abnormal program termination

Rise of Flight support technique

Topic author
Krumpf
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abnormal program termination

#1

Message par Krumpf »

Hello,

Ayant été un fan de Red Baron puis de Red Baron II, c'est avec plaisir que j'ai découvert récemment et par hasard ce jeu et j'ai donc eu envie de me joindre à vous, j'ai donc téléchargé puis installé la demo aujourd'hui.

Je lance le jeu, ça télécharge alors les mises à jour puis commence leur installation et là, à 40% exactement, j'ai le message d'erreur suivant :

Microsoft Visual C++ Runtime Library
Runtime Error !
Program:C:\Jeux\Rise of Flight\bin_game\release\rof_updater.exe
abnormal program termination

J'ai déjà essayé de tout supprimer puis réinstaller mais toujours le même problème et toujours au même endroit.

Ca m'embêterait de devoir abandonner ce jeu pour une bête raison technique... qqun aurait-il une solution miracle à mon problème ?

Merci d'avance !

Wild_Monkey
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#2

Message par Wild_Monkey »


Topic author
Krumpf
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#3

Message par Krumpf »

Merci pour ta réponse rapide :)

Comme mentionné dans ton lien, j'ai donc supprimé toutes les anciennes versions et j'ai téléchargé la nouvelle qui s'y trouve et tenté de relancer le jeu. Mais en fait c'est pire encore cette fois, ça ne le démarre même plus du tout... Du coup, j'ai supprimé une nouvelle fois et je suis en train de réinstallé le jeu et je remettrais la version de microsoft Visual C++ qui y est proposée.

En attendant, je mets ci-dessous une copie du log de la mise à jour, ça peut peut-être aider :

