panneau nvidia 3d et blackshark: les options...
panneau nvidia 3d et blackshark: les options...
#1bonsoir à tous:yes:
tout est dans le titre:detective
enfin surtout
pouvez-vous m'indiquer
dans les options du panneau nvidia l'onglet 3D
ce que vous avez rentré
comme valeur des differents paramètres
anticrénelage etc...
sachant que je possede une nvidia 9800gt
Merci d'avance:notworthy
A+
tout est dans le titre:detective
enfin surtout
pouvez-vous m'indiquer
dans les options du panneau nvidia l'onglet 3D
ce que vous avez rentré
comme valeur des differents paramètres
anticrénelage etc...
sachant que je possede une nvidia 9800gt
Merci d'avance:notworthy
A+
Bonne Chasse
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
#2
fichier options.lua modifier:
options =
{
["views"] =
{
["cockpit"] =
{
["mirrors"] = false,
["reflections"] = false,
["avionics"] = 4,
["russianHud"] = false,
}, -- end of ["cockpit"]
}, -- end of ["views"]
["difficulty"] =
{
["padlock"] = false,
["easyRadar"] = false,
["enemies"] = false,
["setGlobal"] = true,
["immortal"] = false,
["geffect"] = "realistic",
["permitCrash"] = false,
["easyFlight"] = false,
["tips"] = true,
["radio"] = false,
["fuel"] = false,
["hud"] = false,
["aftSwitching"] = false,
["cockpitLanguage"] = "english",
["units"] = "metric",
["externalViews"] = true,
["altTrimmingMethod"] = false,
["myPlane"] = true,
["iconsTheme"] = "nato",
["map"] = true,
["weapons"] = false,
["allies"] = true,
["labels"] = false,
}, -- end of ["difficulty"]
["audio"] =
{
["wind"] = 100,
["radio"] = 100,
["musicEn"] = false,
["engines"] = 100,
["soundEn"] = true,
["effects"] = 100,
["music"] = 50,
["radioSpeech"] = true,
["warnings"] = 100,
["volume"] = 100,
["inCockpit"] = 100,
["mech"] = 100,
["subtitles"] = true,
["gui"] = 50,
}, -- end of ["audio"]
["graphics"] =
{
["multiMonitorSetup"] = "1camera",
["color"] = "32",
["heatBlr"] = 1,
["scenes"] = "high",
["water"] = 0,
["fullScreen"] = true,
["visibRange"] = "High",
["aspect"] = 1.3333333333333,
["textures"] = 2,
["shadows"] = 0,
["display_mode"] =
{
["avi"] =
{
["bpp"] = 32,
["resolution"] = "640x480",
["full_screen"] = false,
["aspect"] = 1.333333333,
["height"] = 480,
["width"] = 640,
}, -- end of ["avi"]
}, -- end of ["display_mode"]
["effects"] = 3,
["lights"] = 2,
["haze"] = 1,
["terrPrld"] = "30",
["height"] = 1200,
["resolution"] = "1600x1200",
["civTraffic"] = 0,
["width"] = 1600,
}, -- end of ["graphics"]
} -- end of options
fichier graphics.cfg modifier:
start_position = {-61, 1.2, -70};
start_position = {-180, 10.2, 630};
start_position = {-153.5, 0.1, 438};
start_position = {-60, 0.2, -60};
start_position = {0, 0.2, 0};
PlugIns
{
Renderer = "DXRenderer.dll";
Plugin1 = "MitkaGraphics.dll";
Plugin2 = "ZweiBlau.dll";
Plugin3 = "AVIMaker.dll";
Plugin4 = "Weather.dll";
GrEffects = "Effects.dll";
Plugin5 = "RenderEffects.dll";
}
DisplayMode
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.333333333;
Interface
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.333333333;
}
Simulation
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 1;
aspect = 1.333333333;
}
AVI
{
resolution = {640, 480};
fullscreen = 0;
aspect = 1.3333;
}
}
SurfaceMaterials
{
file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
file = ".\\Bazar\\Graphics\\Materials\\map.lma";
file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
FixedPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipelineNoFog
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
}
Precaching
{
around_camera = 50000;
around_objects = 10000;
around_types = {"world", "point"};
preload_types = {"map", "world", "mission"};
}
TexturePaths
{
path = ".\\Bazar\\TempTextures\\";
path = ".\\Bazar\\Effects\\WaterNormals\\";
path = ".\\Bazar\\TestTextures\\";
path = ".\\FUI\\Common\\";
path = ".\\FUI\\Common\\Net\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
path = ".\\Bazar\\World\\Shapes\\";
path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
current = "Medium";
Low
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 60000;
structures = {30, 2000};
trees = {1000, 3000};
dynamic = {300, 20000};
objects = {3000, 80000};
mirage = {3000, 20000};
surface = {10000, 50000};
lights = {50, 10000};
lodMult = 1;
lodAdd = 100;
}
Medium
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {40, 4000};
trees = {1000, 6000};
dynamic = {300, 20000};
objects = {3000, 80000};
mirage = {3000, 20000};
surface = {14000, 80000};
lights = {100, 30000};
lodMult = 1.5;
lodAdd = 0;
}
High
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {60, 6000};
trees = {1000, 9000};
dynamic = {300, 20000};
objects = {5000, 80000};
mirage = {3000, 20000};
surface = {20000, 80000};
lights = {200, 80000};
lodMult = 1.5;
lodAdd = 0;
}
}
ShadowLevel = 1;
LightsLevel = 0;
MirrorsLevel = 0;
