1.02 ArmA

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1.02 ArmA

#1

Message par Fuchs »

y a déja un lien pour la version Cz
attention, non compatible avec les versions 1.00 et 1.01 en online!
vaut mieux attendre ;)
New patch will be released very soon.

It will come in three versions:
czech, german and polish

and it's not so easy to predict exact release dates for each of them.

Here is some more information about patch:

************** ArmA: Armed Assault Patch 1.02 README ****************
*********************************************************************

© 2006 Bohemia Interactive Studio. All rights reserved.

This application will update your ArmA: Armed Assault to version 1.02

NOTE: The patch will update significant amount of data and it may take long time (10 minutes or even more on some systems).
Be patient and don't try to interupt the patch or restart the system while the patch program is in progress.

http://www.bistudio.com

SYSTEM REQUIREMENTS:
====================

ORIGINAL VERSION OF ARMA:ARMED ASSAULT 1.00 or 1.01

HOW TO INSTALL THE PATCH
=========================
Run the exe to apply the setup automatically.

MULTIPLAYER NOT COMPATIBLE WITH 1.00 AND 1.01
=============================================

Due to some network bandwith optimizations 1.02 is no longer compabitle in multiplayer with 1.00 and 1.01 and
users who installs 1.02 will not be able to play on servers with 1.00 and 1.01.

Note that in order to update dedicated server to 1.02 you will also need to update all data that changed between version 1.00 and 1.02.

UPDATED OPEN AL
===============

New version of OpenAL is available from openal.org and also should be part of the archive with the ArmA Patch 1.02.
We recommend you to install it.


***************************************************************************
*** 1.01, 1.02

Performance:

- Significantly improved general performance of the German version
- Improved performance on shading detail and texture detail very low
- Optimized grass implementation
- Fixed bug in texture management: All textures could have been thrown away under certain conditions

Stability and Security:

- Some crash opportunities in multiplayer fixed.
- Crash when out of videomemory fixed
- Removed function exportLandscapeXYZ

AI:
- Pathfinding improvements
- Combat reaction improvements

Multiplayer:

- Dedicated server related improvements
- Netcode optimizations

Campaign:
- Improved missions endings in various conditions
- Fixed mission duration info

General:
- Helicopter controlls reworked

ENGINE CHANGE LOG
=================

1.02 - Fixed: Parameters set when creating a new profile was not saved
1.02 - Fixed: User profile ending with the period character was handled
incorrectly

1.02 - Fixed: Improved helicopter controls and flight model.

1.02 - Fixed: Dedicated server crash

1.02 - Fixed: Random crashes in MP

1.02 - Fixed: Default profile cannot be deleted nor renamed now

1.02 - Fixed: Rename of profile work correctly now

1.02 - Fixed: Stealing gear from medics was possible

1.02 - New: Joystick sensitivity configurable in ArmAProfile file.
Configuration is done per positive/negative part of each axis.
Default is:
joystickSensitivity[]={

0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,

0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000};


1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)

1.02 - Fixed: Squad logo was not shown on all clients in MP

1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality
settings after restarting the game

1.02 - Fixed: Dedicated server required OpenAL32.dll

1.02 - Fixed: AI are better planning the path over the bridge

1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo
1.02 - Fixed: Plane mouse control do not affect cyclic while looking around

1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions

1.02 - Fixed: Boats were able to drive on shore quite fast.
1.02 - Fixed: Boats were able to sink into the terrain once destroyed.

1.02 - Fixed: (Car) Camera height angle is reset going from external to
internal view or vice versa

1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will
happen less frequently)

1.02 - New: Config switch to disable "Voice over Net" on dedicated
servers (disableVoN=0Image

1.02 - Fixed: Car-ground collision response improved.

1.02 - Fixed: Cars simulation - better speed stability when low speed
wanted

1.02 - Fixed: Wake up object physics after setVector/setVectorUp.

1.02 - Fixed: Injured soldier is forced to prone only when he wants to
move (done to fix RPG soldier ability to run even when injured)

1.02 - New: Headlights are now not switched when player leaves the vehicle.

1.02 - Fixed: Command line options -world, -noland and -netlog enabled.

1.02 - Fixed: Boat can now be controlled with keyboard while looking
around using a mouse.

1.02 - Fixed: Peeking through walls using leaning is no longer possible.

1.02 - Changed: Helicopter autohover default binding changed to
double backslash key to improve A/S/D/W precision.

1.02 - New: Added manual fire default binding to ' (apostrophe) key.

