Enfin il est arrivé ....
#1
en news Falcon pour le lien direct de téléchargement;
c'est Jam de FreeFalcon qui nous livre les premières infos
:D FEATURE OVERVIEW . :D
GRAPHICS ENGINE
New features include: D3D-compliant hardware TNL (transform and lighting), ZBuffering, DXTn compressed texture support, light scattering, specular lighting, terrain vertex lighting, volumetric vertex fog, highly detailed 3D cumulus, cirrus, stratus, and overcast clouds, cloud shadows, heavy cloud transitions, lightning, rain, and an all-new particle system for high quality FX.
NOTE:
Due to fundamental changes in the weather engine, bad weather is undergoing a complete rewrite and is not yet fully implemented, and has therefore been disabled from the UI.
PERFORMANCE ENHANCEMENTS
Optimized graphics and sim performance is one of the highlights of F4-BMS 2.0. The infamous “Falcon stutters“, especially in feature-rich areas, and over the FLOT, are a thing of the past. Coupled with the offloading of graphical chores from the CPU to the GPU (video card), and SSE optimizations throughout the executable, Falcon 4 is no longer the performance dog it once was. (Although there is still MUCH room for improvement.)
NOTE:
One remaining campaign pause (rare 1-2 second stutter) has eluded us so far and is currently under investigation.
ARTIFICIAL INTELLIGENCE
Various additions and bug fixes have been introduced, such as more realistic helicopter operations, improved BVR logic, individual aircraft attack speeds, and the ability to customize Air-To-Ground attack altitudes.
AVIONICS
Avionics upgrades and bug fixes constitute a significant portion of this update. Much time and effort has gone into refining many areas in the avionics department. This includes a massive Auto-Pilot overhaul, HUD enhancements and weapons employment.
SOUND ENGINE
The Falcon 4 sound engine now features doppler and distance effects, improved engine effects, and general positional sound improvements. Users may now customize their sounds more than ever via the f4sndtable.txt file, and control the properties of all sounds in any way they so choose.
2D / 3D COCKPIT
Automatic 2D cockpit resizing, a clickable 3D pit, and a host of other enhancements.
INTERACTIVE TRAINING
Interactive training missions can now be written, which can teach the user hands on how to fly and operate the aircraft.
INPUT DEVICES
Falcon 4 now has fully native TrackIR support and a new mouselook mode. The controller polling routines have been substantially rewritten, now allowing the simultaneous use of up to 16 devices for up to 23 in-sim axis.
COCKPIT BUILDING
Much work has gone into adding support for those who build their own physical cockpits. Endless callbacks and exports have been made, as well as a key file with every function and every state available in Falcon 4. This should make the cockpit builder’s life much easier.
c'est Jam de FreeFalcon qui nous livre les premières infos
:D FEATURE OVERVIEW . :D
GRAPHICS ENGINE
New features include: D3D-compliant hardware TNL (transform and lighting), ZBuffering, DXTn compressed texture support, light scattering, specular lighting, terrain vertex lighting, volumetric vertex fog, highly detailed 3D cumulus, cirrus, stratus, and overcast clouds, cloud shadows, heavy cloud transitions, lightning, rain, and an all-new particle system for high quality FX.
NOTE:
Due to fundamental changes in the weather engine, bad weather is undergoing a complete rewrite and is not yet fully implemented, and has therefore been disabled from the UI.
PERFORMANCE ENHANCEMENTS
Optimized graphics and sim performance is one of the highlights of F4-BMS 2.0. The infamous “Falcon stutters“, especially in feature-rich areas, and over the FLOT, are a thing of the past. Coupled with the offloading of graphical chores from the CPU to the GPU (video card), and SSE optimizations throughout the executable, Falcon 4 is no longer the performance dog it once was. (Although there is still MUCH room for improvement.)
NOTE:
One remaining campaign pause (rare 1-2 second stutter) has eluded us so far and is currently under investigation.
