Oui amraam, voilà :
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// F4Patch Settings //
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set g_fCursorSpeed 1.0
set g_fRadarScale 0.75
set g_bEnableColorMfd 1
set g_bEPAFRadarCues 1
set g_bGrayScaleGM 1
set g_bMFDHighContrast 0
set g_fHSDSymbolSize 0.025
set g_bSmallerBullseye 1
set g_bAWACSRequired 1
set g_bBarcapNoBarcap 0
set g_bNoDTCForRampStart 1
set g_bUseAggresiveIncompleteA2G 1
set g_bAppendToBriefingFile 0
set g_nPrintToFile 1
set g_bLogEvents 1
set g_bBriefHTML 0
set g_fDefaultFOV 60
set g_nPadlockBoxSize 2
set g_bEnableDisplacementCam 1
set g_bFullScreenNVG 1
set g_bPlayIntroMovie 0
set g_bCalibrationHg 1
set g_bExternalTrackIR 0
set g_bInvertExternalTrackIR 0
set g_bUseExternalWindows 0
set g_bDoubleRTTResolution 1
set g_bUseVirtualRudder 0
set g_bUseAnalogIdleCutoff 0
set g_bReducePSFires 0
set g_bUseShaders 1
set g_bUseNvgShaderFullscreen 0
set g_bHdrLighting 1
set g_bHdrLightingStar 1
set g_bUseHeatHazeShader 0
set g_bUseMotionBlurShader 0
set g_fMotionBlurFactor 0.2
set g_bShaderRendering 1
set g_bEnvironmentMapping 1
set g_bPixelLighting 1
set g_bVertexLighting 0
set g_bShowRainDrops 1
set g_bShowRainRings 1
set g_bShowFarRain 1
set g_bShadowMapping 1
set g_bCockpitShadows 1
set g_bFocusShadows 1
set g_bWaterNormalMapping 1
set g_bWaterEnvironmentMapping 1
set g_bEnvMapRenderClouds 1
set g_bEnvMapRenderFocusObject 1
set g_bTripleBuffering 1
/////////////////
// MP Settings //
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set g_nTaxiLaunchTime 4 // Time before startup
set g_nReagTimer 2 // AB A/C spawn-> delay before taxiing
set g_nDeagTimer 2 // AB A/C despawn-> delay before disappearing
set g_npercentage_available_aircraft 75 // Determines what proportion of your squadron's roster will be available (in %)
set g_nminimum_available_aircraft 4 // Setting allows you to limit the effect of a low 'percentage' setting (lower-limit of available aircraft)
set g_bIDMDatalink 1 // Set to 1 enables the IDM datalink
set g_bEnableABRelocation 0 // Airbase relocation
set g_bServerHostAll 1 // The server has the full CPU load and bandwidth traffic of all aggregated and deaggregated units
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// Misc Settings //
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set g_bVoiceCom 1 // Enable Voice Communications
set g_nF1TeamUiFreq 307300 // Frequency for F1 UI voice comms (for Force on Force type missions).
set g_nF2TeamUiFreq 1234 // Frequency for F2 UI voice comms (for Force on Force type missions).
set g_bhudAOA 1 // Turns OFF the HUD AOA.
set g_bLocalEnvironmentalDate 0 // Makes the TimeManager use the local system date for environmental lighting calculations
set g_bHotasDgftSelfCancel 1 // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you. Mis à 1 le 20110910
set g_nHotasPinkyShiftMagnitude 256 // Enable DirectX Shifting and specify button offset
set g_fFOVIncrement 5 // Sets how much the field of view should change for each keypress in degrees
set g_fMaximumFOV 80 // Limits the maximum amount that the FOV can be increased
set g_bNoAAAEventRecords 0 // This option, set to 1, removes AAA shots from debrief
set g_bACMIRecordMsgOff 1 // Turns off the ACMI RECORDING msg
set g_nPadlockBoxThickness 1 // Determines the thickness of the padlock box
set g_nDynamicVoices 16 // Maximum number of voices allocated by the sound code
set g_nSoundUpdateMS 10 // How many milliseconds must elapse before the sound code updates
set g_nSoundSwitchFix 1 // This patch may fix the problem of AI comms disappearing
set g_bPilotEntertainment 0 // Enables the user to control WinAmp
set g_nWinAmpInitVolume 204 // Sets the initial WimAmp volume
set g_fAmbientmin 0.1 // Allows to tweak sky brightness at night
set g_bForce16bitDisplay 0 // Forces 16 bit display device.
