entre les cases à cocher TL et HAL
--> Originally Posted by Indiana007
make sure you are set to the non T&L setting in the display setting I think it's like Direct3D HAL
NO !!!!-!
Transform and lighting is a term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting spatial coordinates, which in this case involves moving three-dimensional objects in a virtual world and converting the coordinates to a two-dimensional view. Lighting refers to the task of taking light objects in a virtual scene, and calculating the resulting colour of surrounding objects as the light falls upon them.
In modern 3D games with complex scenes and detailed lighting effects, the high number of points to be transformed and lit is a computationally intense process, which is why 3D graphics cards offer acceleration.
one thing true though, it doesnt add any graphical sets, it makes them run smoother. MUCH smoother.
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A hardware abstraction layer (HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. Its function is to hide differences in hardware from most of the operation system kernel, so that most of the kernel-mode code does not need to be changed to run on systems with different hardware. A HAL allows instructions from higher level computer languages to communicate with lower level components, such as directly with hardware.
in short - this "feature" is a software driven graphics acceleration. SOFTWARE. do the fps math by yourself..
il en ressort que de toute façon le TL DOIT être coché
et
pour le HAL --> à votre convenance en fonction de vos FPS.
ps : le lien du post :là....sur frugal