ARTIFICIAL INTELLIGENCE
Various additions and bug fixes have been introduced, such as more realistic helicopter operations, improved BVR logic, individual aircraft attack speeds, and the ability to customize Air-To-Ground attack altitudes.
AVIONICS
Avionics upgrades and bug fixes constitute a significant portion of this update. Much time and effort has gone into refining many areas in the avionics department. This includes a massive Auto-Pilot overhaul, HUD enhancements and weapons employment.
SOUND ENGINE
The Falcon 4 sound engine now features doppler and distance effects, improved engine effects, and general positional sound improvements. Users may now customize their sounds more than ever via the f4sndtable.txt file, and control the properties of all sounds in any way they so choose.
2D / 3D COCKPIT
Automatic 2D cockpit resizing, a clickable 3D pit, and a host of other enhancements.
INTERACTIVE TRAINING
Interactive training missions can now be written, which can teach the user hands on how to fly and operate the aircraft.
INPUT DEVICES
Falcon 4 now has fully native TrackIR support and a new mouselook mode. The controller polling routines have been substantially rewritten, now allowing the simultaneous use of up to 16 devices for up to 23 in-sim axis.
COCKPIT BUILDING
Much work has gone into adding support for those who build their own physical cockpits. Endless callbacks and exports have been made, as well as a key file with every function and every state available in Falcon 4. This should make the cockpit builder’s life much easier.
AMD 3700 X - DDR4 32GB 3400 ghz - RTX 3080 ti - SoundBlaster Omni 5.1
VR PIMAX Crystal Chassis JCL-V2 bi-Simu + Simshakers x4 AURA .
simflight --> VKB Gunfighter-Pro + Saitek throtle + rudder VKB MK-IV + Cougar FCC + Winwing TQS
simrace --> Volant Fanatec DD1 + pédalier HPP (JVB) + Boutons box ( DsD + Saitek box )
#2
L'install sur une version CLEAN --> impérative
SYSTEM REQUIREMENTS
F4-BMS 2.0 requires the following hardware:
- CPU: Pentium 4, AMD Athlon or greater processor with SSE support.
- Video Card: DirectX7-compliant video card with 32MB VRAM or greater, supporting: hardware TNL, DXTn compressed textures, and 512x512 texture resolutions (ie., GeForce 2, Radeon 7x or greater).
INSTALLATION
The instructions provided below do not cover the installation of patches from the F4UT or FreeFalcon groups. BMS 2.0 requires Falcon SP3, SP4, or FreeFalcon 2 or FreeFalcon 3.
1) Back up your log book (callsign.lbk) (and any other files you may wish to retain, but NOT callsign.pop, or display.dsp!).
2) Install a fresh copy of Falcon 4 from your CD, followed by the 1.08US patch, then either SP3/SP4, or SP3+FreeFalcon2. Install any additional cockpit, skins, terrain tiles, or models before installing F4-BMS.
DO NOT INSTALL ANY NEW THEATERS AT THIS POINT IN TIME.
3) Run the F4-BMS 2.0 installer and install the patch. Following file extraction, two tools will automatically run: LxFixer and TexCompress. Do not interrupt them, they will automatically close upon completion and are vital to a successful install. Finally, the installer will launch the F4-BMS Config Editor program.
NOTE:
With the exception of 2D cockpit textures, F4-BMS no longer supports paletted textures (BMP object textures or PCX terrain tiles) in-sim. However, compatibility with all existing skin addons and terrain tiles is guaranteed with the new TexCompress and SeasonSwitcher tools.
The TexCompress and SeasonSwitcher tools replace the in-sim texture compression features found in F4-BMS 1.03. TexCompress extracts and converts Falcon’s paletted BMP textures to compressed DXTn DDS textures, and need only be used with first-time installs, or after adding BMP textures via F4Patch or LOD Editor. SeasonSwitcher offers the ability to extract terrain tiles, applying one of 4 seasons. To switch to a different season, or after installing new tiles, you must re-run SeasonSwitcher to compress the paletted PCX terrain tiles (texture.zip).