set g_bNewThreadTiming 0 // If experiencing hiccups/stuttering in the UI with multi-core processors, try set to 0. Mis à 0 le 20110910
set g_bUseTerrainNightLightsTextureFilter 1 // This controls which texture filter to use for the terrain tile night lights (1=anisotropic filter - 0=point filter)
set g_bUseTracerColors 1 // Any aircraft from a Red team will have green tracers
set g_bEnableRandomFailures = 0 // This enables random failures
set g_fMeanTimeBetweenFailures = 24.0 // The MTBF in hours
set g_bF16MfdHasRwr 0 // This enables the RWR MFD page back for the F16s
set g_bMouseWheelKnobs 1 // Allows mouse wheel to turn knobs in 3d pit
set g_bAllowAICommsDrop 1 // Enables the A.I. flight comms radio message filter (intra-flight comms of other flights in the same package will not be heard)
set g_bUseIvcUiVolume 1 // UI IVC Volume is controlled independently from the COMM1/2/UHF/VHF volume sliders
set g_nIvcUiVolume 5 // UI IVC Volume in db, range -6 to +6 (if controlled independently)
set g_bPreventScreensaver 1 // Prevent activation of screensaver/powersave mode (1=prevent, 0=do not prevent)
set g_bPrettyScreenShot 0 // If set, PrtScr key will make pretty screenshots (no overlays) instead of normal ones (1=pretty, 0=normal)
///////////////////////////
// Weather Settings //
///////////////////////////
set g_nWxStratusBaseSunny 35000 // Vars to control the stratus base for Sunny weather
set g_nWxStratusBaseFair 30000 // Vars to control the stratus base for Fair weather
set g_nWxStratusBasePoor 13300 // Vars to control the stratus base for Poor weather
set g_nWxStratusBaseInclement 7500 // Vars to control the stratus base for Inclement weather
///////////////////////////
// Beta Testing Settings //
///////////////////////////
set g_nPadlockMode 14 // Padlock Mode
set g_fPadlockBreakDistance 8.0 // Padlock break distance
set g_fFormationBurnerDistance 10.0 // AI formation burner allowance distance
set g_bLabelShowDistance 1 // When turned On, labels also display distance in nm
set g_nNearLabelLimit 100 // Sets the near label limit
set g_bSmartCombatAP 1 // Enables the Combat Autopilot to shoot AA missiles
set g_nNumberOfSubTitles 10 // Determines the maximum number of simultanously displayed subtitles
set g_nSubTitleTTL 10000 // Governs the time a radio subtitle is drawn
set g_bRealisticMavTime 1 // Enables realistic Maverick seeker head gyro spool up time of 3 minutes
set g_fMavFOVLevel 4 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_fMavEXPLevel 2.0 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_bnewAMRAAMdlz 1 // Enabless M2 style AIM-120 DLZ
set g_bNoRPMOnHud 1 // Removes the RPM indication on your HUD, as in the real aircraft
set g_fAIRefuelSpeed 1 // Sets a multiplier factor so AI refuel faster on the boom
set g_nEnableNewLineup 0 // Enables the new runway lineup code
set g_bCanopyOpenForRampStarts 1 // Option to have the canopy open at mission start when you choose RAMP
set g_bServer 0 // This option puts FalconBMS into Multiplayer Server mode. A server mode session can't enter the 3D world
set g_bUsePsTracers 1 // Uses the particle system for tracers
set g_bAnyWaypointTask 1 // Allows you to assign any task to any waypoint
set g_bAIGloc 1 // Toggles AI GLoc
set g_bAIjamLogic 0 // Changes to the AI jamming usage
set g_bHelosReloc 1 // Relocates helicopter squads faster
set g_bRealisticAttrition 1 // Enables the campaign engine to subtract destroyed vehicles and aircraft along with any munitions carried
set g_bScramble 1 // Allows scramble missions
set g_b3DClickableCursorChange 1 // Setting this enables the cursor to let the pilot know he is over a clickable area of the 3D pit
set g_bNewFormationCode 1 // Makes AI use same routine as tanker code to fly in formation
set g_bWindShortChange 1 // Wind force and direction short time changes for new FM code
set g_bNewAIMissileLaunchRange 1 // New Missile Launch Range based on skill level and random percentage
set g_bEnableBSPMeshBuilder 1 // Runtime LOD to Mesh conversion
set g_sRadioTowerCol "0xFFFF0000" // Sets radio tower comm subtitles to bright red
set g_bEnableExclusiveMouseCapture 1 // Captures the mouse when in 3D so that you don't click something on the desktop when running windowed mode
set g_bFilterExternalWindows 1 // Applies anisotropic filter to external windows (if in use)
set g_nTrackIRTimeout 1000 // The time (in ms) without input after which TrackIR deactivates itself and relinquishes control to alternative devices
set g_nNoPlayerPlay 900 // Allowance to run MP Campaign servers without suffering poor player performance input
set g_bActivateDebugStuff 0 // Debug stuffs
set g_bCampLabels 0 // Debug stuffs
set g_nShowDebugLabels 0 // Debug stuffs
set g_bShowMipUsage 0 // Debug stuffs
set g_b3DClickableCockpitDebug 0 // Debug stuffs
set g_bFake3dpit6DOF 0 // Debug stuffs
set g_bAIprofile 0 // Debug stuffs
set g_bShareMpClouds 0 // Pour régler les pb de connexion jusqu'au prochain update de BMS
Edit : Je ne m'attendais pas à une réponse aussi rapide sinon je serais resté en ligne