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Flamming Cliffs en Version 1.12b ?
Publié : jeu. avr. 26, 2007 4:58 pm
par maitretomtom
On dirait que personne n'a fait gaffe mais il y aurait maintenant un patch pour FC en version 1.12b
Téléchargeable
ici
Patch 1.12b for "LockOn 1.1: Flaming Cliffs" simulator
This patch can be installed over
Lock On 1.1,
Lock On 1.11 or
Lock On 1.12. Patch version 1.12b includes fixes of various bugs found in the previous version of the game, as well as numerous improvements to it, such as:
- compatibility with the Windows Vista Operating System,
- "Ghost" spikes and nails on RWR SPO-15 and TEWS bug fixed,
- advanced model of guidance limitations for Air to Air Missiles with precise tuning,
- new multiplayer code with increased game stability,
- numerous avionics fixes and improvements,
- new input features,
- new 3D models of numerous
munitions *,
- new, more advanced models of AWACS and EWR operations *,
- compatibility with the Win64 Operating System *,
- optional once-a-week disk check for the CD version *.
Publié : jeu. avr. 26, 2007 5:01 pm
par HubMan
Hub.
Publié : jeu. avr. 26, 2007 5:10 pm
par RomaniaK
Changelog complet
Compatibility with the Windows Vista Operating System.
"Ghost" spikes and nails on RWR SPO-15 and TEWS bug fixed.
Corrected target acquisition for SAM depending on range to given target. SAM's will now engage the closest target first.
Random MP ("Multiplayer") black screens fixed.
Fixed incorrect MP flaps animation on A-10A. Removed combat flaps position on F-15C and Su-33.
Engine sound on MP aircraft will play correctly now according to actual RPM.
Upper inlet animation on MP MiG-29 during engine startup sequence is fixed.
Canopy open/close speed on all MP aircraft is now correct.
Increased the power of the anti tank mine (landmine object in the Static Objects list).
F-15 HUD target designator "freeze" bug fixed.
The target range is no longer displayed on the F-15 HUD in HOJ mode.
F-15 VSD target bearing indication fixed.
F-15 radar scan width settings no longer reset after locking a target.
F-15 range to target HUD indication when AIM-9 selected is fixed.
F-15 TWS designated targets are no longer tracked when a target goes out of radar FOV when using a narrow azimuth.
Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed.
Jammer detection range logic fixed.
Spectator's ping logic fixed.
SAM missiles can not longer see targets thought terrain.
Ship Fiendly Fire bug fixed.
Application/PC freeze when changing object in mission editor when summary window is active is fixed.
A2A missiles resistance to passive counter-measures is tuned.
Standard Flight Model aircraft take-off shaking effect in MP removed.
Game block during mission loading which was appearing at the end of month is fixed.
Implemented a new joystick profile system. Now a player can use several joysticks of the same type and name. Each joystick instance will have a unique configuration file by way of a uniquely assigned GUID.
Axis smooth logic fixed.
The drag index for ECM MPS-410 "Omul", L-081 "Fantasmagoria", ODAB-500 has been decreased.
AGM-114 and AGM-65E missiles now have the proportional navigation type homing.
BGM-109, P-700 and P-500 missiles main engine operation time is fixed.
CH-47D, SH-53E, AH-1W, UH-60A, Mi-8 will operate from carrier deck now.
Target aspect indication in track mode is fixed.
STT track memory logic fixed.
F-15 radar freeze bug fixed.
Rearm using Alt-R is fixed.
The indication in STT mode on Russian fighters with range to target more than 100km is fixed.
Kh-55 cruise missile removed.
Tu-22M3 is no longer carries the Kh-65 missiles.
The bug with vehicles positions located over structures in MP is fixed.
EOS lock range is fixed.
9M114 ATGM warhead strength is tuned.
Publié : jeu. avr. 26, 2007 5:11 pm
par eutoposWildcat
Tiens, j'avais pas vu non plus. Merci pour l'info.
Il y a, semble-t-il, des trucs sympas, et des trucs sur lesquels je me pose des questions (pas taper, je débute seulement sur Su-33
):
Removed combat flaps position on F-15C and Su-33.
Tiens?
The target range is no longer displayed on the F-15 HUD in HOJ mode.
Les pilotes de F-15 avaient l'indication de la distance en HOJ? Wow, comme c'était abuser.
Voilà qui va rétablir un peu les choses, c'est peut-être pas plus mal, non?
Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed.
Il y avait un problème à ce sujet?
A2A missiles resistance to passive counter-measures is tuned.
Des essais à faire en perspective.
CH-47D, SH-53E, AH-1W, UH-60A, Mi-8 will operate from carrier deck now.
Sympa, on va pouvoir monter des opérations amphibies.
EOS lock range is fixed.
Là aussi, c'était quoi le problème, en fait?
Publié : jeu. avr. 26, 2007 5:26 pm
par HubMan
Vous affolez pas... :shifty:
Hub.
