Héhé comme je ne sais pas vraiment ce qu'il reste à faire je préfère déclarer tout ce qui me semble étrange.
Bref je viens de vérifier et je n'ai pas de noise.bmp dans TempTexture.
Aussi j'ai déclaré les textures comme suit :
common = ".\\Bazar\\World\\ricardo-HD3.cdds";
common = ".\\Bazar\\World\\ricardo-HD2.cdds";
common = ".\\Bazar\\World\\ricardo-HD1.cdds";
common = ".\\Bazar\\World\\walmisWeapons.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\CoastlineSpr.cdds ";
common = ".\\Bazar\\Terrain\\Surface\\CoastlineSum.cdds ";
autumn = ".\\Bazar\\Terrain\\Surface\\CoastlineAut.cdds ";
winter = ".\\Bazar\\Terrain\\Surface\\CoastlineWin.cdds ";
common = ".\\Bazar\\World\\SIMMOD_A-10.cdds";
common = ".\\Bazar\\World\\3GO-su27-tga.cdds";
common = ".\\Bazar\\World\\3go-su-27.cdds";
common = ".\\Bazar\\Terrain\\Surface\\HIafgh1.cdds";
common = ".\\Bazar\\Terrain\\Surface\\HIafgh2.cdds";
common = ".\\Bazar\\Terrain\\Surface\\HIafgh3.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinTGA.cdds";