TextureLevel = 2;
WaterQuality = 0;
FogQuality = 1;
SceneFile = "medium";
TextureCollections
{
highFolder = ".\\Bazar\\TempTextures\\";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\MapTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\MinvodyNEW.cdds";
common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\EffectRiverTGA.cdds";
common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP3.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA3.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\effects.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
common = ".\\Bazar\\World\\temp.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 TexturesEn.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 Textures.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 NIGHTextures.cdds";
common = ".\\Bazar\\World\\Y_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y2_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y3_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y4_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y5_FInal_Texture.cdds";
common = ".\\Bazar\\World\\S-8.cdds";
common = ".\\Bazar\\World\\UAZ-469.cdds";
common = ".\\Bazar\\World\\Y4_FIame.cdds";
common = ".\\Bazar\\World\\Vehicles_misc.cdds";
common = ".\\Bazar\\World\\Weapons10.cdds";
common = ".\\Bazar\\World\\AH-64_Apache.cdds";
common = ".\\Bazar\\World\\gunners.cdds";
common = ".\\Bazar\\World\\KA-27textures.cdds";
common = ".\\Bazar\\World\\UH_60_textures.cdds";
common = ".\\Bazar\\World\\T_Textures.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Swedish_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Snow_Splatter_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dragon_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Turkey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Night1_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Olive_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Apache_Green_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Light_Field_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert1_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USMC_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert2_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Dirty_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Black_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Tropic_Green_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Black_#26_paint_scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert3_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_NewYear.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_DOSAAF_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Canadian_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_German8320.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_01.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Standard.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Arido.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Boscoso.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Camo.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_SAR.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Olive.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Georgia_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_UK_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Norway_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_ARMY1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_Wooded.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Desert.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo3.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1dirt.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Worn_Black.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Navy_Trainer.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_German8332.cdds";
common = ".\\Bazar\\World\\ground_obj_lom.cdds";
}
season = "summer";
RenderStates
{
Folder = ".\\Bazar\\Graphics\\";
Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
}
MaterialAliasFile
{
GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
GF3 = ".\\materials_TT.lma";
GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
}
landfile2 = ".\\Bazar\\Terrain\\Surface\\land.lsa2";
BinScene = ".\\Bazar\\Terrain\\Scenes\\medium.scn";
roads
{
road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
}
superficial
{
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_East.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_North.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_West.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_Commun.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_TreeLines.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_MinVody.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_1.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_3.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_VPP.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Coastline.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_1.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_3.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_4.sup";
