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Patch 1.11 today

Publié : ven. oct. 21, 2005 1:55 pm
par Bouddha

Publié : ven. oct. 21, 2005 2:05 pm
par harmoril
Tant que le patch n'est pas en download, en ce qui me concerne tout le reste c'est de la "branlette"... :hum:

Publié : ven. oct. 21, 2005 2:09 pm
par Talon Karde
Ouai, mais la branlette, qu'est-ce que ça fait du bien :exit:

Publié : ven. oct. 21, 2005 2:11 pm
par berkoutskaia
Dmut sur lockon.ru a écrit :it's was a test page and now it removed from site.
please wait official announcement today.


Donc comme depuis le debut, chaque seconde qui s'ecoule nous rapproche un peu plus de la sortie du patch :exit:

Publié : ven. oct. 21, 2005 2:28 pm
par raoul volfoni
pour info, le patch est dispo sur lockon.ru

section files, download

Enjoy :)

En voici la liste des modifications :

This patch must be installed over the original release of "LockOn 1.1: Flaming Cliffs". Version 1.11 includes fixes of various bugs found in the previous version of the game, as well as numerous improvements to it, such as:

* new, more advanced model of guidence limitations for Air to Air Missiles,
* new multiplayer code with increased game stability,
* new 3D models of numerous munitions,
* new, more advanced models of AWACS and EWR operations,
* compatibility with the Win64 Operating System,
* optional once-a-week disk check for the CD version.

Version 1.11 also includes two previously released fixes: Ground Units LODs Fix (GU_LODs) and CLIENT NETWORK GAME STUTTERING FIX.

Publié : ven. oct. 21, 2005 2:31 pm
par Seb(Tom)
Aarrrrghhhhh

Publié : ven. oct. 21, 2005 2:40 pm
par Bouddha
Merci Raoul,

Petite question :

Comme ns avons certainement tous installés les petits "fixes" stuttering et autres, peut-on directement installer le patch dessus ? Ou faut-il tout réeinstaller ?

slts

Publié : ven. oct. 21, 2005 2:41 pm
par STEFOSTEF
c'est bien lui

Image


avec en prime le tant attendu compatibility with the Win64 Operating System:Jumpy::Jumpy::Jumpy::Jumpy::Jumpy:


LockOn: Flaming Cliffs Patch version 1.11

Attention!

Version 1.11 is not multiplayer compatible with previous versions of Lock On. All players must be using version 1.11.
Track files recorded in versions prior to 1.11 may not play back correctly in this version.
Because of the added capability of some modern SAM systems to intercept anti-radiation missiles, some missions and campaigns may have become overly difficult. In this case, please edit the missions manually. The best solution may be to increase the quantity of aircraft in SEAD packages or decrease the number of SAM units.