4) In the Editor, tick the "(SP) Falcon Configuration" check-box and hit "Apply". Now is a good time to go through the sub-patches and apply the options you want as there are many that are not applied by default. After checking the boxes you want, hit “Apply“ again, and close the program.
5) Double-click on the F4-BMS shortcut, located on your desktop, to launch F4-BMS. Once in-sim, create a new pilot, then configure your Graphics, Sound, Sim, and Input settings. Be sure to click both "Advanced" buttons in both the Graphics tab and the Controllers tab.
NOTE:
When making changes to any of the advanced Graphics options, or when changing video card and/or driver, you must restart Falcon for the changes to take effect.
6) Quit F4-BMS, then copy your previously saved log book (callsign.lbk) over to the [FalconRoot]\config\ directory.
NOTE:
TE´s and campaigns created or saved with BMS 2.0 are NOT compatible with any previous versions of Falcon 4. Furthermore, TE’s and campaigns created or saved with any prior version of BMS are NOT compatible with BMS 2.0.
SYSTEM REQUIREMENTS
F4-BMS 2.0 requires the following hardware:
- CPU: Pentium 4, AMD Athlon or greater processor with SSE support.
- Video Card: DirectX7-compliant video card with 32MB VRAM or greater, supporting: hardware TNL, DXTn compressed textures, and 512x512 texture resolutions (ie., GeForce 2, Radeon 7x or greater).
INSTALLATION
The instructions provided below do not cover the installation of patches from the F4UT or FreeFalcon groups. BMS 2.0 requires Falcon SP3, SP4, or FreeFalcon 2 or FreeFalcon 3.
1) Back up your log book (callsign.lbk) (and any other files you may wish to retain, but NOT callsign.pop, or display.dsp!).
2) Install a fresh copy of Falcon 4 from your CD, followed by the 1.08US patch, then either SP3/SP4, or SP3+FreeFalcon2. Install any additional cockpit, skins, terrain tiles, or models before installing F4-BMS.
DO NOT INSTALL ANY NEW THEATERS AT THIS POINT IN TIME.
3) Run the F4-BMS 2.0 installer and install the patch. Following file extraction, two tools will automatically run: LxFixer and TexCompress. Do not interrupt them, they will automatically close upon completion and are vital to a successful install. Finally, the installer will launch the F4-BMS Config Editor program.
NOTE:
With the exception of 2D cockpit textures, F4-BMS no longer supports paletted textures (BMP object textures or PCX terrain tiles) in-sim. However, compatibility with all existing skin addons and terrain tiles is guaranteed with the new TexCompress and SeasonSwitcher tools.
The TexCompress and SeasonSwitcher tools replace the in-sim texture compression features found in F4-BMS 1.03. TexCompress extracts and converts Falcon’s paletted BMP textures to compressed DXTn DDS textures, and need only be used with first-time installs, or after adding BMP textures via F4Patch or LOD Editor. SeasonSwitcher offers the ability to extract terrain tiles, applying one of 4 seasons. To switch to a different season, or after installing new tiles, you must re-run SeasonSwitcher to compress the paletted PCX terrain tiles (texture.zip).
4) In the Editor, tick the "(SP) Falcon Configuration" check-box and hit "Apply". Now is a good time to go through the sub-patches and apply the options you want as there are many that are not applied by default. After checking the boxes you want, hit “Apply“ again, and close the program.
5) Double-click on the F4-BMS shortcut, located on your desktop, to launch F4-BMS. Once in-sim, create a new pilot, then configure your Graphics, Sound, Sim, and Input settings. Be sure to click both "Advanced" buttons in both the Graphics tab and the Controllers tab.
NOTE:
When making changes to any of the advanced Graphics options, or when changing video card and/or driver, you must restart Falcon for the changes to take effect.