map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns.sup";
english
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_en.sup";
}
russian
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_ru.sup";
}
}
LandLodDistances
{
LandDay
{
L01 = 15000;
L12 = 30000;
}
LandNight
{
L01 = 14000;
L12 = 27000;
}
Map
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapAlt
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapTex
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MFD
{
L01 = 10000;
L12 = 25000;
}
}
LModelFiles
{
lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
}
LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
perSquare = 5;
perSquare2 = 150;
front = 1000;
back = 10000;
top = 2500;
map_high = 20000;
bottom = 2000;
noisemax = 0.5;
noisemin = 0.1;
}
NoiseStrip
{
min = 2095;
max = 2505;
}
ScreenshotQuality = 100;
ScreenshotName = "ScreenShots/ScreenShot_%03d.bmp";
ScreenshotExt = "bmp";
EffectOptions = 0;
Exhaust = 0;
ShadowDensity = 0.6;
PilotName = "No";
FogParam1 = 6;
FogParam2 = 1.1;
CivilianRoutes = "";
AviFolder = "Movies/";
PilotNames = 0;
MaxFPS = 0;
AdvancedEffect = 0;
TreesQuality = 3;
TreeDistance = 870;
RenderEffect = 0;
ObjectTextureQuality = 1;
LandScapeTextureQuality = 1;
pour le driver le primordial est de mettre les trames prerendues maximum a 6 meme si la syncro verticale et la triple mise en memoire-tampon est desactiver (idem pour arma2) pour avoir un max de fps, par contre pour il2 ces l'inverse je suis a 0 (max de fps), me demande pas pourquoi je constate ces tout
desactive le physX
avec ces reglage je tourne en moyenne a 50fps avec xp est une 8800ultra
options =
{
["views"] =
{
["cockpit"] =
{
["mirrors"] = false,
["reflections"] = false,
["avionics"] = 4,
["russianHud"] = false,
}, -- end of ["cockpit"]
}, -- end of ["views"]
["difficulty"] =
{
["padlock"] = false,
["easyRadar"] = false,
["enemies"] = false,
["setGlobal"] = true,
["immortal"] = false,
["geffect"] = "realistic",
["permitCrash"] = false,
["easyFlight"] = false,
["tips"] = true,
["radio"] = false,
["fuel"] = false,
["hud"] = false,
["aftSwitching"] = false,
["cockpitLanguage"] = "english",
["units"] = "metric",
["externalViews"] = true,
["altTrimmingMethod"] = false,
["myPlane"] = true,
["iconsTheme"] = "nato",
["map"] = true,
["weapons"] = false,
["allies"] = true,
["labels"] = false,
}, -- end of ["difficulty"]
["audio"] =
{
["wind"] = 100,
["radio"] = 100,
["musicEn"] = false,
["engines"] = 100,
["soundEn"] = true,
["effects"] = 100,
["music"] = 50,
["radioSpeech"] = true,
["warnings"] = 100,
["volume"] = 100,
["inCockpit"] = 100,
["mech"] = 100,
["subtitles"] = true,
["gui"] = 50,
}, -- end of ["audio"]
["graphics"] =
{
["multiMonitorSetup"] = "1camera",
["color"] = "32",
["heatBlr"] = 1,
["scenes"] = "high",
["water"] = 0,
["fullScreen"] = true,
["visibRange"] = "High",
["aspect"] = 1.3333333333333,
["textures"] = 2,
["shadows"] = 0,
["display_mode"] =
{
["avi"] =
{
["bpp"] = 32,
["resolution"] = "640x480",
["full_screen"] = false,
["aspect"] = 1.333333333,
["height"] = 480,
["width"] = 640,
}, -- end of ["avi"]
}, -- end of ["display_mode"]
["effects"] = 3,
["lights"] = 2,
["haze"] = 1,
["terrPrld"] = "30",
["height"] = 1200,
["resolution"] = "1600x1200",
["civTraffic"] = 0,
["width"] = 1600,
}, -- end of ["graphics"]
} -- end of options
fichier graphics.cfg modifier:
start_position = {-61, 1.2, -70};
start_position = {-180, 10.2, 630};
start_position = {-153.5, 0.1, 438};
start_position = {-60, 0.2, -60};
start_position = {0, 0.2, 0};
PlugIns
{
Renderer = "DXRenderer.dll";
Plugin1 = "MitkaGraphics.dll";
Plugin2 = "ZweiBlau.dll";
Plugin3 = "AVIMaker.dll";
Plugin4 = "Weather.dll";
GrEffects = "Effects.dll";
Plugin5 = "RenderEffects.dll";
}
DisplayMode
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.333333333;
Interface
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.333333333;
}
Simulation
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 1;
aspect = 1.333333333;
}
AVI
{
resolution = {640, 480};
fullscreen = 0;
aspect = 1.3333;
}
}
SurfaceMaterials
{
file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
file = ".\\Bazar\\Graphics\\Materials\\map.lma";
file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
FixedPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipelineNoFog
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
}
Precaching
{
around_camera = 50000;
around_objects = 10000;
