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textures cockpit manquantes

Publié : mer. janv. 26, 2011 2:10 pm
par Coromon
salut,

J'expose mon cas :
win7 64
DCS black shark fr DVD patch 1.02 installé sur un DD annexe (F:) à la racine
résolution 3840x1024
tout marchait bien
j'installe modman 7.3.0.0
je lui montre le chemin d'accès
je fais une copie du dossier eagledynamic (au cas où)
j'installe les mods : LoReload terrain (dans le readme il est dit qu'il n'écrase pas le graphics.cfg) ; sharkpit Ka cockpit beta1_fixed-pack ; no_cloudshadows

A partir de d'ici des textures du cockpit disparaissent.
j'enlève les mods ; pareil
J'efface mon dossier et je remets mon dossier de copie ; pareil
je désinstalle tout,efface les dossiers et réinstalle le jeu à partir de mon DVD ; pareil :huh:

toujours pas de texture dans le cockpit (niveau simulateur)

Je ne comprends plus rien

Ci-dessous le ficier "error"

Merci pour l'aide


2011/1/26 13:53 V810271318
World::LoadPlugins: Loaded plugin module CockpitBase.dll
Dispatcher: initial random seed = 6434840
Dispatcher: apply random seed = 6434840
Cosmos: Mission date assigned - Year:2009, Month:6, Day:1
loaded from mission Scripts/World/GPS_GNSS.lua
loaded from mission Config/View/SnapViewsDefault.lua
loaded from mission Config/View/SnapViews.lua
loaded from mission Config/View/View.lua
loaded from mission Config/View/Server.lua
Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created.
Map objects for beacon site Ялта NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created.
Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created.
Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created.
Map objects for beacon site Потийский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created.
Map objects for beacon site Батумский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created.
ComplexTask::open_state(). Precached tasks data loading.
ComplexTask::load_task_data(). "Follow_Line" task data loaded.
ComplexTask::load_task_data(). "Follow_Vector" task data loaded.
ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded.
ComplexTask::load_task_data(). "Approach" task data loaded.
ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded.
ComplexTask::load_task_data(). "Rocket_Attack" task data loaded.
ComplexTask::load_task_data(). "Level_Bombing" task data loaded.
ComplexTask::load_task_data(). "Dive_Bombing" task data loaded.
ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded.
ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded.
WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "RED_BEACON" in model "KA-50"
WARNING: multiple connectors "Gun_point" in model "KA-50"
WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_BEACON" in model "KA-50"
WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_LIGHT" in model "KA-50"
WARNING: multiple connectors "Gun_point" in model "KA-50"
WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_BEACON" in model "KA-50"
WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_LIGHT" in model "KA-50"
WARNING: multiple connectors "Gun_point" in model "KA-50"
WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50"
EagleFM initialize time .. 102.910982
Chunk is not present: ABRIS/Options.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Options.lua
Chunk is not present: ABRIS/Loader/NAVIGATION.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/NAVIGATION.lua
Chunk is not present: ABRIS/Loader/ROUTES.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ROUTES.lua
Chunk is not present: ABRIS/Loader/ADDITIONAL.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua
ABRIS load default failed Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua
Cockpit::avDevice::link_all: no such device in hash - 'MRP'
Cockpit::avDevice::link_all: no such device in hash - 'PADLOCK'
Cockpit::avDevice::link_all: no such device in hash - 'PADLOCK'
Cockpit::avDevice::link_all: no such device in hash - 'MRP'
Cockpit::avDevice::link_all: no such device in hash - 'ARCADE'
Cockpit::avDevice::link_all: no such device in hash - 'MRP'
Cockpit::avDevice::link_all: no such device in hash - 'ARCADE'
Cockpit::avDevice::link_all: no such device in hash - 'ARCADE'
loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua
Cockpit: ccClickable.cpp. Custom data unavailable
cockpit initialize time .. 3844.383548
loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua
cockpit post initialize ..171.885593
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
Krasnodar-Center has no ATC communicator!
Novorossiysk has no ATC communicator!
Krymsk has no ATC communicator!
Maykop has no ATC communicator!
Gelendzhik has no ATC communicator!
Sochi-Adler has no ATC communicator!
Krasnodar-Pashkovsky has no ATC communicator!
Sukhumi has no ATC communicator!
Gudauta has no ATC communicator!
Batumi has no ATC communicator!
Tskhakaya has no ATC communicator!
Kobuleti has no ATC communicator!
Kutaisi has no ATC communicator!
Mineralnye Vody has no ATC communicator!
Nalchick has no ATC communicator!

