Comment redonner le controle Mitrailleur à l'IA
Publié : mar. mai 22, 2012 12:07 am
Apres avoir pris la place mitrailleur, celui-ci ne tire plus.
En fait, dans un bombardier, le jeux donne 2 places au joueur, les deux derniers poste utilisé.
Donc, pour redonner le controle de l'IA sur le mitrailleur, il faut retourner en place bombardier puis en place pilote.
Pour les Stuka et autre 110, je suis plus sceptique pour leur solution:
En fait, dans un bombardier, le jeux donne 2 places au joueur, les deux derniers poste utilisé.
Donc, pour redonner le controle de l'IA sur le mitrailleur, il faut retourner en place bombardier puis en place pilote.
Pour les Stuka et autre 110, je suis plus sceptique pour leur solution:
http://forum.1cpublishing.eu/showthread.php?t=32268As evidenced by this thread: http://forum.1cpublishing.eu/showthr...861#post427861
a player can only be assigned two positions on a multi-crewed aircraft.
Which means, that it keeps the two positions you selected last.
Now, all gunners seem to count as position of type "gunner", while the bombardier and pilot each count as a separate type (according to the net stats overlay at least).
In other words, if you want to give gun control back to the AI in your bomber, just cycle once between pilot and bombardier.
In aircraft like the Stuka and 110 that don't have a third position type (they only have "pilot" and "gunner") this will not work, but then again the visibility to the rear is adequate to take evasive action and let the AI gunner do the shooting.
For bombers however like the Blenheim, Ju88, etc, it is very useful. You can hop to your rear gunner, check your six and maybe take a couple of potshots at the target, then switch back to the front to take evasive action and the gunner will keep shooting.