Patch 4.705 De Havilland Mosquito FB Mk.VI series.2
Publié : mar. mai 31, 2022 11:11 pm
L'annonce officielle: https://forum.il2sturmovik.com/topic/12 ... nt=1189932
Liste du contenu:
Main features
1. British twin engine fighter/bomber De Havilland Mosquito F.B. Mk.VI series.2 is available to all Battle of Normandy owners;
2. Balloons now have collidable tethers which can ruin a pilot day and can be towed;
3. Quad and Daimler DR.4 balloon winches added for Flying Circus (for mission designers: a balloon will tether to a truck or ship with a winch that is closer than 50 m on mission start);
4. Fire effect of collapsed buildings now shows on ground level (it could show in the air before);
5. Building collapse effect has been improved and better corresponds to it size;
Ships and Vehicles
6. Ship turrets no longer can damage their own ship;
7. Firing arcs of the ship turrets located near the superstructure were corrected (widened);
8. AI SPG gunners will correctly fire at the new indirect coordinates (previously they fired additional round at the previous coordinates);
9. Mission command Formation - Backwards correctly functions for wheeled vehicles;
10. Dust effect in non-rainy weather works correctly for detailed vehicles;
11. The driver of a detailed SPAA won't be erroneously shown as dead in the GUI when other crew members are killed;
12. Instrument Panel difficulty setting functions correctly for detailed tanks: on Expert or Custom difficulty with the panel switched off only the ammo and damage overlay (invoked by Enter key) will be shown;
Aircraft
13. AI pilots will cease firing at ground targets faster when pulling up;
14. AI pilots will correctly acknowledge the emergency bomb jettison (previously they could erroneously begin the attack run even having no bombs anymore);
15. Rear-upper Handley-Page O/400 turret gunner will engage the targets correctly;
16. An issue has been fixed in the Gotha G.V and Handley-Page O/400 pilot AI that could result in the plane crash or endless circling when doing a climbing spiral;
17. A Spitfire Mk.XIV issue that could cause additional wing guns to be shown has been fixed;
18. Tempest and Typhoon gunsights were corrected (vertical position of the horizontal line projected on the windshield);
19. Control mapping dialog text has been updated for the main throttle and separate throttle axes for three engines;
Stability improvements
20. The sim won't crash when trying to repair a burning aircraft;
21. The sim won't randomly crash on mission start or end or adjusting responsiveness curves of Microsoft Force Feedback 2 joystick;
22. Hopefully, the old issue of TrackIR causing stutters when used together with Microsoft Force Feedback 2 joystick should be gone;
23. Aircraft crew members are correctly rendered after mission restart (previously they could render visibly outside of the aircraft if they were killed in the previous mission run).
Liste du contenu:
Main features
1. British twin engine fighter/bomber De Havilland Mosquito F.B. Mk.VI series.2 is available to all Battle of Normandy owners;
2. Balloons now have collidable tethers which can ruin a pilot day and can be towed;
3. Quad and Daimler DR.4 balloon winches added for Flying Circus (for mission designers: a balloon will tether to a truck or ship with a winch that is closer than 50 m on mission start);
4. Fire effect of collapsed buildings now shows on ground level (it could show in the air before);
5. Building collapse effect has been improved and better corresponds to it size;
Ships and Vehicles
6. Ship turrets no longer can damage their own ship;
7. Firing arcs of the ship turrets located near the superstructure were corrected (widened);
8. AI SPG gunners will correctly fire at the new indirect coordinates (previously they fired additional round at the previous coordinates);
9. Mission command Formation - Backwards correctly functions for wheeled vehicles;
10. Dust effect in non-rainy weather works correctly for detailed vehicles;
11. The driver of a detailed SPAA won't be erroneously shown as dead in the GUI when other crew members are killed;
12. Instrument Panel difficulty setting functions correctly for detailed tanks: on Expert or Custom difficulty with the panel switched off only the ammo and damage overlay (invoked by Enter key) will be shown;
Aircraft
13. AI pilots will cease firing at ground targets faster when pulling up;
14. AI pilots will correctly acknowledge the emergency bomb jettison (previously they could erroneously begin the attack run even having no bombs anymore);
15. Rear-upper Handley-Page O/400 turret gunner will engage the targets correctly;
16. An issue has been fixed in the Gotha G.V and Handley-Page O/400 pilot AI that could result in the plane crash or endless circling when doing a climbing spiral;
17. A Spitfire Mk.XIV issue that could cause additional wing guns to be shown has been fixed;
18. Tempest and Typhoon gunsights were corrected (vertical position of the horizontal line projected on the windshield);
19. Control mapping dialog text has been updated for the main throttle and separate throttle axes for three engines;
Stability improvements
20. The sim won't crash when trying to repair a burning aircraft;
21. The sim won't randomly crash on mission start or end or adjusting responsiveness curves of Microsoft Force Feedback 2 joystick;
22. Hopefully, the old issue of TrackIR causing stutters when used together with Microsoft Force Feedback 2 joystick should be gone;
23. Aircraft crew members are correctly rendered after mission restart (previously they could render visibly outside of the aircraft if they were killed in the previous mission run).