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Mike Charlie
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#26

Message par Mike Charlie »

Thanx C3PO for your quick feedback.
I'll stay tuned. :cowboy:
ImageMike, alias Vortex, aka Kilo Echo en finale.
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C3PO
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#27

Message par C3PO »

Scrat a écrit :Concerning the diffusion of skins, I have never seen someone doing retention thus preventing his work from being available for everyone.
Moreover, you can prefer one special for the Viper, another one for the Hornet, etc... But if skins are included in your next patch, what if there are skins that, for personal reasons, I do not like ?
Do you mean can you chose different skins for the same aircraft? I'm not sure ... I'd have to find out ...
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#28

Message par Cougar FFW04 »

Thanks a lot for your prompt reply C3PO :cowboy:
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Scrat
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#29

Message par Scrat »

C3PO a écrit :Do you mean can you chose different skins for the same aircraft? I'm not sure ... I'd have to find out ...
No, I mean that everything has to be submitted to LP for sacred stability, there may have in your patches skins I don't want among those I like...
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
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#30

Message par C3PO »

Scrat a écrit :No, I mean that everything has to be submitted to LP for sacred stability, there may have in your patches skins I don't want among those I like...
I see what you mean now. The exact method of how they'll be applied has yet to be confirmed. I'll find out and get back to you.
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tak_o_tak
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#31

Message par tak_o_tak »

Hi C3PO, are there any plan to improve the TE editor ?
I recently tried to do some missions with it, and it is very difficult to me.
Perhaps interface is a little bit old now?
something like tacedit may be taken as part of the product ?
Is it a dream ?

Thanks for stability work

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C3PO
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#32

Message par C3PO »

tak_o_tak a écrit :Hi C3PO, are there any plan to improve the TE editor ?
I recently tried to do some missions with it, and it is very difficult to me.
Perhaps interface is a little bit old now?
something like tacedit may be taken as part of the product ?
Is it a dream ?

Thanks for stability work
Hi -- no plans yet, although we might do some tutorials to make it more friendly. There'll be no release of tacedit, I'm afraid.
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Scrat
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#33

Message par Scrat »

Hmmm...
OK
Except fixing some minor problems and adding some features that should have been in the software since its release (I think to the multi-peripherals and multi-axis management), what are your goals for Allied Forces ?
Because, with no further improvments in terms of avionics, flight models,etc... scheduled by LP , time will be long till the release of an hypothetical Falcon 5 (or maybe will it be a renamed FF3 ou FF4 :hum:) or the eagerly waited Fighter Ops... :crying:
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
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MayDay-MayDay
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#34

Message par MayDay-MayDay »

Scrat I think that C3PO said that the next title will be in the battlefieled operations series which means that it will not be a F-16. It could be F-18 or even F-15
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#35

Message par Scrat »

I don't like a lot the F-15... And there are a lot of work on AF (compared to FF3).
And Hornet pilots are *** :Jumpy: (cf Tomcat Fighter Fling)
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
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hatch
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#36

Message par hatch »

Hello C3PO,
It's great to read u here! :Jumpy:
Thank you to answer our questions. I have few questions for you:
- Is the release altitude of the AI during strikes determined by the altitude set in the planner or is it hardcoded? I had some wingmen going NOE after a weapons free 10mn from the target with some MK84, although the altitude set in the planner was 15000ft, and they crashed! why do they dive instead of leveling? Are they using CCIP or CCRP or even DTOS?Humm, many questions...
-What is the new F16 CCIP version?
- Is it realistic to have only 30Chaff and 15Flares on the F16 bk40?

-Some bugs:
1.the ground speed is frozen to 2kts in the GPS page from the DED
2.when zooming in the HSD, it should zoom centred around the cursor, and not based on the current view
3.The audio buttons on the left panel of the cockpit do not move, it is difficult to know how far you set the volume
4. During the balkan campaign, I have seen 2 Mirage 2000C flying an OCA strike, it should be better for Mirage2000D cause the C version is for DA.
5. it should be possible to expand the view in RWS radar mode (like in TWS)
6. the PAK settings get frozen in campaign( for example, you can modify it before a flight, but after this flight, it get frozen, clear? :sweatdrop ).

