BMS 4.32 Update 6
Publié : mar. juin 18, 2013 1:12 pm
L'update 6 vient juste de sortir. Pour le moment disponible sur le forum BMS le temps de stabiliser le torrent avant de rendre des miroirs dispos.
Le changelog:
Le changelog:
C'est ici: http://www.benchmarksims.org/forum/show ... post217070Exe:
- Fixed CTD in RadarDopplerClass::AddTargetReturns().
- Fixed (or rather: circumvented) CTD in ATCBrain::GetRunwayName(). In case invalid runway data is passed, there will be a corresponding MonoLog entry now, which should help in tracking down where the invalid data originated.
- Fixed a memory leak in the former ghost A/C patch.
- Disabled unnecessary mipmap generation for environment map.
- Improved accuracy of raindrop effect, should fix blocky pixels reported by some users.
- Minor branching optimization in vertex shaders.
- Fix for the campaign engine loading dumb bombs too often.
Data:
- Fixed Yongwol Bridge bad placement for every campaign.
- Changed default player options and online rules to full realistic settings.
- Added squadron patch for 1st VFW.
- Adding missing Mirage 3dbuttons.dat files for ckptartn directory to have ECM functional at night.
- Changed AGM-154A JSOW hit chances so ATO will not load them for strikes against static targets.