Publié : mer. janv. 26, 2011 6:45 pm
par KA50
Bonsoir Coromon, tu avais une ancienne version de MODMAN déjà installé ?

Publié : mer. janv. 26, 2011 7:59 pm
par Coromon
Salut KA50,

Je crois bien avoir installer une ancienne version de modman pour moder FC2 - je n'avais pas black shark à l'époque - mais je l'ai enlevé "à la sauvage" en supprimant le dossier.

merci de pencher sur mon cas.

Publié : mer. janv. 26, 2011 8:47 pm
par KA50
Re
Coromon a écrit :Salut KA50,

Je crois bien avoir installer une ancienne version de modman pour moder FC2 - je n'avais pas black shark à l'époque - mais je l'ai enlevé "à la sauvage" en supprimant le dossier.

merci de pencher sur mon cas.
essaie de chercher le dossier de sauvegarde de MOMAN 7.2.0.0 et supprime le car il ce peut que ce soit lui qui te fasse ça ,je l avais noté lors de la sortie du SKIN UN =>Voir ICI

Publié : mer. janv. 26, 2011 9:38 pm
par hellfrog
oui ça a déjà été signalé.

Publié : jeu. janv. 27, 2011 8:51 pm
par Coromon
Salut,

j'ai donc fait ce que vous avez dit, j'ai viré avec REVO uninstall tout ce qui touche de près ou de loin à modman (y compris modman 7.3.3.) rien y fait.

J'ai donc désinstaller black shark (avec revo.) et réinstall : toujours rien :busted_re mon cockpit en réglage simulateur n'a pas toutes ses textures.

Je ne sais plus quoi faire.

edit : lorsque je sélectionne "avionic facile" j'ai le cockpit avec toute ses textures mais quand je déselectionne : il manque des pièces ...

help ...

le dernier log erreur :
2011/1/27 20:43 V810271318
World::LoadPlugins: Loaded plugin module CockpitBase.dll
Dispatcher: initial random seed = 7422677
Dispatcher: apply random seed = 7422677
Cosmos: Mission date assigned - Year:2009, Month:6, Day:1
loaded from mission Scripts/World/GPS_GNSS.lua
loaded from mission Config/View/SnapViewsDefault.lua
loaded from mission Config/View/SnapViews.lua
loaded from mission Config/View/View.lua
loaded from mission Config/View/Server.lua
Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created.
Map objects for beacon site Ялта NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created.
Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created.
Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created.
Map objects for beacon site Потийский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created.
Map objects for beacon site Батумский NOT FOUND! Ojbects created.
Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created.
ComplexTask::open_state(). Precached tasks data loading.
ComplexTask::load_task_data(). "Follow_Line" task data loaded.
ComplexTask::load_task_data(). "Follow_Vector" task data loaded.
ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded.
ComplexTask::load_task_data(). "Approach" task data loaded.
ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded.
ComplexTask::load_task_data(). "Rocket_Attack" task data loaded.
ComplexTask::load_task_data(). "Level_Bombing" task data loaded.
ComplexTask::load_task_data(). "Dive_Bombing" task data loaded.
ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded.
ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded.
WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom"
WARNING: multiple connectors "RED_BEACON" in model "KA-50"
WARNING: multiple connectors "Gun_point" in model "KA-50"
WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_BEACON" in model "KA-50"
WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_LIGHT" in model "KA-50"
WARNING: multiple connectors "Gun_point" in model "KA-50"
WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_BEACON" in model "KA-50"
WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50"
WARNING: multiple connectors "RED_LIGHT" in model "KA-50"
WARNING: multiple connectors "Gun_point" in model "KA-50"
WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50"
WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50"
EagleFM initialize time .. 103.331558
Chunk is not present: ABRIS/Options.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Options.lua
Chunk is not present: ABRIS/Loader/NAVIGATION.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/NAVIGATION.lua
Chunk is not present: ABRIS/Loader/ROUTES.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ROUTES.lua
Chunk is not present: ABRIS/Loader/ADDITIONAL.lua
ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua
ABRIS load default failed Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua
Cockpit::avDevice::link_all: no such device in hash - 'MRP'
Cockpit::avDevice::link_all: no such device in hash - 'PADLOCK'
Cockpit::avDevice::link_all: no such device in hash - 'PADLOCK'
Cockpit::avDevice::link_all: no such device in hash - 'MRP'
Cockpit::avDevice::link_all: no such device in hash - 'ARCADE'
Cockpit::avDevice::link_all: no such device in hash - 'ARCADE'
Cockpit::avDevice::link_all: no such device in hash - 'MRP'
Cockpit::avDevice::link_all: no such device in hash - 'ARCADE'
loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua
Cockpit: ccClickable.cpp. Custom data unavailable
cockpit initialize time .. 3517.145397
loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua
cockpit post initialize ..54.928880
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"
wObjectClassifier: unknown object array "Other armed ships"

