Je plussoie Phoenix c'est le tweak2G de teka teka qui rend les paysages monotones et continus a haute altitude (je l'avais essayé et aussitot désinstallé)
en fait c'est une modif du graphic.cfg dans le dossier config.
Il rajoute dans la partie caméra une config en plus de low medium et high appelée tweak2G mais moi je dis que rien ne vaut un réglage manuel via modman ou locfg qui collera au mieux à tes exigeances et surtout à ta config, tiens si tu veux voici le mien (avec ma machine ça donne un bon 30 fps sur les missions pas trop musclées je m'entends)
voila bye
start_position = {-61, 1.2, -70};
start_position = {-180, 10.2, 630};
start_position = {-153.5, 0.1, 438};
start_position = {-60, 0.2, -60};
start_position = {0, 0.2, 0};
PlugIns
{
Renderer = "DXRenderer.dll";
Plugin1 = "MitkaGraphics.dll";
Plugin2 = "ZweiBlau.dll";
Plugin3 = "AVIMaker.dll";
Plugin4 = "Weather.dll";
GrEffects = "Effects.dll";
Plugin5 = "RenderEffects.dll";
}
DisplayMode
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
Interface
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
}
Simulation
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
}
AVI
{
resolution = {640, 480};
fullscreen = 0;
aspect = 1.3333;
}
}
SurfaceMaterials
{
file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
file = ".\\Bazar\\Graphics\\Materials\\map.lma";
file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
FixedPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipelineNoFog
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
}
Precaching
{
around_camera = 100000;
around_objects = 10000;
around_types = {"world", "point"};
preload_types = {"map"};
}
TexturePaths
{
path = ".\\Bazar\\TempTextures\\";
path = ".\\Bazar\\Effects\\WaterNormals\\";
path = ".\\Bazar\\TestTextures\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
path = ".\\Bazar\\World\\Shapes\\";
path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
current = "High";
Low
{
near_clip = 4;
middle_clip = 4;
far_clip = 60000;
structures = {30, 2000};
trees = {60000, 3000};
dynamic = {300, 20000};
objects = {3000, 40000};
mirage = {3000, 10000};
surface = {10000, 50000};
lights = {50, 10000};
lod = 0.7;
}
Medium
{
near_clip = 0.2;
middle_clip = 4.;
far_clip = 80000;
structures = {40, 5000};
trees = {100000, 8000};
dynamic = {300, 20000};
objects = {3000, 50000};
mirage = {3000, 15000};
surface = {14000, 80000};
lights = {100, 30000};
lod = 1.;
}
High
{
near_clip = 0.2;
middle_clip = 3.5;
far_clip = 60000;
structures = {100, 5000};
trees = {200000, 13000};
dynamic = {300, 20000};
objects = {5000, 80000};
mirage = {5000, 20000};
surface = {20000, 80000};
lights = {200, 80000};
lod = 1.5;
}
}
ShadowLevel = 2;
LightsLevel = 2;
MirrorsLevel = 1;
TextureLevel = 2;
WaterQuality = 2;
FogQuality = 1;
SceneFile = "High";
ScreenNoise = 0;
TextureCollections
{
highFolder = ".\\Bazar\\TempTextures\\";
common = ".\\Bazar\\World\\R1.cdds";
common = ".\\Bazar\\World\\R2.cdds";
common = ".\\Bazar\\World\\ter-lau-68.cdds";
common = ".\\Bazar\\World\\hog.cdds";
common = ".\\Bazar\\World\\hogtga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others.cdds";
common = ".\\Bazar\\World\\AdA-Mod-bmp.cdds";
common = ".\\Bazar\\World\\AdA-Mod-tga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-bmp.cdds";
common = ".\\Bazar\\World\\AdA-Mod-tga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others-HighRes.cdds";
common = ".\\Bazar\\World\\f15_newtextures.cdds";
common = ".\\Bazar\\World\\f15_maintextures.cdds";
common = ".\\Bazar\\World\\CAW_01_AquariusVarun_USAF_Su27.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_USAF_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_DScythe_USAF_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_Trolldude_Luftwaffe_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_Trolldude_Nato_style_ornance.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_Luftwaffe_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_USAF_Aggressor_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_02_Alexandra_Su27.cdds";
common = ".\\Bazar\\World\\CAW_02_DScythe_Su33.cdds";
common = ".\\Bazar\\World\\CAW_02_EricJ_Su33USNavy.cdds";
common = ".\\Bazar\\World\\CAW_02_MitchJanssen_FA18.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T1.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T2.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T3.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T4.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_MIG29A.cdds";
common = ".\\Bazar\\World\\CAW_03_TrollDude_MIG29A.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_MIG29C.cdds";
