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IL-2 Dynamic Campaign Generator 3.27 sorti

Publié : mer. mai 24, 2006 11:35 am
par UF_Fernand
La version 3.27 de DCG est sortie et prend maintenant en compte l'addon 4.05 avec les PE2/PE3 pilotables et les nouveaux objets.

http://www.lowengrin.com/news.php


Additions to Version 3.27

Made Pe-2 and Pe-3 flyable as per the 4.05m add-on. Added three-part Kurland campaign. Reworked the Riga '41 and the "Winter War" campaign. Minor changes to the Crimea '41 campaign. Replaced gunit.dcg file with gobjects.dcg file which adds information on which version of the game supports which ground object. If a ground object for a later version is in a campaign, it will be replaced by an object that is available based on the version of the game the user has. Added a "Set Game Version" so that users can select which game/version they are using. Altered backup system so that all backups reside in subfolders in the DCG folder rather than in their campaign folders (so allowing a clean delete of the campaign folders by the game when in DGen replace mode). Fixed static aircraft bug; destroyed static aircraft were being removed from squadrons incorrectly. Added red text warning on the "Squadron Editor Panel" when a downgrade aircraft is active. Added an "end date" to aces squadron selection. Fixed dogfight bug where a player dying in any other position than the pilot's would crash the debriefing routine. Fixed "Set Enemy" routine. Removed chances of close escorting fighters (now fighters will only do sweeps over the target for fighters employed in a bomber role). Added a unicode "decoder" for pilot names and the mission summaries in DCG. Added Russian messages (messages_ru.dcg) by Sergey. Tweaked custom mission selection. Modified squadron density factors so that it would be more random and maximums would be based on the number of aircraft per flight and not just the number of flights. Added "bridges.dcg" to store damaged bridge states for non-standard bridges. Added a "bug out radius" for campaign designers to set the distance at which enemy controlled locations will trigger a squadron to abandon an airfield. Added automatic transfer of squadrons behind enemy lines when in Dogfight Mode.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this new version. After installing, remember to reset your basic options and, if using either "Full Auto-Generation" (DGen or NGen Replacement) modes, make sure these options are re-checked before running FB/AEP/FP or FP.

Publié : mer. mai 24, 2006 5:48 pm
par oli
Merci beaucoup Fernand !

Publié : jeu. mai 25, 2006 6:48 pm
par UF_Fernand
oli a écrit :Merci beaucoup Fernand !

:Jumpy:ouf j'ai eu peur de subir un autre de mes fameux bides.
Le DCG est quand même nickel pour se contruire des petites campagnes solos dynamiques.

Publié : jeu. mai 25, 2006 8:12 pm
par Blaireau
Bonjour.
Heu juste des campagnes solo dynamiques , pas de Online ?

Scusez je suis nul en anglais :)

Publié : jeu. mai 25, 2006 8:31 pm
par UF_Fernand
Blaireau a écrit :Bonjour.
Heu juste des campagnes solo dynamiques , pas de Online ?

Scusez je suis nul en anglais :)
Si si bien sûr, la traduction de la doc ici : http://www.checksix-forums.com/showthread.php?t=123063

Publié : jeu. mai 25, 2006 11:07 pm
par Blaireau
Merci, je vais lire de ce pas ;)