OF : plantage récurrent
Publié : sam. janv. 03, 2009 6:15 pm
version 4.5 ou 4.7 même plantage.
Voici le crashlog :
F4-BMS.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:6E006100
Exception handler called in SimLoop Thread.
Read from location 6e006100 caused an access violation.
Code: ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Stack dump:
Stack: 001B:6E006100 (0x1D891B80 0x0000000F 0x106BFDB0 0x006EC4B8) <UNKNOWN>
Stack: 001B:00511B47 (0x0000000E 0x00000019 0x00845CA8 0x00000000) F4-BMS.exe, ContextMPR::RestoreState()+103 byte(s), e:\coding\sp3\graphics\3dlib\context.cpp, line 1931+26 byte(s)
Stack: 001B:006EC4B8 (0x43433DAF 0x43AE4127 0x0A4CFD1C 0x00000000) F4-BMS.exe, Render2D::ScreenText()+408 byte(s), e:\coding\sp3\graphics\renderer\render2d.cpp, line 452
Stack: 001B:006EAB7A (0x3F670A3A 0x3F666666 0x0A4CFD1C 0x00000000) F4-BMS.exe, VirtualDisplay::TextLeft()+122 byte(s), e:\coding\sp3\graphics\renderer\display.cpp, line 443
Stack: 001B:004AC8BD (0x00000001 0x00845CA8 0x0A4CFF10 0x00000020) F4-BMS.exe, OTWDriverClass::VCock_Exec()+13213 byte(s), e:\coding\sp3\sim\otwdrive\vcock.cpp, line 3258
Stack: 001B:004B3ACF (0xBEE6C311 0x41F00000 0x00552130 0x00000081) F4-BMS.exe, OTWDriverClass::RenderFrame()+6207 byte(s), e:\coding\sp3\sim\otwdrive\otwloop.cpp, line 2383
Stack: 001B:3E1B5B70 (0xBEE6C311 0x41F00000 0x00552130 0x00000081) <UNKNOWN>
Stack: 001B:3E1B5B70 (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
EAX=1D891B80 EBX=3F666666 ECX=00010019 EDX=0000000F ESI=106BFDB0
EDI=00000019 EBP=BFB76167 ESP=BFB7616F EIP=00000000 FLG=00010246
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Error occurred at 1/3/2009 18:10:16.
H:\FalconOF45\F4-BMS.exe, run by AlphaFox.
2 processor(s), type 586.
2047 MBytes physical memory.
OS: 5.1 build 2600 platform 2 Service Pack 2
Version: Falcon 4.0 - Version 1.13.1.03916
Card: DXContext::Init - DriverInfo - "nv4_disp.dll" - "NVIDIA GeForce 8800 GTX", Vendor: 4318, Device: 401, SubSys: -2110582717, Rev: 162, Product: 0, Version: 0, SubVersion: 0, Build: 0
Game is Tactical Engagement type Local
les répertoires pointants sur l'unité E n'existent pas, Falcon est installé en H:
Une idée ?
Voici le crashlog :
F4-BMS.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:6E006100
Exception handler called in SimLoop Thread.
Read from location 6e006100 caused an access violation.
Code: ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Stack dump:
Stack: 001B:6E006100 (0x1D891B80 0x0000000F 0x106BFDB0 0x006EC4B8) <UNKNOWN>
Stack: 001B:00511B47 (0x0000000E 0x00000019 0x00845CA8 0x00000000) F4-BMS.exe, ContextMPR::RestoreState()+103 byte(s), e:\coding\sp3\graphics\3dlib\context.cpp, line 1931+26 byte(s)
Stack: 001B:006EC4B8 (0x43433DAF 0x43AE4127 0x0A4CFD1C 0x00000000) F4-BMS.exe, Render2D::ScreenText()+408 byte(s), e:\coding\sp3\graphics\renderer\render2d.cpp, line 452
Stack: 001B:006EAB7A (0x3F670A3A 0x3F666666 0x0A4CFD1C 0x00000000) F4-BMS.exe, VirtualDisplay::TextLeft()+122 byte(s), e:\coding\sp3\graphics\renderer\display.cpp, line 443
Stack: 001B:004AC8BD (0x00000001 0x00845CA8 0x0A4CFF10 0x00000020) F4-BMS.exe, OTWDriverClass::VCock_Exec()+13213 byte(s), e:\coding\sp3\sim\otwdrive\vcock.cpp, line 3258
Stack: 001B:004B3ACF (0xBEE6C311 0x41F00000 0x00552130 0x00000081) F4-BMS.exe, OTWDriverClass::RenderFrame()+6207 byte(s), e:\coding\sp3\sim\otwdrive\otwloop.cpp, line 2383
Stack: 001B:3E1B5B70 (0xBEE6C311 0x41F00000 0x00552130 0x00000081) <UNKNOWN>
Stack: 001B:3E1B5B70 (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
EAX=1D891B80 EBX=3F666666 ECX=00010019 EDX=0000000F ESI=106BFDB0
EDI=00000019 EBP=BFB76167 ESP=BFB7616F EIP=00000000 FLG=00010246
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Error occurred at 1/3/2009 18:10:16.
H:\FalconOF45\F4-BMS.exe, run by AlphaFox.
2 processor(s), type 586.
2047 MBytes physical memory.
OS: 5.1 build 2600 platform 2 Service Pack 2
Version: Falcon 4.0 - Version 1.13.1.03916
Card: DXContext::Init - DriverInfo - "nv4_disp.dll" - "NVIDIA GeForce 8800 GTX", Vendor: 4318, Device: 401, SubSys: -2110582717, Rev: 162, Product: 0, Version: 0, SubVersion: 0, Build: 0
Game is Tactical Engagement type Local
les répertoires pointants sur l'unité E n'existent pas, Falcon est installé en H:
Une idée ?