ROF update library (build at: Apr 3 2009, libcurl/7.15.1 OpenSSL/0.9.8a zlib/1.2.3, open-vcdiff/ROF-mod)
Trying master server update1.s3.amazonaws.com...
Latest version: 09-10-27
base dir: ., tag: 09-09-01
base dir: ., tag: 09-09-01
Connecting to update1.s3.amazonaws.com (update1.s3.amazonaws.com:80)
base dir: ., tag: 09-10-27
Loaded local copy of snapshot 09-10-27.snap
Got snapshot (25002 bytes)
Loaded local copy of patches information (09-10-27_patches.info)
WARNING: no patch info for file /data/audio/audio_hi/main.fev
WARNING: no patch info for file /data/audio/audio_low/main.fev
WARNING: no patch info for file /data/audio/audio_med/main.fev
WARNING: no patch info for file /data/updater/updater.rus
Thread for mirror update1.s3.amazonaws.com started
patch: /bin_game/release/bzip2.dll (2658 bytes)
/bin_game/release/bzip2.dll: update exists
patch: /bin_game/release/CameraMan.dll (4939 bytes)
/bin_game/release/CameraMan.dll: update exists
patch: /bin_game/release/console.dll (2745 bytes)
/bin_game/release/console.dll: update exists
patch: /bin_game/release/core.dll (394 bytes)
/bin_game/release/core.dll: update exists
patch: /bin_game/release/DServer.exe (674392 bytes)
/bin_game/release/DServer.exe: update exists
patch: /bin_game/release/dxBackend.dll (2860 bytes)
/bin_game/release/dxBackend.dll: update exists
patch: /bin_game/release/enviro.dll (7507 bytes)
/bin_game/release/enviro.dll: update exists
patch: /bin_game/release/gfxShared.dll (18922 bytes)
/bin_game/release/gfxShared.dll: update exists
patch: /bin_game/release/human.dll (239 bytes)
/bin_game/release/human.dll: update exists
patch: /bin_game/release/input.dll (20618 bytes)
/bin_game/release/input.dll: update exists
patch: /bin_game/release/inputinterface.dll (45789 bytes)
/bin_game/release/inputinterface.dll: update exists
patch: /bin_game/release/landscape.dll (181748 bytes)
/bin_game/release/landscape.dll: update exists
patch: /bin_game/release/math.dll (382 bytes)
/bin_game/release/math.dll: update exists
patch: /bin_game/release/memman.dll (4034 bytes)
/bin_game/release/memman.dll: update exists
patch: /bin_game/release/mgcommon.dll (85673 bytes)
/bin_game/release/mgcommon.dll: update exists
patch: /bin_game/release/MissionManager.dll (315839 bytes)
/bin_game/release/MissionManager.dll: update exists
patch: /bin_game/release/net.dll (28723 bytes)
/bin_game/release/net.dll: update exists
patch: /bin_game/release/Registry.dll (393 bytes)
/bin_game/release/Registry.dll: update exists
patch: /bin_game/release/renderers.dll (11318 bytes)
/bin_game/release/renderers.dll: update exists
patch: /bin_game/release/ROF.exe (1511688 bytes)
/bin_game/release/ROF.exe: update exists
patch: /bin_game/release/RSE.dll (489271 bytes)
/bin_game/release/RSE.dll: update exists
patch: /bin_game/release/sceneman.dll (54582 bytes)
/bin_game/release/sceneman.dll: update exists
patch: /bin_game/release/Settings.exe (87906 bytes)
/bin_game/release/Settings.exe: update exists
patch: /bin_game/release/SoundEngine.dll (75963 bytes)
/bin_game/release/SoundEngine.dll: update exists
patch: /bin_game/release/timer.dll (389 bytes)
/bin_game/release/timer.dll: update exists
patch: /bin_game/release/zlib.dll (379 bytes)
/bin_game/release/zlib.dll: update exists
copy: /data/audio/audio_hi/main.fev (29078 bytes)
/data/audio/audio_hi/main.fev: update exists
patch: /data/audio/audio_hi/main.fsb (34344620 bytes)
/data/audio/audio_hi/main.fsb: update exists
copy: /data/audio/audio_low/main.fev (29116 bytes)
/data/audio/audio_low/main.fev: update exists
patch: /data/audio/audio_low/main.fsb (2060031 bytes)
/data/audio/audio_low/main.fsb: update exists
copy: /data/audio/audio_med/main.fev (29069 bytes)
/data/audio/audio_med/main.fev: update exists
patch: /data/audio/audio_med/main.fsb (4093274 bytes)
/data/audio/audio_med/main.fsb: update exists
copy: /data/dlgloc.fra (1793 bytes)
/data/dlgloc.fra: update exists
copy: /data/dlgloc.ger (1780 bytes)
/data/dlgloc.ger: update exists
copy: /data/dlgloc.spa (1800 bytes)
/data/dlgloc.spa: update exists
patch: /data/eventgroups.cfg (367 bytes)
/data/eventgroups.cfg: update exists
patch: /data/gameevents.cfg (96 bytes)
/data/gameevents.cfg: update exists
patch: /data/graphics1.gtp (22441178 bytes)
/data/graphics1.gtp: update exists
patch: /data/graphics2.gtp (40221277 bytes)
/data/graphics2.gtp: update exists
patch: /data/graphics3.gtp (87812047 bytes)
/data/graphics3.gtp: update exists
patch: /data/graphics4.gtp (269559645 bytes)
/data/graphics4.gtp: update exists
patch: /data/input/input.map (87 bytes)
/data/input/input.map: update exists
copy: /data/input/input_html.fra (271 bytes)
/data/input/input_html.fra: update exists
copy: /data/input/input_html.ger (271 bytes)
/data/input/input_html.ger: update exists
copy: /data/input/input_html.spa (271 bytes)
/data/input/input_html.spa: update exists
patch: /data/input/loc.eng (247 bytes)
/data/input/loc.eng: update exists
copy: /data/input/loc.fra (3553 bytes)
/data/input/loc.fra: update exists
copy: /data/input/loc.ger (3247 bytes)
/data/input/loc.ger: update exists
patch: /data/input/loc.rus (582 bytes)
/data/input/loc.rus: update exists
copy: /data/input/loc.spa (3254 bytes)
/data/input/loc.spa: update exists
copy: /data/input/ROF_view_system_fra.htm (4872 bytes)
/data/input/ROF_view_system_fra.htm: update exists
copy: /data/input/ROF_view_system_fra_files/filelist.xml (155 bytes)
/data/input/ROF_view_system_fra_files/filelist.xml: update exists
copy: /data/input/ROF_view_system_fra_files/image001.jpg (398731 bytes)
/data/input/ROF_view_system_fra_files/image001.jpg: update exists
copy: /data/input/ROF_view_system_fra_files/image002.jpg (21557 bytes)
/data/input/ROF_view_system_fra_files/image002.jpg: update exists
copy: /data/input/ROF_view_system_fra_files/image003.jpg (567523 bytes)
/data/input/ROF_view_system_fra_files/image003.jpg: update exists
copy: /data/input/ROF_view_system_fra_files/image005.jpg (364540 bytes)
/data/input/ROF_view_system_fra_files/image005.jpg: update exists
copy: /data/input/ROF_view_system_fra_files/image006.jpg (21390 bytes)
/data/input/ROF_view_system_fra_files/image006.jpg: update exists
copy: /data/input/ROF_view_system_fra_files/image007.jpg (38029 bytes)
/data/input/ROF_view_system_fra_files/image007.jpg: update exists
copy: /data/input/ROF_view_system_ger.htm (4872 bytes)
/data/input/ROF_view_system_ger.htm: update exists
copy: /data/input/ROF_view_system_ger_files/filelist.xml (155 bytes)
/data/input/ROF_view_system_ger_files/filelist.xml: update exists
copy: /data/input/ROF_view_system_ger_files/image001.jpg (398731 bytes)
/data/input/ROF_view_system_ger_files/image001.jpg: update exists
copy: /data/input/ROF_view_system_ger_files/image002.jpg (21557 bytes)
/data/input/ROF_view_system_ger_files/image002.jpg: update exists
