Page 1 sur 1

Symptomes: problèmes graphiques

Publié : jeu. mai 29, 2014 8:55 am
par EMS_Boba
Bonjour à tous,

je poste ici un soucis que j'ai, notamment sur hsfx, mais aussi sur IES1 (que vous ne connaissez pas encore, donc on va se concentrer sur HSFX).

le problème: le jeu s'ouvre bien, je vais dans QMB, je fais fly, et j'arrive sur un fond d'écran noir, avec des triangles un peu partout où l'on y voit la map (des triangles verts en bas, des bleus en haut).
je fais Echap, ce fond reste, et apparait en blanc les mots Video Options, Return to mission etc mais pas les petits boutons.
et si je fais Quit par exemple, le fond reste le même mais se rajoute les nouveaux "mots" Done, Refly, etc

j'arrive à sortir du jeu comme ça, mais pcq je connais l'emplacement des boutons à coté des "mots"

Aussi, quand je lance un FMB, pas de soucis pour afficher la carte version "dessin", mais dès que je zoom et arrive sur la map version graphique: ça bug, l'image se fige, avec des triangles verts (par-ci par-là).



Historique:

j'ai fais la mise à jour sur mon pc fixe de HSFX pour l'avoir en 7.0.2, et j'ai copié tout le jeu pour le coller sur mon pc portable
Seul erreur que j'ai faite, c'est que je n'ai pas sauvegarder mon conf.ini et Users sur la version hsfx qui était déjà sur mon portable et qui fonctionnait très bien


et donc après avoir copié-collé la nouvelle version à jour: crac, ça marche pas!


A savoir que quelque soit les mods activés ou non dans hsfx, le problème reste le même.


Je n'ai pas fait de mise à jour de la CG ni de Windows 7 entre temps.
Mais j'ai tout revérifié, conf.ini et conf CG, rien de choquant.


En 2 secondes, ça me fait un log de 1.7Mo, dont voici le contenu (en abrégé, car le dernier paragraphe se répète pour faire 1.7Mo)

HSFX 7.0.2, history Mod, Expert mode, QMB A20 sur bessaberia:

