SuperCarrier Update
Publié : jeu. avr. 28, 2022 5:29 pm
Contenu de la mise à jour du 28.04.2022
-Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
-For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
-On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
-Improve sparks effect from hook during landing (WIP)
-Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
-Fixed: AIRBOSS and Crewman glowing at night
Futur mise à jour.
Une salle de Briefing, la mer avec des vrais creux et le porte avion qui tangue à nouveau (enfin).
-Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
-For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
-On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
-Improve sparks effect from hook during landing (WIP)
-Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
-Fixed: AIRBOSS and Crewman glowing at night
Futur mise à jour.
Une salle de Briefing, la mer avec des vrais creux et le porte avion qui tangue à nouveau (enfin).