That's it, see you and thank for your support, I really believe in this sim.

Electro
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#37

Message par Electro »

Scrat : Je suis pas modo, mais je trouve que tu devrais essayer d'être plus cool avec C3PO. Par exemple, sur les skins, si tu les aimes pas tous, c'est pas bien grave, non ? Et si ce que tu reproches, au fond, c'est que le soft soit pas "ouvert" pour faire ses propres skins, il a déjà répondu que ce n'était pas le voeu de LP : à toi de voir si tu peux supporter ça ou si tu changes de crèmerie, mais tu peux pas lui poser toujours la même question : pourquoi vous n'ouvrez pas le soft, puisqu'il a déjà répondu 2000 fois.

De la même manière, tu penses bien que ça ne peut pas lui faire plaisir de lire que tu penses que AF est super en retard par rapport à FF3 :hum:

Bref, j'espère que tu ne vas pas mal prendre ce que je viens de te dire, car je souhaite juste que les échanges restent sympas ici et qu'il ne se sente pas sous pression en venant lire l'avis des membres de C6.
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Black Wolf
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#38

Message par Black Wolf »

La question sur la manière dont les skins seront distribués avec le patch reste intéressante en soi (savoir si on aura un utilitaire nous permettant de choisir quel skin on veut pour quel avion etc..), mais c'est vrai que si c'était possible d'éviter d'harceler C3PO avec des questions qui ont déjà été répondues de nombreuses fois ça serait sympa.
A ceux qui nous ont quittés trop vite : bon vol les gars !
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Scrat
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#39

Message par Scrat »

Je crois que C3PO se remettra de mes remarques...
En tant que représentant de LP pour le produit F4-AF, si il vient sur un forum, faut pas qu'il soit surpris de se voir poser des questions. Ou bien, il doit lui aussi changer de fonction.

Ensuite, que ça ne lui fasse plaisir que je lui dise que AF a du retard comparé à ce que propose FF3, je n'y peux rien (et il le sait aussi enfin j'espère :sweatdrop). Y'a que la vérité qui blesse comme on dit. L'un aurait la stabilité, l'autre propose une simulation plus poussée du F-16 (ainsi que d'autres avions) et est ouvert au skinnage, à la création de cockpits,etc... J'arrête la comparaison là, elle parle d'elle-même.
On verra bien ce que LP nous réserve avec son projet Falcon V (puisqu'il parait que tous leurs travaux sur une simu plus poussée sont concentrés sur Falcon 5)...
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
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Markus
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#40

Message par Markus »

D'autant plus que j'ai un peu discuter hier soir avec Scrat sur ICQ, et que ses propos tiennent d'avantage de la boule de cristal qu'autre chose.

Scrat n'a rien de provocant dans ce qu'il cherche à savoir, mais Scrat n'a peut-être pas la manière de poser ses questions, même si ses questions sont interessantes car bien des nôtres aimeraient savoir... . Après tout !!, si on savait qu'un simu de F/18 Hornet allait sortir d'ici 3 ans, ce serait le Pérou non ? :tongue:

Comme tu dis Scrat, "qui vivra verra", mais pour l'instant laissons le cours d'eau suivre sa pente.

Maintenant, moi je suis aussi modo en plus d'être responsable ici, et donc, il est vrai que je ne veux pas que cela déborde. On reste dans des proportions de discussion s'il vous plait.
Je rajouterai aussi que je pense que C3PO a le droit de dire aussi ce qu'il pense à des questions dont il a répondu déjà un bon nombre de fois, mais n'oubliez pas, le ciel est bleu et point barre !!!, donc si LP pense rouge c'est point barre aussi !!!, pas la peine de rentrer en guerre si vous ne pensez pas de la même manière que LP. A chacun ses points de vue même si vous n'êtes pas d'accord.

@+Markus

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#41

Message par C3PO »

hatch a écrit :Hello C3PO,
It's great to read u here! :Jumpy:
Thank you to answer our questions. I have few questions for you:
- Is the release altitude of the AI during strikes determined by the altitude set in the planner or is it hardcoded? I had some wingmen going NOE after a weapons free 10mn from the target with some MK84, although the altitude set in the planner was 15000ft, and they crashed! why do they dive instead of leveling? Are they using CCIP or CCRP or even DTOS?Humm, many questions...
-What is the new F16 CCIP version?
- Is it realistic to have only 30Chaff and 15Flares on the F16 bk40?