Corrected bugs and added features

  • A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games.
  • A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode.
  • No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode.
  • Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger a radar lock warning when in active range.
  • Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm.
  • If an aircraft is using active Electronic Counter Measures (ECM), it is no longer possible to detect the emitter through terrain.
  • Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance.
  • The F-15C can no longer identify a jamming target as friendly or enemy.
  • Radar lock for the F-15C in Vertical Scan (VS) mode and Gun mode is no longer instantaneous.
  • The F-15C backup artificial horizon now works correctly.
  • The F-15C backup compass on the canopy frame now shows the correct heading.
  • The F-15C can no longer acquire targets located behind a jamming aircraft.
  • Fixed the incorrect indication of range to next waypoint on the F-15 HUD.
  • The chaff and flares quantity for the F-15 has been increased. It is now equipped with 120 chaff packets and 60 flares.
  • The Su-27/33 and MiG-29 appear on the TEWS and RWR as a ‘29’ symbol because of the similarity of the associated radars.
  • ARH missiles will now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will begin from the longitudinal axis of the missile, or the last known position of a designated target.
  • Seeker gimbal limits for ARH and IR guided missiles have been significantly reduced.
  • Patriot, I-HAWK, MICA AR, and Buk missiles can now use a loft trajectory when engaging targets at long range.
  • New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon, and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected).
  • New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected).
  • Missing lighting reflections for all flyables, except Su-25T, have been added to canopies.
  • Clients can now always enter their selected aircraft if the server has been running for more than eight hours.
  • Client stability in multiplayer has been increased.
  • Clients no longer suffer stuttering.
  • Client aircraft no longer shake in the air if flying in the Caucasus region.
  • View editing of client-recorded track files has been corrected.
  • When uninstalling, it is now possible to save your registry file automatically.
  • The "Press S" client message is no longer displayed at the start of a multiplayer game.
  • Cockpit lights will no longer work unless aircraft power has been turned on.
  • Landing approach audio cues now cease once over the runway threshold.
  • A-10A chaff and flare counters being reversed has been fixed.
  • In MP, players may now recover on the aircraft carrier after it has changed course.
  • If two clients spawn on the aircraft carrier deck simultaneously, the program will no longer crash.
  • Force Feedback support for aircraft using the Standard Flight Model (SFM) has been improved.
  • AGM-154s will no longer collide if dropped in salvo mode.
  • AGM-154 will no longer perform unrealistic flight maneuvers.
  • Air Launched Cruise Missiles (ALCM) will no longer engage moving targets.
  • The motion of the Target Designation (TD) box is no longer inverted if assigned to a joystick axis.
  • When jumping to another aircraft, cannon ammunition count will now be correct.
  • The wheels of client aircraft will now turn.
  • Flaming Cliffs logo has been added to the Main Menu image.
  • The acceleration/deceleration indicator logic in the HUD of Russian aircraft was changed to reflect it's real prototype. The indicator’s movements were made discrete for all aircraft.
  • Fixed MP bug with "invisible" missiles of SAM systems after reloading.
  • Fixed crash bug when player would re-spawn in an Su-33 after the carrier was sinking.
  • Fixed the crash bug when loading asymmetric payloads on wingtip launchers of the Su-27 aircraft (for example – R-73 and Sorbtsia).
  • Fixed the fuel gage on MiG aircraft. It will now indicate the remainder of fuel in the external tanks.
  • Decreased probability of freezes/stutters before incoming AWACS messages.
  • Fixed MP bug which decreased client’s acquisition range of helicopters.
  • Fixed engine operating time for the Kh-35 missile. The missile will now fly to its maximum range.
  • The Vulcan anti-aircraft system will now initiate lock warning on the RWR/SPO systems.
  • Modern SAM systems can now engage anti-radiation missiles.
  • In MP, the position of flaps, brakes and gear of the Su-25T will now be displayed correctly.
  • In MP, clients will no longer see incorrect cannon position for ground units during strikes over static objects and ground points.
  • Fixed calculation of the sun’s position, which previously resulted in erroneous time of day after 3 or more months, which affected the gameplay of long campaigns.
  • Star-Force (SF) copy protection software will no longer require a CD check at every start-up. Instead, it will only request it once a week.
  • SF is now compatible with 64-bit MS Windows OS.
  • Added a new Lua function in Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of multiplayer event messages. By default, the messages are permitted by the chat log = true; line.
  • Added labels for all airports in the F10 view.
  • New 3D model of the S-8 unguided rocket by Alexander "Redline" Solovkov.
  • New 3D model of the Hydra 70 rocket, ALARM, and Sea Eagle missiles by George "GYS71" Sinitso.
  • New 3D model of the RIM-66 missile by Dmitry Kirichinsky.
  • New 3D model of the KAB-1500 guided bomb, 9M113, and 9M114 missiles by Marat "Aim" Zeinetdinov.
  • New 3D model of the CBU-97 cluster bomb and Kormoran by Marс Marbot.
  • New 3D model of the FAB-1500 free-fall bomb and the S-5 unguided rocket by Peter "Peter Pan" Ruzanov.
  • New 3D model of the BL-755 cluster bomb, Kh-65, AGM-62, AGM-154, AGM-84E, AGM-119 missiles, GBU-12, GBU-16, GBU-27 guided bombs, and Zuni unguided rockets by Yury "SuperVasia" Bratukhin.
  • New 3D model of the AIM-54C missile by Mig-Mag.
We returned the old 800 x 600 graphics resolution to support the use of 3D goggles. However, this resolution may cause some anomalies with the user interface; therefore we don’t advice the use of this resolution for normal gameplay.