6) Quit F4-BMS, then copy your previously saved log book (callsign.lbk) over to the [FalconRoot]\config\ directory.
NOTE:
TE´s and campaigns created or saved with BMS 2.0 are NOT compatible with any previous versions of Falcon 4. Furthermore, TE’s and campaigns created or saved with any prior version of BMS are NOT compatible with BMS 2.0.
AMD 3700 X - DDR4 32GB 3400 ghz - RTX 3080 ti - SoundBlaster Omni 5.1
VR PIMAX Crystal Chassis JCL-V2 bi-Simu + Simshakers x4 AURA .
simflight --> VKB Gunfighter-Pro + Saitek throtle + rudder VKB MK-IV + Cougar FCC + Winwing TQS
simrace --> Volant Fanatec DD1 + pédalier HPP (JVB) + Boutons box ( DsD + Saitek box )
#6
Bon il me reste plus qu'à trouver les changements de la Shared Memory pour les programmes de pit !
#7
Mouaip, et le code réseau toujours la dernière roue de la charette... Ca commence à devenir extrêmement lassant
Pour la peine je boycote le download !
Pour la peine je boycote le download !
#8
Ah mince, trop tard je l'ai déjà. :(
L'ennui c'est qu'il va me falloir faire de la place sur ma partition falcon pour une nouvelle version.
L'ennui c'est qu'il va me falloir faire de la place sur ma partition falcon pour une nouvelle version.
#9
Une question sur l'installation. Vu que c'est la premiere fois que j'installe un BMS. ( oui oui, quelqu'un qui n'avait encore jamais essayé les patchs BMS, ça existe :P ).
Une fois l'installation BMS 2.0 effectuée, une fenetre "F4BMS2.0 config editor" se lance. Elle pointe sur l'exe "F4sp". C'est normal? Dois-je cocher les options à activer de suite ou alors dois-je pointer sur le "BMS exe" ?
Je suis pommé là. HEEEEEELP
Une fois l'installation BMS 2.0 effectuée, une fenetre "F4BMS2.0 config editor" se lance. Elle pointe sur l'exe "F4sp". C'est normal? Dois-je cocher les options à activer de suite ou alors dois-je pointer sur le "BMS exe" ?
Je suis pommé là. HEEEEEELP
Ben zut ! Qu'est ce qu'il a mon avatar ?? Ah ! Il est revenu ! Ah non, il est reparti ! Au pied l'avatar ! ah, voilà. Bouge plus maintenant.
Asus P5B deluxe - Core2Duo E6600 - 2go ram DDR2 6400 - MSI 7900GTO 512 mo - logitech G15 - TM Cougar - SB live 5.1 - Ecran CRT 22" Mitsubishi diamondtron.
Asus P5B deluxe - Core2Duo E6600 - 2go ram DDR2 6400 - MSI 7900GTO 512 mo - logitech G15 - TM Cougar - SB live 5.1 - Ecran CRT 22" Mitsubishi diamondtron.
#11
Bon ben on va voir se qu'il en est. Mais quand même pq ils n'implent pas le code réseau? Car BMS + SPx + Mega code réseau = B) :D que du bonheur
#12
par contre, qu'en est_il des HiTiles ? On les installe sur un FF2 comme d'hab puis on peut mettre BMS 2.0 ? celà ne va-t-il pas faire des conflits avec le "SeasonSwitcher" ???
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
#13
Merci Colibri.
Toutefois, avant de lire la reponse, je suis allé dans le repertoire d'installation et j'ai lancé directement BMS-Config-Editor. C'est une faute et vaut mieux que je reinstalle tout depuis le debut? Ou alors je peux laisser en l'etat?
J'ai lancé F4 tel quel et ça à l'air de fonctionner.