Publié : jeu. avr. 26, 2007 5:50 pm
par RomaniaK
Genius a écrit :A priori c'est un cumul de patch 1.12a + compatibilité vista + qqes bugs (exemple le bug des vehicules en levitation)
je ne connais pas ce probleme en 1.12a par exemple: "Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed"
a priori c'est le fait que lorsque l'on est en PRF haute (NNC en russe) on voit moins loin (parallele avec les post de Hub sur le sujet BVR russe) mais j'avou que il y a pas mal de chose que je comprend pas la
Publié : jeu. avr. 26, 2007 6:10 pm
par diditopgun
Increased the power of the anti tank mine (landmine object in the Static Objects list).
Y a des mines dans lockOn ???o_O
Publié : jeu. avr. 26, 2007 6:15 pm
par Azrayen
Heu... il a pas été posté le 1er avril votre truc ?
Parce que tout ce que j'ai lu (en diagonale) dans le changelog, c'est pour l'instant du 1.12(a) mais rien de nouveau...
Je regarderai plus en détails, mais à part la compatibilité avec Vista (qui était annoncée comme en dév), je n'ai relevé jusqu'ici aucune différence 1.12a/1.12b
Az'
Publié : jeu. avr. 26, 2007 6:19 pm
par curli
Azrayen a écrit :Heu... il a pas été posté le 1er avril votre truc ?
Parce que tout ce que j'ai lu (en diagonale) dans le changelog, c'est pour l'instant du 1.12(a) mais rien de nouveau...
Je regarderai plus en détails, mais à part la compatibilité avec Vista (qui était annoncée comme en dév), je n'ai relevé jusqu'ici aucune différence 1.12a/1.12b
Az'
Oui , c'est ce que j'allais dire.....
Je vais faire un tour sur lockon.ru.
a +
Publié : jeu. avr. 26, 2007 6:21 pm
par RomaniaK
meme observation sur Lo.ru
c'est a ni rien comprendre
:wacko::wacko:
(d'ailleurs mis a part foutre le boxon dans les mods et autres il a pas fait grand chose...)
Publié : jeu. avr. 26, 2007 6:21 pm
par maitretomtom
Ah bon....
Ben désolé pour le pétard mouillé alors
Edit : d'ailleurs si c'est la même chose + compatibilité Vista, pourquoi ça mettrait le souk avec les mods ?
Publié : jeu. avr. 26, 2007 6:24 pm
par Azrayen
J'en sais rien mais tt est possible.
Z'avez qu'à comparer les changelogs ligne à ligne, moi chui au boulot donc...
@++
Az'
Publié : jeu. avr. 26, 2007 6:27 pm
par diditopgun
Non posté aujourdui:
The new patch (version 1.12b) is released for "LockOn 1.1: Flaming Cliffs" simulator.
Thursday, 26 April 2007
Mais j'arrive pas à savoir lequel telecharger si on à une version CD acheté chez simware:
Patch ver.1.12b for LockOn Gold released in USA only and for CD installed english language** version of LockOn 1.1: Flaming Cliffs purchased through our E-shop and NaturalPoint
Patch ver.1.12b for Web downloaded english language** version of LockOn 1.1: Flaming Cliffs
Patch ver.1.12b for LockOn Gold released in UK, Germany and France
cette dernière ???
Publié : jeu. avr. 26, 2007 6:27 pm
par HubMan
Je vous l'avais dit pourtant
Le readme de la 1.12a ça donnait :
Patch version 1.12a
At the first run game will define your joystick and create for it a new configuration file with default adjustments (thus the old adjustments file of versions 1.1, 1.11 and 1.12 will be kept). To restore your adjustments, it is necessary to open folder Lockon\Input\.. and rename an old file of adjustments (Joy_name.ini) in exact conformity with newly created one (the name of the new file differs by the presence of the unique identifier after the name of the device - Joy_name_GUID.ini).
For example: the old file has name MSPrecision.ini. The new created file has name MSPrecision36711668800.ini. It is necessary to give to an old file the name of the new one.
Corrected bugs and added features 1.12a
# "Ghost" spikes and nails on RWR SPO-15 and TEWS bug fixed.
# Corrected target acquisition for SAM depending on range to given target. SAM's will now engage the closest target first.
# Random MP ("Multiplayer") black screens fixed.
# Fixed incorrect MP flaps animation on A-10A. Removed combat flaps position on F-15C and Su-33.
# Engine sound on MP aircraft will play correctly now according to actual RPM.
# Upper inlet animation on MP MiG-29 during engine startup sequence is fixed.
# Canopy open/close speed on all MP aircraft is now correct.
# Increased the power of the anti tank mine (landmine object in the Static Objects list).
# F-15 HUD target designator "freeze" bug fixed.
# The target range is no longer displayed on the F-15 HUD in HOJ mode.
# F-15 VSD target bearing indication fixed.
# F-15 radar scan width settings no longer reset after locking a target.
# F-15 range to target HUD indication when AIM-9 selected is fixed.
# F-15 TWS designated targets are no longer tracked when a target goes out of radar FOV when using a narrow azimuth.
# Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed.