copy: /data/input/ROF_view_system_ger_files/image003.jpg (567523 bytes)
/data/input/ROF_view_system_ger_files/image003.jpg: update exists
copy: /data/input/ROF_view_system_ger_files/image005.jpg (364540 bytes)
/data/input/ROF_view_system_ger_files/image005.jpg: update exists
copy: /data/input/ROF_view_system_ger_files/image006.jpg (21390 bytes)
/data/input/ROF_view_system_ger_files/image006.jpg: update exists
copy: /data/input/ROF_view_system_ger_files/image007.jpg (38029 bytes)
/data/input/ROF_view_system_ger_files/image007.jpg: update exists
copy: /data/input/ROF_view_system_spa.htm (4872 bytes)
/data/input/ROF_view_system_spa.htm: update exists
copy: /data/input/ROF_view_system_spa_files/filelist.xml (155 bytes)
/data/input/ROF_view_system_spa_files/filelist.xml: update exists
copy: /data/input/ROF_view_system_spa_files/image001.jpg (398731 bytes)
/data/input/ROF_view_system_spa_files/image001.jpg: update exists
copy: /data/input/ROF_view_system_spa_files/image002.jpg (21557 bytes)
/data/input/ROF_view_system_spa_files/image002.jpg: update exists
copy: /data/input/ROF_view_system_spa_files/image003.jpg (567523 bytes)
/data/input/ROF_view_system_spa_files/image003.jpg: update exists
copy: /data/input/ROF_view_system_spa_files/image005.jpg (364540 bytes)
/data/input/ROF_view_system_spa_files/image005.jpg: update exists
copy: /data/input/ROF_view_system_spa_files/image006.jpg (21390 bytes)
/data/input/ROF_view_system_spa_files/image006.jpg: update exists
copy: /data/input/ROF_view_system_spa_files/image007.jpg (38029 bytes)
/data/input/ROF_view_system_spa_files/image007.jpg: update exists
copy: /data/LuaScripts/snapviews/fokkerdr1.svc (507 bytes)
/data/LuaScripts/snapviews/fokkerdr1.svc: update exists
copy: /data/LuaScripts/snapviews/pfalzd12.svc (464 bytes)
/data/LuaScripts/snapviews/pfalzd12.svc: update exists
copy: /data/LuaScripts/snapviews/sopcamel.svc (496 bytes)
/data/LuaScripts/snapviews/sopcamel.svc: update exists
copy: /data/LuaScripts/snapviews/sopdolphin.svc (548 bytes)
/data/LuaScripts/snapviews/sopdolphin.svc: update exists
patch: /data/missions.gtp (13615565 bytes)
/data/missions.gtp: update exists
patch: /data/mtreecache.eng (7716 bytes)
/data/mtreecache.eng: update exists
copy: /data/mtreecache.fra (19959 bytes)
/data/mtreecache.fra: update exists
copy: /data/mtreecache.ger (17840 bytes)
/data/mtreecache.ger: update exists
patch: /data/mtreecache.rus (9648 bytes)
/data/mtreecache.rus: update exists
copy: /data/mtreecache.spa (17785 bytes)
/data/mtreecache.spa: update exists
patch: /data/scg.gtp (656025 bytes)
/data/scg.gtp: update exists
patch: /data/scripts.gtp (338727 bytes)
/data/scripts.gtp: update exists
patch: /data/swf.gtp (16619610 bytes)
/data/swf.gtp: update exists
copy: /data/updater/updater.fra (637 bytes)
/data/updater/updater.fra: update exists
copy: /data/updater/updater.ger (601 bytes)
/data/updater/updater.ger: update exists
copy: /data/updater/updater.rus (781 bytes)
/data/updater/updater.rus: update exists
copy: /data/updater/updater.spa (610 bytes)
/data/updater/updater.spa: update exists
copy: /ROF_Mission_Editor_User_Manual_eng.pdf (6992053 bytes)
/ROF_Mission_Editor_User_Manual_eng.pdf: update exists
copy: /ROF_Mission_Editor_User_Manual_rus.pdf (7148682 bytes)
/ROF_Mission_Editor_User_Manual_rus.pdf: update exists
Thread for mirror update1.s3.amazonaws.com finished
Checking if patch files are ready:
Creating new directories:
creating new directory: /data/input/ROF_view_system_fra_files exists
creating new directory: /data/input/ROF_view_system_ger_files exists
creating new directory: /data/input/ROF_view_system_spa_files exists
Updating files:
patching file /bin_game/release/bzip2.dll
Seems is already sucessfully patched
patching file /bin_game/release/CameraMan.dll
Seems is already sucessfully patched
patching file /bin_game/release/console.dll
Seems is already sucessfully patched
patching file /bin_game/release/core.dll
Seems is already sucessfully patched
patching file /bin_game/release/DServer.exe
Seems is already sucessfully patched
patching file /bin_game/release/dxBackend.dll
Seems is already sucessfully patched
patching file /bin_game/release/enviro.dll
Seems is already sucessfully patched
patching file /bin_game/release/gfxShared.dll
Seems is already sucessfully patched
patching file /bin_game/release/human.dll
Seems is already sucessfully patched
patching file /bin_game/release/input.dll
Seems is already sucessfully patched
patching file /bin_game/release/inputinterface.dll
Seems is already sucessfully patched
patching file /bin_game/release/landscape.dll
Seems is already sucessfully patched
patching file /bin_game/release/math.dll
Seems is already sucessfully patched
patching file /bin_game/release/memman.dll
Seems is already sucessfully patched
patching file /bin_game/release/mgcommon.dll
Seems is already sucessfully patched
patching file /bin_game/release/MissionManager.dll
Seems is already sucessfully patched
patching file /bin_game/release/net.dll
Seems is already sucessfully patched
patching file /bin_game/release/Registry.dll
Seems is already sucessfully patched
patching file /bin_game/release/renderers.dll
Seems is already sucessfully patched
patching file /bin_game/release/ROF.exe
Seems is already sucessfully patched
patching file /bin_game/release/RSE.dll
Seems is already sucessfully patched
patching file /bin_game/release/sceneman.dll
Seems is already sucessfully patched
patching file /bin_game/release/Settings.exe
Seems is already sucessfully patched
patching file /bin_game/release/SoundEngine.dll
Seems is already sucessfully patched
patching file /bin_game/release/timer.dll
Seems is already sucessfully patched
patching file /bin_game/release/zlib.dll
Seems is already sucessfully patched
replacing file /data/audio/audio_hi/main.fev
File exists, checking md5... already updated
patching file /data/audio/audio_hi/main.fsb
Seems is already sucessfully patched
replacing file /data/audio/audio_low/main.fev
File exists, checking md5... already updated
patching file /data/audio/audio_low/main.fsb
Seems is already sucessfully patched
replacing file /data/audio/audio_med/main.fev
File exists, checking md5... already updated
patching file /data/audio/audio_med/main.fsb
Seems is already sucessfully patched
replacing file /data/dlgloc.fra
File exists, checking md5... already updated
replacing file /data/dlgloc.ger
File exists, checking md5... already updated
replacing file /data/dlgloc.spa
File exists, checking md5... already updated
patching file /data/eventgroups.cfg
Seems is already sucessfully patched
patching file /data/gameevents.cfg
Seems is already sucessfully patched
patching file /data/graphics1.gtp
Seems is already sucessfully patched
patching file /data/graphics2.gtp

