fichier options.lua modifier:
options =
{
["views"] =
{
["cockpit"] =
{
["mirrors"] = false,
["reflections"] = false,
["avionics"] = 4,
["russianHud"] = false,
}, -- end of ["cockpit"]
}, -- end of ["views"]
["difficulty"] =
{
["padlock"] = false,
["easyRadar"] = false,
["enemies"] = false,
["setGlobal"] = true,
["immortal"] = false,
["geffect"] = "realistic",
["permitCrash"] = false,
["easyFlight"] = false,
["tips"] = true,
["radio"] = false,
["fuel"] = false,
["hud"] = false,
["aftSwitching"] = false,
["cockpitLanguage"] = "english",
["units"] = "metric",
["externalViews"] = true,
["altTrimmingMethod"] = false,
["myPlane"] = true,
["iconsTheme"] = "nato",
["map"] = true,
["weapons"] = false,
["allies"] = true,
["labels"] = false,
}, -- end of ["difficulty"]
["audio"] =
{
["wind"] = 100,
["radio"] = 100,
["musicEn"] = false,
["engines"] = 100,
["soundEn"] = true,
["effects"] = 100,
["music"] = 50,
["radioSpeech"] = true,
["warnings"] = 100,
["volume"] = 100,
["inCockpit"] = 100,
["mech"] = 100,
["subtitles"] = true,
["gui"] = 50,
}, -- end of ["audio"]
["graphics"] =
{
["multiMonitorSetup"] = "1camera",
["color"] = "32",
["heatBlr"] = 1,
["scenes"] = "high",
["water"] = 0,
["fullScreen"] = true,
["visibRange"] = "High",
["aspect"] = 1.3333333333333,
["textures"] = 2,
["shadows"] = 0,
["display_mode"] =
{
["avi"] =
{
["bpp"] = 32,
["resolution"] = "640x480",
["full_screen"] = false,
["aspect"] = 1.333333333,
["height"] = 480,
["width"] = 640,
}, -- end of ["avi"]
}, -- end of ["display_mode"]
["effects"] = 3,
["lights"] = 2,
["haze"] = 1,
["terrPrld"] = "30",
["height"] = 1200,
["resolution"] = "1600x1200",
["civTraffic"] = 0,
["width"] = 1600,
}, -- end of ["graphics"]
} -- end of options
fichier graphics.cfg modifier:
start_position = {-61, 1.2, -70};
start_position = {-180, 10.2, 630};
start_position = {-153.5, 0.1, 438};
start_position = {-60, 0.2, -60};
start_position = {0, 0.2, 0};
PlugIns
{
Renderer = "DXRenderer.dll";
Plugin1 = "MitkaGraphics.dll";
Plugin2 = "ZweiBlau.dll";
Plugin3 = "AVIMaker.dll";
Plugin4 = "Weather.dll";
GrEffects = "Effects.dll";
Plugin5 = "RenderEffects.dll";
}
DisplayMode
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.333333333;
Interface
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.333333333;
}
Simulation
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 1;
aspect = 1.333333333;
}
AVI
{
resolution = {640, 480};
fullscreen = 0;
aspect = 1.3333;
}
}
SurfaceMaterials
{
file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
file = ".\\Bazar\\Graphics\\Materials\\map.lma";
file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
FixedPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipelineNoFog
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
}
Precaching
{
around_camera = 50000;
around_objects = 10000;
around_types = {"world", "point"};
preload_types = {"map", "world", "mission"};
}
TexturePaths
{
path = ".\\Bazar\\TempTextures\\";
path = ".\\Bazar\\Effects\\WaterNormals\\";
path = ".\\Bazar\\TestTextures\\";
path = ".\\FUI\\Common\\";
path = ".\\FUI\\Common\\Net\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
path = ".\\Bazar\\World\\Shapes\\";
path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
current = "Medium";
Low
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 60000;
structures = {30, 2000};
trees = {1000, 3000};
dynamic = {300, 20000};
objects = {3000, 80000};
mirage = {3000, 20000};
surface = {10000, 50000};
lights = {50, 10000};
lodMult = 1;
lodAdd = 100;
}
Medium
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {40, 4000};
trees = {1000, 6000};
dynamic = {300, 20000};
objects = {3000, 80000};
mirage = {3000, 20000};
surface = {14000, 80000};
lights = {100, 30000};
lodMult = 1.5;
lodAdd = 0;
}
High
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {60, 6000};
trees = {1000, 9000};
dynamic = {300, 20000};
objects = {5000, 80000};
mirage = {3000, 20000};
surface = {20000, 80000};
lights = {200, 80000};
lodMult = 1.5;
lodAdd = 0;
}
}
ShadowLevel = 1;
LightsLevel = 0;
MirrorsLevel = 0;
TextureLevel = 2;
WaterQuality = 0;
FogQuality = 1;
SceneFile = "medium";
TextureCollections
{
highFolder = ".\\Bazar\\TempTextures\\";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\MapTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\MinvodyNEW.cdds";
common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\EffectRiverTGA.cdds";
common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP3.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA3.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\effects.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
common = ".\\Bazar\\World\\temp.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 TexturesEn.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 Textures.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 NIGHTextures.cdds";
common = ".\\Bazar\\World\\Y_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y2_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y3_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y4_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y5_FInal_Texture.cdds";
common = ".\\Bazar\\World\\S-8.cdds";
common = ".\\Bazar\\World\\UAZ-469.cdds";
common = ".\\Bazar\\World\\Y4_FIame.cdds";
common = ".\\Bazar\\World\\Vehicles_misc.cdds";
common = ".\\Bazar\\World\\Weapons10.cdds";
common = ".\\Bazar\\World\\AH-64_Apache.cdds";
