En fait, il y a beaucoup à lire, mais c'est trés simple.
C'est une campagne arrangée pour que cela soit interressant en multi player.
Une fois remplie les régles, longues à lire mais simples, on peut y aller comme on veut, seul, ou en équipe, du moment que les personnes sont enregistrés une fois pour toute. ( nous les Rapaces, on a enregistré toute l'équipe, même si certains ne volent jamais )
Donc on fait soit un vol en solitaire, soit on fait un vol en une ou plusieurs patrouille. Donc 1 ou xx pilotes = pas de problèmes
Dans tous les cas, on créer son propre vol, son armement, son rôle etc... comme d'habitude...
On peut voler quand on veut, si pas de problèmes cela tourne 24H24 jusqu'à ce qu'un des 2 camps perde. Géneralement, les précedents durent environ une vingtaine de jours.
Cette campagne evolue comme une campagne normale, c'est en fonction de ce que font les teams, que les troupes avancent ou reculent (en gros )
Sur leur forum, dans la partie de la Campagne concernée, il y a des stratégies qui s'ellaborent, généralement, c'est un pilote fin en stratégie ou qui connait bien comment fonctionne la campagne, qui conseille telle ou telle stratégie, les buts du jour, etc etc ... mais cela peut être d'autres personnes.
En vol, il y a aussi souvent un pilote qui fait l'awacs, ( sutout en fortes affluence)et qui aide à appliquer la stratégie demandée, ou nous dirige sur tel ou tel vol, pour aider une patrouille ou pilote en difficulté.
On est pas obligé de suivre, on fait ce que l'on veut.
Il y a possibilité de voler avec un autre pilote/ patrouille/ Etc... Souvent même des patrouilles vous demandent si vous vouler voler avec eux.
Perso, certains ont regretté de me l'avoir demandé, cause mon Anglais
Faire l'inverse est plus interressant
Pour communiquer, soit on reste muet, soit on parle via les IVC sur le canal général, avec un autre team ou l'awacs humain quand il est présent.
A ton choix..
Ci dessous une partie de leurs régles.
ne pas avoir peur de poser question, a votre dispo.
Please read the whole SOP (Standard Operation Procedures) and the Guidelines or ROE (Rules of Engagement)
We welcome everyone to enjoy this server. You can register as single pilot or as team or squadron.
1 ) REGISTRATION AND WHERE TO START
2 ) CHOOSING SIDES
3 ) AI PACKAGES
4 ) GROUND UNITS
5 ) IMPORTANT POINTS
6 ) How to connect to the Server and IVC (coms)
7 ) COMS AND IVC channels for RED and BLUE side using Weapons Delivery Planer
8 ) Tacan and Tower frequencies
9 ) Deleting Packages
10 ) INFORMATION ABOUT "NOT ABLE TO ADD PACKAGE"
11 ) Campaign Guidelines (ROE) - CAMPAIGN SPECIFIC
12 ) SOP - Standard Operation Procedures / General - How to fly ONLINE
1) REGISTRATION AND WHERE TO START:
First you need to DOWNLOAD the Red Flag-Theater 3.0 installer:
UNINSTALL any previous Red Flag RP6 Version using the uninstaller in your Falcon BMS 4.32 folder !!
Download Red Flag RP6 v 3.0
INSTALL Red Flag RP6 Version 3.0 !!
Registration:
Registrations are done over Teamspeak. Introduce yourself (or your team) to one of the admins available with the list of pilots to fly.
TEAMSPEAK INFOS: ts3.falcon-online.org - (Teamspeak 3) no password / PUBLIC and FREE
THE CALLSIGN YOU HAVE ON THE SERVER (3D world) MUST BE THE SAME AS THE ONE YOU HAVE IN TS !
Once briefed and "cleared in", you (or your team) will appear in the forums as "signed in" under RED or BLUE side - depending on your choice.
Here:
http://falconworkshop.org/teamarcher/in ... opic=103.0
Keep in mind that registrations are hereditary from previous times, but can be altered any time at wish.
2) CHOOSING SIDES:
If you have chosen to fly on the RED or the BLUE side, you have to stick to this side till the war is over and the next round begins.
Joining the adversary side in absolutely not permitted and may you get warned, but exceptions can be made of course after requesting it.
3) AI PACKAGES:
Don't DELETE or ABORT packages created by AI for AI. Also don't create AI Wingmen!
4) GROUND UNITS:
NEVER control Ground-Units manually.
5) IMPORTANT POINTS:
- Always switch to the right theater (Red Flag Force on Force) and restart the SIM before connecting.
- Always use the bandwidth settings given by Server and never forget to press ENTER (individual bandwith settings can be permitted depending on speedtest)
- Understand how to JOIN Squadrons (active and join and rest squadron/base)
- Understand how to read and use ATO (Air Tasking Order)
- Understand how to ADD PACKAGES
- Understand how to PRESET and ROLLBACK takeoff times properly.
- Execute discipline by letting the FLIGHT-LEAD ONLY adjust waypoints and weapons.
- Refresh the Frag Order after the FLIGHT-LEAD has adjusted waypoints or weapons.
