Patch 1.10 annoncé
Publié : sam. févr. 24, 2007 5:36 am
depuis un momenr déjà...
ED-1 nous fait l'honneur du ChangeLog
Sence we are in freeze mode, just testing , here is more detail change log. no date on release but should be soon.
Artificial Intelligence
The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
Fix SAM units being sometimes fixated on far away flights.
"Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
Increased lethality of enemy AI.
Better energy management when entering merge of engagement .
Avionics / Weapons
Fix for missiles with large blast radius exploding in the air.
Fix for priority best weapon with R60 and R13m (Mig21blis)
Adjustment on letality of sa7, sa14, sa16 ,Hn-5
Fix so R27RE and TE aren't fired extreme range as to lose lock
Data
Fixed a drop issue on some air-to-ground weapons (e.g. AGM-130 and GBU-15).
Fixed an issue with Mirage 2000 with Matra-530D missiles not showing.
Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
Campaign
Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
Supply campaign triggers removed from Korea: Iron Fortress.
Slight increase of aircraft count when each side enters the war, especially Russia and China in 2005+ campaigns
Increase of manpads available in the sam AD units.
Cockpit
Fixed too large AOA bracket on Head Up Display.
Fixed jumping CCRP release cue in GMT radar mode.
Fixed position of RWR symbols in 3D cockpit.
Correct HUD/MFD text alignment and position in 3d cockpit.
Adjusted Simple avionics HUD/MFD text position as well.
Fixed DED position in 3D cockpit.
Fix the MARK point bug.
Graphics
Enhanced night-lighting of airbases and a few other objects.
Fixed issue with runway and taxi-signs so they show at night.
Added point lighting to water tower and some bridges.
Raised visibility range for VASI lights at night.
Fixed some texture issues on hangers at night.
New nosewheel spotlight for F-16.
Fixed an issue with some small bridges disappearing after being destroyed.
Fixed some issues with runways and taxiways so they match better at all distances.
Multiplayer
While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
When being the only one left in 3D world, a message to say so appears instead.
User Interface
Correct country flags in all modes and theaters.
Stability
Workaround for Geforce 8800GTX hang in pie screen
_________________
Ed_1
LP Dev
une qualité à l'équipe de LP --> leurs Communication : ils nous donnent régulièrement des infos et sont à l'écoutes des demandes des pilotes sur les différents forum.
ED-1 nous fait l'honneur du ChangeLog
Sence we are in freeze mode, just testing , here is more detail change log. no date on release but should be soon.
Artificial Intelligence
The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
Fix SAM units being sometimes fixated on far away flights.
"Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
Increased lethality of enemy AI.
Better energy management when entering merge of engagement .
Avionics / Weapons
Fix for missiles with large blast radius exploding in the air.
Fix for priority best weapon with R60 and R13m (Mig21blis)
Adjustment on letality of sa7, sa14, sa16 ,Hn-5
Fix so R27RE and TE aren't fired extreme range as to lose lock
Data
Fixed a drop issue on some air-to-ground weapons (e.g. AGM-130 and GBU-15).
Fixed an issue with Mirage 2000 with Matra-530D missiles not showing.
Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
Campaign
Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
Supply campaign triggers removed from Korea: Iron Fortress.
Slight increase of aircraft count when each side enters the war, especially Russia and China in 2005+ campaigns
Increase of manpads available in the sam AD units.
Cockpit
Fixed too large AOA bracket on Head Up Display.
Fixed jumping CCRP release cue in GMT radar mode.
Fixed position of RWR symbols in 3D cockpit.
Correct HUD/MFD text alignment and position in 3d cockpit.
Adjusted Simple avionics HUD/MFD text position as well.
Fixed DED position in 3D cockpit.
Fix the MARK point bug.
Graphics
Enhanced night-lighting of airbases and a few other objects.
Fixed issue with runway and taxi-signs so they show at night.
Added point lighting to water tower and some bridges.
Raised visibility range for VASI lights at night.
Fixed some texture issues on hangers at night.
New nosewheel spotlight for F-16.
Fixed an issue with some small bridges disappearing after being destroyed.
Fixed some issues with runways and taxiways so they match better at all distances.
Multiplayer
While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
When being the only one left in 3D world, a message to say so appears instead.
User Interface
Correct country flags in all modes and theaters.
Stability
Workaround for Geforce 8800GTX hang in pie screen
_________________
Ed_1
LP Dev
une qualité à l'équipe de LP --> leurs Communication : ils nous donnent régulièrement des infos et sont à l'écoutes des demandes des pilotes sur les différents forum.