Wild_Monkey
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Inscription : 10 décembre 2002

#4

Message par Wild_Monkey »

En fait sur mon PC (où Rof tourne très bien) j'ai le Visual C++ Redistribuable 2005 installé, pas le 2008.

J'ai l'impression d'avoir déjà lu ton problème ailleurs.

Wild_Monkey
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Inscription : 10 décembre 2002

#5

Message par Wild_Monkey »


Topic author
Krumpf
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#6

Message par Krumpf »

Merci pour ces infos :)

Je vais essayer de faire comme mentionné dans le lien une fois que la réinstallation du jeu sera terminée, je vous tiens au courant.

Topic author
Krumpf
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#7

Message par Krumpf »

c'était bien là le problème :)

En procédant de la sorte : delete (or rename to any other filename, like graphic2.bug) file {RoF install path}/data/graphics2.gtp and restart updater in recovery mode via {RoF install path}/bin_game/release/restore.bat
It will download graphics2.gtp from server (+600Mb of update...) and install it without patching

le problème a été résolu !

Merci beaucoup pour l'aide, je vais enfin pouvoir aller voltiger !

PS : Faudrait quant même que les devs règlent ce problème rapidement, parce que ça signifie que tous les nouveaux joueurs depuis la dernière version se retrouvent confronté à ce bug, et tous n'insisteront pas autant que moi pour jouer, bcp abandonneront le jeu à la moindre difficulté pour lancer la demo, et déjà que ce jeu n'a eu quasiment aucun budget marketing...
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