# Jammer detection range logic fixed.
# Spectator's ping logic fixed.
# SAM missiles can not longer see targets thought terrain.
# Ship Fiendly Fire bug fixed.
# Application/PC freeze when changing object in mission editor when summary window is active is fixed.
# A2A missiles resistance to passive counter-measures is tuned.
# Standard Flight Model aircraft take-off shaking effect in MP removed.
# Game block during mission loading which was appearing at the end of month is fixed.
# Implemented a new joystick profile system. Now a player can use several joysticks of the same type and name. Each joystick instance will have a unique configuration file by way of a uniquely assigned GUID.
# Axis smooth logic fixed.
# The drag index for ECM MPS-410 "Omul", L-081 "Fantasmagoria", ODAB-500 has been decreased.
# AGM-114 and AGM-65E missiles now have the proportional navigation type homing.
# BGM-109, P-700 and P-500 missiles main engine operation time is fixed.
# CH-47D, SH-53E, AH-1W, UH-60A, Mi-8 will operate from carrier deck now.
# Target aspect indication in track mode is fixed.
# STT track memory logic fixed.
# F-15 radar freeze bug fixed.
# Rearm using Alt-R is fixed.
# The indication in STT mode on Russian fighters with range to target more than 100km is fixed.
# Kh-55 cruise missile removed.
# Tu-22M3 is no longer carries the Kh-65 missiles.
# The bug with vehicles positions located over structures in MP is fixed.
# EOS lock range is fixed.
# 9M114 ATGM warhead strength is tuned.
Et dans la version courte c'était :
Patch version 1.12 includes fixes of various bugs found in the previous version of the game, as well as numerous improvements to it, such as:
- advanced model of guidance (for air-to-air missiles) with precise tuning,
- new multiplayer code with increased game stability,
- numerous avionics fixes and improvements,
- new input features,
- new 3D models of numerous munitions,
- new, more advanced modeling of AWACS and EWR operations,
- compatibility with the Windows XP x64 Operating System,
- optional once-a-week disk check for the CD version.
On dirait que ça se ressemble un poil tout ça
Ciao
Hub.
PS : éclaircissement de la part de Chizh sur lockon.ru :
Chizh a écrit :Patch 1.12b is patch 1.12a with new copy protection drivers with Vista compatibility. No more any differences.
Patches 1.12a and 1.12b is compatibility in multiplayer.
Publié : jeu. avr. 26, 2007 6:28 pm
par RomaniaK
maitretomtom a écrit :Ah bon....
Edit : d'ailleurs si c'est la mê] bonne question, apparement c'etait principalement les modeles 3D (F15, missiles..), l'interface, l'ecran de chargement etc...
m'en vais examiné ca de plus près.
ah ba pas besoin Hub a été plus rapide
explication de Chizh
Patch 1.12b is patch 1.12a with new copy protection drivers with Vista compatibility. No more any differences.
Patches 1.12a and 1.12b is compatibility in multiplayer.
Publié : jeu. avr. 26, 2007 6:34 pm
par eutoposWildcat
Aaaah, eh bien je comprends mieux pourquoi le changelog éveillait chez moi ces questions, c'est tout de suite plus clair.
Par contre, dans le coup j'aurais appris qu'on peut faire voler les hélicos depuis porte-avion, c'est déjà ça.
Publié : jeu. avr. 26, 2007 6:35 pm
par diditopgun
Zut faux espoir...
Publié : jeu. avr. 26, 2007 6:38 pm
par curli
Poster par Chizh.
Patch 1.12b is patch 1.12a with new copy protection drivers with Vista compatibility. No more any differences.
Patches 1.12a and 1.12b is compatibility in multiplayer.
Publié : jeu. avr. 26, 2007 6:58 pm
par Azrayen
Y'a de l'écho...
(just joking...)
Bref, c'est un point de plus pour les patients.
Merci pour l'info maitretomtom, on mettra le post des versions de LO à jour prochainement.
[edit] c'est fait.
++
Az'
Publié : jeu. avr. 26, 2007 9:40 pm
par Marc"Phoenix"
Publié : jeu. avr. 26, 2007 9:53 pm
par curli
[quote="Azrayen"]Y'a de l'é]
Oui , j'avais pas vu , desolé....
a+
Publié : jeu. avr. 26, 2007 10:23 pm
par Oxitom
diditopgun a écrit :Y a des mines dans lockOn ???o_O
Vi. Dans les objets statiques, depuis la 1.1. Ca fait une belle lumiere quand un vehicule passe dessus, mais à part ça....
Publié : jeu. avr. 26, 2007 11:13 pm
par diditopgun
oui je viens de tester, létalité 0, en plus elles explosent avant...