common = ".\\Bazar\\World\\gunners.cdds";
common = ".\\Bazar\\World\\KA-27textures.cdds";
common = ".\\Bazar\\World\\UH_60_textures.cdds";
common = ".\\Bazar\\World\\T_Textures.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Swedish_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Snow_Splatter_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dragon_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Turkey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Night1_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Olive_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Apache_Green_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Light_Field_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert1_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USMC_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert2_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Dirty_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Black_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Tropic_Green_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Black_#26_paint_scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert3_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_NewYear.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_DOSAAF_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Canadian_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_German8320.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_01.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Standard.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Arido.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Boscoso.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Camo.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_SAR.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Olive.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Georgia_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_UK_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Norway_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_ARMY1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_Wooded.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Desert.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo3.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1dirt.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Worn_Black.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Navy_Trainer.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_German8332.cdds";
common = ".\\Bazar\\World\\ground_obj_lom.cdds";
}
season = "summer";
RenderStates
{
Folder = ".\\Bazar\\Graphics\\";
Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
}
MaterialAliasFile
{
GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
GF3 = ".\\materials_TT.lma";
GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
}
landfile2 = ".\\Bazar\\Terrain\\Surface\\land.lsa2";
BinScene = ".\\Bazar\\Terrain\\Scenes\\medium.scn";
roads
{
road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
}
superficial
{
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_East.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_North.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_West.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_Commun.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_TreeLines.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_MinVody.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_1.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_3.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_VPP.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Coastline.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_1.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_3.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_4.sup";
map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns.sup";
english
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_en.sup";
}
russian
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_ru.sup";
}
}
LandLodDistances
{
LandDay
{
L01 = 15000;
L12 = 30000;
}
LandNight
{
L01 = 14000;
L12 = 27000;
}
Map
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapAlt
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapTex
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MFD
{
L01 = 10000;
L12 = 25000;
}
}
LModelFiles
{
lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
}
LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
perSquare = 5;
perSquare2 = 150;
front = 1000;
back = 10000;
top = 2500;
map_high = 20000;
bottom = 2000;
noisemax = 0.5;
noisemin = 0.1;
}
NoiseStrip
{
min = 2095;
max = 2505;
}
ScreenshotQuality = 100;
ScreenshotName = "ScreenShots/ScreenShot_%03d.bmp";
ScreenshotExt = "bmp";
EffectOptions = 0;
Exhaust = 0;
ShadowDensity = 0.6;
PilotName = "No";
FogParam1 = 6;
FogParam2 = 1.1;
CivilianRoutes = "";
AviFolder = "Movies/";
PilotNames = 0;
MaxFPS = 0;
AdvancedEffect = 0;
TreesQuality = 3;
TreeDistance = 870;
RenderEffect = 0;
ObjectTextureQuality = 1;
LandScapeTextureQuality = 1;
pour le driver le primordial est de mettre les trames prerendues maximum a 6 meme si la syncro verticale et la triple mise en memoire-tampon est desactiver (idem pour arma2) pour avoir un max de fps, par contre pour il2 ces l'inverse je suis a 0 (max de fps), me demande pas pourquoi
je constate ces tout
desactive le physX
avec ces reglage je tourne en moyenne a 50fps avec xp est une 8800ultra