Publié : lun. mai 24, 2004 6:42 am
en news Falcon pour le lien direct de téléchargement;
c'est Jam de FreeFalcon qui nous livre les premières infos
:D FEATURE OVERVIEW . :D
GRAPHICS ENGINE
New features include: D3D-compliant hardware TNL (transform and lighting), ZBuffering, DXTn compressed texture support, light scattering, specular lighting, terrain vertex lighting, volumetric vertex fog, highly detailed 3D cumulus, cirrus, stratus, and overcast clouds, cloud shadows, heavy cloud transitions, lightning, rain, and an all-new particle system for high quality FX.
NOTE:
Due to fundamental changes in the weather engine, bad weather is undergoing a complete rewrite and is not yet fully implemented, and has therefore been disabled from the UI.
PERFORMANCE ENHANCEMENTS
Optimized graphics and sim performance is one of the highlights of F4-BMS 2.0. The infamous “Falcon stutters“, especially in feature-rich areas, and over the FLOT, are a thing of the past. Coupled with the offloading of graphical chores from the CPU to the GPU (video card), and SSE optimizations throughout the executable, Falcon 4 is no longer the performance dog it once was. (Although there is still MUCH room for improvement.)
NOTE:
One remaining campaign pause (rare 1-2 second stutter) has eluded us so far and is currently under investigation.
ARTIFICIAL INTELLIGENCE
Various additions and bug fixes have been introduced, such as more realistic helicopter operations, improved BVR logic, individual aircraft attack speeds, and the ability to customize Air-To-Ground attack altitudes.
AVIONICS
Avionics upgrades and bug fixes constitute a significant portion of this update. Much time and effort has gone into refining many areas in the avionics department. This includes a massive Auto-Pilot overhaul, HUD enhancements and weapons employment.
SOUND ENGINE
The Falcon 4 sound engine now features doppler and distance effects, improved engine effects, and general positional sound improvements. Users may now customize their sounds more than ever via the f4sndtable.txt file, and control the properties of all sounds in any way they so choose.
2D / 3D COCKPIT
Automatic 2D cockpit resizing, a clickable 3D pit, and a host of other enhancements.
INTERACTIVE TRAINING
Interactive training missions can now be written, which can teach the user hands on how to fly and operate the aircraft.
INPUT DEVICES
Falcon 4 now has fully native TrackIR support and a new mouselook mode. The controller polling routines have been substantially rewritten, now allowing the simultaneous use of up to 16 devices for up to 23 in-sim axis.
COCKPIT BUILDING
Much work has gone into adding support for those who build their own physical cockpits. Endless callbacks and exports have been made, as well as a key file with every function and every state available in Falcon 4. This should make the cockpit builder’s life much easier.
c'est Jam de FreeFalcon qui nous livre les premières infos
:D FEATURE OVERVIEW . :D
GRAPHICS ENGINE
New features include: D3D-compliant hardware TNL (transform and lighting), ZBuffering, DXTn compressed texture support, light scattering, specular lighting, terrain vertex lighting, volumetric vertex fog, highly detailed 3D cumulus, cirrus, stratus, and overcast clouds, cloud shadows, heavy cloud transitions, lightning, rain, and an all-new particle system for high quality FX.
NOTE:
Due to fundamental changes in the weather engine, bad weather is undergoing a complete rewrite and is not yet fully implemented, and has therefore been disabled from the UI.
PERFORMANCE ENHANCEMENTS
Optimized graphics and sim performance is one of the highlights of F4-BMS 2.0. The infamous “Falcon stutters“, especially in feature-rich areas, and over the FLOT, are a thing of the past. Coupled with the offloading of graphical chores from the CPU to the GPU (video card), and SSE optimizations throughout the executable, Falcon 4 is no longer the performance dog it once was. (Although there is still MUCH room for improvement.)
NOTE:
One remaining campaign pause (rare 1-2 second stutter) has eluded us so far and is currently under investigation.
ARTIFICIAL INTELLIGENCE
Various additions and bug fixes have been introduced, such as more realistic helicopter operations, improved BVR logic, individual aircraft attack speeds, and the ability to customize Air-To-Ground attack altitudes.
AVIONICS
Avionics upgrades and bug fixes constitute a significant portion of this update. Much time and effort has gone into refining many areas in the avionics department. This includes a massive Auto-Pilot overhaul, HUD enhancements and weapons employment.
SOUND ENGINE
The Falcon 4 sound engine now features doppler and distance effects, improved engine effects, and general positional sound improvements. Users may now customize their sounds more than ever via the f4sndtable.txt file, and control the properties of all sounds in any way they so choose.
2D / 3D COCKPIT
Automatic 2D cockpit resizing, a clickable 3D pit, and a host of other enhancements.
INTERACTIVE TRAINING
Interactive training missions can now be written, which can teach the user hands on how to fly and operate the aircraft.
INPUT DEVICES
Falcon 4 now has fully native TrackIR support and a new mouselook mode. The controller polling routines have been substantially rewritten, now allowing the simultaneous use of up to 16 devices for up to 23 in-sim axis.
COCKPIT BUILDING
Much work has gone into adding support for those who build their own physical cockpits. Endless callbacks and exports have been made, as well as a key file with every function and every state available in Falcon 4. This should make the cockpit builder’s life much easier.