around_types = {"world", "point"};
preload_types = {"map", "world", "mission"};
}
TexturePaths
{
path = ".\\Bazar\\TempTextures\\";
path = ".\\Bazar\\Effects\\WaterNormals\\";
path = ".\\Bazar\\TestTextures\\";
path = ".\\FUI\\Common\\";
path = ".\\FUI\\Common\\Net\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
path = ".\\Bazar\\World\\Shapes\\";
path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
current = "Medium";
Low
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 60000;
structures = {30, 2000};
trees = {1000, 3000};
dynamic = {300, 20000};
objects = {3000, 80000};
mirage = {3000, 20000};
surface = {10000, 50000};
lights = {50, 10000};
lodMult = 1;
lodAdd = 100;
}
Medium
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {40, 4000};
trees = {1000, 6000};
dynamic = {300, 20000};
objects = {3000, 80000};
mirage = {3000, 20000};
surface = {14000, 80000};
lights = {100, 30000};
lodMult = 1.5;
lodAdd = 0;
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High
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {60, 6000};
trees = {1000, 9000};
dynamic = {300, 20000};
objects = {5000, 80000};
mirage = {3000, 20000};
surface = {20000, 80000};
lights = {200, 80000};
lodMult = 1.5;
lodAdd = 0;
}
}
ShadowLevel = 1;
LightsLevel = 0;
MirrorsLevel = 0;
TextureLevel = 2;
WaterQuality = 0;
FogQuality = 1;
SceneFile = "medium";
TextureCollections
{
highFolder = ".\\Bazar\\TempTextures\\";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\MapTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\MinvodyNEW.cdds";
common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\EffectRiverTGA.cdds";
common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP3.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA3.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\effects.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
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common = ".\\Bazar\\World\\temp.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 TexturesEn.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 Textures.cdds";
common = ".\\Bazar\\World\\Cockpit-Ka-50 NIGHTextures.cdds";
common = ".\\Bazar\\World\\Y_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y2_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y3_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y4_FInal_Texture.cdds";
common = ".\\Bazar\\World\\Y5_FInal_Texture.cdds";
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common = ".\\Bazar\\World\\Vehicles_misc.cdds";
common = ".\\Bazar\\World\\Weapons10.cdds";
common = ".\\Bazar\\World\\AH-64_Apache.cdds";
common = ".\\Bazar\\World\\gunners.cdds";
common = ".\\Bazar\\World\\KA-27textures.cdds";
common = ".\\Bazar\\World\\UH_60_textures.cdds";
common = ".\\Bazar\\World\\T_Textures.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Swedish_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Snow_Splatter_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dragon_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Turkey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Night1_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Olive_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Apache_Green_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Light_Field_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert1_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USMC_Grey_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert2_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Dirty_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Black_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Tropic_Green_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Black_#26_paint_scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Desert3_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_NewYear.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_DOSAAF_Scheme.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Canadian_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_German8320.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_01.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Standard.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Arido.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Boscoso.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Camo.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_SAR.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Olive.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Georgia_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_UK_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Norway_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_ARMY1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_Wooded.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_France_Desert.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo2.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo3.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1dirt.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Worn_Black.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Navy_Trainer.cdds";
