Publié : sam. mars 20, 2004 11:58 am
Below is a run-down of the items currently addressed in the Lock On v1.02 patch (currently around 32 MB). Please bear in mind that this list is by no means complete and several items will still be added before we consider it ready to go. As to when that will be, just as soon as we feel it is complete and addresses the major issues that we wanted to address for this patch. Hang in there please.
-Matt
Aircraft and ground vehicles can now be seen at much greater distances
Added combined gun and missile HUD modes for F-15C
Mouse cursor has been removed from screen during a network game.
Fixed the lack of some A2G weapon ID on Russian HUD's
Fixed the change of AGM-65 lock point when locked target is destroyed by another weapon
Fixed incorrect performance of Kh-25ML missile after a Kh-29MP missile has been launched
Fixed incorrect radar lock warning when target is locked via TWS mode of F-15C radar mode
Removed the A2A missile indications marks on Russian plane MFD (when AWACS is in the mission).
Added separate keys to release chaff and flares (insert and delete).
The F4 key provides the player with a quick check six view. The chase view is assigned to Ctrl-F4 by default.
PilotLogBook now will not be changes after viewing a track
Fixed the bug: F-15C: if the player activates the seeker boresight / longitudinal mode, the player can then not adjust the antenna elevation angle (shift ; and ,) when in TWS or RWS mode.
Fixed the bug: F-15C: If the player locks a target in TWS mode and then locks it again to enter STT mode, the RWS/TWS mode indicator on the VSD becomes corrupted. It appears RWS and TWS are over-writing each other.
Missiles now use correct proportional navigation.
AIM-120 poximity fuse distance has been increased.
Moved model timer configuration parameters to the Config/ModelTimer/ModelTimer.lua.
Lock On removes read-only flags for all *.ini files in ./Config, ./Input and ./ME sub-folders.
Removed missilies with the semi active radar radar homimg missiles have been removed as valid systems when using CAC mode for Russian aircrafts (if Radar is off)
The R-27AE missile removed. This missile is not in the service of the Russian air forces.
The reconnaissance-bomber aircraft MiG-25RBT now can use bombs when assigned a ground attack task.
The R-27EM missiles now can use only Su-33. This missile are improved version of R-27ER missile is optimized for intercepting low-altitude targets such as antiship and cruise missiles.
The S-13 rockets added for Su-25 loadouts.
The new ground units division the motor-infantry battalion MSB 1980 (ÌÑÁ in Russian transcription) added for Russia and Ukraine.
Some data of surface-air missile are corrected.
Released new TTI (Time to target impact) calculate algorithm for missiles
The ability use weapons and countermeasures after switching to another aircraft (alt-J) has been fixed.
The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved
Ability to assign separate keys to chaff and flares
Added launch permission override for Russian aircraft
Added velocity delta indication to Russian HUDSs (aside from Su-25)
Increased F-15C ability to burn-through ECM to 25 - 30 nm
Adjusted navigational information for MiG-29A, C, G, Su-27, and 33. Velocity indicator now
shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric discretely 10 meters (100 feet for MiG29G), Radio Altimeter altitude also discretely for Metric 1 meter, Imperial 10 feet
Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script.
The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to
the A-10 HUD when in bombing mode
Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft
Changed A10 HUD in that the gun is always enabled in AG and AA modes
When a weapon type is depleted, another weapon type will not be automatically selected
Fixed inability of some joysticks to use gun trigger correctly
Added + over padlocked target
Airspeeds on the HUD are now displayed in Indicated Air Speed
The static C-130 objects now render correctly
The A-10A can no longer fire its gun with weight on wheels
Re-enabled mini-HUD for all aircraft
Backspace key in the F4 mode check six rear view
Increased air-to-air missile effectiveness, including active seeker systems like AIM-120
Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4
Players can see each others smoke rockets online
Clients now receive air defense unit radar warnings on there RWR
New controller axis:
Trim Pitch
Trim Roll
Trim Rudder
Radar Slew Horizontal
Radar Slew Vertical
TDC Slew Horizontal
TDC Slew Vertical
Scenes and Traffic setting option now save correctly
Reduced radar lock range of Russian aircraft to .85 of radar detection range
If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range
allows
Like the real aircraft, Russian aircraft will now lose radar lock if they roll more than 110-degrees
Fixed aircraft velocity and target velocity indicators for Russian HUDs
Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump
Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ
Re-made Mach number indication for Su-27/33, MiG-29 and F-15C
Disabled ability to re-arm when landing outside an airfield
Trim speed has been increased
Removed chaff and flares from MiG-25P / RBT
Enabled force feedback trim effect
Implemented gain parameters for force feedback effects
Enabled cockpit camera control with joystick axis when cockpit mouse view option is off
