Publié : sam. nov. 27, 2004 3:02 pm
*This post will be updated with new information periodically.*
*Updated- 25/11/04*
Hi everyone... until there is an official English part of the forum, myself and other v1.1 testers can answer questions about this fantastic add on to Lock On: Modern Air Combat.
I'll start with a basic overview of the new, improved, and much more authentic Russian Su-27/33 and Mig-29A/S combat avionics.
The improved Russian avionics actually create more workload for the pilot... so be ready to update your joystick files! icon_smile.gif
-There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...
-For head on enagagements Encounter mode(Hi PRF) will provide the best range and for tail on chase, pursuit(Medium PRF) will provide the best range. Auto(Interleaved PRF) is a combination of both but the acquisition range is reduced.
If you are tail on to a bandit and in encounter mode you will not see it with the radar until very close range so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it until it is much closer then with auto or encounter modes.
-TWS-SNP, there is now the SNP mode including automatic threat prioritisation and lock-on.
-Radar azimuth is now 3 zones only, left, center, and right.
-There is a radar elevation zone indication on the HUD.
-There is radar azimuth zone indication on the HUD
-You can set the radar range on the HUD.
-When a target is locked there is a radar beam position indication on the HUD.
-The larger the target, the larger the track symbol on the HUD.
-There is now auto lock On in CAC Vertical(radar and EOS) and FIO(Longitudinal Missile Aiming - IR seekers only)
-ECM jamming is now indicated on the HUD and HOJ lock on is possible with the R-27 and R-77.
-You can now change the size of the gun funnel depending on the size of target you want to hit.
-As seen in the screenshots, the weapon stations are now displayed on the HUD too.
-IR missiles now emit a tone when they are locked on.
-You can now increase and decrease the volume of the RWR and SPO warning tones.
The Mig-29 HUD symbology includes a pitch scale on the right side of the HUD.
NAV avionics are basically unchanged except the enroute NAV mode sensitivity was greatly reduced so tracking a course is much easier then in v1.02.
ILS guidance indictaion is changed to 2 circles that must be inside each other to be on the glideslope and localizer.
All new autopilot modes:
- autopilot override
- roll and pitch stabilization
- altitude and roll stabilization
- transition in horizontal flight (panic button)
- altitude stabilization
- radio-altimeter terrain following
- reset all autopilot modes
-All new improved HUD fonts for all aircraft which are much sharper and easier to read.
-New improved sound for the A-10A and the F-15C cannons .
-All new and higher resolution A-10A aircraft textures.
-Airframe shake for all aircraft when cannon is fired.
-Improved view of the wings when looking back at 4 and 8 o'clock in the F-15C, Su-27/33, and Mig-29A/S.
-Many new weapon 3D models and textures.
-Navigation lights that can be on steady or flash(Su-25T)
-Improved cockpit ejection model with the pilot, seat, and chute remaining visible after reaching the ground.
Highlights of the Su-25 and Su-25T Advanced Flight Model(AFM) and physics
-Dynamic flight and physics model that reacts to weight, center of gravity position, and moments of inertia in real time with no scripting.
- Assymetric wing loading dynamics... for example... weapons hanging on pylons have weight and drag and when a weapon(A2G missile for example) is fired from one wing only the loss of weight and drag affect how the aircraft reacts. For example, the lighter wing will rise and cause it to accelerate, the heavier wing will drop and deccelrate, which will in turn create yaw.
-Flight tested by a Russian Su-25 pilot.
-Fully dynamic aircraft damage modeling including tires that will blow and separate.
-Ability to land on all terrain surfaces on wheels and on aircraft belly.
These are just highlights but, IMO, this is the most advanced flight model yet for a PC Simulation title.
-Air to ground capability for the Su-27... dumb bombs, KMGU dispensors, and rockets.
-Multiplayer will now show text on the screen of battle action in terms of kills, ejections, crashes, and landings. For example: "Shepski(Su-27) kill SwingKid(F-15C) with R-27R"
-Ability to have avi's play immediately prior to mission start so all missions can now have user made movies integrated into them.