common = ".\\Bazar\\World\\Ka-50_Fictional_German8332.cdds";
common = ".\\Bazar\\World\\ground_obj_lom.cdds";
}
season = "summer";
RenderStates
{
Folder = ".\\Bazar\\Graphics\\";
Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
}
MaterialAliasFile
{
GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
GF3 = ".\\materials_TT.lma";
GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
}
landfile2 = ".\\Bazar\\Terrain\\Surface\\land.lsa2";
BinScene = ".\\Bazar\\Terrain\\Scenes\\medium.scn";
roads
{
road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
}
superficial
{
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_East.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_North.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_West.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_Commun.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_TreeLines.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_MinVody.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_1.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_3.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_VPP.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Coastline.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_1.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_2.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_3.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_4.sup";
map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns.sup";
english
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_en.sup";
}
russian
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_ru.sup";
}
}
LandLodDistances
{
LandDay
{
L01 = 15000;
L12 = 30000;
}
LandNight
{
L01 = 14000;
L12 = 27000;
}
Map
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapAlt
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapTex
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MFD
{
L01 = 10000;
L12 = 25000;
}
}
LModelFiles
{
lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
}
LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
perSquare = 5;
perSquare2 = 150;
front = 1000;
back = 10000;
top = 2500;
map_high = 20000;
bottom = 2000;
noisemax = 0.5;
noisemin = 0.1;
}
NoiseStrip
{
min = 2095;
max = 2505;
}
ScreenshotQuality = 100;
ScreenshotName = "ScreenShots/ScreenShot_%03d.bmp";
ScreenshotExt = "bmp";
EffectOptions = 0;
Exhaust = 0;
ShadowDensity = 0.6;
PilotName = "No";
FogParam1 = 6;
FogParam2 = 1.1;
CivilianRoutes = "";
AviFolder = "Movies/";
PilotNames = 0;
MaxFPS = 0;
AdvancedEffect = 0;
TreesQuality = 3;
TreeDistance = 870;
RenderEffect = 0;
ObjectTextureQuality = 1;
LandScapeTextureQuality = 1;
pour le driver le primordial est de mettre les trames prerendues maximum a 6 meme si la syncro verticale et la triple mise en memoire-tampon est desactiver (idem pour arma2) pour avoir un max de fps, par contre pour il2 ces l'inverse je suis a 0 (max de fps), me demande pas pourquoi je constate ces tout
desactive le physX
avec ces reglage je tourne en moyenne a 50fps avec xp est une 8800ultra
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.
#3
bonjour à tous:yes:
@C6_Werner : un énorme merci
tu récompense ma patience;:sweatdrop
je rends hommage à la tienne,:notworthy
pour me communiquer tes infos au combien précieuses:detective
encore merci...
A+
@C6_Werner : un énorme merci
tu récompense ma patience;:sweatdrop
je rends hommage à la tienne,:notworthy
pour me communiquer tes infos au combien précieuses:detective
encore merci...
A+
Bonne Chasse
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
#4
bonjour à tous:yes:
je suis avec la version française R1 patchée avec le 1.0.1b:detective
@C6_Werner : excuses-moi j'essaye tes modifs mais::wacko:
--dans le pave entrainement premier track d'entrainement:
----souci sur l'image, j'ai une partie de la piste et le reste c'est la mer!!
----les batiments sont incomplets ils sont un mélange de brique et d'eau!!..
--le track demo :
----je décolle sur l'eau
----dans le cockpit je vois la mer sous mes pieds!!.....
peux-tu me donner les drivers nvidia que tu utilises svp:Jumpy:
ainsi que tes réglages pour IL2 (je voudrais bien les essayer aussi Merci...):jerry:
A+
je suis avec la version française R1 patchée avec le 1.0.1b:detective
@C6_Werner : excuses-moi j'essaye tes modifs mais::wacko:
--dans le pave entrainement premier track d'entrainement:
----souci sur l'image, j'ai une partie de la piste et le reste c'est la mer!!
