Journal des developeurs 16!!
Journal des developeurs 16!!
#1Vous pouvez le trouvez dans Area51.
La version 15 est sur les forums regulières.
http://www.fighterops.com/forum/showthread.php?t=5795
Enjoy!!
Dirk
La version 15 est sur les forums regulières.
http://www.fighterops.com/forum/showthread.php?t=5795
Enjoy!!
Dirk
#2
Oh BTW the first "skinning in progress" shot from the T-6II is available in the Area51 forums too
Dirk
Dirk
#3
bravo ! Continuez comme cela !
Le DD 16 est très intéressant !
Le DD 16 est très intéressant !
C2D E 6750, Asus P5KC, Nvidia 8800 GT 512 Mo, 2 Go de RAM, Cougar FFSB R1, TIR PRO 3 + VE, PC dash 2
#5
THE NEW AREA 51 screens are incredible !!!!!
C2D E 6750, Asus P5KC, Nvidia 8800 GT 512 Mo, 2 Go de RAM, Cougar FFSB R1, TIR PRO 3 + VE, PC dash 2
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- Pilote Philanthrope
- Messages : 1656
- Inscription : 27 avril 2003
#6
Oui de belles images le Texan est impressionnant !!! Il me tarde de decouvrir cet avion ecole . Les batiments sont eux aussi superbe .
CM Asus Z97-A // Intel Core i5-4690K //Gigabyte 1070ti // 4x4 Go DDR3-2133 CL9 // SSD Crucial MX100 512Go
#7
And I really admire the way you try to keep the polygones count low with truly beautiful aircrafts. You said you would do it, and you keep your word.
Very nice job !
Very nice job !
C2D E 6750, Asus P5KC, Nvidia 8800 GT 512 Mo, 2 Go de RAM, Cougar FFSB R1, TIR PRO 3 + VE, PC dash 2
#8
Thx guy's,
Yeah, it is all thanks to new techniques that became available.
And polly counts are very important for the ppl that have less powerfull systems.
In the first release this may not really become a problem. But for the combat releases with hundreds of entities sometimes pretty close together it definetly will make a difference between good and bad FPS.
Dirk
Yeah, it is all thanks to new techniques that became available.
And polly counts are very important for the ppl that have less powerfull systems.
In the first release this may not really become a problem. But for the combat releases with hundreds of entities sometimes pretty close together it definetly will make a difference between good and bad FPS.
Dirk
#9
I really appreciate you care so much about performance... It is not that usual !
C2D E 6750, Asus P5KC, Nvidia 8800 GT 512 Mo, 2 Go de RAM, Cougar FFSB R1, TIR PRO 3 + VE, PC dash 2
#10
Highly the exit of this play!! When I see these screenshots, I say myself: Its with the air to be a very good play!!
Windows 10 64 bits//16go de RAM//Nvidia Geforce GTX 1060 (6go de mémoire vidéo)//Intel Core I7 4770 3.4ghz//Disque Dur 1to + SSD. Périphérique: Hotas Warthog, Track-ir 5 pro.
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#11The more we wait the more we look forward this sim.
The "Lear" is marvelous !!!!
Good job.
THRUST
The "Lear" is marvelous !!!!
Good job.
THRUST
[align=]"L'Ecole de lutte est Russe"
PC 286 SX 25 "One Again", protégé par fusible 6 Amp à voyant, Tour moyenne avec silentblocs Watamaga incorporés très haut de gamme, 1.44 meg de RAM Pimston, DD25 meg, CG 2 meg, écran "WAOU" (diagonale 12 " ) couleur, lecteur de floppy 5" 1/4, web cam 8 mm à bande. Joystick "Amolette" deux axes à retour de farce.
alim 12 watts Petacool 220 V in 12v out, fil rouge sur bouton rouge, et fil bleu sur bouton bleu.[/align]
PC 286 SX 25 "One Again", protégé par fusible 6 Amp à voyant, Tour moyenne avec silentblocs Watamaga incorporés très haut de gamme, 1.44 meg de RAM Pimston, DD25 meg, CG 2 meg, écran "WAOU" (diagonale 12 " ) couleur, lecteur de floppy 5" 1/4, web cam 8 mm à bande. Joystick "Amolette" deux axes à retour de farce.
alim 12 watts Petacool 220 V in 12v out, fil rouge sur bouton rouge, et fil bleu sur bouton bleu.[/align]