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README
Pacific Fighters v.4.0 (4.0m)
Warning
The current version 4.0 (4.0m) is not compatible with the previous versions of simulation when playing over the network(Online). Both, the server and client, must have an appropriate versions in order to connect.
For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) one.
4.0 – for stand alone PF
4.0m – for merged (FB+AEP+PF)
Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online).
Patch Installation Instructions (Please read carefully)
The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone).
The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged).
In order to install this patch, run the following:
1) For Stand alone: PF_patch40.exe and follow the on-screen instructions.
2) For Merged: PF_patch40m.exe and follow the on-screen instructions.
Please take a note, that merged version of Pacific Fighter will get all additions and features that are listed below, while stand alone installation will get only those that are marked by ‘*’ – only things that address Pacific Theater.
New Features
Flight Model
V4.0 introduces the pre-BoB Flight Model (FM). In this add-on we are partially introducing FM from our next simulation (BOB) for worldwide test in our current engine. Flight model in the version 4.0 was already extensively tested by nearly 40 real pilots from around the world and we received very positive feedback. It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to ‘realistic’. However, once you understand the differences and get used to it, everything will fall into its place. We would like to point out, that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn’t matter if it is human or AI, because our AI pilots use the same FM!
New Aircraft
Flyable aircraft:
Ki-100-I-Ko, 1945 *
G4M1-11 Betty, 1941*
Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.*
Spitfire MK.Vc (4), 1941 – 4 cannons, RAF, North Africa.
Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level
P-38L late, 1944 – 1720 hp engines.*
AI aircraft
Tempest MK.V, 1944
G4M2E Betty, 1945*
MXY7 Ohka, 1945*
Note:
1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe, almost all, if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale.
2) The P-38L with 1720 hp engines – about 2,000 aircraft of this type were produced and used on both European and Pacific theaters.
3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different).
New AI ground objects
T-26 Early
T-26 Late
T-28
T-35
LT-35
LT-38
LT-40
LT-40 MG - ( with Machine Gun)
Karl-Gerät 040 Mortar
7.62mm Maxim AA - (Anti-aircraft)
Tatra OA-30
Type 38 75mm Field*
Type 91 105mm Howitzer*
US Bulldozer*
US Bus*
New ground static objects
Target practice ring* Object 177
Banner Small Red* Object 178
Banner Small White* Object 179
Banner Large Red* Object 180
Banner Large White* Object 181
V-2 Mobile Object 427
V-2 Pad Object 428
New maps
Murmansk - the city of Murmansk area,
Kurland,
Singapore 1 - close to historical,*
Singapore 2 - with additional non historical aircraft bases for Japanese and Dutch air forces.
New Dynamic Campaigns
Please check the campaign menu.
Modifications and fixes
There are great number of small modifications and fixes in the entire code of our simulation.
We accumulated users input and fixed lots of small and big things, all that to “polish” our simulation even better. Big thanks to all our users that were so helpful!
Special thanks to the third party creators of models and maps
Murmansk and Kurland – Ian Boys, Christian Schultz, Jörg Wiedemann
Singapore – Ilya Shevchenko
BA-6 – Vladimir Kochmarsky
LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile - Martin Kubani, Robo Ulbrik, Peter Ohnut
Maxim, T-28, T-35 – Alexey Stepashko
Karl-Gerät - Szalai Viktor
T-26 - O.Krylov, Martin Kubani, Mongol
Т-26 with conical turret - O.Krylov, Hurri-Khan