Publié : ven. oct. 21, 2005 2:42 pm
par raoul volfoni
Voila le teaser du readme traduit :

Ce patch doit etre installé sur une version originale de LockOn 1.1 : Flaming Cliffs.
Cette version corrige de nombreux bugs contient nombre d’améliorations, telles que :

• De nouveaux modèles de vol et de limitations de guidage pour les missiles Air-Air,
• Un nouveau code multijoueurs améliorant la stabilité du jeu,
• De nouveaux modèles 3D pour de nombreuses munitions,
• Un nouveau système avancé pour les AWACS ainsi que les EWR,
• Une compatibilité avec Windows 64bits
• Une vérification optionnelle hebdomadaire pour les versions CD

La 1.11 inclut aussi les patchs de stutterfix et de lods des unités au sol.

Publié : ven. oct. 21, 2005 2:47 pm
par sasai
wouhou !!! :Jumpy: :Jumpy: :Jumpy:

Publié : ven. oct. 21, 2005 2:50 pm
par gabi
enfin, qu'elle delivrance. bravo aux beta testeurs.

Publié : ven. oct. 21, 2005 2:56 pm
par Talon Karde
COmme quoi j'avais raison, la branlette c'est bon :exit: again

Publié : ven. oct. 21, 2005 2:56 pm
par berkoutskaia
Je sens que le WE va etre bon !!! :Jumpy:

Publié : ven. oct. 21, 2005 2:57 pm
par Neo68
Cool :)

Publié : ven. oct. 21, 2005 3:02 pm
par Bushido
Tiens dans la liste donné par Stefostef il ne parle pas (ou alors j'ai mal vu) de la possibilité de modifier les emports lors des campagnes.

J'avais cru comprendre que cela avait été corrigé, une erreur dans le read me ?

Publié : ven. oct. 21, 2005 3:03 pm
par freeman67
en plus j'ai recu ma 7800 gtx .miam

Publié : ven. oct. 21, 2005 3:04 pm
par geronimo
yeeeeeeeeeees !

Publié : ven. oct. 21, 2005 3:27 pm
par Bouddha
Moi qui me réjouissais de mon WE en montagne...

maintenant zveux plus y aller mais c trop tard :crying:

bande de veinards !!! :sad:

:)

Publié : ven. oct. 21, 2005 3:39 pm
par StAr-NiC
Yeah enfin !


Vodka pour tout le monde ^^

Publié : ven. oct. 21, 2005 3:39 pm
par Marc"Phoenix"
Bouddha a écrit :Merci Raoul,

Petite question :

Comme ns avons certainement tous installés les petits "fixes" stuttering et autres, peut-on directement installer le patch dessus ? Ou faut-il tout réeinstaller ?

slts
Meme question :huh:

Downloadé et pas encore installé :Jumpy:

Et Merci les beta testeurs :yes:

Publié : ven. oct. 21, 2005 3:42 pm
par wilbur
nan je ne pourrai pas l'avoir pour ce WE enfer damned hooreur mort subite!

Publié : ven. oct. 21, 2005 3:42 pm
par harmoril
Hop! Changement de main download en cours

Publié : ven. oct. 21, 2005 3:47 pm
par xjiks
Posté par Bouddha
Merci Raoul,

Petite question :

Comme ns avons certainement tous installés les petits "fixes" stuttering et autres, peut-on directement installer le patch dessus ? Ou faut-il tout réeinstaller ?

slts
Phoenix216 a écrit :Meme question :huh:

Downloadé et pas encore installé :Jumpy:

Et Merci les beta testeurs :yes:

+1
Downloadé, uploadé (Voir autre post c6 ) mais pas installé !!

merci aux beta testeurs, je suis sur les starting block :Jumpy:

Publié : ven. oct. 21, 2005 3:49 pm
par STEFOSTEF
Bon tout tourne bien sous xp et xp 64 bit (au passage ça prend une clef )
ne pas oublier de redémarrer suite a mise a jour de notre ami

Image

Publié : ven. oct. 21, 2005 3:55 pm
par xjiks
xjiks a écrit :+1
Downloadé, uploadé (Voir autre post c6 ) mais pas installé !!

merci aux beta testeurs, je suis sur les starting block :Jumpy:

Naaaaan !!!
faut réinstaller tout (voir la newz sur l'acceuil check-six)

Patch Lock On 1.11 Aujourd'hui 15:03:45

Ce patch doit etre installé sur une version originale de LockOn 1.1 : Flaming Cliffs.