Sinon, mon install, c'est SP4 + Hitiles 1 + BMS 2.0 et je n'ai pas de problemes particulier. Sauf quelques objets au sol qui "scintillent" encore. Il me semble que c'est un probleme propre aux cartes Nvidia ( j'ai une GF4 Ti 4200 ) et je ne sais plus comment ça se regle ( anisotropic filtering, non?).
Ah la la, je suis un peu pommé moi, avec tous ces patchs.
Toutefois, avant de lire la reponse, je suis allé dans le repertoire d'installation et j'ai lancé directement BMS-Config-Editor. C'est une faute et vaut mieux que je reinstalle tout depuis le debut? Ou alors je peux laisser en l'etat?
J'ai lancé F4 tel quel et ça à l'air de fonctionner.
Sinon, mon install, c'est SP4 + Hitiles 1 + BMS 2.0 et je n'ai pas de problemes particulier. Sauf quelques objets au sol qui "scintillent" encore. Il me semble que c'est un probleme propre aux cartes Nvidia ( j'ai une GF4 Ti 4200 ) et je ne sais plus comment ça se regle ( anisotropic filtering, non?).
Ah la la, je suis un peu pommé moi, avec tous ces patchs.
Ben zut ! Qu'est ce qu'il a mon avatar ?? Ah ! Il est revenu ! Ah non, il est reparti ! Au pied l'avatar ! ah, voilà. Bouge plus maintenant.
Asus P5B deluxe - Core2Duo E6600 - 2go ram DDR2 6400 - MSI 7900GTO 512 mo - logitech G15 - TM Cougar - SB live 5.1 - Ecran CRT 22" Mitsubishi diamondtron.
Asus P5B deluxe - Core2Duo E6600 - 2go ram DDR2 6400 - MSI 7900GTO 512 mo - logitech G15 - TM Cougar - SB live 5.1 - Ecran CRT 22" Mitsubishi diamondtron.
#14
Originally posted by Funky@24 May 2004, 08:12
Bon ben on va voir se qu'il en est. Mais quand même pq ils n'implent pas le code réseau?
C'est le seul truc qui te ferai acheté un falcon aujourd'hui. Donc il ne vont pas te le donner
a+
INTEL C2D 6600, Nvidia7950gx2, 2 Gigas CORSAIR, ASUS p5B Deluxe, triple écrans IBM 21 pouces, boitier MATROX, Cougar THRUTMASTER, disques durs sata WESTERN DIGITAL
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#15
des origines suisses Polux...?
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
#16
Non Italienne les origines. Mais pourquoi Suisse ??
a+
a+
INTEL C2D 6600, Nvidia7950gx2, 2 Gigas CORSAIR, ASUS p5B Deluxe, triple écrans IBM 21 pouces, boitier MATROX, Cougar THRUTMASTER, disques durs sata WESTERN DIGITAL
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#17
Alors sache qu'ils ont quand même apporté des modifications au code reseaux (je suis en train de lire la doc du bms 2.0).Originally posted by Couby@24 May 2004, 06:32
Mouaip, et le code réseau toujours la dernière roue de la charette... Ca commence à devenir extrêmement lassant
Pour la peine je boycote le download !
ils l'ont optimizé en diminuant a 0 les pertes.
alors essaye au lieu de boycoter
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#20
J'éspére que ca va pas trop lager avec un 1 ghz thunderbird , et une ati 7200 avec 256 dd ram, mouey quand je vois le 1.03 faut pas rêver
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#21
Avant de l'installer, j'aimerais savoir si ca vaut vraiment le coup en faite, j'attends vos avis avec impatience !!
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#23
Je confirme, avec ta carte graphiquement ca passera sans aucun probleme, tu auras juste des temps de chargement énorme (5 min) à moins que la problème sois uniquement chez moi.Originally posted by Maverick OCU 2WTAC@24 May 2004, 09:38
Avant de l'installer, j'aimerais savoir si ca vaut vraiment le coup en faite, j'attends vos avis avec impatience !!
bref FONCE