- NEVER change the Weather options on a server. [Blocked by Server]
- NEVER TOUCH the "Set by HQ" options for Squadrons. [Blocked by Server]
- NEVER move the Priority Sliders in the PAK screen. [Blocked by Server]
- Use a clean installation of your Sim (no crucial mods or F4browse modifications, etc .. we are not responsible for client-side cause issues.)
- It is highly recommended to restart your Sim after one finished flight (memory leak precaution).
- If your joining-attempt fails for some reasons, don't hit the "BACK" button and rejoin again. Restart your Sim instead.
We highly recommend understanding those very principles applicable for every 24/7 server !!!
These "rules" are general and crucial SOPs in most BMS multiplayer environments.
6) How to connect to the Server and IVC (coms):
Server IP: ask in Teamspeak
password: ask in Teamspeak
IVC IP: ask in Teamspeak / RED and BLUE side use DIFFERENT IVC-SERVERS and IPs.
password: (no password for IVCs)
Sharing Server and IVC passwords outside of registered Teams is NOT permitted.
The passwords, might change periodically, but you will get updated in Teamspeak.
ALWAYS everyone connect with Bandwith 1024 It is important, that EVERYONE HAS THE SAME !!!
(individual bandwith settings can be permitted depending on speedtest-results provided)
You can do a speedtest to the server here:
http://speedtest.net/ to Hays Kansas USA (Server)
Don't forget to always PRESS ENTER after entering the bandwidth value, or your sim WILL cause problems.
Better is to save this Server in your phone book and join using it.
We have enough Teamspeak channels available and can also create passworded channels (or RED or BLUE side) for squadrons if they wish so.
7) COMS AND IVC channels for RED and BLUE side using Weapons Delivery Planer:
Download and use Weapons Delivery Planer to switch your frequencies to RED or BLUE side (depending on what side you fly)
Downlaod:
http://www.weapondeliveryplanner.nl/download/index.html
RED-FORCES can hear AWACS on ANY ATC (tower frequency) and only on RED UHF 13 (no other UHF preset).
BLUE-FORCES can hear AWACS on ANY ATC (tower frequency) and on ANY other BLUE UHF frequency.
This is how the sim is atm till improved or changed.
8.) Tacan and Tower frequencies:
MAPVIEW WITH UHF,TACAN AND RUNWAY INFORMATIONS: (click on the airbases)
http://www.combatsimchecklist.net/MAPKOREA/
9) Deleting Packages:
If you have accidentally added a wrong package, please "delete" - or if already airborne - "abort" this package using ATO, the same path as you have created it.
Note: In order to do that you first have to leave that package. From human occupied packages cant be deleted since Update 3!
NEVER delete or abort packages of AI or other humans !!!
10) INFORMATION ABOUT "NOT ABLE TO ADD PACKAGE"
Very often we see pilots having problems while creating packages and they get "no aircraft available" or similar messages.
Couple things to know:
1) Is the runway fully operational or destroyed? (check OOB)
2) Are there airframes left in that particular squadron? (check OOB)
3) Is any other human trying to add a package in the same time on that squadron occupying scheduling time? Then create your package (Takeoff AND TOT)
further in the future.(+1hour) and roll it back later
4) Now the most recent and frequently happening question:
If you click on ANY SPOTTED UNIT to add a package ON it, your package has (if Pre-plan Cas or such) a target ASSIGNED. It will be related to it.
IF, this target moved (not spotted anymore, remember we don't have JSTAR), OR is destroyed meanwhile, your wont be able to create a target-depending package.
In this case (if you are not sure) create an interdiction rather than a Pre-plan CAS.
11) Campaign Guidelines (ROE):
OBJECTIVES TO WIN THE WAR:
BLUE must capture: Tosan and Wosan OR Tosan and Sariwon
RED must capture: Chuncheon and Suwon OR Chuncheon and Samchok
Picture Victory Objectives:
http://b.pictureupload.us/10868836165031c47caf79e.jpg
* Challenge Rating = Rookie (Forces are balanced on Start).
* AI Pilot Skill = ACE
* AI ADA Skill = ACE
************** ATO (Air Tasking Order) **************
The squadrons available for humans always have RED FLAG fighter squadron patches.
All others (for AI-squadrons) have a RED STAR or NATO patches.
Following Fighter-Squadrons are to be used by humans, as they are not AI and scheduled by the HQ.
In detail: the 1st, 2nd and 3rd Fighter-Squadrons on BOTH SIDES
You need to join and commit to the server using the 101st MB339 Squadron (RED or BLUE). This is the "Join-Campaign-Squadron".
If you want to switch to other Airbase/Squadrons on your side, you can do this also later in the Order of Battle list by choosing a
different human squadron, right-click >> status >> JOIN, AFTER you created flight within the ACTIVE squadrons (1st, 2nd and 3rd Squadron).
LEAVE the active 1st, 2nd and 3rd Squadron bases after finished flights and join the "neutral" 101st base again before you create another flight.
*********** HQ (PAK) **************
Target Type / Mission Type / PAKS / Mission- and Objective Priorities / Mission-Roles have been manually set in respect to strategical relevance and for most enjoyable interactive playability for humans.
