close too near to the enemy and come within weapons range. Squadron F-16 pilots complained that Weapons School instructors could effectively use the new standards only because they had Weapons School instructors as wingmen. Typical wingmen, they asserted, would have much more difficulty executing their assigned roles.
To assess the validity of this concern and to develop training procedures for new wingmen, the Weapons School conducted an experiment using AFRL’s DMO testbed [5]. Several recent graduates of the F-16 basic course were selected to receive training in the new employment standards using AFRL’s DMO testbed. These new F-16 pilots were trained by Weapons School instructors over one week using strategies developed at AFRL for use with DMO. For this strategy, instructors first identified the competencies required to fulfil the wingman’s role using the new tactics [5]. The instructors then identified the experiences necessary to master these competencies and selected DMO scenarios that would provide these experiences. Instructors then trained the new wingmen using a building-block approach starting with relatively simple scenarios
emphasizing basic competencies through complex scenarios requiring high-level competencies [1]. For each training mission, instructors first briefed the wingmen on tactical gameplans, radar lookout responsibilities, communications standards, ROE, and other mission-critical skills. The team then flew the simulators as a
flight of four aircraft with two flight leads and two wingmen together with an Air Battle Manager onboard a virtual AWACS. During the simulator session, each scenario was initialized in the air with the friendly and adversary forces positioned beyond radar range. Typically, the flight lead would get an air picture from the Air Battle Manager and select an initial gameplan. If required by enemy actions, the flight lead would modify the gameplan and the team would then execute the new tactic. Each setup was flown to a logical conclusion in which all enemy or friendly aircraft had been killed or all learning objectives had been met. Teams would typically fly six to eight Offensive Counter Air scenarios or three to four Defensive Counter Air scenarios in an hour of simulator time. Teams would then replay and debrief each scenario reviewing what elements of thescenario were accomplished in accordance with the briefed plan, what did not go according to plan, why not, and what remediation was required. Teams would brief, fly, and debrief twice each day resulting in skill level enhancements that would normally take two or three years to develop.
By the end of one week of training, the inexperienced pilots had mastered the new employment doctrine. They were able to fulfil their responsibilities within the flight for basic and advanced scenarios. Using the results of this experiment, the Weapons School demonstrated to the F-16 community that the new employment standards were effective and could be used by inexperienced wingmen provided they received proper training.
Using DMO, the USAF Weapons School was able to adapt the F-15C AMRAAM employment doctrine for BVR air combat to the F-16, evaluate its effectiveness with both experienced and inexperienced wingmen, and develop a training program for new pilots.
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#16
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#17
Et tout en anglais ????
Ben mon colon, ça va faire plaisir au ( "grumpy") Cat, ça !
Merci (de nouveau ) Mongoose !
#18
Meuh non il aime bien !BadJack a écrit :Et tout en anglais ????
Ben mon colon, ça va faire plaisir au ( "grumpy") Cat, ça !
Il parle même anglais quand il bricole :
http://www.checksix-forums.com/showpost ... stcount=53
"You use a CNC ?" va devenir culte
Et c'est très très vite que
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#19
Je vous merde !!!
Bon en même temps on a utilisé aucune tactique, on y est allé bille en tête. Donc forcément on s'est fait démâter.....
Bon en même temps on a utilisé aucune tactique, on y est allé bille en tête. Donc forcément on s'est fait démâter.....
#20
C'est peut être plus subtile que çà, la piste était peut être voilée; c'est important comme détail çà, quand on y va bille en têtecat plombe a écrit :Je vous merde !!!
Bon en même temps on a utilisé aucune tactique, on y est allé bille en tête. Donc forcément on s'est fait démâter.....
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