One suggestion..
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Topic author - As du Manche
- Messages : 14335
- Inscription : 18 août 2001
One suggestion..
#1I know its probably too late, but there is one thing that I would love to see on day on a JetSim, and in which none has succeeded before...
The wings bending under High-G ... I know its a detail... but its one thing you always notice at an airshow, or on combat vidéos.. With high-G's wings visually bent, and it always seemed ridiculous to me to pull 9G's on Falcon or Flanker series and to see my wings as straight as.........
Visually, this detail would drastically improve the speed and physic effect, as the white condensation trails did when they were forst introduced in flight sims.
It would be very easy to implement I think.. 3, maybe 4 different wing angles on the 3D model, which would move under G meter command.
Ok, I know its late, but maybe its an idea to keep for thze future.
The wings bending under High-G ... I know its a detail... but its one thing you always notice at an airshow, or on combat vidéos.. With high-G's wings visually bent, and it always seemed ridiculous to me to pull 9G's on Falcon or Flanker series and to see my wings as straight as.........
Visually, this detail would drastically improve the speed and physic effect, as the white condensation trails did when they were forst introduced in flight sims.
It would be very easy to implement I think.. 3, maybe 4 different wing angles on the 3D model, which would move under G meter command.
Ok, I know its late, but maybe its an idea to keep for thze future.
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
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- Webmaster
- Messages : 16211
- Inscription : 28 janvier 2005
#2
A priori, ils y ont déjà pensé. J'ai retrouvé, sur le forum de Fighter Ops, un post de septembre de l'année dernière de Buckshot disant qu'ils travaillaient là-dessus, et qu'ils nous réinformeraient des progrès sur le sujet.
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Topic author - As du Manche
- Messages : 14335
- Inscription : 18 août 2001
#3
comme quoi..
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
#5
Tiens pendant que l'on est tatillon, y'aurait-il une déformation du paysage dans le cockpit due à la forme arrondie de la canopée ?
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- Pilote d'essais
- Messages : 6586
- Inscription : 03 août 2001
#6
techniquement ça devrait être possible avec une sorte de shader... mais à mon avis autant ca nous parrait naturel dans la vie réele autant ça ferait bizarre dans une simu informatique
A ceux qui nous ont quittés trop vite : bon vol les gars !
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- Pilote Confirmé
- Messages : 2566
- Inscription : 14 septembre 2005
#9
je dirais que c'est faisable en animant l'aile mais c'est du travail pour un effet qui sera pas forcement bluffant. y a tellement a faire pour ameliorer le "realisme" que je commencerais pas forcement par la.techniquement ça devrait être possible avec une sorte de shader...
Quoique comme argument commercial ca peu le faire: FO le seul sim qui plie les ailes des avions.
i have got another question for the FO team. Do you use your own graphic engine or is it a "commercial" package? which effect are allready implemented ?
#10
We are building our own GFX engines.
Which come down to the OGL (that came with the X-plane code, and which we are enhancing) And the DX-9/10 code, which are being created from scratch.
For specific things we are looking into implementing a third party GFX add-on.
Test that we did with those in the OGL engine were satisfactory at the moment.
We will be doing the tests in the dx engines once those are complete enough to run them.
Best regards,
Dirk
Which come down to the OGL (that came with the X-plane code, and which we are enhancing) And the DX-9/10 code, which are being created from scratch.
For specific things we are looking into implementing a third party GFX add-on.
Test that we did with those in the OGL engine were satisfactory at the moment.
We will be doing the tests in the dx engines once those are complete enough to run them.
Best regards,
Dirk