common = ".\\Bazar\\World\\CAW_03_Brewber_viggenunmarked_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_03_Brewber_viggenmarked_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_03_PallMall_Lipetsk_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_BlackHawk_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Colt40Five_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Flanker_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_BlackHawk_Su25TBlueLights.cdds";
common = ".\\Bazar\\World\\_CAW_05_BlackHawk_Su25TGreenLights.cdds";
common = ".\\Bazar\\World\\CAW_01_TekaTeka_EnglishCockpitSu25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Shamandgg_Su25.cdds";
common = ".\\Bazar\\World\\CAW_05_Mechanist_Su25.cdds";
common = ".\\Bazar\\World\\CAW_06_Alexandra_Su27.cdds";
common = ".\\Bazar\\World\\CAW_06_Colt40Five_Su30Rus.cdds";
common = ".\\Bazar\\World\\CAW_06_Flanker_Su30Rus.cdds";
common = ".\\Bazar\\World\\CAW_06_ADA_Mod_Su30India.cdds";
common = ".\\Bazar\\World\\Su-25T_Fictional_USAF.cdds";
common = ".\\Bazar\\World\\SU-25T_black.cdds";
common = ".\\Bazar\\World\\wf-33.cdds";
common = ".\\Bazar\\World\\vf-15.cdds";
common = ".\\Bazar\\World\\wf33.cdds";
common = ".\\Bazar\\World\\vf15.cdds";
common = ".\\Bazar\\World\\walmisweapons.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineWin.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineAut.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSum.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSpr.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";
common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\effects.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
}
season = "summer";
RenderStates
{
Folder = ".\\Bazar\\Graphics\\";
Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
}
MaterialAliasFile
{
GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
GF3 = ".\\materials_TT.lma";
GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
}
landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2";
BinScene = ".\\Bazar\\Terrain\\Scenes\\High.scn";
roads
{
road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
}
superficial
{
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Mount_Borders.sup";
map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup";
}
ru
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup";
}
LandLodDistances
{
LandDay
{
L01 = 10000;
L12 = 40000;
}
LandNight
{
L01 = 8000;
L12 = 15000;
}
Map
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapAlt
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapTex
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MFD
{
L01 = 10000;
L12 = 25000;
}
}
LModelFiles
{
lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
}
LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
perSquare = 5;
perSquare2 = 150;
front = 1000;
back = 10000;
top = 2500;
map_high = 20000;
bottom = 2000;
noisemax = 0.6;
noisemin = 0.1;
}
NoiseStrip
{
min = 2095;
max = 2505;
}
ScreenshotQuality = 90;
ScreenshotName = "ScreenShots/ScreenShot_%03d.jpg";
ScreenshotExt = "jpg";
EffectOptions = 3;
Exhaust = 1;
ShadowDensity = 0.6;
PilotName = "No";
FogParam1 = 12;
FogParam2 = 1.1;
ObjectFogMultiplier = 0.6;
CivilianRoutes = ".\\Bazar\\Routes\\";
AviFolder = "Movies/";
PilotNames = 0;
Attention, danger, ne pas copier/coller un graphics.gfg entier s'il vient d'une install moddée, car les déclarations de CDDS ne correspondent pas forcément !!!
Soit plus precis car normalement cela devrait marché selon tes explications
Qu'est qui va pas ? les bases?
Si c'est le cas, tu n'a pas un autre Mod de bases, "Western style runway" par exemples?
Si les paysages tu n'a pas un mod qui modifie ça?
En somme desinstalle tout ces Mod et reinstalle Lo Reload ....
j ai desinstaller le Ground Pounder mod et le GRANDSURF air base mod avant et le mod ne marche pas du tout: les paysages sont ceux d'origine et les bases sont les memes qu'avant.
Très joli ce nouveau mod il marche du tonnerre ça fait du bien un petit peu de verdure, beau boulot,
[align=]"L'Ecole de lutte est Russe"
PC 286 SX 25 "One Again", protégé par fusible 6 Amp à voyant, Tour moyenne avec silentblocs Watamaga incorporés très haut de gamme, 1.44 meg de RAM Pimston, DD25 meg, CG 2 meg, écran "WAOU" (diagonale 12 " ) couleur, lecteur de floppy 5" 1/4, web cam 8 mm à bande. Joystick "Amolette" deux axes à retour de farce.
alim 12 watts Petacool 220 V in 12v out, fil rouge sur bouton rouge, et fil bleu sur bouton bleu.[/align]
Bin il y a plus qu'une solution, c'est de refaire une reinstallation propre de Lo , j'ai le sentiment qu'il y a un/des mods qui sont incompatible avec le Lo Reload.
Meme si tu desinstalle certain mod ils laissent des "traces" ils se peut que se soit le cas ou que ton install et trop "vieille" ....