-Some bugs:
1.the ground speed is frozen to 2kts in the GPS page from the DED
2.when zooming in the HSD, it should zoom centred around the cursor, and not based on the current view
3.The audio buttons on the left panel of the cockpit do not move, it is difficult to know how far you set the volume
4. During the balkan campaign, I have seen 2 Mirage 2000C flying an OCA strike, it should be better for Mirage2000D cause the C version is for DA.
5. it should be possible to expand the view in RWS radar mode (like in TWS)
6. the PAK settings get frozen in campaign( for example, you can modify it before a flight, but after this flight, it get frozen, clear? :sweatdrop ).

That's it, see you and thank for your support, I really believe in this sim.
Thank you for your great support. I'll get back to you on these points :)
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BoloM
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#42

Message par BoloM »

Hey Threep! I have a question regarding AG missions (mostly CAS or Interdiction). What is the exact procedure (in terms of orders) to have my IA wingmen fire at the group of targets I designate. Here is what I usually do: once I have identified my targets (usually within a 30 NM perimeter), I designate one target with the radar (or with a maverick, if available) and order my flight / wingman / element to "attack targets" (not attack my targets). They sometimes drop a few bombs / mavericks but they usually keep most of their weapons (note that it's very good from a budget perspective). Also, in some cases, they just reply "clear" and that's it (and the AWACS/FAC confirmed that my designated target was hostile). What is wrong in my procedure? Should I also order a "weapons free" - but in that case, isn't there a risk that they focus on ennemy aircrafts rather than the ground targets? I often end up selecting individual targets and ordering my wingmen to attack them ("attack my target") but this form of micro-management is time-consuming, risky and not very realistic.

Bonus question: why do my IA wingmen fire TWO mavericks at every target? Now, that's a waste of ammunition (at least against tanks and other vehicles)!

Thanks!
BoloM

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#43

Message par T-REX FFW04 »

Hi C3PO, nice to 'meet' you,

I have a 'slight' problem while hosting an on-line game since I upgraded to 1.0.3, and I would like to know if someone else reported the same kind of tricks or if the problem is unknown or independant from FalconAF... if you can tell...

Since patch 2 (1.0.3) I can't host a campaign on-line game anymore...

We are 8 players, one hosting teamspeak and another one (me) hosting the game.

Everything works almost fine for about half an hour after take-off, and then my graphics display starts to go wrong: it freezes twice or more and then goes into a blank screen.

The strange thing is that the other players are still bound to each other, despite my blank screen (crash to desktop w/ the windows error report send/don't), as if the server was still working fine... but, from minutes to minutes some are kicked out, some are freezed, others lose they flight controller, and finally only two of us reached the landing area without getting into any trouble. For those two fellows everything was fine (they still can see each other and they verified they were themselves and not replaced by AI), except the runway wasn't there :(

This kind of thing never happened to me before patch 1.0.3, that's why I am wondering why it does happen now, because I didn't change anything to my settings nor hardware.

My CPU is a P4 3.2GHz w/ 1GB RAM, my graphic card is an ATI Radeon 9800XT w/ 256MB RAM, and the bandwith of my internet connexion is quite large (at least 512k/s up and 10M/s down)...

Is the campaign mode to heavy for my computer to be played on-line w/ 8 human pilots ?

We'll try next week to test the same mission with another hoster than me... maybe it's my computer's fault, but who knows... you ?
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C3PO
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#44

Message par C3PO »

BoloM a écrit :Hey Threep! I have a question regarding AG missions (mostly CAS or Interdiction). What is the exact procedure (in terms of orders) to have my IA wingmen fire at the group of targets I designate. Here is what I usually do: once I have identified my targets (usually within a 30 NM perimeter), I designate one target with the radar (or with a maverick, if available) and order my flight / wingman / element to "attack targets" (not attack my targets). They sometimes drop a few bombs / mavericks but they usually keep most of their weapons (note that it's very good from a budget perspective). Also, in some cases, they just reply "clear" and that's it (and the AWACS/FAC confirmed that my designated target was hostile). What is wrong in my procedure? Should I also order a "weapons free" - but in that case, isn't there a risk that they focus on ennemy aircrafts rather than the ground targets? I often end up selecting individual targets and ordering my wingmen to attack them ("attack my target") but this form of micro-management is time-consuming, risky and not very realistic.