1.02 - Fixed: False conflict reported for Handgun, Salute and
SitDown actions for vehicles.


1.01 - New: Support for improved UI in dialogs during joining to
dedicated server

1.01 - Changed: normal maps are not used when using "shading quality"
"very low"

1.01 - Improved: AI pathfinding failing less often now

1.01 - Removed: function exportLandscapeXYZ

1.01 - Fixed: Tonemapping was not involved in the flare color calculation

1.01 - Fixed: NULL RT texture can be created now if possible as a shadow
buffer resource - it will save some video RAM when using nVidia SB technique

1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource,
when using retail version of the DX - it will save some video RAM when
using nVidia or ATI SB techniques

1.01 - Fixed: Fixed bug in texture management. All textures could have
been thrown away under certain conditions

1.01 - Fixed: crash when out of videomemory

1.01 - Fixed: AI sometimes did not react to change formation command

1.01 - Fixed: AI more actively scanning visually for enemy when his
position is not known.

1.01 - Fixed: AI sometimes planned path through walls

1.01 - Fixed: AI sometimes did not found path around mountains

1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'

1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets

1.01 - Fixed: Possible crash when exiting multiplayer game.

1.01 - Fixed: Possible crash when hosting MP session

1.01 - Fixed: LOD selection for clutters was not working properly

1.01 - Fixed: Very low shading quality settings now invoke usage of very
cheap shader for trees

1.01 - Fixed: Display for mission selecting / voting on dedicated server
- mission list fixed

1.01 - Fixed: Crash in multiplayer lobby screen

1.01 - Fixed: Debriefing - mission duration info was wrong in campaign

1.01 - Fixed: Command interface, with ALT held should move cursor

1.01 - Fixed: Improved AI reaction to soldier being hit nearby.

1.01 - Fixed: Improved AI reaction to friendly units observed being killed.

1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.

1.01 - Fixed: Unicode used for dedicated server console output.

1.01 - Fixed: Unicode used for debugger output (OutputDebugString)


==Version 1.02==

===Air.pbo===
1.02 - Fixed various model issues on several vehicles.

1.02 - AH-6 sound occlusion changed

===Anims.pbo===
1.02 - Pistol moves improved

1.02 - Evasive forward with launchers improved

1.02 - Launcher reload time increased to 4 seconds

===Buildings.pbo===

1.02 - Fixed various model issues on several buildings.


===CA.pbo===

1.02 - Fixed syntax in ColorCoef[]

===Characters.pbo===
1.02 - Fixed various model issues on several characters.

1.02 - Fixed wound definition for Fieldreporter

1.02 - Fixed wrong respawn weapons on SoldierWAT

1.02 - Soldiers have now 12 main and 8 side item pockets

1.02 - Grenadiers carry now 8 grenades

===Misc.pbo===
1.02 - Fixed various model issues.

===Roads.pbo===

1.02 - Fixed various model issues.

===Sara.pbo===

1.02 - Adjustments of object placements

===Tracked.pbo===
1.02 - Fixed amount of cargo in M113

1.02 - Fixed various model issues on several vehicles.

1.02 - Lense flare removed from M113

===UI.pbo===
1.02 - Added interface of dedicated server voting screen

1.02 - Fixed lenght of player's name field

===Water.pbo===
1.02 - Fixed amount of cargo in Zodiak and PBX

1.02 - Lense flare removed from RHIB weapons [[User:Rastavovich|Rastavovich]]

===Weapons.pbo===
1.02 - Fixed ironsights.

1.02 - modified recoil for M249 on ground

1.02 - Lense flare removed from all vehicles that should not have it

1.02 - Improved guided missiles and rocket behaviour

1.02 - KVPT shoots now from turret

1.02 - Fixed AK74 ammo is not silenced to AI anymore

===Wheeled.pbo===
1.02 - Fixed amount of cargo in vehicles.

1.02 - Updated armor settings for military wheeled vehicles.

1.02 - Lense flare removed from all vehicles that should not have it

1.02 - Fixed various model issues on several vehicles.

1.02 - Several campaign missions improved.


