Publié : dim. déc. 19, 2004 2:26 am
posté ce jour sur http://forum.lockon.ru/viewtopic.php?t=2638
a télécharger ici
http://ado.qgl.org/zzzspace_v71_soundpa ... on_102.zip
(44 Meg zip - LOMAN 2.1 compatible)
The following Lock On audio sound slider settings should be used with this sound pack:
MASTER VOLUME = 100%
MUSIC = 20%
RADIO = 35%
ENGINES = 100%
MECHANICALS = 100%
EFFECTS = 100%
WIND = 100%
WARNING = 50%
COCKPIT = 85%
See the included readme text within the LOMAN installer package for fuller details and directions.
plus petit commentaire de l'auteur pris là
http://forums.ubi.com/eve/ubb.x?q=Y&a=t ... 052352&p=2
After flying last night I was impressed with the in-pit sound impression of flying in a battle space.
I get some of the sounds from good quality airshow DVDs etc, but it’s hard to find good quality raw audio recordings which are also useable for constructing loops, that aren’t also affected by wind blowing on the mic, crowd noises, particularly screaming babies and toddlers, announcer narrative/dialogue, and worst of all, that loud pain-in-the-butt music that is always played at airshows. (ggrrr!).
The problem is that you mostly have to remove the best parts of any cool flyby recordings, because these don't work within the basic loop framework that Lock On allows at the moment. The result is that even though I use only real engine and missile sounds, these still don’t sound exactly real because you have to alter them so much to get them to work in loops … otherwise, after 15 mins of flying to your IP the loop becomes obvious and tedious, so I have to put a lot of effort into disguising the loops. Wink
I suppose one day a sound-engine will be built that can re-play a small library of genuine recordings, and thus sound more authentic. A lot more can be done but it needs a specialised sound engine architecture, but that will take a suitable budget and time to develop.
I have also recorded some sounds myself from RAAF aircraft, and from visiting air forces. Most of the weapon sounds I have synthesised from other sounds because genuine raw weapon sounds don't record well and are hard to find, or else they don't work well in loops.
a télécharger ici
http://ado.qgl.org/zzzspace_v71_soundpa ... on_102.zip
(44 Meg zip - LOMAN 2.1 compatible)
The following Lock On audio sound slider settings should be used with this sound pack:
MASTER VOLUME = 100%
MUSIC = 20%
RADIO = 35%
ENGINES = 100%
MECHANICALS = 100%
EFFECTS = 100%
WIND = 100%
WARNING = 50%
COCKPIT = 85%
See the included readme text within the LOMAN installer package for fuller details and directions.
plus petit commentaire de l'auteur pris là
http://forums.ubi.com/eve/ubb.x?q=Y&a=t ... 052352&p=2
After flying last night I was impressed with the in-pit sound impression of flying in a battle space.
I get some of the sounds from good quality airshow DVDs etc, but it’s hard to find good quality raw audio recordings which are also useable for constructing loops, that aren’t also affected by wind blowing on the mic, crowd noises, particularly screaming babies and toddlers, announcer narrative/dialogue, and worst of all, that loud pain-in-the-butt music that is always played at airshows. (ggrrr!).
The problem is that you mostly have to remove the best parts of any cool flyby recordings, because these don't work within the basic loop framework that Lock On allows at the moment. The result is that even though I use only real engine and missile sounds, these still don’t sound exactly real because you have to alter them so much to get them to work in loops … otherwise, after 15 mins of flying to your IP the loop becomes obvious and tedious, so I have to put a lot of effort into disguising the loops. Wink
I suppose one day a sound-engine will be built that can re-play a small library of genuine recordings, and thus sound more authentic. A lot more can be done but it needs a specialised sound engine architecture, but that will take a suitable budget and time to develop.
I have also recorded some sounds myself from RAAF aircraft, and from visiting air forces. Most of the weapon sounds I have synthesised from other sounds because genuine raw weapon sounds don't record well and are hard to find, or else they don't work well in loops.