Bonus question: why do my IA wingmen fire TWO mavericks at every target? Now, that's a waste of ammunition (at least against tanks and other vehicles)!

Thanks!
Hello -- there's nothing wrong with your procedure. Right now we're working on improving A-G attacks for the AI. Stay tuned for the next patch :)
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#45

Message par C3PO »

&quot a écrit :['-REX"]Hi C3PO, nice to 'meet' you,

I have a 'slight' problem while hosting an on-line game since I upgraded to 1.0.3, and I would like to know if someone else reported the same kind of tricks or if the problem is unknown or independant from FalconAF... if you can tell...

Since patch 2 (1.0.3) I can't host a campaign on-line game anymore...

We are 8 players, one hosting teamspeak and another one (me) hosting the game.

Everything works almost fine for about half an hour after take-off, and then my graphics display starts to go wrong: it freezes twice or more and then goes into a blank screen.

The strange thing is that the other players are still bound to each other, despite my blank screen (crash to desktop w/ the windows error report send/don't), as if the server was still working fine... but, from minutes to minutes some are kicked out, some are freezed, others lose they flight controller, and finally only two of us reached the landing area without getting into any trouble. For those two fellows everything was fine (they still can see each other and they verified they were themselves and not replaced by AI), except the runway wasn't there :(

This kind of thing never happened to me before patch 1.0.3, that's why I am wondering why it does happen now, because I didn't change anything to my settings nor hardware.

My CPU is a P4 3.2GHz w/ 1GB RAM, my graphic card is an ATI Radeon 9800XT w/ 256MB RAM, and the bandwith of my internet connexion is quite large (at least 512k/s up and 10M/s down)...

Is the campaign mode to heavy for my computer to be played on-line w/ 8 human pilots ?

We'll try next week to test the same mission with another hoster than me... maybe it's my computer's fault, but who knows... you ?
Check your drivers are up to date for the gfx cafrd and also examine your graphics card / CPU. Falcon works both quite hard. Make sure they are not overheating by ensuring that there is no blanket of dust on the heatsinks or fans obstructing airflow.
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GunMan
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#46

Message par GunMan »

Hello...

I return from a flight, a Naval Strike with 2 AGM-65G Maverick (no naval mavericks in F4-AF ? Only AGM-65D and G).

The first ship (a yugoslavian cargo) is shoot down by my two missiles. The second is shoot down by mye 510 balls of M61 Gun :phear: !!!

Is this normal ???

Bye, GunMan.
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T-REX FFW04
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#47

Message par T-REX FFW04 »

C3PO a écrit :Check your drivers are up to date for the gfx cafrd and also examine your graphics card / CPU. Falcon works both quite hard. Make sure they are not overheating by ensuring that there is no blanket of dust on the heatsinks or fans obstructing airflow.
Thanks, I check that right now.

EDIT (Oct., 10th) :
Absolutly no dust inside the computer nor on the fans... I guess something may be wrong with my computer, but I am still wondering what...
I can play for hours as a client, but in a hoster's place my display crashes...
More investigation to be done.
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BoloM
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#48

Message par BoloM »

C3PO a écrit :Hello -- there's nothing wrong with your procedure. Right now we're working on improving A-G attacks for the AI. Stay tuned for the next patch :)
Thanks, C3PO. When is the patch due? 3-4 weeks?
BoloM

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#49

Message par goonievolant »

Hello C3PO.

It is really fine to have you on the french forums :).

I have a little observation concerning a issue that exist since the 1.00 of FalconAF.

I always play Balkan2010 and i observed that a lot of AG Planes that does have plenty of AA missiles never shoot them to defend theirself.

For instance, If you put you behind 4 Su30 and you shoot one, the other 3 will NEVER shoot you even if you are completely alone against these 3 planes.

This issue exist now also with the sead strikes (Su27 & Mig29).

I don't know if the LP team is aware of this little bug ?

thx.
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