The AI is balanced, meaning without human interaction the war continues on equal basis and it will be up to the human teams on both sides to determine the final outcome.
JSTAR is intentionally missing, meaning besides known enemy unit locations, other battalions and
units will appear only in 2D after your ground- and air-units are spotting them - so they become available as "Intel" in the 2D map.
Additionally the "Order of Battle" register has been organized in order to provide better Intel for your briefings.
The philosphy behind this is to support the frontline-importance and also to keep the element of random "surprises".
The Server is oriented in the way, that the RED side is representing in general Russian planes, units and weapons,
whereas the BLUE side is representing NATO hardware (except the human F-16C 52+s on the RED side of course).
The intend of this concept is to provide a REDFLAG-like exercise environment, where humans can fight each other in a full dynamic battlefield
around them with the diversity of forces.
A new shift as well in the 2012 version of this campaign are also the new defined RWR signatures of the fighters in order help the humans to separate
and identify (IFF) friend from foe better.
RED Jets:
Su-30MKK--------------Diamond <30> in RWR / tone 79 - icon 47
Su-32(aka 34)----------Diamond <32> in RWR / tone 52 - icon 132
Mig-29------------------Diamond <29> in RWR / tone 102 - icon 46
Su-27-------------------Diamond <27> in RWR / tone 102 - icon 127
RED F-16C 52+---------Diamond <29> in RWR / tone AESA 76 - icon 46
Blue Jets:
Mirage 2000-5---------Diamond <20> in RWR / tone 75 - icon 120
F-16C 30----------------Diamond <16> in RWR / tone 162 - icon 37
F-15C-------------------Diamond <15> in RWR / tone 85 - icon 36
F-4S---------------------Diamond <4> in RWR / tone 83 - icon 32
Mirage-2000EGM-----Diamond <20> in RWR / tone AESA 76 - icon 120
F-16C 52---------------Diamond <16> in RWR / tone AESA 76 - icon 37
This should help in future to IFF and to fight without AWACS (in times it is down - if at all of course).
The air-to-air weapons used by the fighters:
BlueForces:
F-15C: Aim-9x, Aim120B, Aim120C
F-16C Block 30: Aim-9m, Aim120B, Aim120C
F-4S: Aim-9m, Aim-7M
Mirage 2000-5: R.550 Magic, Mica IR, Mica EM
Mirage 2000EGM: R.550 Magic, Mica IR, Mica EM
F-16C 52: Aim-9x, Aim120B, Aim120C
RedForces:
Su-30MKK: AA-11, AA-10D, AA-10C, AA-12
Su-27: AA-11, AA-10D, AA-10C
Mig-29S: AA-11, AA-10A, AA-10B, AA-12
Su-32: AA-11, AA-12, AA-10D
F-16C 52+: Iris-T, Aim120B, Aim120C
AA-11 = (R-73 Archer)
AA-12 = (R-77)
AA-10A = (R-27R)
AA-10B = (R-27T)
AA-10C = (R-27ER)
AA-10D = (R-27ET)
Weapons Stores per human Squadrons: (those are the standart stores the humans squadrons are equipped with without consideration of re-supply)
BLUE F-16 Block 52 & RED F-16 Block 52+ (52 have Aim-9x / 52+ have Iris-T):
Count 22:
Low Alt Camera
Count 44:
GBU-10C/B, BLU-107/B, GBU-12B/B, 300 Gal Tank, GBU-24A/B, CBU-97 SFW, GBU-31(v)3/B,
GBU-32(v)1/B, GBU-31(v)1/B, GBU-10G/B, GBU-24B, GBU-38/B
Count 66:
Mk-84 LDGP, AGM-45, ALQ-131, Mk-84 AIR, Mk-84 LDGP, CBU-94
Count 88:
AGM-65D, 370 Gal Tank, CBU-58A/B, CBU-87 CEM, CBU-52B/B, Aim-9x, Iris-T, CBU-71/B, Aim-120C
Count 110:
Mk-82 LDGP, Mk-82 AIR, Mk-82 SE
Count 132:
AGM-65B, Aim-9M, AGM-65G, Aim-120B, Mk-20D
BLUE Mirage 2000EGM:
Count 40:
GBU-24A/B, AM-39, AS.37, AS.30L, 1300li Tank, GBU-24/B, 2000L-M2K5C, 2000L-M2K5mk2, 2000L-M2KDN
Count 66:
BLU-107/B
Count 80:
GBU-12B/B, R.550 Magic II, BGL-250, BGL-400, BGL-1000, BGL-66
Count 88:
Mica EM, Mica IR
Count 132:
Mk-82 LDGP, Mk-82 AIR
Planes available per human Squadron:
Every human Squadron (except the join-commit-base) has 22 Jets available !!
The variety in the Weapons-loadout of the RED and the BLUE side supports the different doctrines and tactics used.
Long range Semi-Actives, long range Heat seeking missiles, Actives and also Anti-Radiation missiles add
more flavor and finesse to the tactics and strategies required.
******************************************************************