----les batiments sont incomplets ils sont un mélange de brique et d'eau!!..
--le track demo :
----je décolle sur l'eau
----dans le cockpit je vois la mer sous mes pieds!!.....
peux-tu me donner les drivers nvidia que tu utilises svp:Jumpy:
ainsi que tes réglages pour IL2 (je voudrais bien les essayer aussi Merci...):jerry:
A+
Bonne Chasse
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
suggestions
#5soit pb de reglages de paramètres clip et precaching dans les options
soit install mal faite : j'ai eu ça en version 100 à l'époque ou je testais tous les mods sur la meme instal, à force j'avais foutu le bazard... reinstall et tout nickel.
soit install mal faite : j'ai eu ça en version 100 à l'époque ou je testais tous les mods sur la meme instal, à force j'avais foutu le bazard... reinstall et tout nickel.
[SIGPIC]http://www.kirikoo.net/images/8WoodMAn- ... 212448.png[/img][/SIGPIC]
(\_/)
(_'.') ..i72600k@4.5GHz + AsusSabertoothZ77 + 16Go GSkill10700 + AC Noctua + Raptor + Win7x64Ult + WH MFDs SaitekThr 1920x1080x3 dt 1 tactile 6950 2G
(")_(")[/align]
(")_(")[/align]
Forbidden Planet = SF , video, old goodie a écrit : http://en.wikipedia.org/wiki/Forbidden_Planet http://www.forbidden-planet.org/forbidden-planet/http://www.jeffbots.com/forbiddenplanet.html http://web.archive.org/web/200412110934 ... fbhome.htm
#6
j'ai aucun probleme, comme dit Hellfrog certainement une couille dans le potage.
pour le track demo, ces le magnetoscope ? si oui attention certain track delire, j'utilise le track "chasse au convoi" et je tourne dans les 40 a 50fps en moyenne.
driver 191.07.
pour le track demo, ces le magnetoscope ? si oui attention certain track delire, j'utilise le track "chasse au convoi" et je tourne dans les 40 a 50fps en moyenne.
driver 191.07.
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.
réglages pour nVidia 8600GT
#7[SIGPIC]http://www.kirikoo.net/images/8WoodMAn- ... 212448.png[/img][/SIGPIC]
(\_/)
(_'.') ..i72600k@4.5GHz + AsusSabertoothZ77 + 16Go GSkill10700 + AC Noctua + Raptor + Win7x64Ult + WH MFDs SaitekThr 1920x1080x3 dt 1 tactile 6950 2G
(")_(")[/align]
(")_(")[/align]
Forbidden Planet = SF , video, old goodie a écrit : http://en.wikipedia.org/wiki/Forbidden_Planet http://www.forbidden-planet.org/forbidden-planet/http://www.jeffbots.com/forbiddenplanet.html http://web.archive.org/web/200412110934 ... fbhome.htm
merci a vous deux
#8bonsoir à tous:yes:
Merci des réponses rapides:notworthy
@C6_Werner : je vais regarder de plus près
PS: je suis tjs preneur des réglages pour IL2 !!..
@hellfrog :mon install est propre je pense
pas de mod essayé
et patch installé nickel
ss pb
je vais mettre les mains dans le cambouis...
Merci encore à vous deux:Jumpy:
A+
Merci des réponses rapides:notworthy
@C6_Werner : je vais regarder de plus près
PS: je suis tjs preneur des réglages pour IL2 !!..
@hellfrog :mon install est propre je pense
pas de mod essayé
et patch installé nickel
ss pb
je vais mettre les mains dans le cambouis...
Merci encore à vous deux:Jumpy:
A+
Bonne Chasse
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
wipon34
E6750, CG 9800 gt ,win XP sp3 ,Ram kingston 4GB, Saitek X45+ Pro Rudder Pedals, Track ir 4
#9
fait une recherche sur mon pseudo dans la section il-2, tu trouvera des reglages.
pas le temps de te filer les liens je taf a mort
pas le temps de te filer les liens je taf a mort
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.