Highlights of the Su-25T combat avionics suite
*The Shkval Optical Targeting System*
-High resolution optical image with zoom levels of 5X and 23X.
-Adjustable target designation box from 5 to 60 meters with auto lock on capability of large buildings to airborne helicopters.
-Camera elevation and azimuth scales.
-Aircraft attitude indicator.
-Aircraft pitch and altitude indications(including radar altitude when appropriate).
-Slant range indication to the target designation box.
-Timer, in seconds, to target impact for guided rockets and missiles.
-The Prichal laser rangefinder and designator requires a cooling cycle prior to operation in the ratio of 2x cooling for 1x operation.
-The cooling cycle can be over ridden if necessary but will decrease the life of the laser.
-The Shkval and Prichal laser is used in combination with the Vikhr guided rocket system as a very effective anti-armour weapon system.
*Mercury LLTV(Low Light TV) Pod*
-Centerline mounted light amplification optical targeting pod.
-Uses all the features of the Shkval but limited to a 5X zoom only.
*L-081 Phantasmagoria ETS Anti-Radar System*
-Via a centerline mounted pod, this system is capable of identifying, displaying, and engaging surface to air threat radars.
-The threat radar location and classification is displayed on the HUD for targeting with fire and forget KH-25MP and KH-58 anti-radar missiles.
-The L-081 can classify and display multiple threat radars at one time.
*SPPU-22 Gun Pod*
-This external twin 23mm cannon pod can be used in combination with the Shkval system and Prichal laser for precision cannon attacks.
-The SPPU-22 twin barrels are depresible to an elevation of -30 degrees.
-Up to 4 SPPU-22 gunpods can be carried and they can be fired in pairs, all 4 together, or all 4 gun pods combined with the GSH-2-30 cannon on the Su-25T for maximum damage.
Lots of new commands for operatiing these new systems folks! icon_smile.gif
Cheers!
_________________
Eagle Dynamics Beta Teamu
*Updated- 25/11/04*
Hi everyone... until there is an official English part of the forum, myself and other v1.1 testers can answer questions about this fantastic add on to Lock On: Modern Air Combat.
I'll start with a basic overview of the new, improved, and much more authentic Russian Su-27/33 and Mig-29A/S combat avionics.
The improved Russian avionics actually create more workload for the pilot... so be ready to update your joystick files! icon_smile.gif
-There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...
-For head on enagagements Encounter mode(Hi PRF) will provide the best range and for tail on chase, pursuit(Medium PRF) will provide the best range. Auto(Interleaved PRF) is a combination of both but the acquisition range is reduced.
If you are tail on to a bandit and in encounter mode you will not see it with the radar until very close range so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it until it is much closer then with auto or encounter modes.
-TWS-SNP, there is now the SNP mode including automatic threat prioritisation and lock-on.
-Radar azimuth is now 3 zones only, left, center, and right.
-There is a radar elevation zone indication on the HUD.
-There is radar azimuth zone indication on the HUD
-You can set the radar range on the HUD.
-When a target is locked there is a radar beam position indication on the HUD.
-The larger the target, the larger the track symbol on the HUD.
-There is now auto lock On in CAC Vertical(radar and EOS) and FIO(Longitudinal Missile Aiming - IR seekers only)
-ECM jamming is now indicated on the HUD and HOJ lock on is possible with the R-27 and R-77.
-You can now change the size of the gun funnel depending on the size of target you want to hit.
-As seen in the screenshots, the weapon stations are now displayed on the HUD too.
-IR missiles now emit a tone when they are locked on.
-You can now increase and decrease the volume of the RWR and SPO warning tones.
The Mig-29 HUD symbology includes a pitch scale on the right side of the HUD.
NAV avionics are basically unchanged except the enroute NAV mode sensitivity was greatly reduced so tracking a course is much easier then in v1.02.