Publié : jeu. janv. 27, 2011 9:32 pm
par hellfrog
tu fais tes tests sans aucun mod installé ?

Publié : jeu. janv. 27, 2011 9:36 pm
par KA50
Bonsoir Cormoron,ton jeu DCS Black Shark est installé dans "Programmes files" (tous les programmes ) ou directement à la racine de ton Disque dur (C: ou autre ,comme c est recommandé sous VISTA et SEVEN ) ?

Publié : jeu. janv. 27, 2011 9:42 pm
par Coromon
salut KA50 et Hellfrog, merci de votre aide

black shark est installé à la racine d'un disque dur annexe F: dans le dossier "eagledynamics"

windows7 est sur un autre disque

J'ai viré tous les mods. nouvelle install de black shark.

Publié : jeu. janv. 27, 2011 10:29 pm
par hellfrog
UAC désactivé ? droits admin ?

Publié : jeu. janv. 27, 2011 11:44 pm
par Marc"Phoenix"
Salut

Qu'est que tu entend par disque dur "annexe"? un disque dur externe/amovible ?:detective

Publié : ven. janv. 28, 2011 12:22 pm
par bob737
Ce ne serait pas le fameux problème des drivers ATI?? As-tu installé un mise à jour des drivers dernièrement ?
Teste DCS avec les réglages en préférence d'application dans le CCC pour voir.

@+

Publié : ven. janv. 28, 2011 8:55 pm
par Coromon
bob737 a écrit :Ce ne serait pas le fameux problème des drivers ATI?? As-tu installé un mise à jour des drivers dernièrement ?
Teste DCS avec les réglages en préférence d'application dans le CCC pour voir.

@+

:notworthy

Les textures sont revenues avec les réglages en préférence d'application.

Je ne comprends pas le lien entre l'installation de modman et les réglages dans le CCC qui ne fonctionnaient plus.

Merci à tous. Me reste plus qu'à reconfigurer tout le simu et retenter le coup avec modman.

Publié : mer. avr. 27, 2011 12:09 am
par Marc"Phoenix"
Up j'ai un peu creusé la question pour savoir a quel reglage dans CCC qu'il ne fallait surtout pas touché sous peine du fameux bug des texture manquante cockpit .....
Cela concerne les derniers Catalyst 11.3 après de multiple essai categorie par categorie

C'est la categorie de reglage dans Gaming > 3D application setting >Antialiasing mode ==> si vous y avez touché, c'est de la que viens le soucis il faut le mettre en mode Multi sample AA ou le chti curseur a fond a gauche

Woualla vous retrouverez le cockpit tout beau (Pub ON ==> enfin si vous l'avez moddé avec le mod Cockpit HD de Ricardo :notworthy:Jumpy:OFF)

Donc pour le reste des réglage,faite vous plaisir, vous pouvez taper tout a donf si votre config/CG le permet et decoché les reglage "preference d'appli" :yes:

:flowers::cowboy:

Publié : sam. avr. 30, 2011 12:47 am
par hellfrog
sur ma config (cf sig), avec les 11.3, aucun pb qquesoit ce reglage...
les mystères de l'informatique...