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06/07/2015 C.U.P.- Module 03 - World At War Pt012
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C.U.P. Module-03 World at War PART-12
« on: July 04, 2015, 10:59:37 PM »
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C.U.P. Module-03 World at War PART-12
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#WAW Part-12 adds some nice new features and corrects many long-standing issues:
MAINTENANCE - NEW RESTORE POINT - AI MOUNTAIN CRASH FIXED
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SASEngineMOD and the Stupid 412 AI
Some time ago TD412 introduced many good things and a few problems; such as AI flying into mountains under certain circumstances. Western0221's latest patch brilliantly fixes this but is incompatible with PAL's Chocks Mod. There were also a couple of classfiles to rem out (4B598398AD1D180C and 08447B2E29097EB0) regarding the Zero Cannons.
In time we expect the Chocks MOD to be back but presently the EngineMOD and Western's AI Crash Fix must take priority for mission builders. We have to use the Restore Point Install method this time because this fix involves more than just adding new content, some things have to go...
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RESTORE POINT INSTALL TYPE:
Make sure you are up-to-date with Parts 09, 10 and 11 from previously.
1) JSGME DISABLE everything prefixed #CUP and #WAW
2) In your Main Il2 directory rem out (rename with a -) your current #WAW to -#WAW.
3) UnZIP/UnRAR 'C.U.P.- Module 03 - World At War Pt-12' direct to your Il2 Main Directory and allow overwrite.
4) ENABLE JSGME Options to taste.
5) Delete old -#WAW at your convenience.
6) Check that you are up to date with the SAS Modular Map Expansion - SASMME PART-12
7) Install SASMME PART-12 - Easy way, just drop it all in...
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J'en profite pour une petite question : quelles sont vos impressions au niveau de l'AI sous C.U.P ?jeanba a écrit :SASEngineMOD and the Stupid 412 AI
Cela devrait concerner essentiellement l'IA qui se plante dans les montagnesChrival a écrit :J'en profite pour une petite question : quelles sont vos impressions au niveau de l'AI sous C.U.P ?jeanba a écrit :SASEngineMOD and the Stupid 412 AI
Est-elle réellement améliorée ?
Désolé mais je n'ai pas le temps d'installer le jeu et encore moins de tester.