ILS guidance indictaion is changed to 2 circles that must be inside each other to be on the glideslope and localizer.
All new autopilot modes:
- autopilot override
- roll and pitch stabilization
- altitude and roll stabilization
- transition in horizontal flight (panic button)
- altitude stabilization
- radio-altimeter terrain following
- reset all autopilot modes
-All new improved HUD fonts for all aircraft which are much sharper and easier to read.
-New improved sound for the A-10A and the F-15C cannons .
-All new and higher resolution A-10A aircraft textures.
-Airframe shake for all aircraft when cannon is fired.
-Improved view of the wings when looking back at 4 and 8 o'clock in the F-15C, Su-27/33, and Mig-29A/S.
-Many new weapon 3D models and textures.
-Navigation lights that can be on steady or flash(Su-25T)
-Improved cockpit ejection model with the pilot, seat, and chute remaining visible after reaching the ground.
Highlights of the Su-25 and Su-25T Advanced Flight Model(AFM) and physics
-Dynamic flight and physics model that reacts to weight, center of gravity position, and moments of inertia in real time with no scripting.
- Assymetric wing loading dynamics... for example... weapons hanging on pylons have weight and drag and when a weapon(A2G missile for example) is fired from one wing only the loss of weight and drag affect how the aircraft reacts. For example, the lighter wing will rise and cause it to accelerate, the heavier wing will drop and deccelrate, which will in turn create yaw.
-Flight tested by a Russian Su-25 pilot.
-Fully dynamic aircraft damage modeling including tires that will blow and separate.
-Ability to land on all terrain surfaces on wheels and on aircraft belly.
These are just highlights but, IMO, this is the most advanced flight model yet for a PC Simulation title.
-Air to ground capability for the Su-27... dumb bombs, KMGU dispensors, and rockets.
-Multiplayer will now show text on the screen of battle action in terms of kills, ejections, crashes, and landings. For example: "Shepski(Su-27) kill SwingKid(F-15C) with R-27R"
-Ability to have avi's play immediately prior to mission start so all missions can now have user made movies integrated into them.
Highlights of the Su-25T combat avionics suite
*The Shkval Optical Targeting System*
-High resolution optical image with zoom levels of 5X and 23X.
-Adjustable target designation box from 5 to 60 meters with auto lock on capability of large buildings to airborne helicopters.
-Camera elevation and azimuth scales.
-Aircraft attitude indicator.
-Aircraft pitch and altitude indications(including radar altitude when appropriate).
-Slant range indication to the target designation box.
-Timer, in seconds, to target impact for guided rockets and missiles.
-The Prichal laser rangefinder and designator requires a cooling cycle prior to operation in the ratio of 2x cooling for 1x operation.
-The cooling cycle can be over ridden if necessary but will decrease the life of the laser.
-The Shkval and Prichal laser is used in combination with the Vikhr guided rocket system as a very effective anti-armour weapon system.
*Mercury LLTV(Low Light TV) Pod*
-Centerline mounted light amplification optical targeting pod.
-Uses all the features of the Shkval but limited to a 5X zoom only.
*L-081 Phantasmagoria ETS Anti-Radar System*
-Via a centerline mounted pod, this system is capable of identifying, displaying, and engaging surface to air threat radars.
-The threat radar location and classification is displayed on the HUD for targeting with fire and forget KH-25MP and KH-58 anti-radar missiles.
-The L-081 can classify and display multiple threat radars at one time.
*SPPU-22 Gun Pod*
-This external twin 23mm cannon pod can be used in combination with the Shkval system and Prichal laser for precision cannon attacks.
-The SPPU-22 twin barrels are depresible to an elevation of -30 degrees.
-Up to 4 SPPU-22 gunpods can be carried and they can be fired in pairs, all 4 together, or all 4 gun pods combined with the GSH-2-30 cannon on the Su-25T for maximum damage.
Lots of new commands for operatiing these new systems folks! icon_smile.gif
Cheers!
_________________
Eagle Dynamics Beta Teamu