--------------
Marek Spanel - Operation Flashpoint Project Leade
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Boyscout
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#2

Message par Boyscout »

Helicopter controlls reworked
:king:
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Bernique
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#3

Message par Bernique »

ben le téléchargement n'a plus l'air possible lol
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#4

Message par Fuchs »

lien pour la version German
ftp://85.25.141.43/Armed%20Assault/Patc ... ch_102.zip

il se peut que le patch ne s'instal pas sur une version patché en anglais:sweatdrop

faudra vérifier!

si c'est le cas, dites le!
i7 14700k / Arctic Liquid Freezer III 420 / ASUS ROG STRIX Z790-E GAMING WIFI II / MSI 4080 Super GAMING X SLIM/ 64Go / m.2 Corsair MP700 pro / TM Warthog + TPR / G29 / TIR 5 / etc, etc, etc...
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Merlin (FZG_Immel)
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#5

Message par Merlin (FZG_Immel) »

si y a une amélioration des perfs, merci de nous tenir informés
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE

Bernique
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#6

Message par Bernique »

Pour ma part nette amélioration visuelle mais bon avec une x1950 xtx ça rame pourtant j'ai un core2 duo oc à 3.00 ghz donc je vais changer de cg je passe à la 8800 gtx :Jumpy:
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Jallie
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#7

Message par Jallie »

+1 pour la 8800GTX (achetée cette nuit :) )
        AMD 3700 X - DDR4 32GB 3400 ghz - RTX 3080 ti   -  SoundBlaster Omni 5.1   
 VR PIMAX  Crystal   Chassis JCL-V2  bi-Simu + Simshakers x4 AURA .
      simflight -->  VKB Gunfighter-Pro  + Saitek throtle + rudder VKB MK-IV + Cougar FCC + Winwing TQS
        simrace -->  Volant Fanatec DD1 + pédalier HPP (JVB)  + Boutons box ( DsD + Saitek box  )
                
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Jallie
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#8

Message par Jallie »

FUCHS a écrit :lien pour la version German
ftp://85.25.141.43/Armed%20Assault/Patc ... ch_102.zip

il se peut que le patch ne s'instal pas sur une version patché en anglais:sweatdrop
faudra vérifier!
si c'est le cas, dites le!
--> c'est même sur...ne pas installer sur une version patchée langue anglaise.

effacer les fichier dans le rep Arma

relancer une install propre

faire un SAVE des fichiers installés dans un RepSAVE (pour la prochaine install du patch suivant :) )

et lancer le patch langue 0.9

et good ...
        AMD 3700 X - DDR4 32GB 3400 ghz - RTX 3080 ti   -  SoundBlaster Omni 5.1   
 VR PIMAX  Crystal   Chassis JCL-V2  bi-Simu + Simshakers x4 AURA .
      simflight -->  VKB Gunfighter-Pro  + Saitek throtle + rudder VKB MK-IV + Cougar FCC + Winwing TQS
        simrace -->  Volant Fanatec DD1 + pédalier HPP (JVB)  + Boutons box ( DsD + Saitek box  )
                

Bernique
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#9

Message par Bernique »

Jallie a écrit :+1 pour la 8800GTX (achetée cette nuit :) )
tu as pris laquelle parceque j'hésite ..? Et au fait c'est un jeux dx10 ARMA ?

Gabs
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#10

Message par Gabs »

Hello à tous
Donc, si je résume (j'ai la version allemande) :
- J'installe le jeu
- Je patche directement avec la 1.02 allemande
- Je sauvegarde dans un répertoire "REPSave"
- Ensuite, j'applique le language patch 0.9

Isn't it ?
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Bernique
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#11

Message par Bernique »

Mais non en premier tu changes de config aprés tu installes :exit:

Gabs
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#12

Message par Gabs »

Merci, ça va bien m'aider, ça..............:hum:
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Bernique
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#13

Message par Bernique »

ben non il me semble que le patch 1.02 ne fonctionne que sur une version 1.01 sinon la sauvegarde c'est pour repatcher avec les futu patchs sans tout désinstaller que l'on me corrige si je me trompe

Gabs
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#14

Message par Gabs »

Merci bien ;)
ça va donner !!
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Jallie
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#15

Message par Jallie »

le téléchargment EST en version 1.01 !!!

ps : le patch français a été fait cette nuit.on ne devrait pas trop tarder à l'avoir :)
        AMD 3700 X - DDR4 32GB 3400 ghz - RTX 3080 ti   -  SoundBlaster Omni 5.1   
 VR PIMAX  Crystal   Chassis JCL-V2  bi-Simu + Simshakers x4 AURA .
      simflight -->  VKB Gunfighter-Pro  + Saitek throtle + rudder VKB MK-IV + Cougar FCC + Winwing TQS
        simrace -->  Volant Fanatec DD1 + pédalier HPP (JVB)  + Boutons box ( DsD + Saitek box  )
                
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