Changed joystick polling algorithm
Restored mouse zoom limits in the cockpit
Restored object crash in external view
Fixed picture of M-818 in AWACS view
Fixed bug regarding Betty voice after switching aircraft
Invulnerable flag setting is corrected
Ground based SAMs now work correctly when enemy ships are in the mission
Corrected crash in third mission of F-15C campaign
Fixed the plane velocity and target velocity indicators on Russian planes HUD
Missile will not change target unless there are flares or chaffs in the field of view
Mixed loadouts have been corrected in the Fast Battle Planner
All sounds are silenced when the game is paused
Tracks now play back correctly when using trim and a force feedback joystick
Hide objects are no longer displayed in F10-view and briefing views
Fixed error with broken tracks when user presses Cancel in save menu after Video Edit
Added new pilot Robin SPIDEOG Byrne to the Logbook
Launch zone for SAMs now a factor in targets altitude and aspect
Missile trails and explosions are not affected by options settings now
Increased ability of point-defense gun systems to intercept various air targets
Changed ship guns so that they orient in the correct direction
Fixed bug with objects disappearing from view
Fixed synchronization at the start of a LAN Game
Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file
Infrared seekers now have difficulty locking on to a target when the Sun is in the seekers field of view
Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording
Mouse disabled while TrackIR is in enhanced mode
Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see Config\View\View.cfg for details, please).
Decreased explosion sizes
Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the
Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg
Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three
times
Fixed bluish look to the F/A-18A/C canopy glass reflection
Fixed problem with assigning Mission Editor Objectives to static objects
Added wind dependency for calculated shell impact point
Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the Config\View\View.lua
When the player ejects, the external view changes to the parachute
Reduced fogging distance for ATI Radeon cards
Corrected F-15C elevation scan zone
Added trim lights in the Su25 cockpit
Fixed the F-15C Flood mode bug when several targets in Flood cone simultaneously
Static vehicles explode and burn after destruction now
Static ships sink now
Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua
Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make
pan steps relatively to current pan base
Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled
Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files
Western systems now use imperial units in the information data bar
Corrected difficulty settings in a LAN Game
Disabled force feedback effects during track play back
Fixed bug regarding air-to-air gun pipper for Russian aircrafts (different indication limits between gun pipper and target designation box)
Added working clock to the main menu screen
Improved Quick Start missions for the F-15C and A-10A
Matt "Wags" Wagner
Producer / Ubisoft
-Matt
Aircraft and ground vehicles can now be seen at much greater distances
Added combined gun and missile HUD modes for F-15C
Mouse cursor has been removed from screen during a network game.
Fixed the lack of some A2G weapon ID on Russian HUD's
Fixed the change of AGM-65 lock point when locked target is destroyed by another weapon
Fixed incorrect performance of Kh-25ML missile after a Kh-29MP missile has been launched
Fixed incorrect radar lock warning when target is locked via TWS mode of F-15C radar mode
Removed the A2A missile indications marks on Russian plane MFD (when AWACS is in the mission).
Added separate keys to release chaff and flares (insert and delete).
The F4 key provides the player with a quick check six view. The chase view is assigned to Ctrl-F4 by default.
PilotLogBook now will not be changes after viewing a track
Fixed the bug: F-15C: if the player activates the seeker boresight / longitudinal mode, the player can then not adjust the antenna elevation angle (shift ; and ,) when in TWS or RWS mode.
Fixed the bug: F-15C: If the player locks a target in TWS mode and then locks it again to enter STT mode, the RWS/TWS mode indicator on the VSD becomes corrupted. It appears RWS and TWS are over-writing each other.
Missiles now use correct proportional navigation.
AIM-120 poximity fuse distance has been increased.
Moved model timer configuration parameters to the Config/ModelTimer/ModelTimer.lua.
Lock On removes read-only flags for all *.ini files in ./Config, ./Input and ./ME sub-folders.
Removed missilies with the semi active radar radar homimg missiles have been removed as valid systems when using CAC mode for Russian aircrafts (if Radar is off)
The R-27AE missile removed. This missile is not in the service of the Russian air forces.
The reconnaissance-bomber aircraft MiG-25RBT now can use bombs when assigned a ground attack task.
The R-27EM missiles now can use only Su-33. This missile are improved version of R-27ER missile is optimized for intercepting low-altitude targets such as antiship and cruise missiles.
The S-13 rockets added for Su-25 loadouts.
The new ground units division the motor-infantry battalion MSB 1980 (ÌÑÁ in Russian transcription) added for Russia and Ukraine.
