Publié : lun. janv. 30, 2006 11:08 pm
Euh, c'est un add on ou un patch?
Pis, un 109KA1.98 machin, c'est quoi?
Pis, un 109KA1.98 machin, c'est quoi?
La simulation de vol de combat
https://ts.checksix-fr.com/
J'ai vu aussi mais :Obelix a écrit :J'arrête pas de chialer!
par contre on voit des rails de rocket sur les vue du cockpit du Tempest!!
J'sais pas, mais vu comment y z'en ont parlé sur l'ORR, ça a l'air achement important qu'on se demande comment on pouvait jouer avant ...Obelix a écrit :Euh, c'est un add on ou un patch?
Pis, un 109KA1.98 machin, c'est quoi?
jeanba a écrit :J'ai vu aussi mais :
1- On n'est pas obligé d'en mettre
2- Comme ça, on a un fake de Typhoon
... on se console comme on peut ...
J'sais pas, sans doute un machin overclocké ou doppé ?Obelix a écrit :Euh, c'est un add on ou un patch?
Pis, un 109KA1.98 machin, c'est quoi?
Moi aussi, refaire la campagne de Mosca avec un Typhest, mais avoue qu'un vrai Typhoon Ib,Obelix a écrit :C'est cette option qui m'intérresse, histoire de refaire une Noballs en Normandie!!
Oui et non : les tests d'emport de roquettes n'étaient pas finis à la fin de la guerre, et je crois qu'ils s'étaient relativement mal passés (ailes trop fines).Corktip 14 a écrit :Le Tempest pouvait emporter des roquettes il me semble, c'est juste qu'ils s'en sont pas vraiment servi en opérations vu que c'était le boulot du Typhoon.
Oui, Jeanba, je comprends......bouh bouhjeanba a écrit :Moi aussi, refaire la campagne de Mosca avec un Typhest, mais avoue qu'un vrai Typhoon Ib,
Désolé, je trouve plus mes mots
nan, pas 8 canons, mais 8 rails de roquettes qu'on voit (dejà dit dans le topic)TN_Faucon_vfa31 a écrit :http://www.pacific-fighters.com/ss/Temp ... it_011.jpg
Tempest à 8 canons ?
Besoin de comprendre
Non, ce sont des rails de rockets comme sur le Typhoon.TN_Faucon_vfa31 a écrit :http://www.pacific-fighters.com/ss/Temp ... it_011.jpg
Tempest à 8 canons ?
Besoin de comprendre
je crois que les avions US , c'est fini pour Oleg !
le B17 et le B29 etaient aussi prevu il me semble , mais suite a la loi qui est sorti aux USA concernant les droits sur les constructeurs aeronautiques , il me semble que si l'on veux integrer un avion US dans le jeux , il faut desormais verser des royal tees au constructeur , un truc du style
README
Pacific Fighters v.4.03 (4.03m)
Warning
The current version 4.03 (4.03m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.
For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install.
4.03 – for stand-alone PF
4.03m – for merged (FB+AEP+PF)
Attention: versions 4.03 and 4.03m are not compatible with each other when playing over the network (Online).
Add-On Installation Instructions (Please read carefully)
The 4.03 free add-on installs only over 4.02 (PF stand alone).
The 4.03m free add-on installs only over 4.02m (FB+AEP+PF merged).
In order to install this free add-on, run the following:
1) For Stand alone: PF_patch403.exe and follow the on-screen instructions.
2) For Merged: PF_patch403m.exe and follow the on-screen instructions.
Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by ‘*’.
New Features
New Aircraft.
Flyable aircraft:
Do-335A-0
Ju-88A4
Tempest MK.V
Mosquito FB.MK.VI*
MC-200 III
MC-202 III
MC-202 VII
MC-202 XII
MC-205 I
MC-205 III
J2M3*
Bf-109K4 C3 1.98Ata
Spitfire MK.IX 25lbs
AI aircraft:
J2M5*
N1K2-Ja*
Mosquito F.MK.IV*
MC-200 I
MC-200 VII
MC-200 VIIFB
Ju-88 Notes:
Top Rear Gunners.
Unfortunately, the Il-2 / FB / PF code was never intended for a single crewman alternating between firing positions due to online gameplay limitations. In Ju-88 cause we would not be able to prevent the AI from, for example, firing the rear right top gun while the player fired the left gun. Due to these limitations and in order to keep a level playing field, the right top gunner in Ju-88 will always be controlled by AI.
The Ju-88 is no different in controls from other flyable bombers on all other respects.
3D model of cockpit.
Please accept this cockpit as it is.
New ground objects:
New buildings (coming soon to a Norway map near you from third party!)
Modifications and fixes
There is a large number of small modifications to the entire code of our simulation.
We accumulated user input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all of our users who were so helpful in the process!
Flight Model
Reworked the following series:
Bf-109 – increased maneuverability;
Yak – decreased sensitivity;
LaGG - corrected weight (approx. 300 kg added).
Increased damping factor for the ball indicator.
Minor changes in reaction of the controls.
Additional Notes:
If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)
Graphics:
Reworked water render
To see the updated water render please modify the Water section in the file conf.ini in the [Render_OpenGL] section.
Water = 0 or 1 – No changes in version 4.03.
Water = 2 – This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.
Water = 3 – Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)
Water = 4 – Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models)
Reminder:
ATI supports modes: 0, 1, 2
NVIDIA 6600 and later models support: 0, 1, 2, 3, 4
NVIDIA cards before the series 6xxx support 0, 1, 2 (2 is not recommended)
Special thanks to the third party creators
Mosquito - Ian Jeremiah
Do-335A-0 - Clemens Hahne
N1K2-Ja – Vladimir Kochmarsky
Ju-88A4 - Jan Niukkanen, Dietger Pohl
Tempest MK.V - Alexandru Voicu
J2M3 – Mikhail Toshpulatov, Vladimir Kochmarsky
J2M5 - Dani Santos
Italian fighters -
New Buildings – Nils Hjelmevoll
jeanba a écrit :Saqson sur simhq :
"Ki-21 and Ki-27 are part of the "IL-10 in Manchuria" commercial add-on.
Or are you expect 1C to be working for free?"
Pour le Ki-27, on savait, mais le Ki-21 en plus : ça va plaire à Obelix ...