1.08 news
Publié : jeu. août 10, 2006 12:21 pm
encore un peu de patiente et on aura a dispo le prochain patch de LP
Regardez plustot :
News Update: August 9th, 2006
Work on Allied Force continues with our latest patch which we're currently testing out. This build will introduce support for Hyperlobby and improvements to many other areas of the simulation. We've further enhanced refuelling and fixed the CCIP pipper in the 2D cockpit, where for ripple bombing the pipper now designates the center of the bomb string. There's also a reworking of the SAM targeting code. You should see fewer instances of AI aircraft hitting the deck and the occasional building will no longer defy the laws of gravity. Campaign has been boosted, including a fix to stop aircraft from taking off from destroyed carriers. All this -- and much more -- remains "work in progress" but you get an idea of where the changes are happening.
If you're wondering how immersive campaigns can get in Allied Force, look no further than two splendid reports form "Ricardo" over at SimHQ's AF forum. His write up of detailed missions in Korea is superbly constructed.
You can find them here and here.
The 72nd Virtual Fighter Wing has published a brilliant second version of its checklists for the F-16 C, D and MLU variants, updated for 1.0.7. It's a highly produced document and a significant aid for the serious enthusiast. It is available from the downloads section of our site.
Our thanks to James Kelley and his team.
Que du bon.
Merci LP de poursuivre le support pour notre joujou favori
Zarpjj
Regardez plustot :
News Update: August 9th, 2006
Work on Allied Force continues with our latest patch which we're currently testing out. This build will introduce support for Hyperlobby and improvements to many other areas of the simulation. We've further enhanced refuelling and fixed the CCIP pipper in the 2D cockpit, where for ripple bombing the pipper now designates the center of the bomb string. There's also a reworking of the SAM targeting code. You should see fewer instances of AI aircraft hitting the deck and the occasional building will no longer defy the laws of gravity. Campaign has been boosted, including a fix to stop aircraft from taking off from destroyed carriers. All this -- and much more -- remains "work in progress" but you get an idea of where the changes are happening.
If you're wondering how immersive campaigns can get in Allied Force, look no further than two splendid reports form "Ricardo" over at SimHQ's AF forum. His write up of detailed missions in Korea is superbly constructed.
You can find them here and here.
The 72nd Virtual Fighter Wing has published a brilliant second version of its checklists for the F-16 C, D and MLU variants, updated for 1.0.7. It's a highly produced document and a significant aid for the serious enthusiast. It is available from the downloads section of our site.
Our thanks to James Kelley and his team.
Que du bon.
Merci LP de poursuivre le support pour notre joujou favori
Zarpjj