Journal des développeurs N°84
Publié : ven. oct. 31, 2014 8:59 pm
L'annonce officielle: http://forum.il2sturmovik.com/topic/168 ... /?p=193032
84
Hi Everybody!
Despite the long-known tradition we’re not going to update this Friday. So, everyone who planned to complete another chapter in the campaign, or take part in a new multiplayer community event should feel free to start any time because there won’t be any temporary interuptions for updating.
The next significant update that we’re preparing for is going to happen next week. We plan to enable the command system. Yes, it was partially enable some time ago but it’s finally getting proper interface which makes the entire feature more valuable and more easy to use, of course.
Tho system consists of three categories: gestures, commands to wingmen and commands to gunners.
The name of the first category speaks for itself, and these commands don’t actually play any significat role in gameplay. The other two are on the contrary usefull and will serve you in many occasions. Commands to wingmen grant you full control over your flight partners, from tactical re-formation to engaging specific targets. Of course, you can always just tell the bots to return to the base, or make them try to do exactly what you do and to searh for firing solutions identical to yours.
The last but not least category - commands to gunners on planes with crew. You’re able to control their actions and set specific reaction patterns at any moment. Attempt to fly through a dangerous area or wreck havoc upon the enemy - it’s all much easier with the new GUI. Speaking of stealth tactics, that should really be possible now. Since enemy AI is not able to see through clouds and sees very badly in the night time, your control over gunners’ behavior is particularly handy and can save your plane in a critical situation.
You’ll get your hands on the new command system next week. That’s when the update with a bunch of other nice improvements is going to be deployed to the public version.
Meanwhile I’ve started this topic for players who might want to host a new dedicated server in the North America, for US and Canada mostly. Looks like many pilots really need it, as a training server particularly. That’s why I ask everyone who’s ready to start and maintain a multiplayer server to tell me about it. Then I’ll pick one pilot who’ll then get access to the necessary software for one week. If this server gets good feedback from users, the host will keep for another week, and so on until dserver.exe goes public.
Enjoy the weekend, pilots!
84
Hi Everybody!
Despite the long-known tradition we’re not going to update this Friday. So, everyone who planned to complete another chapter in the campaign, or take part in a new multiplayer community event should feel free to start any time because there won’t be any temporary interuptions for updating.
The next significant update that we’re preparing for is going to happen next week. We plan to enable the command system. Yes, it was partially enable some time ago but it’s finally getting proper interface which makes the entire feature more valuable and more easy to use, of course.
Tho system consists of three categories: gestures, commands to wingmen and commands to gunners.
The name of the first category speaks for itself, and these commands don’t actually play any significat role in gameplay. The other two are on the contrary usefull and will serve you in many occasions. Commands to wingmen grant you full control over your flight partners, from tactical re-formation to engaging specific targets. Of course, you can always just tell the bots to return to the base, or make them try to do exactly what you do and to searh for firing solutions identical to yours.
The last but not least category - commands to gunners on planes with crew. You’re able to control their actions and set specific reaction patterns at any moment. Attempt to fly through a dangerous area or wreck havoc upon the enemy - it’s all much easier with the new GUI. Speaking of stealth tactics, that should really be possible now. Since enemy AI is not able to see through clouds and sees very badly in the night time, your control over gunners’ behavior is particularly handy and can save your plane in a critical situation.
You’ll get your hands on the new command system next week. That’s when the update with a bunch of other nice improvements is going to be deployed to the public version.
Meanwhile I’ve started this topic for players who might want to host a new dedicated server in the North America, for US and Canada mostly. Looks like many pilots really need it, as a training server particularly. That’s why I ask everyone who’s ready to start and maintain a multiplayer server to tell me about it. Then I’ll pick one pilot who’ll then get access to the necessary software for one week. If this server gets good feedback from users, the host will keep for another week, and so on until dserver.exe goes public.
Enjoy the weekend, pilots!