[29.05.2014 6:27:39] ------------ BEGIN log session -------------
[6:27:40] OpenGL provider: Opengl32.dll
[6:27:41] OpenGL library:
[6:27:41] Vendor: Intel
[6:27:41] Render: Intel(R) HD Graphics 4000
[6:27:41] Version: 4.0.0 - Build 9.17.10.2932
[6:27:41] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3
[6:27:41] Size: 1920x1080
[6:27:41] ColorBits: 32
[6:27:41] DepthBits: 24
[6:27:41] StencilBits: 8
[6:27:41] isDoubleBuffered: true
[6:27:41] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[6:27:41] Sound: Native library (build 1.1, target - P IV) loaded.
[6:27:41]
[6:27:41] *** Looking for Advanced CPU Instructions...
[6:27:41] [x] PentiumPro
[6:27:41] [x] Multimedia (MMX)
[6:27:41] [x] 3D (SSE)
[6:27:41] [x] 3D (SSE2)
[6:27:41] [-] 3D (3DNow)
[6:27:41] ColourBits 32, ABits 8, ZBits 24
[6:27:41]
[6:27:41] *** Looking for Render API Extensions ...
[6:27:41] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[6:27:41] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[6:27:41] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[6:27:41] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[6:27:41] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[6:27:41] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[6:27:41] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[6:27:41] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[6:27:41] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[6:27:41] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[6:27:41] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[6:27:41] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[6:27:41] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[6:27:41]
[6:27:41] Maximum texture size : 8192
[6:27:41] Maximum simultaneous textures :8
[6:27:41] MaxAnisotropic (1.0 = none) : 16.000000
[6:27:41] WARNING: 'Perfect' Mode required pixels shaders
[6:27:41] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[6:27:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[6:27:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[6:27:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:27:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[6:27:59] Initializing DirectSound playback device...
[6:27:59] Primary buffer created.
[6:27:59] Playback format is set : sampling rate = 44100, num channels = 2.
[6:27:59] Not enought hardware buffers (0), hardware disabled
[6:27:59] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:27:59] Default speaker config is : 1310724.
[6:27:59] Direct sound audio device initialized successfully :
[6:27:59] DX Version : 7
[6:27:59] Hardware - disabled [buffers : 0]
[6:27:59] Extensions - enabled :
[6:27:59] EAX ver. 1 [ ] - disabled
[6:27:59] EAX ver. 2 [ ] - disabled
[6:27:59] EAX ver. 3 [ ] - disabled
[6:27:59] I3D ver. 2 [ ] - disabled
[6:27:59] ZoomFX [ ] - disabled
[6:27:59] MacroFX [ ] - disabled
[6:27:59] SIMD render [X]
[6:27:59] num channels 32
[6:27:59]
[6:28:03] Loading mission Quick/Bessarabia/BessarabiaRedNoneN00.mis...
[6:28:03] Total number of airports for loaded mission: 0
[6:28:14] Load bridges
[6:28:15] Load static objects
[6:28:15] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[6:28:17] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[6:28:17] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[6:28:19] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[6:28:24] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/1_Boba.bmp'
[6:28:25] ERROR file: File users/doe/Icons not found
[6:28:25] Mission: Quick/Bessarabia/BessarabiaRedNoneN00.mis is Playing
[6:28:25] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/1_Boba.bmp'
[6:28:25] java.lang.RuntimeException: unknown exception in hierMesh
[6:28:25] at com.maddox.il2.engine.HierMesh.RenderShadowProjective(Native Method)
[6:28:25] at com.maddox.il2.engine.HierMesh.renderShadowProjective(HierMesh.java:42)
[6:28:25] at com.maddox.il2.engine.ActorMeshDraw.renderShadowProjective(ActorMeshDraw.java:71)
[6:28:25] at com.maddox.il2.engine.Render.drawShadowProjective(Render.java:293)
[6:28:25] at com.maddox.il2.engine.Render.drawShadow(Render.java:339)
[6:28:25] at com.maddox.il2.game.Main3D.doRender3D0(Main3D.java:2076)
[6:28:25] at com.maddox.il2.game.Main3D.access$900(Main3D.java:138)
[6:28:25] at com.maddox.il2.game.Main3D$Render3D0.render(Main3D.java:2178)
[6:28:25] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:28:25] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:28:25] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:28:25] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:28:25] at com.maddox.rts.Message._send(Message.java:1217)
[6:28:25] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:28:25] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:28:25] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:28:25] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:28:25] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:28:25] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[6:28:25] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[6:28:25] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[6:28:25] at com.maddox.il2.game.Main.exec(Main.java:439)
[6:28:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:28:25] warning: no files : music/inflight
[6:28:40] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[6:28:40]
[6:28:51] SectFile save failed: c:\users\boba\desktop\il2 4.12.2m hsfx7.0.2\quicks\.last.quick (Le chemin d’accès spécifié est introuvable)
[6:28:51] java.io.FileNotFoundException: c:\users\boba\desktop\il2 4.12.2m hsfx7.0.2\quicks\.last.quick (Le chemin d’accès spécifié est introuvable)
[6:28:51] at java.io.FileOutputStream.open(Native Method)
[6:28:51] at java.io.FileOutputStream.<init>(Unknown Source)
[6:28:51] at java.io.FileOutputStream.<init>(Unknown Source)
[6:28:51] at java.io.FileWriter.<init>(Unknown Source)
[6:28:51] at com.maddox.rts.SectFile.saveFile(SectFile.java:396)
[6:28:51] at com.maddox.il2.gui.GUIQuickSave.execute(GUIQuickSave.java:33)
[6:28:51] at com.maddox.il2.gui.GUIQuick.save(GUIQuick.java:1389)
[6:28:51] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:92)
[6:28:51] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[6:28:51] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[6:28:51] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[6:28:51] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[6:28:51] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[6:28:51] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[6:28:51] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[6:28:51] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[6:28:51] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[6:28:51] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[6:28:51] at com.maddox.rts.Message._send(Message.java:1217)
[6:28:51] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:28:51] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[6:28:51] at com.maddox.rts.Message.sendTo(Message.java:1128)
[6:28:51] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:28:51] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:28:51] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:28:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:28:51] at com.maddox.il2.game.Main.exec(Main.java:439)
[6:28:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)




Pour info, j'ai fais la même manip pour mon jeu IES1: copié-collé du fixe vers le portable.
pour IES1, que je rentre dans le QMB, je lance la partie...
ça commence par bien fonctionner, et au bout de 5-10 secondes, l'image se bloque: le jeu bug;

je fais Echap, et là l'écran "clignote" avec des bandes noires (assez fines, horizontales), plus les même symptômes que décrits plus haut (seuls les mots apparaissent, puis se superposent).






voilà messieurs, avez-vous une idée?
voulez-vous des précisions?