Some data of surface-air missile are corrected.
Released new TTI (Time to target impact) calculate algorithm for missiles
The ability use weapons and countermeasures after switching to another aircraft (alt-J) has been fixed.
The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved
Ability to assign separate keys to chaff and flares
Added launch permission override for Russian aircraft
Added velocity delta indication to Russian HUDSs (aside from Su-25)
Increased F-15C ability to burn-through ECM to 25 - 30 nm
Adjusted navigational information for MiG-29A, C, G, Su-27, and 33. Velocity indicator now
shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric discretely 10 meters (100 feet for MiG29G), Radio Altimeter altitude also discretely for Metric 1 meter, Imperial 10 feet
Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script.
The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to
the A-10 HUD when in bombing mode
Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft
Changed A10 HUD in that the gun is always enabled in AG and AA modes
When a weapon type is depleted, another weapon type will not be automatically selected
Fixed inability of some joysticks to use gun trigger correctly
Added + over padlocked target
Airspeeds on the HUD are now displayed in Indicated Air Speed
The static C-130 objects now render correctly
The A-10A can no longer fire its gun with weight on wheels
Re-enabled mini-HUD for all aircraft
Backspace key in the F4 mode check six rear view
Increased air-to-air missile effectiveness, including active seeker systems like AIM-120
Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4
Players can see each others smoke rockets online
Clients now receive air defense unit radar warnings on there RWR
New controller axis:
Trim Pitch
Trim Roll
Trim Rudder
Radar Slew Horizontal
Radar Slew Vertical
TDC Slew Horizontal
TDC Slew Vertical
Scenes and Traffic setting option now save correctly
Reduced radar lock range of Russian aircraft to .85 of radar detection range
If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range
allows
Like the real aircraft, Russian aircraft will now lose radar lock if they roll more than 110-degrees
Fixed aircraft velocity and target velocity indicators for Russian HUDs
Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump
Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ
Re-made Mach number indication for Su-27/33, MiG-29 and F-15C
Disabled ability to re-arm when landing outside an airfield
Trim speed has been increased
Removed chaff and flares from MiG-25P / RBT
Enabled force feedback trim effect
Implemented gain parameters for force feedback effects
Enabled cockpit camera control with joystick axis when cockpit mouse view option is off
Changed joystick polling algorithm
Restored mouse zoom limits in the cockpit
Restored object crash in external view
Fixed picture of M-818 in AWACS view
Fixed bug regarding Betty voice after switching aircraft
Invulnerable flag setting is corrected
Ground based SAMs now work correctly when enemy ships are in the mission
Corrected crash in third mission of F-15C campaign
Fixed the plane velocity and target velocity indicators on Russian planes HUD
Missile will not change target unless there are flares or chaffs in the field of view
Mixed loadouts have been corrected in the Fast Battle Planner
All sounds are silenced when the game is paused
Tracks now play back correctly when using trim and a force feedback joystick
Hide objects are no longer displayed in F10-view and briefing views
Fixed error with broken tracks when user presses Cancel in save menu after Video Edit
Added new pilot Robin SPIDEOG Byrne to the Logbook
Launch zone for SAMs now a factor in targets altitude and aspect
Missile trails and explosions are not affected by options settings now
Increased ability of point-defense gun systems to intercept various air targets
Changed ship guns so that they orient in the correct direction
Fixed bug with objects disappearing from view
Fixed synchronization at the start of a LAN Game
Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file
Infrared seekers now have difficulty locking on to a target when the Sun is in the seekers field of view
Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording
Mouse disabled while TrackIR is in enhanced mode
Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see Config\View\View.cfg for details, please).
Decreased explosion sizes
Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the
Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg
Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three
times
Fixed bluish look to the F/A-18A/C canopy glass reflection
Fixed problem with assigning Mission Editor Objectives to static objects
Added wind dependency for calculated shell impact point
Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the Config\View\View.lua
When the player ejects, the external view changes to the parachute
Reduced fogging distance for ATI Radeon cards
Corrected F-15C elevation scan zone
Added trim lights in the Su25 cockpit
Fixed the F-15C Flood mode bug when several targets in Flood cone simultaneously
Static vehicles explode and burn after destruction now
Static ships sink now
Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua
Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make
pan steps relatively to current pan base
Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled
Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files
Western systems now use imperial units in the information data bar
Corrected difficulty settings in a LAN Game
Disabled force feedback effects during track play back
Fixed bug regarding air-to-air gun pipper for Russian aircrafts (different indication limits between gun pipper and target designation box)
Added working clock to the main menu screen
Improved Quick Start missions for the F-15C and A-10A
Matt "Wags" Wagner
Producer / Ubisoft